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ryandormer

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Posts posted by ryandormer

  1. On 28/11/2023 at 11:46, Rashidi said:

    Team fluidity is largely only used by the AI to set up formations with respect to AI managers attributes. It’s of no significant value to human created tactics and only serves to illustrate the balance of attack, defend and support duties. None of what @cmonreds said is relevant anymore. The last time fluidity played any role was back in the early days of the tactical creator when it was useful to explain how the balance of duties would impact transitions. An official response from SI has been made multiple times on fluidity on the forums which support what I say, and these can be discovered using the forum search tools. It doesn’t impact how traits work etc, that’s purely conjecture.

    I thought that was the case, as I'm sure I read somewhere a few years ago that it was just a label. My only doubt was that a change in 'team fluidity' still impacts your team's familiarity when it comes to creative freedom. It seems strange that your team would become less familiar with the creative freedom demanded of them if the 'team fluidity' had no impact at all on creative freedom.

  2. I know this has been discussed before, and the consensus seems to have been that 'Team Fluidity' is simply a label given to a tactic depending on how many support duties there are.

    However, the game itself suggests that 'Team Fluidity' has an impact on the team's creative freedom.

    Here is my tactical familiarity for my regular tactic:

    image.thumb.png.d86b9cad0681badfda024762a3a3186b.png

    And here is what it looks like when I change the fluidity from flexible to very fluid (the only change being the two attack duties are now support duties, nothing else has changed at all):

    image.thumb.png.ae5711ef8b2b31486440165416de7bcf.png

    So does 'Team Fluidity' actually affect the team? Are your individual players given more creative freedom if the shape is very fluid, for example?

  3. This is the tactic I'm using at the moment, and it's worked incredibly well in season two.

    The IFB and IWB work very nicely, as expected, as this seems to have been a big focus this year.

    Normally, I would never want a player like Havertz as a BBM, but due to positional play, he operates far more like an attacking midfielder. He comes deep to pick the ball up, but gets forward very quickly, and the IWB on the left takes his place in midfield.

    The wingers are no longer forced to run down the flanks all the time, so those roles now work well even if the player is 'wrong-footed.' Having played the game for years, it feels wrong not having Martinelli and Saka as IF or IW, but wingers work really well. They choose to stay wide or to cut inside when it makes the most sense.

    image.thumb.png.e86b2abd0f234509bdea56c15c8c87e6.png

    Year two is almost finished, and looks like this:

    image.png.eac224a689ea096d06ca836760d7136f.png

     

  4. 4 hours ago, Rashidi said:

    Generally you start by reading the description of the role, which I am sure you have done, then we look at the duty of each role which suggest somewhat how attacking its going to be. Finally I would pay attention to the attributes, a RPM is more likely to move around the pitch and do rotations compared to another role like a Regista which if you check their attributes don't have physical attributes listed as key to the role. Ultimately it takes time and practice to identify them for yourself which is generally the best thing to do. Everyone learns by trying different things.

     

    I agree, I've been trying them all out, but I'm struggling to see as big a difference this year as last.

    All round, I much prefer this match engine, I think it's the best version so far by a long way.

    But I'm having to re-learn what each role will do in my tactic. For example, I'm playing a standard 433 at the moment. On one side of the pitch, I have an IW(s) and Mez(a). Last year, I found that they would swap positions regularly--IW coming inside, and Mez floating outside. This year, when the Mez moves up into the AM strata, the IW stays wide, and the Mez sticks to the middle. So I'm struggling to work out the practical difference in my tactic between a Mez(a), a CM(a), or even a BBM. Also I don't see a huge difference between the IW(s) and W(s). Might just come down to watching more of the game to see slightly more subtle differences this year.

  5. Really enjoying the new version so far, it's fantastic.

    The only thing I'm struggling with is how to differentiate between the wide roles (winger, IF and IW), and also the CM to AM transition roles (Mez, CM(a), AP, BBM).

    For example, in my 433, the wide players seem to play exactly the same, whether I set them to be wingers, IWs or IFs.

    My Mez also seems to behave exactly the same as a BBM or AP.

    It might just be that I'm not paying close enough attention, but I can't work out which role is best for my tactic, as they all seem to do the same thing.

  6. I don't know if anybody will find this useful, but I decided to post it anyway because it's something I've never been 100% sure about, and also never found a definitive answer. Hopefully this will provide it.

    It appears that if a player can gain homegrown status at your club, the player starts accumulating days to put towards the 'three year rule' as soon as the season officially starts/previous season officially ends, whether or not that player joined at the very start of the season.

    For example:

    I signed an 18-year-old centre back from Brazil in the January transfer window. I could not sign him over the summer because he was only 17 at the time. So he joined my club on the 1 January, and it is currently the 25 February:

    image.thumb.png.b13d1566eb0a278eec7f6b45abc8a772.png

    That means that this player has been at my club for 55 days.

    However, on his 'eligibility' screen, he has already accumulated 241 days towards the 1,095 days he has to spend at my club to become homegrown:

    image.thumb.png.ed59adbdd690bd200f740d48561bae04.png

    This means that the player has been gaining homegrown status since the 29 June, which was the end of last season/start of this season. The player was not at the club on this date, and I had not even made an agreement to sign him at that time, but the days still count.

    The 'Home-Grown Status' view backs this up, showing that he will obtain homrgrown status on the 28 June in two years time. He will only have actually been at the club for two-and-a-half years at that point:

    image.thumb.png.cc7572342764919b8688d24b7e74f61e.png

    I have no idea if this is how it works in real life, but I think it is safe to conclude that in the game a player begins to accumulate homegrown status from the first day of the season in which the player joins the club, irrespective of the date that the player actually joins.

    I hope this is helpful to anybody who wasn't too sure about it.

     

  7. 19 minutes ago, Cloud9 said:

    Key difference on defensive corners is setting up players so you can counter attack off them. Having a couple players who are super quick stay forward can make a huge difference. Put your diminutive playmaker at the edge of your area to play it on to them. The game automatically sticks all your players in the box which doesn't really help you concede less, prevents you from breaking, and makes the opposition able to pin you.

    That's a great point. I'd changed mine so that my striker stayed forward, but hadn't put anybody on the edge of the area

  8. 29 minutes ago, crusadertsar said:

    When there are many fishermen in a little pond, the individual catches are not as great 

    That's probably true! I'll keep my fingers crossed and hope for a better one next season

    16 minutes ago, herne79 said:

    One thing to add - define “bad”

    Of course, I have to keep in mind that a really bad intake for my team might be a reasonable one for a lesser team. But at the same time, this is the best prospect that has come out of this year's intake:

    image.thumb.png.f794a4bfeb3a57e91c267c6a6143b5bb.png

    I avoid using the editor when I'm playing, but I had a quick check of his potential ability just to see if I'm being too harsh--it's 117! And he's not that much worse than the ones I've had for the last few years. Just bad luck I suppose.

  9. On 03/02/2023 at 05:10, Cloud9 said:
    1. No
    2. Mentors /mentees don't need to be in the same training group either. That said, you can gain traits from mentoring that you may not want on the player, so keep an eye out for the Mentors existing traits. Your "professional" striker with "tries first time shots" may not be a good fit for your young centers-back with 6 finishing. Hugo Lloris can mentor anyone, but as Tanganga is 23 he may be past the mentoring period, but you'll be able to see what's up in the mentoring tab.
    3. So the hierarchy/a players reputation is what it's important here. It affects how much influence they exert on the group (Significant/average/low/none).  When you sign a youth player, give them the lowest promised playing time (ex: Fringe player) for them to gain more from mentoring. Mentoring will be most successful when they're young (16-20ish), and with diminishing returns as they start to play well within the squad. Loaning a player out can be a good way to get him playing time, but you won't have the time to influence his personality (if he's a gem, consider keeping him in and around the first team and nurturing that development in house).

    A couple of general tips: General squad personality will influence other players personalities, particularly when they're younger (Josh Vickers is a great back up goalkeeper, a model citizen, who can mentor a little and boost this). Another Model citizen, Sean Mcloughlin, can provide solid cover to elite squads or slot into a championship starting 11. Keep mentoring groups as small as possible to ensure good results. Check a players media handling when setting up the mentoring groups. "Evasive" and "unflappable" are the two I look for as really positive indicators. Some traits are only learnable through mentoring (like curls the ball or gets crowd going). "Consistency" and "enjoys big matches" are not attributes that are influenced by mentoring. 

    • Players personalities generally improve as they age, but don't try to "save" anyone. Besides once they hit 22-23, they may start negatively influencing the next generation coming through. 

     

     

    That's incredibly helpful. A couple of questions:

    1. Is there a way to stop players in the group picking up traits? Is it position specific?

    2. Would you recommend adding youth team players to first team training just for the sake of mentoring? Or would it be better to keep them in the youth teams for training purposes?

  10. 10 hours ago, awesomeveekthor said:

    How can i make my IWB to overlap without the overlap instruction. What roles and duties around him or PI will make him make overlapping runs.

    This is in a 4231/433 system

    I played this system for the whole first season at Arsenal:

    image.png.19079d6cdb532951661fb5e37538c59d.png

    Normally, I try to vary the roles a bit, but this system worked incredibly well, and we almost won the league (until a freak losing streak right at the end of the season saw us finish third, which I still considered a great result).

    The only player instructions added were for the IF(s), both right and left, who I asked to stay wider. The would still cut inside when we were close to the box, but held the width better in the build up, giving the Mez(s) more room to move.

    I think 'Be more expressive' was probably an important instuction, as it encourages roaming, as far as I'm aware.

    This meant that on each flank, at any given time, the IWB(s), the Mez(s) and the IF(s) could either be positioned in the middle, or could hold/drift out wide, depending what the other players were doing. If the IF was wide, the Mez and IWB would typically be a bit closer to the middle. When the IF came inside, either the Mez would drift wide, or the Mez would stay closer to the middle and the IWB would go out wide.

    If you want your full back to overlap all the time, then definitely use a FB, WB or CWB. But if you only want it to happen sometimes, then I found that using roles on the same side of the pitch with horizontal movement (central drifting wide, or wide cutting inside) worked really well.

    Hope that helps.

  11. 8 minutes ago, Yisz said:

    If you go into stats detail of your league you can go to attacking ‘expected xG’. Next to it should be the totale amount of shots you’ve taken. You can divide xG by shots taken and you should get an avarage.

    if shots taken are not there you can find them in another tab of the detailled stats selection of your league.

    you can also go into matches where you’ve underperformed your xG by a lot and take a look at the shots takens via analysis or even watching highlights

    Thanks for that, appreciate it, I'll see if I can find anything.

    Took a quick look at simple shot stats, and found that my deep lying playmaker has taken more shots overall than my striker! Might be a bit of an issue.

  12. 1 minute ago, Yisz said:

    Evaluate if the chances you’re getting are high xG or low xG chances. If you’re getting a lot of low xG chances your xG is high, but the xG/chance is low so it’s understandable you’re gonna struggle one way or another. 
     

    if that’s the case go dig why you have low xG chances, are they taking shots outside of the 16? Why? No passing options? 
    none of your shots in some space? No one creating space for someone to run into?

    if you are creating high xG chances see who’s taking them and if they have good attributes to take them

    Thanks for that--is there a way of finding out average XG per shot, or something similar?

  13. I have won the league two years in a row, but my current season has been a comparative disaster (propped up only by the fact that other teams around me aren't taking full advantage). We're in third, which doesn't sound too bad. But, we are statistically the worst chance-takers in the league, scoring 12 goals less than our XG suggests we should have scored:

    image.png.9acf6ef804b62b956aaf501152701c02.png

    The next nearest teams are Man Utd and Fulham (you can't see Fulham), both of whom are under-scoring by nine goals.

    I'm not really sure what to do about it. My players are still largely the same as the last two years, so I'm not sure it's a personnel issue. Our tactic is pretty much the same. Given our XG is actually pretty good, it suggests that the team is playing well. But we're suddenly just awful at taking chances.

    Has anybody faced this scenario, and what do you do to get your players to score?

  14. 3 hours ago, b28937 said:

    An example of a nation that is known for playing an expressive style of football is Brazil. Brazilian teams are often known for their creative attacking play and their emphasis on individual skill. On the other hand, an example of a nation that is known for playing a more disciplined style of football is Italy. Italian teams are often known for their strong defense and their focus on organization and strategy.

    I think the difficulty here is when you consider, for example, Pep's Barcelona. That team would generally be considered one of the most creative teams in modern football. And yet, Henry explained how Pep was furious with him for leaving his assigned position to cut inside and look to impact play in the centre, even when he ended up scoring. He wanted Henry to stick to his position out wide instead. So was Pep's Barcelona 'expressive' (given the amount of creativity in the side) or 'disciplined' (because Pep wanted each player to do exactly what he told them to do)?

    2 hours ago, CARRERA said:

    Creative Freedom / discipline is one of the attacking principles, on which your team may rely on or not. Don't look at it in isolation. There is a very good chance for being sucessful by using either one.

    I agree, that's why I raise the example of an attacking mezzala in a 'disciplined' system. Would being disciplined stop him from roaming (being more disciplined positionally), or would he roam even more (sticking rigidly to his role)?

    I guess I've just never been sure what 'be more disciplined' does to the team. 'Expressive' seems to be explained slightly better. It says that players use vision, flair, and roam more. That makes sense. But it isn't clear whether 'be more disciplined' means 'stick to your positions' or 'stick to your roles.' So I never really use it!

  15. 9 minutes ago, Andrew Marines said:

    As a lot of things in this game, Be more expressive or disciplined will just Change the sliders(that goes from 1 to 20) of specific things. In this case it will raise the freedom/risk-taking decision slider. They will raise/decrease the probability of roam from position and the risky passess. If you already have an high mentality with take more risks on a lot of players this is not a very good idea. I used be more disciplined to create heavy focused possession-control tactics but it surely limits the players of their flair.

    Be more disciplined/expressive could come handy sometimes but they can have an heavy weight on how your tactic will play. Watch out

     

    That would make sense. So with 'expressive,' a player who wouldn't normally roam might start to roam from position a little, while on 'disciplined' a roaming player will likely roam slightly less? Or something like that

  16. 1 hour ago, Fritz13 said:

    I’ve always thought it’s more if you want to ensure your players adhere to the TIs and PIs plus plater traits then you go with the more disciplined approach.

     

    That's what I thought, but then the description says that they play as a stronger unit, with a focused tactical shape. I was wondering therefore if this instruction might actually override some of the TIs and PIs, rather than tell the players to stick to them.

    E.g. If you had an attacking mezzala, but with a TI to be more disciplined, would that player (a) Roam all the time, and go wide all the time, as those are his PIs, or (b) Roam less, and go wide less, to maintain tactical shape?

    (god knows why you would have an attacking mezzala in a 'disciplined' team, but you get the point!)

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