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optimusprimal82 last won the day on April 13 2019

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473 "They call it a Royale with cheese"


About optimusprimal82

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  1. @knap Sounds good (the invites etc) thank you! Don’t get to play anywhere near as much as I did a few years back (when doing the mentality stuff) but picked up 21 in the hope that changes so more than happy to throw/listen to a few ideas etc!
  2. You go away for a while and almost everything changes... Good to see you're still fighting the good 'tactical' fight @knap! Spotted the Discord has been 'retired' and also the 'new home/other place' (base) but I don't recognise many/see you over there? Breaking my 'own rules' posting here again but is this where I'll regularly find you/your stuff or are you at 'the other place' under a different guise/name?
  3. The mentality guide is a way of playing to try & safeguard results as much as possible, in essence it’s just a more cautious approach in general. Knaps tactic sets are - largely (there are a few exceptions ofc) - designed to start on attacking, which in the case of playing as a strong team could/should/is often enough - the mentality guide comes in more if results are a bit choppy (say during a rebuild), if you’re playing as a team not always expected to win etc or if you need a hand knowing how/when/what to react to against the match engine. If you create a CTRL/SUS variant as defined in
  4. The two issues for me right now with mentality are firstly - as mentioned above - that they change too much 'under the hood' for a lot of newer players, but the flip side to that is when we had the sliders and things were more transparent, (some) people felt there were too many options/things to change and it made it too much of a lottery. I think if there were a way to better visualise the changes it makes to your play style it would help a lot of people for sure? The other thing is the names of the mentalities - seen this one debated an awful lot; people read far too much into the names
  5. Not sure if you've seen this/might find it useful OP? Not sure if it's too much detail & hate plugging my own stuff but it's something I drew up for last years game to help a few friends out with exactly these sort of questions and it snowballed from there into a full blown thread (link also below). I've not played anywhere near as much of FM20 as I did 19 (mainly due to time) but a lot of the trigger points are still the same in 20 from the games I have played.... Hope it's of some help/you find a way in any case!
  6. As others have mentioned, if he's cheap then it's maybe worth taking a punt and mentoring him to see how it improves - there are those weird random events where a player can suddenly improve/lose determination (along with other stats) too, but we're talking fantasy realms of straw clutching hoping for one of them (but never say never!). One thing to consider though is what is your bottom limit when it comes to determination? For example, mine is 14 when buying players - for a 19 year old to get from 2-14 is obviously a massive jump. I don't know what's a realistic mentoring rate for deter
  7. This seems to follow what I was waffling about on the Discord yesterday; lower mentalities are playing much better football and creating more scoreable chances - good skills to score so many goals on balanced...! Notice you're still using counter on this one but will be curious to give it a spin and see what difference it makes - was testing a similar setup (different roles for MC/DMC/STC's and MR/ML at AMR/AML) earlier in-game and doing well playing balanced-positive mostly; maybe not quite as well as going the season unbeaten, but y'know?!
  8. For the people looking/starting to look at mentality; definitely change mentality depending on relative strength of your opposition, but it doesn't have to be static - think about the flow of the game too; if you're winning by a couple of goals, what is the AI likely to do? Below is a possible example of how you can change up/down throughout a game, reacting to the situation as it evolves!
  9. Thank you - it certainly took a while to get all this right in my head, never mind written down! I've seen enough of 20 now to suggest that the majority of this is still very relevant (the team report windows have undergone a fair bit of redesign - probably the biggest change?) but i'll plug away a bit longer and see if there's anything (else, added on to some of the suggestions above) that needs amending and rebadge/republish etc.
  10. Good news is that if they’re all 442 with mostly the same PI’s etc then you won’t suffer much in the way of a ‘familiarity penalty’ so it should be fine in that sense. If you use the ‘manage tactics’ option in the tactics screen, you can add all 5 in there which means that all 5 will then be available from the in-game drop-down (means you don’t have to go into the main tactic screen mid-game etc). Not sure if that’ll make sense scribbled quickly as I have; if it doesn’t i can bash a picture in here later explaining what i mean - just takes some of the ‘faff’ & ‘hassle’ out of the chan
  11. Glad to see you’re both getting some good results from this approach - once you get the hang of it, it really is a ‘no-brainer’! Only thing you don’t mention/not sure if you’re aware/have noticed is that if you’re using a tactic with a lot of PI’s etc, changing the mentality alone may not (which means it still might?) make enough of a difference; what you can do then is have 5 different tactic sets for each mentality that you can switch too on the fly - means the roles & positions match the intention much better; can a 424 really ever be ‘very defensive’ for example? Realise that soun
  12. Tigers already thrown you a good reference, for an alternative you've got this from my 'Mentality' data sheets - not fully updated for FM20 (yet) but should be close enough; Or if you prefer something dealing in numbers you can check out Gossy's guide here To answer your original question too; I absolutely 100% buy players with personality in mind as I feel it makes a world of difference in game etc - you can set your players searches up to exclude personalities like spineless, mercenary, slack etc - attribute masking means they're not infallible, but with good scouting you sho
  13. Are you asking them to sign the player outright that way? I haven't done that, no way would I trust Ed with that, he'd have Djimi Traore out of retirement on 300kp/w whether I liked it or not! It's more I do the negotiations, the contract and when I come to buy I don't have enough - in years past I'd have to delay until cancellation (or I manage to sell someone); this year I could say to the board "this is an important xfer/sorry for spending too much" and they agreed and gave me the extra I needed. Means my xfer budget is now nil, but I'm super stoked as I got one of those rare su
  14. LOVE that you've added the feature to talk to the board when a transfer is agreed but you're a few million short - removes that years old frustration where you sum all the offers you make and a signing on fee throws your strategy out by a few mill! I'm sure there's a flip side (maybe depending on how flexible the owners are?), but if i can get Ed Woodward to part with extra cash then it must be pretty lenient right?
  15. 19 (and from the little I've played, it'll likely soon be 20) is my favourite off the field (for sure), but on the field I'm not sure; hard to tell definitively with nostalgic glasses & fading memories, but I remember enjoying the ME side much more in earlier versions (12-13 were good & I enjoyed 17's ME too - were they as realistic? Probably not, but they were more enjoyable & fun - for me/my tastes - which is why I play the game in the first place)? Had a lot of success with 19 but stopped playing it a whilst back (when life got in the way) and whenever I found a bit of time and
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