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Everything posted by Enzo_Francescoli

  1. The game treats wide players in the AM strata as forwards, so, naturally when the ball is in the final third, they attack the box. It's what forwards do. If you have them in the CM strata, it's more likely that they keep the width all the way. But, as always, it all depends on the role, duty, the player, and most importantly, the system around him.
  2. I don't think that's a fluid counter system at all. It actually looks a quite direct, get-the ball to the strikers-kind of thing to me. Which is completely fine if you're a newly promoted team. But then PoD is not the best idea, and you probably want a slightly more potent right side.
  3. That's fine, but I would go with two IF's in that set-up, one on attack and one on support, then see where that takes me. I would play Marcu every game, only because of his speed. Put him on an as IF(s) and watch him running at defences. One other thing is most of your players are playmaker types who are slow and all of them have killer balls and one-two's. I see what style you're aiming for, but this may be too much . You need at least two players like Marcu who can run. Even Pep's Barca had Pedro and Villa on the flanks, not to mention that Argentinian guy who's pretty good at dribblin
  4. I'm not an expert on tiki-taka by any means. There are two things that stand out to me though. One: not one of your midfielders would I play as CM in a 4231 with a mid-table LaLiga side. (Belmonte has the attributes but also gets forward and is slow as a mule - not a good combo.) I would guess those inferior sides beat you on the counter. Those two midfielders are probably the most important players on your team. They have to shield the defence, protect against opposition counters AND help with build up play. Two, and I'm sure here's where possession enthusiasts will argue with my take, (depen
  5. With the 4-2-2-2 (two CM's and two AM's) and having the AM's man-mark the opposing full-backs, I mostly get the attacking shape I want. Quick transitions can be a problem though if they track back way to our own byline for example. But the real issue for me is the defensive shape. The reason I love 442 and the reason many of the top managers defend in a 442 (not necessarily in this order of importance) is the two solid banks of four, which is extra hard to penetrate. Now, the problem is, in the game the two full-backs are very rarely in line with each other in possession. Ball-side full-backs
  6. Just caught up with this. Once again, you've created THE thread to follow. Question: do you still use the stay on feet TI? Your defensive statistics for that last season look really good and I'm getting more and more convinced that SOF is like a "lose this match" button on FM21..
  7. The way I see it, with the 442 I only have two players at central midfield, so I gotta make it count. The CM(d) is probably the most passive of all the roles, both on the ball and off it. The OP's latest system has a W(s) in the midfield strata next to him, which will come back to defend early in the transition. On the other side, there's a BBM which will engage the opponent as well. Whereas the CM(d) is just... there, holding his position in front of the defence, doing nothing basically. He won't close down much, nor will he hustle to make a tackle. That's a luxury. In high pressing, top-heav
  8. Overlapping an attacking winger makes no sense to me at all. He will dribble to the byline or arrive at the box to the end of crosses from the other side. How is a support full-back supposed to overlap? Also, a CM(d) will not find much to do in a system like this. That's a great role for protection against counter-attacks in a 4231 for example, but you play a mid-block 442. Most likely, that player will just be a passenger. I would change that to DLP(d) if you want to stick to POD or BWM(d) if you don't.
  9. Also, the FB isn't hardcoded to run wide, even on an attack duty (which is one the reasons I always use full-backs if I have players with good decision-making). The overlap, in most cases, will encourage that.
  10. Great write-up on a great team. Since I've been experimenting with Simeone replications for years, I think I can offer a few thoughts. Simeone is very different stylistically than Pellegrini, but he too employs a shape which is a compact 442 without the ball, but more of a 4222 in possession, with wide players tucking in ahead of the holding midfielders, while witdh is provided by the full-backs. It is unfortunately very hard to replicate in the game. I've found that wide players never quite come inside and play like AMC's during the attacking transition like they often do in real life. O
  11. @shaneomac Not yet on 21. But I've noticed some improvements on the match engine, espacially the enhanced central play, so I would guess a Lobanovsky system could now work even better. If you play both strikers on attack in a 442, they WILL be high up the pitch. It will inevitably result in a more direct attack, which actually is how the tactic was designed. They also won't come back too far to defend, we'll have to live with that. They will press though which is absolutely necessary. I do think you have too many instructions on. No need for much higher LOE, because you'll lose a lot
  12. My approach is I like to have a plan for all four phases of the game. Those are: attacking organization, defensive organization, attacking transitions and defensive transitions. The latter two are more simple, but equally important. More simple because there are far less variables and also generally less need to adjust. Important because transitional play often swings a game's outcome. Defensive transitions is basically where you decide what you want to do when you lose the ball. Do you prioritize winning it back instantly or quickly transitioning back to solid defensive shape where you c
  13. I remember that Milan team. Seedorf dropped to link play and Kaka attacked the box (while Inzaghi basically set camp there and barely moved). So I would go SS for Kaka, AM(su) for Seedorf (with move into channels and roam from position ticked). If you want to go with Mezzala for the Ambrosini role, that will have to be the hardest working mezzala in the world. That guy was one of the most boringly useful players I have ever seen. looking forward to see what you end up with.
  14. Exactly what I meant, thanks for the gif. It does explain it better. I asked only to make sure what exactly constitutes a low-block in the game. There are a number of active posts about setting up such a system and I'm not certain it's exclusively about how one sets the LOE.
  15. Are you positive that's the case in the game though? Because whenever you raise your defensive line, the LOE automatically goes higher, too. For instance, a higher d-line with a lower LOE is essentially mid-block when one observes the plaqyers on that image the slider gives you. Like this: This means I have five players who will engage in the middle of the pitch. The DM will stay just in front of the defenders. That, in my book, is a mid-block. The eye-test seems to confirm this: using a 433 with those settings results in my players starting their press once the opponen
  16. Well, yeah, he changes his strategies a lot. I've seen most of Atletico's games this season and I have seen most everything in terms of pressing. The Salzburg game in the CL, for instance, they definitely went with "less urgent" most times.
  17. It is good to know it can work sometimes. Judging from you careful wording, however, those cases are few and far inbetween. Whereas in real life, even the biggest clubs use it, if not for whole games like Simeone, then for sections of matches at least. Even Liverpool aren't that gung-ho with their pressing like they used to be.
  18. I think I haven't ever seen a tactic that used less urgent pressing, not to mention much less urgent. Ever. I would guess it's for set-ups that are already top-heavy, with high lines and attacking mentality and some aggressive roles. Then again, experience tells me that more urgent actually works better in those cases too.
  19. In your opinion, are there any cases when less urgent or much less urgent pressing makes sense? I mean there must be a reason that slider goes both ways.
  20. Thanks guys. This was the only save I was able to get into on FM20. I haven't tried 21 yet, but some of the feedback seem to suggest that it's a major improvement from the previous installment (a very low bar to clear, but still). I can't wait to implement these principles in the new game.
  21. It means that gegenpressing works unproportionally better than counter-attacking styles, and that's irrespective of the club, the players, their attributes or the opponent. It also means that, all other things being equal, there is too huge a gap between the results these styles can provide, especially if counter-attacking does suit the club stature and the players better. Considering how overpowered certain settings (maxed out lines and pressing, attacking mentality, a bunch of attack duties) currently are, I do regard these styles borderline cheating, yes. No team in the world is playing lik
  22. I think it's the gegenpress, once again. Try that with some cautious low-block with counter-attacking, and I bet those GK's will perform like they should, i.e. crap. The only caveat is that you'll lose most of your games instead of winning them - which also shouldn't be happening with the players Liverpool have.
  23. Some of Atalanta's movement against Ajax were simply mesmerising. Your diamonds on the images look really great and I don't think it's possible to get any closer to how they play in real life. Sometime, hopefully in the not too distant future, the game will be able to replicate that level of fluidity, which, by the way, I think clearly is the next big thing in football strategy. EDIT: I know you have been trying out just about every possible role combination and I've only been experimenting with Atalanta since watching the game yesterday, but I think the enganche role is perfect for
  24. But if you want direct football without the hoofing AND not be a purely counter-attacking team, you have to raise your lines. Think about it: it all comes down to where you want to win the ball. If you win it in the opponent's half, then you can be direct without long balls from defence to attack (think Liverpool, Bayern). Furthermore, in my experience with FM20, more direct passing is actually counter-productive when you want to achieve that style you want (FM21 can't come soon enough). See, this TI is always relative to your general settings, that is, your roles and duties, and, to a sl
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