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Lumbertubs

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Everything posted by Lumbertubs

  1. My guess would be: 1) Mentality change from balanced to positive because, quite simply, you've gone a goal down and you want something from the game. I also thought about cautious because your left hand side is very attacking and positive would only increase that, possibly creating an imbalance. 2) I'm also gonna say you switched the RB from IWBs to FBd so he's in a better position to deal with the problems you were having on that side. 3) I'm going to say you lowered the LoE one notch to draw them out further (and retained counter). Then maybe you made the passing more direct to go with the above. In terms of the one existing instruction that got replaced, that's a tough one. I can't say you'd remove higher tempo because that would tend to contradict what I've said above about hitting them on the break. So maybe you got rid of distribute to centre backs and added the one that has the keep distribute quickly (forget the exact wording, the opposite of 'slow pace down.') Edit: Great idea for a thread by the way
  2. Update on this: I posted this thread towards the end of my first season with Valencia. Since taking on board the feedback, I finished 5th and won the Spanish Cup that year. In my 2nd season, I finished 3rd, won the Spanish Super Cup, Europa League and lost in the Spanish cup final. Was offered the Spain job at one point too as well as being on the shortlist for the Juve job. Now in my 3rd season, I'm 4th (with about 9 points to 5th and even more to 3rd), won the Spanish Super Cup again and into the 2nd knockout round of the Europa League (didn't get out of my Champions League group disappointingly). I've found that if the underlying system is good, any changes should be minimal and any temptation to make radical changes (like I had done previously) should be avoided at all costs. I've found that simply changing one role in midfield mid-game can completely swing things back into your favour. I'm still playing with two wide AMs who (along with my central midfielders) score virtually all my goals. My first choice lone striker has something like 8 goals and 8 assists in 27 games so far this season. Not great but I worry that changing things too much to suit him will take away from what my team is already doing well. My wage bill is a bit mental at the moment and its leaving me a little uncompetitive in terms of trying to compete consistently with the top 3 (no prizes for guessing who they are) and I still draw a lot of games against poor sides which I think comes down more to decisions made 'on the day' so to speak (in terms of making the base system more aggressive and attacking - I think I've been going too far such as having a high DL, high LoE but then also having too many players on attack). Anyway, thanks again to @Experienced Defender for the help. This is the longest I've lasted in an FM19 career without being sacked.
  3. I was referring to the following comment from your post made about 1.5 hours ago which was in relation to the 4123: "This looks better balanced, but is still not ideal IMHO" EDIT: Thanks for the carrilero definition. Geoffrey Kondogbia will probably end up doing that for me and, based on his attributes, he can do pretty much anything asked of him in central midfield. Carrilero shouldn't be a problem for him
  4. @Experienced Defender I'd also be interested to know why you think its still not ideal. The main purpose of me posting this thread wasn't to see an upturn in results but to try to understand why it wasn't working before (or stopped working to be more accurate) and why any change in fortune arising from it (fingers crossed) has come around so that next time the AI adapts, I'll have a better understanding of why that was and what i can do about it (rather than posting on here every time). Also, thanks again for responding. It looks as if you reply to every plea for assistance on here with constructive help which is great
  5. Still on balanced currently but have only played one game using the 4123 I posted. Beat Sevilla 4-0 at home but trying not to read too much into one game (even if it was a massive improvement on recent form). In terms of TIs, I'm going from memory cus I'm at work: Shorter passing Standard tempo Play out of defence Counter GK distributing to CBs and FBs (although this might not be necessary due to play out of defence instruction - not sure that's how it would work) Standard DL and lower line of engagement More urgent pressing with get stuck in. With the out of possession TIs, I'm trying to draw teams out and then, as soon as they get in our half, have players putting them under pressure and kicking them to win the ball back and then countering. I might need to change the pressing to standard on the TIs and then use player instructions so only certain players are pressing. This would presumably stop my centre halves (for example) getting themselves out of position. I had a look at the in game description of carrilero after you mentioned it yesterday but it doesn't seem all that clear. You're saying its a more of a cover role and I get why you're suggesting it now because of the attacking full back on that left hand side. If you could clarify what the carrilero does, i'd be grateful.
  6. Thanks mate. I appreciate you taking the time. I think you're probably right about the setup being top heavy. I have a few excellent DM/CMs plus my two strikers seem to perform inconsistently so I might shift to a 4123 where the 3 is the lone striker plus the wide AMs. Something like this: CFa IFs Ws BBMs Mez s DLPs FBa CDd CDd FBs This would be more balanced I think.
  7. Thanks for replying. DLFs Pa IFa Ws BBMs DLPs FBa CDd CDd FBs This is the original, more aggressive high pressing set up with the TIs listed in the OP.
  8. The 2nd one is the one I'm using most recently to try to counter what I'm seeing the opponents do.
  9. Firstly, I'll get the apologies out the way. I'm not playing the most recent version of FM plus I'm on Touch on the Switch so can't do screenshots (but I'm told the ME is the same as the full version plus I'm hoping your memories of FM19 are still mostly intact). I'm managing Valencia in my 1st season and started out playing the following aggressive high press style: GK: Neto SKd RB: Daniel Wass FBs CD: Gianluca Mancini CDd CD: Mouctar Diakhaby CDd LB: Jose Gaya FBa CM: Dani Parejo DLPs CM: G Kondogbia BBMs AMR: M Vargas Ws AML: G Guedes IFa F: K Gameiro DLPs F: Rodrigo Pa TIs: Balanced Shorter passing Lower tempo Play out of defence Overlap left (probably overkill with the LB already attacking) Be more expressive Counter press Counter Distribute to CBs and FBs Higher DL and Higher LoE More urgent pressing Prevent short GK distribution This setup got to me to 5th in the league and into the Spanish cup final as of early February. Also beat Real Madrid, Barcelona (convincingly) and Dortmund (in the CL group stage). Things then started to go south as they tend to do with this game but this is where I get confused and what I'm looking for help with. The usual explanation given for the downturn in fortunes is the AI adapting and becoming more defensive which makes perfect sense. However, once the downturn started (and I've played this game enough to sense it coming) I began watching games in full and what I'm seeing isn't teams going defensive on me even if their formations suggest they are. I'm seeing these teams doing stuff like knocking the ball about like absolute champs in my half and pressing my back four and keeper fairly aggressively. Suddenly my players are making stupid mistakes. This is happening even after I switched to the following set up (same players as above, give or take): GKd FBs CDd CDd FBs CM: DLPs (sometimes switch this to DLPd) CM: BBMs AMR: Ws AML: IFs F: DLFs F: Pa TIs: Balanced Shorter passing Standard tempo Play out of defence Overlap left Be more expressive Counter (got rid of counter press) Distribute to CBs and FBs Standard DL and lower LoE Sometimes I'll employ tighter marking, get stuck in and narrow defensive shape (or some combination of the three). Based on what I'm seeing opponents doing now, I'm trying to reduce the space in which sudden world beaters like the mighty Leganes (3-0 loss) can pass it around with impunity in my half, win the ball back and then counter. My first concern is why are (most) teams seemingly not going ultra defensive when this is what I would imagine the AI to do (especially the aforementioned Leganes all stars). I seem to fair better against the bigger sides strangely. And secondly, what am I doing wrong? This has played out like this with other careers and I can't figure it out so I'm turning to this forum (yes I know its one that now largely deals with the full version of FM20) for assistance. Again apologies as I know screenshots would've made this much easier to follow. Gracias in advance
  10. I'm with you Footix. I play the Touch version on the Switch and am constantly getting frustrated. I'm not sure I understand how to build an effective tactic that will bring sustained success (beyond about half a season). The only reason I keep going back to the game is because of threads like this. Others are having success so I keep trying to get there myself.
  11. By "sustained" I mean more than 1 or 2 seasons. I'm assuming the answer is yes but, so far, that kind of sustained success at the top level has eluded me . I've had saves with Fiorentina and Milan (along with lots of other saves that have been short lived). With Fiorentina, I finished in a Europa League spot in the 1st season (board expectation: top half) and qualified for the champions league finishing in 4th place in the 2nd season (expectation: Europa League qualification). With Milan, I was expected to qualify for the Europa League and finished 4th. I've also got an ongoing Solihull Moors save that I dip in and out of. Won the National League in my 2nd season and challenged for promotion to League One in the 3rd and 4th seasons despite being told to fight against relegation. I'm satisfied that I'm able to choose a system that suits my players as I've over-achieved (initially) in multiple saves. However, Solihull Moors aside, things start to take a very familiar downturn after 1 or 2 seasons. The tactic/system stops being as effective. Fair enough, the opposition adapts. They start parking the bus leaving almost no space in the final third. Again , that's understandable. So I'll start tinkering with roles to try and drag defenders out of position. Maybe have the striker come deeper, maybe a full back overlapping an inside forward. Maybe move an AM back into central mid and have him attack from deeper in the hope he'll find more space. None of this stuff seems to work and the downward spiral picks up pace. I tend to respond by getting more cautious and moving my LoE and DL back in order to draw teams out and create space that way. However what I end up seeing in game is the opposition defence playing really tight whilst their midfield and attack knock it around in my half like absolute champs. I've had the likes of Spal and Frosinone do this to me. This is all while I've tried to restrict space by narrowing the defence and bring the DL and LoE closer together. I'll then go the other way and play a more attacking and intense pressing game with my DL and LoE both pushed higher. Again, no improvement. I'd post pictures of tactics but the same pattern happens regardless of the system I'm using. I know that, if I stick it out with the Moors save, if (when?) I work my way up to a big job the same thing will just happen there too so why bother? If you've made it this far (apols), any input or general pointers would be gratefully received. I know the game isn't broken or the outcomes predetermined but it really feels like that sometimes. Just want to understand how to go about dealing with these downturns. TLDR: I don't understand where I'm going wrong and its doing my nut in
  12. I'm playing FM19 Touch on the switch. I scout the next opposition but find the reports to be of limited use. It's all very broad and generic. What I'd like to be able to do is, at the preview screen where you can see the two teams' formations immediately before kick off, have a look at the opposition players' attributes to determine where their weaknesses are but as far as I can tell, that isn't possible. Clicking on one of their players doesn't do anything. On the full PC version, you can go to a team's fixtures and see how they set up in recent games. Again, that isn't something you can do in Touch. That leaves the only option of going to the opposition's squad before a game and having a look at their players but that then requires you to remember everything you've seen when it comes to playing the actual game which isn't realistic. For example, you'd have to remember which of the two possible right backs was slower or made poorer decisions. I know you can look at any team's tactics overview but there's no guarantee that they'll play that formation against you come game time. I don't expect to know in advance how a team is going to set up against me obviously but once i do know right before kick off, I'd like to be able to get some useful info on things such as whether they've got one full back that's a weak link for example. Am I missing something fundamental? Any tips on how to scout the next opposition and try to take advantage (beyond trying to memorise their entire first team squad's attributes) would be appreciated.
  13. Thanks for the reply. I'm looking to play a patient style that pulls defenders out of position to create space to exploit. At the start of the season I had my striker as a deep lying forward to try to drop into space and pull defenders with him but playing against DMs just meant he'd be dropping into a congested part of the pitch. I thought I might be isolating my poacher striker but didn't realise the attack duties had that kind of impact.
  14. Here's the image with player roles. Again apols for the rubbish picture quality.
  15. Morning folks. Apologies in advance for the rubbish picture quality. Had to take a photo on my camera of the screen on my switch so I could show you what I'm talking about. I'll post another picture showing player roles in a reply to this. I was hoping for some advice. This will be familiar to most i expect but i start off the season well to the extent that the board quite quickly give me a new contract, challenging for top 4 etc. However it quickly starts to fall apart and I've had a few saves now so I can see it coming a mile off. The goals dry up and suddenly my team can't defend and we end up getting hammered by the likes of Frosinone ffs. The above set up has the LB on attack as he's an excellent crosser. The AML is an inside forward so that the LB can advance into space. The lone striker is a poacher, the theory being that he'll stay on the last man forcing the defence to back off hopefully creating space for the inside forward AML. The AMR is an out and out winger getting to the by line and also attacking the far post when the ball is coming from the left. The MCR is an advanced playmaker to provide attacking support centrally and from deep. Everyone else is defending. All this can be seen in the next picture below. I know the AI adapts so I'll sometimes keep the LB on defend and have the AML act as a winger as well to shake things up. Balanced is the default mentality. I'll change it depending on the opponent and maybe add stuff like counter and lower LoE if I'm playing Juve for example. On past saves I've changed the formation or other things but without really understanding what I was doing. Some changes have been quite drastic whereas I'm hoping to get a better grip on what's going on because if I blindly stumble on a solution, it'll only ever work until the AI adapts again. Then I'd be back to square one. Any advice/guidance would be helpful. Please bear in mind I'm on FM touch on the switch (the touch forum looks like a ghost town hence why I'm here). I'm told the match engine and AI are the same but I can't do shouts for example and other features such as team talks are missing too. Cheers
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