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About goodyboy

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    Hindringham FC
  1. Personally I set my defensive set-up according to the players I have. This is from years of punching above my weight with relegation favourites in various games over the years. As a base, I look for all my players to have at least average ratings in Determination, Positioning and Teamwork. Bravery is particularly useful for players who are likely to have to block shots and defend in the penalty area. Apart from that I let attributes decide my set-up from the TC. Attributes like Tackling and Strength decide my tackling setting while my team's mobility, general fitness and work rate in conjunction with my team's defensive intelligence will decide where abouts on the pitch I'll look to win the ball back and my team's closing down settings. Remember that closing down levels are linked to strategy with more attacking strategies using higher closing down and more defensive strategies using less closing down. Most teams either use a zonal marking or mixed marking system and I change this according to the opponent's formation and to mark off key opponents. You can use man marking systems but take care with this one. For example, making sure you have a spare man at the back would be advised. In fact in traditional continental European tactics of the 20th century, European teams didn't actually use a full out man marking system as one player in the team would be a sweeper. One thing to bear in mind is the attribute of aggression. Think of this as a natural tendency to tackle and close down players and loose balls. Players with average aggression are easier to control tactically because players with low aggression are naturally less likely to carry out high closing down and tackling instructions effectively and vice versa with high aggression players. Use your player's aggression level in conjunction with their defensive ability when setting the player's desired closing down and tackling levels. I do this on an individual basis. Also when setting up a counter-attacking tactic, make sure that your attacking players have quality and speed to give your opponents something to worry about at all times. You don't want to have constant defensive pressure on you.
  2. The concept of trequartista's closing down is actually one of the most recent tactical developments in football. Boateng and Emmanuelson have played similar roles for Milan this season and they're just two examples (search the excellent www.zonalmarking.net for more on this). Articles on Juve and Milan games are of good use. A typical example of the hardworking TQ in action in these games has been for the Milan TQ to mark Pirlo when defending and then sprint past him when the ball had been won. Milan and Barca games might also be useful articles to search for. I would personally say that their attacking contribution could diminish if their necessary attributes aren't good enough for the role you're asking them to play. The player you describe is often used as a more defensive player. However I'd say this approach can work without sacrificing too much creativity and flair if you make sure your player has high ratings for the following: Off The Ball - the higher closing down TQ will need to be even more intelligent at finding space since he won't have as much space as he would in a traditional TQ role Stamina - the player will have to work harder and cover more ground to find space so this will need to be higher A player who has better dribbling attributes like Acceleration, Agility, Balance and of course Dribbling will be useful here too as if he wins the ball, he may be able to create space for himself and take his opponent out of the game. I'd suggest higher attributes in Acceleration, Agility and Balance anyway to make finding space in general easier when combined with better off the ball movement. A quicker thinking player with higher Anticipation, Composure, Concentration and Decisions would be of benefit too. Having the player set to 'often' for 'runs from deep' may also be useful (the likes of Boateng are often told to get forward immediately when playing a more defensive role). But I would experiment with this one and watch the player in games closely. I know that you say that the player doesn't need to have great strength but it might actually be more useful (as well as more bravery) if you want him to tackle more. Also if he doesn't have great strength, make sure he's got the speed, mobility and movement to make up for this when you have the ball In short the success of what you're trying to do I'd say depends on the player. Who is/are the player(s) and what are their attributes like?
  3. Pressing & Marking.

    The one thing to bear in mind is the attributes of your players when setting closing down. Attributes like for example aggression, composure, decisions, positioning, teamwork, work rate, acceleration, agility, pace and stamina are some attributes you should be considering when setting pressing tactics. For example you're best playing a game based more around defending deep and containing if your players are physically poor and lazy. Personally myself I try and have my starting 11 to have at least average attributes in positioning and teamwork as I feel personally these are two attributes which are the backbone to any defensive set up. Then I try and set up how high or deep the team defends from there depending on physical and mental abilities. As for the scenario you've shown there, your Newcastle set-up doesn't look too bad for pressing Anji. You have the one striker and two wingers to press the back four and the positioning of your midfield three mirrors Anji's positioning of their midfield three man to man. Your full backs are spare players in the team and can concentrate on getting forward. I think in this case with the centre backs, setting them both to zonal marking or one man mark and one zonal would be better. Remember you've got a spare man at the back in the centre. Have a zonal pairing if their intelligence and understanding is good or a zonal-man system with the DCs if their intelligence is poorer or they haven't forged a good understanding yet. With the two centre backs, look at their closing down settings and aggression ratings as well. Players with high aggression will close down more naturally in spite of instructions so you may wish to make the closing down lower than the aggressive DCs default setting. I can give some scenarios to help if you want. One more point to make is where did you focus your attacking in this game? Personally I'd have tried to exploit the wings because this is where the space is and you have 2v1 in your favour on each flank with no wingers to face - perfect for creating overloads. This is where you could have put Santon on an attack duty as remember the two centre backs would have a 2v1 in their favour against Etoo. The full backs could then have stepped into midfield to dominate this area and leave Etoo rather isolated. You could also have had the two wingers cutting inside as inside forwards and the full backs overlapping to provide crosses which would have varied attacks, got the wingers closer in support of the lone forward and provided width.
  4. As most have said, either as an Advanced Forward or Poacher. I'd personally go with Advanced Forward but that's just a personal opinion. He can be used defensively without compromising his attacking role to unsettle the opposition's passing at the back as he has good stamina and work rate as well as good off the ball movement and excellent acceleration and agility to get away from defenders quickly and into space after his team or himself has won the ball. However aggression is obviously a problem. This is where you might want to raise his closing down level and tackling level to try and encourage him into the game more. In games where you play with a high defensive block, you might wish to play someone as good as Dummy but with higher aggression and bravery. In training you could focus on improving Dummy's dribbling and first touch. With these two improved he could play a lone forward role in the Suarez mould by being mobile in order to find space and using his dribbling skills and speed to run with the ball when isolated and get his team up the field that way, win a set piece and create his own space using skill and turns on the ball. And there you are, Forward Roles For Dummies ( )
  5. A ball winner is usually a good foil for a deep lying playmaker as it's combining a more technical with a more physical presence and you always want to try and have a combination of midfield types that compliment each other where you can. When your DM has space between the lines when his team are in possession in games, then having a playmaker in this position is a sound idea while having a more physical ball winning midfielder ahead of him. I agree with Jad when he says it might be worth changing one of the CM roles to a more subtle role. I think typically in three man midfields you would have a technical player, a physical player and a bog standard sort that acts as your go between if you like. An example of a more subtle role is the plain old Central Midfielder role (though more possession based games will possibly have more a technical midfield and a direct style would likely have a more faster and/or physical midfield although try and keep some creativity with a direct style). However if you're facing an attacking midfielder then like Master has said, this is when you'd probably want a DM(D) and a defensively better player as you won't have the space between the lines and the opposition AM would likely offer an attacking threat. This means that your creativity would have to come from elsewhere. If you use a counter attacking strategy it may have to come from your wingers and/or your lone forward. With more attacking strategies you may wish to have an attacking and technical player in the MC position who can drive forward into the hole with or without the ball and create and/or score goals or something based around that. And even if there is an opposition DM, you can get the MC to drive at him with pace. If the opposition are playing two DMs however, you may want to try and get around them instead using wing play rather than try and go through them, especially if the two DMs are defensively good.
  6. Crosses - FM13

    Agility and balance are also good attributes to have to aid dribbling ability. So what are your striker's abilities like? Do you have a one small, one big combination for example?
  7. Looks like things have improved then. I notice for the two games that you've changed formation to 4-2-3-1 (or 4-3-3) from the assymetrical formation from earlier on.
  8. Crosses - FM13

    Crossing completion % I think is generally low(ish) in real life anyway...I think but not sure. But things to consider are the strengths of your forwards. If they're more mobile and smaller forwards then floated crosses won't get the most out of them. Either you want to drill the crosses and keep them low and/or not cross at all and use inside forwards. And vice versa too. If the forwards are big and strong but not that mobile, then consider more floated crosses. Ideally if you want to have some success at crosses, you'd want to have a mix of small but mobile and big and strong options in the box for crosses and mix up the types of crosses. Variety and unpredictability is what you're aiming for to keep the defence guessing and you always want to try and achieve this with any of your attacking tactics whether using wing play, central play, short possession football, direct football, counter-attacking, a mix of tactics etc. The amount of blocked crosses could be due to the winger taking too long on the ball or simply not having good enough dribbling skills and mobility to beat the full back to create space to cross or not enough off the ball ability in order to move to find space for himself to cross. So a few ideas there to help. What formation do you use by the way? What's the crossing ability and other relevant abilities of your wide men?
  9. 4-1-2-1-2??

    Hi Duck Can you give any more details about the tactics you use alongside your formation (roles, duties, playing style etc?) Thanks
  10. It's noticeable that in the away defeats you've posted that the opposition are quality opposition (with the notable exception being Sheffield Wednesday). I think that seems to point towards using a more direct counter-attacking, wing play, low time wasting, deep defensive line and narrow width tactic like I suggested earlier on. Well that's what it looks like with the evidence given. If you play with your natural width in these cases, it's probably no surprise you got over-run. With the Sheffield Wednesday game, maybe they just physically did you over in the centre with all the numbers in the centre of the park and with teams from the English football league being pretty physical generally, maybe you had less time and space because of that. Still, good luck. Let me know how you get on P.S. by the way, the more acceleration and pace that your advanced forward has, the more that this can frighten opposition managers to draw the defensive line deeper and for defenders to drop deeper so as not to get caught in behind. This in turn can also help relieve some pressure for your team in the game and help get your team up the pitch more in general.
  11. Is it possible for you to post all the results from your away games in which the opposition played narrow 4-2-3-1 against you? Please. Thanks
  12. One thing to bear in mind matty is that the opposition tend to try and attack you more when they're at home, particularly if they're fairly equal to you and feel they have a chance of getting a result. Are you conceding the goals/struggling more against the better and quality teams or more against the lesser teams (that play narrow 4-2-3-1?) when away from home? Or is there no real difference? About your own formation against narrow 4-2-3-1 some possible ideas to think about: - Giving your full backs a defend duty. This helps to prevent space for the wider AMCs you face in case they try and drift wide and get in behind from the flanks. - You may actually wish to keep your AMC in that position. Get him to drop into the hole but also support the striker well in order to occupy both the other MC and help the FC occupy both DCs. This might help to create confusion between the other MC and one of the DCs as to who is responsible for him. This also helps prevent both opposition full backs pushing up at the same time and putting you under immense pressure, otherwise against a lone striker, the full backs are free to push up yet keep a spare man at the back. Also try and get your AMC to move into channels and get to the flanks and work with the wide midfielder and inside forward in order to create overloads on the flanks. Pushing the AMC to an FC position and designating a deep lying forward role with attack duty may also have the desired result. - You may want to think about giving the DM a defensive midfielder role with support duty instead rather than simply a creative role. A pure DM role with support duty would serve as a compromise to help nullify the most central of the three AMCs but also help keep the creative side of his game, particularly if his composure, creativity and passing are quality. I would advise making his passing more direct though as time and space will be at a premium in the centre. This is if you want to keep creativity in this part of the pitch, otherwise I'd give him a defensive role.
  13. Generally a more direct counter-attacking strategy with wing play, low time wasting, narrow width but also deep defensive line is the best way to cope with this type of system. - The direct counter-attacking helps to get the ball away from the centre and away from danger as quickly as possible. - The narrow width will help close up the gaps in the centre to reduce their chances of playing through you in the centre, particularly on transitions. - The deep defensive line will help to create space on the pitch in terms of length when you get the chance to counter. - The low time wasting will help to get the ball to the flanks as quickly as possible. Think of time wasting as patience. 'Patience' is generally how much build-up happens before players try and take advantage of a gap or space on the pitch. Once that gap or space is found is when tempo kicks in (look at lam's thread on time wasting for more on this). You will already have the space out wide due to your wide play tactics so you can afford to set this to rarely. The narrow 4-2-3-1 is numerically weak down the flanks so look to take advantage of that. Focus passing down both flanks and make sure you have one outlet on both wings that are both instructed to hug the touchlines. The hug touchline tactic will help to create more space for the wide attackers. You may also wish to designate your best wide attacker as the playmaker. Or you can wait to see which one's causing the most danger during the game and set him as the playmaker to encourage the team to get the ball to him more often. Or you can leave the playmaker setting if both wide attackers are performing equally well (or badly!). So these tactics should help reduce the space for the opposition to play and stifle them but also give you dangerous attacking options. Good dribbling, off the ball, work rate, acceleration, pace and stamina will help the wide outlets counter and get back as will attributes like composure, creativity and passing for more central players. Tactical familiarity is also important. However that's just a general guideline. We really need to know more about your own tactics to give a better answer. What formation do you use? What strategy do you use? What other tactics do you use?
  14. And concentration comes before anticipation as a player who is always switched on is always mentally ready to read the game (even if his anticipation is poor). If he had poor concentration changes in event, particularly immediate ones, would come as a surprise even if his anticipation was good. Concentration and anticipation are closely linked and make up a player's mental sharpness/quickness of reaction.
  15. 1) Like with any tactic, a cover/stopper combination is fine as long as you have the players to perform it and it doesn't play into the hands of the opposition. The most important factor is that you have centre backs that have good ability to play these duties. This is a good tactic against a lone striker as the covering defender will act as a spare man at the back (when the opposition are playing with two wingers as well or with three up front). Against two up front though this becomes more risky if the two forwards are intelligent, mobile and fast as they can take advantage of any space that a cover/stopper combination can create. Bear in mind that the stopper will leave a gap behind him when moving out and I would suggest fielding a full back on the stopper's side that is mobile and intelligent so that he can tuck in and cover quickly. But it's the responsibility of the entire backline to eliminate space by tucking in. This may concede space on the flanks but much better to have the centre protected. This can only be fully achieved through team gelling and tactical gelling through match preparation as well as an intelligent backline with good Positioning stats. If you're worried about the stopper venturing too high up the pitch, you can always field a DM so that the striker can be passed on to the DM if he drops too deep. 2) Remember that with an Advanced Playmaker in MC, he's starting from a deep position than what the classic AMC playmaker is and will have less space to start off with as he's not positioned in the hole. Therefore he needs to drive forward into the hole. As a result attributes like off the ball, acceleration, agility and pace will be important so that he can get away from the midfield battle into the hole alongside his usual creative abilities. Having a good dribbler will be of benefit too to run with the ball into the hole. In all this can make for an exciting player when set up right with the right player. This player may even benefit from good Strength but not a crucial asset to have. Bear in mind that the Run From Deep settings for both Support and Attack Advanced Playmaker need to be altered considering he is playing in an MC position. Support needs to have RFD "Sometimes" and Attack duty RFD "Often" (but at least have it on "Sometimes" whatever the duty). If he stays on "Rarely" RFD (as with the Support duty) he won't look to get into space as much and will risk getting crammed into a midfield battle. And space is all important for an Advanced Playmaker (as I'm sure you know ).