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KOSGS1

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Posts posted by KOSGS1

  1. Just now, phd_angel said:

    Compare the center circle. The real one is twice the size. The FM one looks like it’s on an airport tarmac. 

    Lowering the camera angle is huge factor for making players appear bigger. Appreciate my examples are not perfect and one of my examples may be shot from further away from the other but if you were told one was a game, and one was from TV you'd think developers have made a massive scaling error. Looks like the game at Stamford Bridge is being played on a tennis court!

  2. 25 minutes ago, phd_angel said:

    Maybe some folks missed that Geometry class or fall for optical illusions, but there is a big difference between the images.

    For the same player size…

    The FM image covers only half of the width of the field. (Down to the midfield circle). Roughly a quarter of the entire field.

    The actual photo covers nearly the full width of the pitch. (Midfield circle is entirely at the center). Roughly a third of the entire field.

    Relatively then, this means that real players would be 4 meter tall giants playing in a 500 meter long field.

    Quite an absurdity…

    PS: Fifa 21 scale is also inaccurate, though not as bad as FM apparently:

     

     

    Bit of a stretch to say there's a big difference. Important to note, camera angles in your chosen examples are not identical, and it's interesting to see how much slight change in camera angle can dramatically alter the appearance of player size.

    I know Baku is far away, but they could have let the TV cameras into  Azerbaijan' | Daily Mail OnlineChelsea F.C. – Stamford Bridge | FICAZ TV Football Index

  3. 7 minutes ago, Pav_Makarov said:

    It's not. I play counter attacking and sit on comfortable first place in Belarus league with a mediocre even by local standart team, overshooting all my opponents even though I don't do gegenpressing or ever go higher than balanced mentality.

    Maybe SI decided to appeal to broader audience, but so far it feels a bit "arcadey", especially with how match is being presented. It's nice to be winning, but it really starts to feel a bit off

    I agree it’s starting to feel a bit off. SI has to strike a balance between realism and ability to win and progress. It’s just at the moment it’s too easy to win and thus not realistic enough. I can play Fifa career mode on semi pro if I wanna win champs league with Shrewsbury in 4 seasons!

  4. Seen a lot of people talking about similar issues so thought I’d give my two pence.

    So far, I’ve found it far too easy to ‘over achieve’ on this year’s edition. For the beta I started a career at Sporting CP. First season, I won the league and cup double (lost in final of league cup), and lost only 1 league match all season. Was able to use my main tactic every game, home or away and regularly stuck 4 or 5 goals past benfica and Porto. Second season, I won the league and cup again. But I also reached the final of the champions league, beating Man City, Real Madrid And Milan in the knockouts. I lost the final 2-1 to Juventus after getting a man sent off. This was all after selling my 2 best players in January and not replacing them - I only signed one back up striker over the course of the two seasons!

    When the full game dropped, I started in the bottom tier of Swedish pyramid with no experience or badges. First full season I won the league & promotion, and was top of the league in the next season before being poached by hammarby in the Allsvenskan (unrealistic?). Currently won 7 of my first 8 games at Hammarby, drawing 1. Again, all Coming after selling 3 first team players and not replacing them. 
     

    The cause for this seems to be playing any form of attacking football. If I see someone saying ‘don’t play attacking, test yourself and park the bus’, I’m gonna screw. Are we at the point of playing a football management sim where you can’t play the style of football you like out of fear of doing unbeaten seasons with squads of bang average players?

    I’m a huge fan of this series, and when the game gets it right it’s fantastic. But I want a challenge. A genuine challenge, not simply by setting myself ridiculous parameters like only signing players born in Indonesia or players with double barrelled first names.

     

    If there’s anything I can provide to potentially help with this I would be happy to oblige!

  5. Seen a lot of people talking about similar issues so thought I’d give my two pence.

    So far, I’ve found it far too easy to ‘over achieve’ on this year’s edition. For the beta I started a career at Sporting CP. First season, I won the league and cup double (lost in final of league cup), and lost only 1 league match all season. Was able to use my main tactic every game, home or away and regularly stuck 4 or 5 goals past benfica and Porto. Second season, I won the league and cup again. But I also reached the final of the champions league, beating Man City, Real Madrid And Milan in the knockouts. I lost the final 2-1 to Juventus after getting a man sent off. This was all after selling my 2 best players in January and not replacing them - I only signed one back up striker over the course of the two seasons!

    When the full game dropped, I started in the bottom tier of Swedish pyramid with no experience or badges. First full season I won the league & promotion, and was top of the league in the next season before being poached by hammarby in the Allsvenskan (unrealistic?). Currently won 7 of my first 8 games at Hammarby, drawing 1. Again, all Coming after selling 3 first team players and not replacing them. 
     

    The cause for this seems to be playing any form of attacking football. If I see someone saying ‘don’t play attacking, test yourself and park the bus’, I’m gonna screw. Are we at the point of playing a football management sim where you can’t play the style of football you like out of fear of doing unbeaten seasons with squads of bang average players?

    I’m a huge fan of this series, and when the game gets it right it’s fantastic. But I want a challenge. A genuine challenge, not simply by setting myself ridiculous parameters like only signing players born in Indonesia or players with double barrelled first names.

  6. 30 minutes ago, Junkhead said:

    have a personal belief that play style is partially responsible. A fair few people saying "I have done this unrealistic thing because the game lets me and now it's too easy". I mean it isn't, but the unrealistic thing shouldn't be an option. Identifying an unrealistic thing that makes things unrealistic does not mean that root and branch the game is "too easy".

     

    For me the unrealistic element that is making the game is too easy is the fact that I can stick out an 11 of average players playing an aggressive style of football and hugely over achieve. People could say ‘try winning the league playing Catenaccio, and stop exploiting the OP mechanics. Honestly, if I buy management simulation game and can’t have my team playing fast-flowing, energetic football because I’ll blitz everything before me, and instead have to challenge myself by parking the bus then I’d rather have kept my money where it was.
     

    Other problems I’ve encountered include being offered jobs way too soon. I accept that refusing/rejecting ‘unrealistic’ job offers from higher Rep clubs is a way around being offered jobs WAY ABOVE one’s station, but that to me is just an obvious example of a bug that needs fixing. Being offered a job from a big club in a football management sim should be a sign of accomplishment, not something you put off until you the player feel have earned it!

  7. Another one finding the game too easy. In the beta I managed sporting Lisbon. I admit that’s not much of a challenge to win the league with 1 defeat all season, but second season I got to the champions league final losing 2-1 in extra time. I wasn’t even signing any players and had £50m in the bank from shotting two of my best players to Man City!

    when the full game dropped I started at the bottom of the Swedish pyramid with attribute masking and only signing players recommend to me by my scouts and DoF. Won the league got promoted first season and was top by 5 points halfway through season 2 before getting poached by Hammarby in Swedish prem. proceeded to win 7 of my first 8 games, drawing 1.
     

    For the record, I create all the tactics from scratch, no presets or any downloaded from steam. i feel like this year more than ever, one can create an aggressive tactic that requires virtually zero tweaking for an entire season, home or away, or regardless of opposition. It doesn’t even seem to matter how good my players are relative to the league standard I’ve just been rinsing the leagues.
     

    Go back a few editions, I would get sacked every now and again and often have to move clubs as I’d struggle to take the team any further. This year (and probably last as well tbf), I’ve found it too straightforward and I’m not doing anything clever or innovative. Just set up a 4231 or 433 with a counter press, counter, high line and work ball into box and boom you can take on the world 😎  

  8. Big thanks for the thread! Really cool to read through some of your suggestions. 
     

    I play on a laptop with Ryzen 7 4800H 8GB RAM, just wondered what would be considered the ‘sweet spot’ for CPU like this...scared to load up a longer term save only for the game to start grinding to a halt after 4 or 5 seasons

  9. In these later editions, as more and more features are added, there are now many ways the human manager can gain an edge over all its AI competitors. I feel for the last 3 or 4 editions of the game, I will almost certainly win the league/get promoted in my second season (If not first season) regardless of who I am managing. Managing outside the big 5 leagues, I feel like the top clubs in the division are rarely as dominant as they are IRL and will drop many points to teams home and away (teams that we can crush). By the start of the second season, these top teams have sold most of their best players for less than a human manager would and replace them with substandard players, thus making a run of successive titles for human manager easier and easier. 

    When managing in the premier league with a lower/mid table club, I feel like AI clubs don’t extract enough money out of prem clubs negotiating transfer fees. IRL European clubs know they can charge top buck for their players, so although English clubs have lots of money their budget doesn’t go as far. On top of this, all English players are very highly valued meaning a second season transfer budget of £40m can quickly be turned into £80m with which a team of relative superstars can be assembled. 
     

    more and more, human managers are having to impose restrictions on their careers in order to make the game at a more ‘realistic’ difficulty. I personally have always loved CM & FM for the grind. The challenge in progressing a club, the pain of relegation or the agony of a play off semi final defeat. When I was younger I’d at my friends Fifa careers where they had assembled a dream team with Southampton and won the league after 2 seasons. I’d implore them to play FM for a realistic simulation of football. These days feels like there’s not much difference between the two...

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