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Garrlor

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Posts posted by Garrlor

  1. I'm still playing FM18, where I am relatively happy with the level of player interaction that I am forced to undergo. Generally players are easier to talk to and they don't fly off the handle for no real reason. You do get some positive/negative reactions from the squad at times but its not over the top and it at least makes sense. I owned FM19 and loved the training overhaul, but hated the constant requests for new contracts and temper tantrums when they didn't get their way. Year by year I have seen these get worse, press conferences get more tedious and other nonsense creep in. This means that I haven't gone beyond the demo versions of FM since FM19, which is telling all of itself.

  2. Interestingly, my first FM18 save used a 4-2-3-1 with Mata playing from the right as a creative winger, Pogba as a SV (A) from deep and Matic in the midfielder strata as a BWM.

    Very similar concepts to what you are talking about here and it created some fantastic football at the time. I only dropped it as the patches were released.

  3. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony!

    You can't expect to wield supreme executive power just 'cause some watery tart threw a sword at you!!

    Never too early for some Monty Python. Though this mandate from the masses is how we got Boris, Truss and Trump so maybe some moistened bint lobbing a Scimitar has merit.

  4. 10 hours ago, Cleon said:

    I actually had one of the skinners from the skinning forum on here, make me panels that removed all attributes from the game and same with star ratings. So players, staff etc had none and the training screens you showed above had all been removed too. There was no way to stumble across them by accident at all in the game, it's great fun. I used fake players too so I didn't know who anyway was to add another level of complexity too. I also manually scout players when my scouts found someone (or if I use the data available to identify someone instead) too and give them grades based on a very complex system that I've created for myself to make it more immersive. Every single position and role is graded differently too. I plan on writing about it for FM23 in more detail, I've already done a lot in preparation for the launch of the new website.

    In regards to trying to recall matches from the past, I have a Google Doc open when playing and if something interesting happens during a game I write a few notes down and instantly save the PKM and upload it to the document. That way, if I have the notes I can flesh them out into a story/analysis etc.

    IIRC you were playing in Brazil in FM18 and also trying to get a SV working well without attributes.

  5. For me the second one means the coach/scout has no confidence in what he is predicting. Often on my initial scout reports they will be 2.5 star CA and max of 4 to 5 star PA (Manchester United, Top scouts). But they will predict championship level despite the apparent 4 to 5 star potential from the initial scouring, which is normally proved right after a more in depth scouting.

    If its a player in your side like that, your coaches just aren't sure. He might have been developing slower than predicted, meaning they are guessing at his potential level and they are pitching it lower than his maximum possible.

    I agree it can be frustrating, but if you treat them purely as rough guides its not a huge issue.

  6. 3 hours ago, mannyhams said:

    Thanks for this, I did understand the difference between the yellow and white stars in the way that you've described - it's the English text that I find problematic for two reasons:

    1) It seems to inconsistently refer to either the yellow (high confidence) and white (low confidence) ratings. For instance, see the following three screenshots. If the description refers to yellow star ratings, then the 1st and 3rd pictures are incompatible. If it refers to white stars, then the 2nd picture is incompatible with the 1st and 3rd.

    image.png.65216876472aa6785018f33204eadd5e.png

    image.png.d30e28d660d6bc5addf8956825349ae3.png

    image.png.3713e6d6ac9b1553c5f0c96305bea06a.png

    2) The ambiguity of these descriptions makes them difficult to trust, but there doesn't seem to be any other way to understand potential WRT the quality of play in higher leagues. I feel the white star/yellow star mechanic is enough to give the player the experience of being unsure of how far a player can progress... the English description should at least accurately interpret the two star ratings (or specify to which rating it refers).

     

    Just to clarify, there is no incompatability with 1 and 3. In picture 1, he is is clearly at the standard required for Majors, with the potential for a little bit more growth. When compared to number 3, your coaches/scouts are informing you that he could reach 4*, which would match the actual ability of player 1, but that they aren't 100% sure that he will actually make it that far. Hence the potentially Majors standard tag, even though he is a Prime level player right now. They arent 100% sure on his actual ability level right now, which means that they cant say with confidence what level he is at. More scouting would help here.

    As for image 2, the coaches/scouts are making a judgement call that even though he potentially has a high celing, he wont make it as far as Majors standard for a number of reasons (age etc). Hence the Championship designation, with a potential tag.

    The English description is designed to indicate the ambiguity, if they were 100% set in stone then you may as well use FM Scout. You need to make your own judgement based on stat profile, age, current training level, match experience to date, PPA's etc etc. You may find a player that your scouts reccomend highly, but he is a right wing back with terrible physical stats, poor teamwork etc. But he has really high values for stuff that you might not want, or a lot of his current ability has been taken up by PPA's that contradict each other (Gets Forward and Stays Back for example). Rated well, but too much effort to retrain and get right. But your coaches/scouts are telling you he is Potentially Majors standard.

    TLDR: The white stars dictate the text for both Current and Potential ability, as it is the theoretical maximum based on your scouts/coaches judgement.

     

    As a side note, if you have a 14 year old player who starts off at 40 CA and has a 145 PA, he will appear to scouts and coaches as someone who is high potential ability regardless of his actual standard, because he has a lot of potential growth. As he ages, if his CA doesnt improve much his potential ability prediction will slowly catch up to his actual ability level until eventually they will be the same. In this example, he is 28 now and his CA is 80 as he was ruined due to injuries and lack of playing time. He will probably always be a player who has a little bit of "spare" potential that the coaches/scouts pick up on because in theory he still has a lot of points spare, which would probably gives you a player similar to example 3's text description, based on whichever league structure and level you are playing at. Does that help?

  7. Potential is normally relative to your squad and league, for example a 2.5 star potential player at Manchester United would likely be a 5 star potential player at a League 1 club.

    The main difference between the gold and white stars is that the gold stars are where the coaches/scouts think the player is with some certainty. The white stars are the fudge factor, indicating that the coaches arent sure if they player could reach that level or not.

    image.png.65216876472aa6785018f33204eadd5e.png

    In this example the coaches think the player is pretty much at the limits of his development (be that CA/PA or because of his age so development is slow). There may still be a few points of growth in there but he is pretty much a fully developed player.

    image.png.3713e6d6ac9b1553c5f0c96305bea06a.png

    This guy the coaches are less sure of his celing, he is young enough that he could still develop further if there is potential there but they arent 100% hence the fudge factor. Hence why his current ability is Prime Division Northeast, but if he does have the potential spare he could "potentially" make it all the way up to Majors but its not certain.

  8. 19 hours ago, Kevinmatt said:

    Yes in the article i downloaded the tactic and Roles are swapped already so rashford is IF Atack and Sancho/Asensio on IW support.

     

    Signed a backup have attached a screenshot to see if he will do;

     

    Also does Positive work aswel as balanced? Worth a try and see woud it.

     

    gouiri.thumb.png.c9abd2110f928e9650705040a7c788c1.png

    So if you break it down - OTB 16, ANT 13, DEC 13. I would guess that he will likely make runs though not always at the right time or to the right place. But his highish Teamwork and WR would see him try them even if they dont come off. He isnt slow, he is balanced and agile and can finish with decent Composure, Technique and Finishing. Icing on the cake is gets into the area, cuts inside from the left and Plays one Twos. Pair him with a midfielder or striker with the one twos trait and you will probably see some nice moves into the box.

    In a higher mentality I would probably play him as an IF(Su) to keep some defensive shape as he will still get into the box a lot.

  9. Why do you need to be really tall or good at jumping when you are good enough at reading the game (Anticipation, Decisions, Positioning all 15) and quick, strong and balanced enough to be in the right position to hold off a striker in the first place. On the deck or in the air, if you are quick enough to get into the right position before the striker there is little they can do to stop you bar fouling you. I would try and get his teamwork and concentration up and use him as a cover defender alongside a better jumper to really maximise the strength of your defence.

  10. I think a Mez(A) would get forward a lot quicker than a CM(A) due to the hard coding behind it. It has a tendancy to attack that space between the CM and the full back which is why it needs a winger paired with it for best effect to create that space. Strikers in a direct system either want to hold the ball up for runners or try and get in behind - I would think DLF or TM for hold up and AF or CF(A) to pin the defenders back and try and get onto through balls/crosses.

  11. 3 minutes ago, bowieinspace said:

    Also probably worth noting in addition to Garrlor's note above, this system was designed as a possession orientated one. I noticed with your early creations you were looking to be a touch more direct. The TI's on this system are very possession heavy as are the roles (no attacking roles). So unless you have a technically gifted team you'd want to stay away from this combo of team instructions - if you're previewed to finish 11th I think this could be a struggle to implement as per the screenshot. As Garrlor notes, the goal with your 8s is to have them supporting the lone forward in the box, so your wingers have enough targets to aim at if they are staying wide. I also have a feeling that this system was created prior to the mezzala role being added to the game - the CM(S) role has a lot of flexibility for individual PI's so by allowing them to roam and drift wide he is somewhat recreating the mezzala in those specific ways. 

     

    The Mezzalla was in FM18, it has hard coded move into channels and to specifically look for areas around the box. A CM(Su) with move into channels/roam and get further forward doesnt really operate in quite the same way. The best thing about it is that if you think that the role is not doing the thing you want you can add or take away an instruction. Or if your player already has a PPM that makes him do something you want then you can do the same thing, something a Mez struggles with. I don't think FM18 translates all that well into the current game, but the underlying concept of the role is solid.

     

  12. IF and Mez are a bad combination, they crowd each other out a lot in the final third. Also watch out for wingers with the cuts in from.... trait when playing a Mez. That's caught me out before, as it can have the same problem, though a winger with that trait generally comes in later than an IF. 

    I'll dig out the link for the Benfica thread once I get on my computer in a couple of hours.

     

    Ozil talks about using Free 8's here on page 6, normally with IWB's to provide support to the midfield and passing options for the DLP.

  13. @Hieberflab so the thing that stands out to me straight away is the number of long shots your side took. Almost half of your shots. Either your players are rushing thier decisions and taking pot shots or they arent getting runners in front of them to make passes too. Only you can tell if its a rushed shot due to a lack of options or the players are trying to force it. You have a couple of levers you can pull in that case, dropping the mentality down a notch or trying to drop the tempo a little. Potentially slower tempo and a shorter passing game might see you open sides up more as it will give your players chance to move into position. Another small change will be changing crossing to low crosses to try and minimise the height difference by using Lacazette.

    If you are playing Ozil I might consider making your AM a Treq to try and get some different movement infront of the back 9 that you are playing against. He wouldnt be ideal as a SS thats for sure. One other option is to use him as an Enganche with 2 IF's either side breaking into the box, if you were to try that then a slower tempo and shorter passing game might work. I would probably make the CM(Su) a Carrillio at that point to help cover the wings more, as he is likely to move forward and provide another passing option.

  14. @Hieberflab  So there are a number of questions that you need to ask yourself:

    Where am I taking shots from? 9 on target out of 20 isn't bad, but are they low percentage shots? Are your players rushing opportunities? If you take a look at the footage for each shot, I am sure you will find a piece of the puzzle there. That should then lead you onto the worst part.... the tactic. I know you downloaded it, but for me it's utter rubbish. It's crammed in every single instruction for the sake of instructions being there and piled on stuff that you just don't need.

    You have not 1, not 2 but 3, yes 3 playmakers on the team. 3 players who all want the ball all the time to try and do something with it. First up is Danny Welbeck, who is not a playmaker. He isn't even much of an attacking midfielder to be honest, all his strengths are coming from the outside as an IF with pace and trickery. He is the last person you want trying to dictate the play from the hole, maybe a switch to a SS to try and get into the box late would help as right now you have a player looking to play a killer pass to one, maybe two people in front of him - if he doesn't try and dribble into the box himself.

    Playing a DLP(De) is fine, as they will recycle the ball and cover for your full back on the left when they go forward. Pairing them with either a supporting midfielder or a defensive one is a good idea, but an AP(Su) is one of the more aggressive roles that could play as a partner and is yet another ball hog. I would suggest a CM(De) or (Su) or a Carrillo to help provide cover instead.

    The instructions are a complete mess. Attacking already has a higher tempo, defensive line and closing down as standard and increases the mentality of all of your players so there is no real need to layer on extra closing down, even higher defensive line and telling the players to play at ludicrous speed instead of just breakneck. Offside trap, tighter marking and get stuck in on top of it all. Ugh. Using shorter passing is fine, and works with the retain possesion and work ball into the box as attacking can be more direct as standard, this brings it down to a more reasonable passing length which is one area this tactic has gotten right. Using Look For Overlap increases your fullbacks mentality while decreasing the mentality of your respective forwards, which may stop your IF(Su) getting into the box as much. A simple change is to remove the instruction and use a Wb(At) on the left, who will get beyond the IF and allow him to move inside - creating an overload. On the right either a Fb(At) or my preference - Wb(Su) who will support the winger and provide a crossing option from deeper.

    I would tailor the crossing style to the type of forward I am using, though for this sort of formation I prefer using low crosses as you have players coming into the box late or it will go right across the face from Winger to IF for a tap in. There is also no need for 2 BPD's, you could use maybe 1 as they can try and force the play a little at times. A BPD is just a CD who is better at passing, so why not try just 2 CD's together and see how it goes?

    The tactic I included here is an example I knocked up quickly, exploit the middle increases the mentality of the players who are playing in the centre, increasing the compactness of your side.

    Example tactic.jpg

  15. 16 hours ago, Mauley said:

    Has anyone got any tips on how to keep your players from leaving amid interest from other big teams. After losing Greenwood to PSG, now Bayern Munich are after Sancho which was the same thing as what happened to Greenwood. I am not losing another good, young English talent again lol

    Don't be bullied by the player, keep them on a decent contract with optional extensions. They will often come around when unhappy, it just takes time.

    Also, the more professional the player (and squad to a lesser extent) the less hassle you get from rejecting bids.

  16. I think its safe to say that you may have just cracked the match engine there mate. That football is just outrageous, if Pep ever saw it I think he would explode! The dedication to squad building you have is just stunning, like you said you are reaping the seeds of what you have sown - which is the best club side in a generation. A quick question on scouting if I may? Do you have any particualar tricks that you use? Or do you just set scouts to look for young players in countries and then cherry pick the best and brightest?

  17. You have a large gap between your LOE and your DL, wingbacks bombing forward, an attacking Mez and a Striker trying to get in behind. You also want to play an extremely high paced dribbling game that presses non stop and attempts to counter when they win the ball back. My guess is that you got lucky season 1 and 2 and now your rep has improved teams are taking you seriously, your players cant cope with the extra stress/strain and are burning out.

    Your tactic also effectively invites opposition wide players to go in and treat you like a crossing simulator, there will be a lot of gaps in wide areas that oppostion tactics can really take advantage of. If your players miss a tackle when being told to get stuck in then your players will be left on thier backside hoping someone can save them... except you have 2 midfielders looking to get forward and a DM who is far more progressive than you need.

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