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About Enzo_Francescoli

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  1. Well, I would guess both Chelsea and Leicester are far superior to your team, so it's not that bad a start. Some suggestions to try out: - overlap right is fine, but I would lose focus play on the left. the whole idea is to build up play on the right, so the W(a) can act as a third forward and be a terror at the far post - I'm not a fan of a DLP(d) at central midfield as he won't ever move. you need the entire midfield to contribute in the final third, so a support duty should work better. - if your players keep hoofing, consider adding shorter passing until you get better players. it won't go against the counter-attacking style. I had the same issue in my LLM save with a tactic very similar to what I suggested, but that in combination with distribution to full-backs more or less solved it. - low d-line won't do you any good. experiment with higher d-line and hard tackling if you see the opponents coming at you at will.
  2. No, I suggested De Rycke as a W(a) on the left. Nevermind he doesn't have positional familiarity, he'll learn it soon enough.
  3. Well, you don't give us too much information, but based on the images, your team can play a nice 4-4-2. Judging from the star ratings, you are one of the worst teams in the division, so keep it simple. I would play De Rycke as a W(a) on the left with a FB(s) behind him. The other flank would feature an IW(s) and a WB(s) - a player with acceleration, crossing, dribbling, off the ball plus the required defensive attributes. Since you have a bunch of natural DLP's, that's one of the central midfielder roles. The other one - well if you don't have anyone who can play BBM or Mezzala, go with a BWM(s). Up front, Lopes is a real good player, he can play anything, even complete forward. Give him an attack duty and tell him to dribble more (not that he wouldn't do that anyway). I would be real tempted to play Gudjohnsen as a TM(s) with those physicals. If only his bravery was higher. The heading, too. Train him Aerial as the individual focus training, I think it will improve both of those. Put the TM(s) on the same side with the W(a). Based on the measurables of your CD's, they have strength and jumping reach, so you can defend narrow. If they're slow, keep the d-line at standard. Go with higher tempo to speed up the transitions, hit the early cross to get the ball to strikers as soon as possible. Ideally, De Rycke will bomb up and the down the left flank and cross the ball, but also get to the end of crosses by the IW and the WB. He and Lopes can feed off the TM(s). The DLP can play through balls and the BWM can get long shot opportunities. If it's working, that's at least four routes to the opposition goal without giving up defensive solidity. I would tick counter and regroup, the latter of which is really strong in the beta patch.
  4. My most successful tactic on FM19 was something very similar to what you have arrived at. It had a regista, a mezzala on attack and a CF(s). So the playmaker and the ball-winner switched places compared to your tactic (it's essential to win the ball back higher up the pitch). It also had a raumdeuter instead of the IF, because we started dominating our league very early into the save and every team parked the bus against us. It had only one IWB though and a tradtional winger on that side (who would still cut inside a lot). My point is that the regista is probably greatest role if you want to have a possession-based style with one mastermind behind it all who pulls the strings, like Riquelme was back in the day. We would spend most of the games camping in the opponent's half and the regista was always available as the grand distributor. Come to think of it, all of my tweaks over the seasons were made to tone down the possession numbers, because I don't like that kind of football (the game does, unfortunately). I checked Mata's attributes and I don't think he can play regista. He does have off the ball, but lacks acceleration. Oyarzabal, on the other hand, would make an excellent one, especially with intensive training to improve his flair. Just something to consider. Great read.
  5. Test it first, by all means, so you'll see the issues (if any), then you can adjust. In theory, I would suggest the following: - change the IWB to FB(s), this setup can potentially leave your right side exposed - agree with removing the carrilero, it's a role more suited to possession football anyways, because it won't go forward too often and will not take many risks - based on those traits, I'd consider Majer as an AP and Deck as the mezzala (I don't know the attributes though) - for counter-attacking football, I usually prefer at least one attack duty striker, you need someone in the box - if you want a direct attacking style without the hoofing, pass into space and hit early crosses is the way to go, you can even select shorter passing and your team will still play direct when it's on - most importantly, opt in to the beta patch! I won't pop the champagne just yet, but it seems like you can actually play defensive football now
  6. The inside forward is a very attack-minded role. I think it's only natural that on a positive team mentality, that guy will be on a very high individual mentality, because that's what inside forwards do. Their job is to score goals, even on a support duty. Change it to an inverted winger for example, and that one will be on positive. Furthermore, if you choose overlap, the inside forward will drop to attacking. It is still possible to influence individual mentalities without changing team mentality. But if you go with an inside forward (basically a striker on the flanks) AND elect to attack your opponent (positive mentality), don't expect your guy to hold back. The real confusion, I think, stems from the fact that if you change your IF to attack, his mentality is still very attacking. While there must be a difference between him on support and attack, the interface will show that it's the same. So instead of labels, we need scales or at least more categories than we have now.
  7. For a quick reference, AI Simeone regularly uses this formation: PF(d) DLF(s) W(a) DLP(s) MEZ(a) IW(s) FB(s) CD(d) CD(d) FB(a) SK(d) He (it?) usually goes with a Fluid Counter or Vertical Tiki-taka playing style, both of which utilizes shorter passing and intense pressing. I believe that's more or less true to his real life style. His counter attacks are lightning-quick, true, but there's no hoofing for Atletico, they're more based on short, but fast combinations. Now, I've tested that formation, and it doesn't quite work. After watching a lot of games on comprehensive, I've concluded that the reason why it doesn't work is.. because it just doesn't.. There's no one or two main issue that makes that setup not very effective. For example, that striker combination works surprisingly well, they score goals, they come back to defend and they counter-balance the more adventurous center midfield. Granted, I tested it in the French Ligue 2. You need to have the players is what I'm trying to say. AI Simeone uses Saúl as the mezzala, which probably makes him the most defensively reliable mezzala in this world. An so on. In real life, he plays differently this year with Griezmann, Rodri, Hernandez gone and Saúl kind of sucking. This is my attempt at last year's Atletico: : This year, it's more of a midfield diamond in possession, with Partey a clear playmaker in front of the defense, with a much more expansive passing range than Rodri had, The latter just recycled the ball and featured heavily in the build-up, which is what a DLP on defend does in the game. This year, both the fullbacks go forward, as they are the ones to provide width, beacuse Koke comes inside to join Saúl in front of Partey, and whoever the attacking wide player is, he's an AMC in possession. Saúl almost plays like a Carrilero this year, he stays wider and covers. In no way are both strikers on an attack duty in a Simeone system. He usually plays the combination one big powerful guy and a shadow striker type who links play. Both of them press like madmen and come back to midfield if necessary, so no Trequartista there, either. There are one or two games at most every year when Simeone goes with a low block like that one in the OP. He even played with a high d-line away against Juventus. That game, Atletico was very compact (lower LOE), but they press very high when they see fit. That changes inbetween games, even during games. In conclusion, there are clear templates when designing a Simeone-esque system: fluid setup, tactical discipline, quick counters, 4-4-2 defensive shape, localized but intense pressing. In FM terms, that's a lot of support duties, higher tempo, pressing urgency via PI's and generally a bunch of players with work rate, teamwork, composure, concentration. Other than that, you probably have to adapt the tactic week-to-week, like real life Simeone does.
  8. I think you can get closer what Sheffield are doing this time around. The behaviour of BPD's have changed somewhat, they'll go forward more often. If you go with an attacking team mentality, use a BPD (stopper), select focus play through the middle, then they will have an attacking individual mentality. Add dribble more, use a high defensive-line, and you'll more often than not find your central defenders deep in the opposition half.
  9. Places shots is indeed a godsend this year. Tries to round keeper, too.
  10. What tactics are you using? Have you changed it over the course of the save to accomodate your best players? Do you do game-to-game adjustements based on who you face? I have just started a youth challenge with Sedan (French 4th tier), so I'm following this with great interest.
  11. I don't think one-on-one conversion rates can be traced back to anything tactical. A one-on-one is a one-on-one in every system. Granted, not all of them are created equal - angles matter, attributes matter, goalkeepers matter. Your tactical setup does not. I believe to try and find a tactical solution to a ME bug which has been acknowledged by SI as such is an exercise in vain, because no matter what you come up with, your players still won't convert these chances at the rate their attributes and the situation would otherwise dictate. What you can do is NOT build your system around through balls, which is especially infuriating because I love my direct attacks. I could show you a game from my Dynamo Kyiv save where my players missed - by my count - four one-on-ones against a vastly inferior opponent and converted none. But the point here is that while constantly moaning about these bugs is pointless, not to mention boring, keeping a blind eye to them is equally so.
  12. Well, no. Your original tactic isn't either. You have to lower the d-line for that.
  13. Option A: select shoot on site and create nice long-shot opportunities, they have better conversion rates than one-on-ones this year. Option B: wait for the patch.
  14. Yeah, that's not gonna work on this game. Maybe situationally, the last 10 minutes as a huge underdog trying to desperately protect an unexpected lead, but permanently: no. Soaking up pressure is one thing, but you also have to decide what to do with the ball when you have it. The way this one is set up, your attacking transitions are so slow that you aren't a threat at all. Once your opponents realize this, they will come at you at will. You don't even have counter ticked which would force your players to speed things up a bit. You select less urgent pressing, but both your CM's are aggressive pressers. You therefore tone down the only two players that would go after the ball on defense. The rest of them just stand back and watch, really. On the flanks, you select the most static roles imaginable, there's no movement at all. All that said, I think this tactic could actually work - with one major shift: Change the mentality to attacking and see what happens. That way, all the instructions with which you're holding your players back are there for a reason: to counter-balance the immense risk-taking that comes with the mentality. Additionally, I would make some other minor tweaks: change the TM's duty to support, which can create nice overlapping by the AM; have one of the WM's on attack (the faster one), the fullback on the other side on support and instruct this other WM to come inside. Add counter, pass into space and run at defence. (I would also change one of the CD's to NCB just for the hell of it.)
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