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About FabianJonsson

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  1. Yes, in this case it was purely the goal return. The reason being, I (consciously) built a tactic where most goals would come from a poacher. So I felt it would be absolutely crucial to get a player there who I could rely on to put away the chances he got. So, in other words, I would rather have a player that scores a goal every other game, than a player who scores a hat-trick every six games... This means I am looking to have consistent performers who don't go through confidence crises, injury crises, play a particular style that only suits certain opposition, etc, etc. I know this is a tough ask, but my idea was to figure out what attributes to look for to maximize my chances of finding a regular performer.
  2. My aim was not to muse about which attributes are most important for strikers, per se. My aim was to try to figure out what the most important attributes are to get a striker to score regularly (avoid slumps). I've had a lot of trouble finding strikers who score week in and week out. Instead I've had players who score 5 in 3, then go 5 without scoring, then back to scoring for fun. In the end they have a decent goal/game ratio, but I still have many games where (despite creating loads of quality chances) we fail to score. Or are you saying that there are no attributes that help the striker be consistent?
  3. Introduction I have been struggling to find strikers that can perform game after game. They tend to go through periods where they score a lot, and dry spells when they can't finish a chance to save their lives. In an attempt to avoid this going forward, I've tried to list all of the attributes I believe can impact a strikers´ performance and judge how important they are relative to each-other. I present it here to get feedback, and to get other people with similar problems thinking about why they struggle in a more constructive way. Judging from this, and given that i play a rather fast-paced counter-attacking approach, where the main job of the striker is to just finish his =)#"/% chances, I will look to sign someone with high values for: Consistency - since I want him to be the main goal scorer, and can't afford him to have lots of quiet days Finishing, Anticipation, Composure, Decisions, Off The Ball, Agility - sniff out the chance and hit the back of the net And, if possible, with decent values in: Dribbling, Technique, Acceleration, Pace - since we play a counter-attacking style Injury Proneness, Pressure - since I want him to be reliable throughout the season Now, this is similar to what I have always looked for in a striker, but listing it like I did in the tables above, has made me rethink the relative importance a little bit. I have always looked for players with high pressure and professionalism (ideally players described as "spirited"), but this might not be the most important aspect to get a consistent striker. I have also generally looked a lot on physical attributes (acceleration, pace, primarily), but again, this may be of secondary importance. What do you guys think, am I roughly correct in my descriptions, or have I gotten something horribly wrong? Of course, the proof is in the pudding, so I will have a little look around on the transfer market, and if I find someone matching the description, I will bring him in and see how he fares.
  4. I'm sure you could turn him into a decent right back, but he's already a good central midfielder (seems ideally suited for a Mezzala role, imo), so I'd keep him there if it was me.
  5. It's easier if you see the player profiles as well. I took the liberty to look up the players and give my take on what they are best suited for given their attributes. ST: Poacher/Targetman - https://fmdataba.com/20/p/147616/odsonne-edouard/ AML: Inside Forward / Inverted Winger who seems to be a bit of a Robben-type. Cuts inside and shoots. Every. Time. - https://fmdataba.com/20/p/147561/jose-izquierdo/ AMR: Probably best as ST, similar to Edouard, could potentially be a Wide Targetman - https://fmdataba.com/20/p/148325/michael-gregoritsch/ MCl: Decent all-rounder, maybe a Box-to-box midfielder or a deep-lying playmaker - https://fmdataba.com/20/p/147981/fran-beltran/ MCr: Deep lying playmaker or perhaps central midfielder on defend duty - https://fmdataba.com/20/p/148392/omar-mascarell/ DM: Deep lying playmaker, possibly Regista - https://fmdataba.com/20/p/149111/ronaldo-vieira/ DL: Wingback on support or attack duty - https://fmdataba.com/20/p/149436/bastian-oczipka/ DCl: All-round central defender, relatively fast, not particularly good on the ball - https://fmdataba.com/20/p/148266/lyanco/ DCr: Similar to Lyanco, but worse at everything - https://fmdataba.com/20/p/148921/john-souttar/ DR: Hard-working, good off the ball, good defensively, poor on the ball - https://fmdataba.com/20/p/150917/gonzalo-montiel/ GK: Good old-fashioned shot stopper, i.e. G/D - https://fmdataba.com/20/p/151872/ethan-horvath/ So part by part, your team looks like this: Goalkeeper is a shot-stopper ideally suited for a low-ish defense, and a style of play that don't rely on him playing the ball out from the back. Defense is relatively fast and good at reading the game, so they are ideally suited for a higher defensive line, although they are not either very good at distributing the ball. Central midfield are good on the ball, but not very tricky. They are more ball-recyclers than players who will break the lines or create chances out of nothing. Attack is made up of two target men and a tricky winger who likes to cut inside and shoot. None of them are hard-working or good at setting up chances for teammates. I think it will be difficult to create a good, balanced, tactic with this squad, as I see a real lack of creativity, and of intelligent off the ball movement and teamwork. But to make a first attempt. (could try changing Edouard to AF/A, to use his workrate to drift around more) (could try changing Beltrán to MEZ/A, but that makes him less inclined to do any defending) Mentality: Balanced Team Instructions: start without any, and try to analyze what happens Maybe someone else can assist in tweaking the settings to something more complete.
  6. Honestly, I play at such a low level, that it is usually very easy to see if a player is good or not. There are typically two ways I go about finding the best players available to me at any given moment: 1. I skim through the youth and reserve ranks at higher clubs (in England, France and Germany, mostly). 2. I go through players my scouts have managed to report on. Most of them have attributes that are significantly worse than what my squad have, but some have roughly equal or better attributes. (I do not play with attribute masking on, as that is not available in FM Touch.) Those players I try to sign. Then it's just a matter of getting a sense of what type of players they are. If a midfielder has high work rate, determination, stamina, you probably want to play him in a way that allows him to cover a lot of ground. If he has good decisions, vision, passing, you want him to have the ball a lot. And so on. I try to keep things simple and logical. Then there are the "plug the hole" kind of signings I do if something is not working, or if all my strikers are injured, or whatever. Then I try to find a player that is suitable for a particular job, but that is usually short term signings that are not necessarily super well thought through. I just try to think of the 4-5 most important attribute for the job they should do, and filter on those. It is important to understand what the different attributes do, in order for you to be able to understand if a player is suitable for a role or not. Have a look at this guide if you are unsure of a particular attribute.
  7. Sure, I play FM19 still, but I can share some setups that has worked for me if you want. It was not my intention with the thread (as the focus was more of a discussion of the importance of getting better players vs. setting up the tactics), but if that is what people are interested in... My first season I played this system to great effect. The mentality was "Balanced", and I added "Play out of Defense", "Dribble Less", "Higher Tempo", "Counter", "Distribute to Centre Backs" and "Get Stuck In". The idea was to have a solid low-ish block winning the ball back, and then quickly attack with four players behind the opposition midfield. If the attack was stopped, an additional player (usually the DL) would come up to support (achieving the 2-3-5 I talked about in the OP). The main goal threat was crosses from the MR to the ST or the ML, and break-throughs from the CMr when the ST had dropped deep and dragged a defender with him. In my current season, I use a much more high-pressing tactic. Mentality is "Positive", and I have added "Shorter Passing", "Play out of Defense", "Work Ball into Box", "Distribute to Centre Backs", "Higher Defensive Line", "Higher Line of Engagement". Maybe doesn't look that different, but they play completely differently in the game.
  8. NOTE: This is primarily focused on the English game, as that is where I have most experience. NOTE 2: This thread is heavily inspired by this post by Guido over at strikerless. NOTE 3: The title is purposefully controversial. I do, however, believe that from a purely strategic viewpoint, it is largely correct. Introduction I have read a lot of great guides and threads on tactics in this forum over the years, and I've been inspired and learnt a lot. One thing, however, has always been bugging me. I have always had the feeling that there is too much emphasis on tactics, and too little on squad building. This is of course natural, given the nature of the forum and of the game, but I still find it important to point out, if only to make sure that new players realize that this is a super important part of the game. The Argument The AI is very, very, bad at squad management. It chooses poorly who to sign, it chooses poorly who to play, it chooses poorly who to keep and it chooses poorly who to let go; the AI is very, very, bad at squad management. The human player is, generally, better at tactics than the AI, but I strongly believe that the human´s advantage is considerably bigger when it comes to squad building. Thus, to maximize your edge over the AI, this is the area that you should look to exploit to the fullest. Many football manager players like to recreate historical tactics, emulate styles of their favorite teams, etc. This is fine, and if you like to do that, by all means, go for it. However, from a strictly strategic point of view I believe this to be a poor choice. If you try to create a specific style, you invariably need to find players that suit that strategy. This must mean some sort of filtering out of players that don't fit. Thus, you are in some sense hampering your ability to get the best players available on the market. And since I have stated that I believe the transfer market to be the area of the game where we have the biggest advantage over the AI, this is counter-productive. We should look to exploit this area of the game the most. How you best go about exploiting this, depends on where in the league system you are situated. For lower level teams, who naturally can't offer the wages necessary to get the developed players, the academy graduates are where it's at. Read this guide for a good introduction on how to get the opposition to do the development for you. For teams higher up the ladder, you can start to look at rejected backup players, or even prime talent that is deemed some way short of ready for the first team, and thus available on loan. For top teams, the world is your oyster. So the concept is simple. Look for the best players money can buy (or at least the best players who are willing to sign for you), build a tactic that does a decent job of getting the best out of those players. Rinse and repeat. I currently manage Oxford City, and a few years into the save we are in League 1. We started bottom in Vanarama League South with no money and a lousy reputation, so we have had to make the most out of every pound. Therefore, I have looked broadly for the best free signings and loanees out there, pounced whenever a player has been available that I felt could strengthen my side, and adapted my tactics to make it work. We have mostly played a 4-1-4-1 (more details below), but the roles, duties and team instructions have changed a lot over the seasons. We've played deep defending counter attacking football, possession oriented high pressing football, and everything in between. Here are some tips and trick that can help you along the way. Forget the Long Run If you manage a lower-level team and look to get promoted quickly through the levels, you won't have time to develop players. Even if a player has great potential, chances are, you will progress up the ladder faster than he can develop. (Besides, your facilities and coaches are probably not good enough for him to reach that potential anyways.) Thus, go for players who can make an instant impact. 3 x 30 = Profit December 30th - A lot of young players will have 6 months left on their contracts and can start negotiating with YOU March 30th - Some players with be "set to be released" at this point, and thus can be signed on a free without compensation June 30th - A lot of players will be out of a contract Rules of Thumb Have some rule of thumb as to what you need in a team to achieve a balanced tactic. For example, as I play as a small team trying to climb the ladder in my current save, I have tried to stick with the following: Defensive shape 4-1-4-1 (solid defensively, which I need as I try to punch above my weight) Attacking shape 2 Defenders sitting deep 3 Players tying the defense and the attack together 5 One player in each of the 5 channels in the final third (A1-A5 and B1-B5 in the image below) (this is a matrix I use to think about space on the pitch. The channels are the green spaces between the vertical lines of the opposition - blue squares - and the yellow dots represents the grid I talk about) So, whenever I have rebuilt my squad, I try to identify which players I want in each of those categories (which yellow circle they should occupy), and try to build a tactic that achieves this in a logical way. For example, like this: Based on this, and the fact that we want to use a 4-1-4-1 in defense, I assign roles and duties to the different players in a way that I believe will achieve the shape above when in attack. I then go into matches and see what happens, and adapt accordingly. Get The Basics Right You got promoted last season playing a high-pressing, really cool, system that worked wonderfully. You now have higher reputation and were able to find and sign some really promising centrebacks. They have 10 for pace. But... 10 ain't THAT bad for league two... No. Try to be objective when you look at your players. Don't try to gloss over their weaknesses. Look at what the players are ACTUALLY good and bad at and try to build a system that utilizes and minimizes those, respectively. The Scientific Method When you set out to create a tactic for your newly formed squad (be it when you first start the save, or after a rebuild) don't try to be too cute. Put something together that makes sense and roughly fit the overall nature of the squad. Then play games and adapt to what you see happening on the pitch. Trial and error beats excessive theory-crafting, at least most of the time.
  9. I have had the exact same issue to deal with, and I actually had an almost identical tactical setup. My setup were as follows: What I did was: - changed my MR from W/S to WM/S and added sit narrower and roam from position - changed my MCr from MEZ/A to CM/A (+ move into channels) - changed my DCl from CD/D to CD/Co - added overlap right - changed mentality from Balanced to Positive and pushed up the defensive line, the line of engagement and the closing down setting one tick each The idea was to achieve two things: 1. The opposition is sitting deeper, so I want to push my defensive line up to engage them higher up the field. But then I also need to change closing down settings to keep pressure on the ball carrier to avoid ball over the top (I also changed one centre back to a covering role in case we fail to put pressure on the ball). 2. Add more options to the lone striker. We tend to build our attacks by passing the ball up to the lone striker, that holds it up until the wide players and the attacking MCr can support. Against lower defences, the lone striker was hopelessly outnumbered, so the changes (positive mentality, MR tucking in, DR pushing up) helped the lone striker having more players to pass to. I'm also toying with the idea of shifting my ST to STl, to further incentivize my MCr to push forward, but I haven't played with it long enough to say if it works or not. That was basically it, and so far it seems to have worked relatively well. Still fairly new changes though, so I might run into some issues.
  10. Ok, good point. I still believe that understanding the reasoning behind the rules of thumb and trying to keep them in mind when you create a tactic through trial and error, is better than trying to create a formalized process based on the rules of thumb. But to each his own.
  11. What exactly is the aim of this? To make a balanced tactic? If so, the excel sheet fails to take the perhaps most important aspect of all into account; relative positions of your players. Example 1: you have a "penetrating" player and a "supporting" player trying to occupy the same space, the penetrating player will generally stay back (since the space is already occupied) - and thus should get a low penetration score. Example 2: you have two attack duties on one flank and two defend duties on the other flank. This would be an unbalanced tactic. It could (perhaps) work, but it is most likely a risky setup, still the "score" in the excel sheet would not reflect this. These sorts of issues should be reflected in the score if it is to help us create something that is balanced, right?
  12. As stated above, an advanced forward will not see much success in a high-press system, typically. What I did in a similar situation was to retrain my fast poacher-type player to an IF (AML since he was right footed) and played a better linkup player as a DLF. He ended up scoring lots of goals coming in from the flank.
  13. I still play FM19, but conceding from long range efforts has been a constant for me in lower leagues. For me, I either push defense high and concede to balls over the top, or drop a bit deeper and concede from range. I typically choose the latter (as it normally doesn't happen more than once per game), but it is extremely irritating to see. I've managed to climb to league one now, and it's less frequent there, but I still get scared every time the opposition gets the ball 30 yards from goal.
  14. As far as I understand it, training is most effective in developing under-18s, where as game time is what matters most for developing senior players. Thus, your approach of trying to maximize training time would be counter productive for senior players.
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