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yolixeya

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Everything posted by yolixeya

  1. Tactic creator was revamped for FM19 with out of possession and in transition instructions, and also templates were added in that version I think. Not saying it can not be improved but I wouldn't expect big changes soon.
  2. LOL. That is the proof FM is unrealistic. In my experience, England have always been a little overpowered in FM. They often win World Cup and Euro in my saves, sometimes even back to back titles. I remember I used to download custom databases that would slash English players, back in the day. How do you know the goal wouldn't happen if you stayed on key highlights? Is this what happens to you consistently? I don't really need an answer because I know it doesn't.
  3. Is there a example in real life someone playing like that? It seams rather inefficient.
  4. I still think it's the lack of younger people being active on forums then lack of them playing it.
  5. That usually happens when you transfer list the player. They know you want to get rid of the player so they are trying to exploit that. You can counteract that by offering the player to clubs on your own while excluding Selling Team Wage Contribution from negotiation. But you may get less offers especially if the player is on a huge contract.
  6. Yeah, it happens. More with the mid table or underdog team then with favourites in my experience. It's worth keeping in mind that Composure and Finishing also matter, not just Penalty taking attribute. It's also worth looking at body language of the taker. He might have a great attributes for penalty taking but low hidden attribute Preassure.
  7. Early in the save, I had some trouble with penalties especially when I was underdog but nowdays my players rarely miss them. My striker was 7/7 last season.
  8. I agree. Players with most CA will likely have the best attributes. Yes, the player can have lower CA but good attrubute spread but for the most part better the CA, you will have the better player potentially able to perform at multiple roles in the team. However I don't agree with the rest of this post. It is oversimplification that isn't useful in any way. Player that has a long shot of 1 can still score a long range goal especially if other things are in his favour (his other attributes like composure, decisions, attributes of opposing defenders and GK, morale, weather conditions, if he is playing in a dominant team, etc). That doesn't mean that someone who is equally good player but has a better long shots wouldn't do better in his role if your tactical setup requires him to take long shots often. So it makes sense to pay attention to their attributes. You can getaway without it if you have really strong team but you really miss out on the gems with lower CA but the right attribute spread and potentially lower wage demands who still perform on a world class level. Like if your anchorman has all the right attribues for that role but is average or below average in anything else does it really matter. I really don't think that the game just adds up attributes of one team and attributes of other team with some random factor and morale as you put it. Player roles and key and preferred attributes would be useless in that case. You could have just one rating for every player then.
  9. This is what I wondered at first but I have never seen player who agreed to sign a contract actually leave. I would say, it's not possible.
  10. Yeah, stars can be deceiving. I never went extreme like @HUNT3R but I load about 10-15 nations as playable and my star rating drops to 2 stars but I didn't notice any major difference in speed other then you have to wait a few extra seconds to simulate more games.
  11. In this example the problem is not ME. It's the huge advantage that human managers have over AI managers. Human players will always make better decisions over any AI in any of the games. You will be better, at transfers, tactics, changes during the match. AI is flawed in most of the games, like when you play Fallout 4 with stealth charachter and get detected, you can run away and hide for a few seconds and the NPC goes; "Ah, it's probably nothing." and continues like you were never there. There isn't any intelligence behind that decision, The real AI doesn't exist. So likewise, Klopp in FM isn't really Klopp or any other rational human being so the human player has a huge advantage.
  12. There were a few requests to implement something like the example from Premier manager and some other stuff like bribing the referees etc. and I think SI adressed this and their stance is that they don't want to move in that direction. So you will never see stuff outside of football on FM and you will probably never see any corruption in the FM world.
  13. Oh, yes they are. It's OK to state your opinion and criticism about the game that isn't out yet, but you can do that with respect. There were a few guys here calling the game pathetic, a joke, presenting SI like some evil company that cares only about money etc... that's toxic and all I see is bunch of kids overreacting. If they are grown men then that is sad.
  14. I really like the new animations, looks better. End of the season scouting meetings is a good addition. I always thought the staff, the manager and the board have more interactions and are all working toghether to improve the squad. This is probably a step in the right direction. Not too exited about the new interactions. Hope they don't complicate things too much. And I really hope xG will stop the endless user posts on forums about how they "dominated"but still lost the match.
  15. I do agree that annual pay rise and even increase in wage after certain amount of matches should satisfy the player. But also, you don't have to grant him a new contract. Early in the save,I always walked away when their manager want to negotiate new contract. There is not much risk when he isn't influental in the squad and on a 4 year contract. If he comes to you, I tell him that he has plenty of time on his current contract or to drop this and concentrate on football. Sometimes he accepts it, and sometimes he gets mad but it's not a big deal because he is on a long contract and it's not influental. He gets over it usually. I do understand that it can be frustrating when they all want bigger contract, sometimes it annoyes me too, because now I have the money and I have the biggest ora a second best payroll in the Premier League. I try to build a team of stars, so that my 2nd team is also very good and naturally you have to pay them. It works great, I am on a 75-ish games unbeaten run that started before last season, I have a invincible team that went 27W, 11D last season, and also won a FA cup, and CL and a continued in the same fashion in this season. But I'm starting to think it's not sustainable to pay all those players and I'm already thinking selling some of them when I get good offer and bringing someone who will agree to be on a lower wages. That is the part I like. Their demands maybe aren't realistic but it makes squad managment much more intresting. Why don't you just take him off the individual training for strength. It clearly says it's not going to produce any more results. I think some players have a cap on certain attributes and you can't force it. Or you could have him train something else for a while and then go back to strength training and see how it goes.
  16. Go back and read the thread. I didn't complain about any of their advice. Their out of context suggestions didn't even cross my mind when I was complaining about no feedback. I complained about not getting any feedback when I asked Messi to help me develop the specific trait for the player. He just said no, it's not going to work and I provided a screenshot.
  17. He dribbles differently with that trait. He often has sudden stops mixed with shorts bursts sometimes making opposition player to perform sliding tackle and dribbles past him leaving him on the ground. I had different coaches and AMs in this save. I have other suggestions like runs with ball down left/right, stays back at all times, likes to beat the offside trap etc. Those are common but I don't think I ever saw someone recommending me fancy trait like "tries tricks".
  18. I know about that, I admit that is useful to see attributes requirement for some traits and it's the same ones all the time. To any fast players they will suggest "knock the ball past the opponent" even CBs and I don't want my CBs to do that. I remember on FM19 deep into my save there was a bunch of CBs with that trait and I had to try to make some of my CBs to unlearn that trait when I bought them. Just to confirm that he didn't give me any feedback. Maybe my player is low on requirements on 2 or more attributes required and that is why he just says it's not going to work. Just a guess. I had a player with that trait earlier in the save when I was still in the Swedish league. Played him as a wide TQ and he did dribble a lot. Maybe he does other things as well, it's hard to tell from limited graphical engine.
  19. I am playing FM20. I'll check conversation history when I get home to see if I missed something but as I remember AM just told me it's not going to work. First response was "it's not a good idea" and when I insisted he told me "okay, but it's not going to work". He didn't give me any specific reason like in that screenshot.
  20. I am not moving goalposts but perhaps I didn't explain it very well. I only asked about any official info because information on different websites was contradictory. I would prefer some feedback in the game over SI explaining everything in details on forums. Like if AM says, this player has a poor dribbling, you know that is the reason why it won't work.
  21. I am aware of all that and I think you are missing the point here. I don't mind the player not being able to aquire new trait because of his adaptibility, other traits etc. even if has the right attributes. What bothers me is not knowing anything and not having any feedback. It's just feels wrong. If someone told me in real life that something is not going to work, naturally I would ask him why he thinks that. Obviously you can't do that in FM so there needs to be some guidance. It doesn't become "a box ticking exercise" if it's not successful everytime because of the player individual differences you mentioned earlier. But I get what you are saying. Maybe it's better they don't provide as much info like they did for youth development. BTW. player in question is 21-22 year old, has no traits so that isn't a problem.
  22. Yes, that is why asked if any official info is available because I'm only intrested at a bare minimum required. Sure I can expand on it and have prefferance for other attributes but I really want to know which ones are enough for trait training to succeed. It would be nice if Messi had told me, It will not work, player lacks flair, or his drribling or technique is not good enough. Or they could present that information differently in the game but they should have that info somewhere.
  23. I recently decided I want to try to add a trait tries tricks to one of my players just for fun. I have Messi as a AM and I picked him as a trainer and he told me it's not the good idea. I insisted and he said he will do it but he thinks it's not going to work. I googled the requrements and I found some articles but what it confuses me that different websites have different attributes listed as needed for the trait learning to be successful. My initial thought is that technique, dribbling and flair probably matter for tries tricks trait. But then One article doesn't even have dribbling listed as important but has bravery, workrate and determination. Other article lists dribbling as important and doesn't mentoin some of the attributes like in first article. Is there anywhere any official info on what are the attribute requirements for learning payer traits?
  24. I had few of those and when you talk to them they will usually say that they are now much better players then when they signed the contract. So it happens mostly when you have youngsters developing well.
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