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Irn Rvd

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Everything posted by Irn Rvd

  1. This plays really well. Not tested against a super team yet which is where I think RDZ recreations struggle against normally. I’ve changed to positive and lowered the tempo and removed counter to try and get the S passing pattern going. I will say attacking with counter and high tempo is a brilliant watch. slightly annoying but I think any tactic with one striker struggles if they don’t have an advance forward in this game. Think I’m gonna try it with CF attack with ppm drops deeper to receive the ball. Trequtista is a really good idea. It does play like mitoma in game. Even with the shoot more often selected on players they do seem to pass it often when presented with a tap in chance which is good to see. cheers @1twoQ
  2. @Johnny Aceany ideas how you would set up a de zerbi? I’m a bit of a 4231 noob.
  3. Fancy showing us the team instructions and PIs? Looking forward to trying this one out.
  4. Did any manage to get this going? I’ve ended up uninstalling the game out of frustration as I just can’t get it to work like a de zerbi tactic lol. I’m thinking I need to dumb down my expectations cause we may only Be able to do a loose recreation. we want really slow patient build up between the defence and two dms. This will be risky and we will lose the ball in danger areas at times but it’s worth it. Once the first and second opposition press is on our base we want to up the tempo and get it to the AM or striker then release the winger so he’s 1v1. Flood the box to create overloads and create ccc. what I got so far is: Positive in possession: Slightly lower tempo - adjusted per opposition much shorter passing - for possession purposes and to try force centre backs to play short passes to dm and between each other Plays out of defence - similar to above focus play through the middle - I found that without this ticked our team would always look to pass to the wide men too early and leave them with little passing options. We also want to encourage the cbs and dms to pass between one another. dribble less - too encourage centre backs and dms to pass between one another and bait the opposition. I find that the wingers with attack will dribble almost all the time anyway. in-transition: counter (sometimes. Turn this off when not winning the possession battle) counter press gk slow down play and distribute to centre backs. out of possession: these can be opposition based. They do tend to press high but the d line drops occasionally. i usually do press high but adjust accordingly. sk(d) wing back (s) cb (takes less risks) cb (takes less risks) fb ( sit narrower and gets further forward) dm(s) dribble less dlp(d) inside forward (a or s) am(a) moves into channels and roams. dribble less inverted winger (a) Dlp(s) roams from position. main issues I am having is: - wingers don’t stay wide and if ask to stay wider or become ineffective. Wingers on attack just don’t get involved in the game. - centre backs don’t really bait the opposition at all. I have stops play on them but they never seem to stop play. Tried slowing down the tempo but we just seem to pass it around and never look forward if you do that. Still don’t bait the opposition in any way. - the tempo switch from slow to fast. Not sure if this is possible but have tried to create this by making the three advanced midfielder all have attack so they are more direct. Added dribble less to the forward and CAM to try and make them wall pass and lay off. -cam and striker sort of playing in a front two. Sometimes they play and press like a front two but other times they are so close to each other it’s asif the other players don’t recognise them. This isolated the dms even more than they should be and also the wingers when they receive the ball early. I cannot stop the wingers dribbling into three men no matter what. - winger roles: we want to get him one v one with the full back and drive into the edge of the box near the byline when possible on one side. When used wingers they would just run wide then turn back and pass to dms. When using inverted winger they cut in way too early if replicating the mitoma role. March role could be this often. We also need these two to be wide and up the pitch as much as possible pinning back the full backs which doesn’t always happen with inverted winger. Problem with inside forward is…they are inside forwards in game. So they do play super direct which we want, but they never cross (as it’s hard coded) and always shoot from tight angles. I think this is primarily due not having an advanced forward to cross too though. anyone have any ideas? I feel like this recreation will take some crazy concoction to work ie various mentality with a ton of team instructions and player instruction to find a sweet spot especially to entice the opposition into pressing.
  5. Although slightly annoying, most of the issues you mentioned can be solved with player ppms. This can be a pain but also makes squad building a bit more challenging which is fun for me.
  6. Anyone had any luck with this recreation? I’ve been trying all week but it’s tough to get it working. I think the key is minimal TIs with player traits specifically drops deeper on the striker, wingers with cuts inside and dribbles more and centre backs with stops play.
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