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Everything posted by Gojira

  1. I don't think they do, I'll have to try. The whole idea is that you want those heads stuck in the middle of the field, and you don't care too much about wings. Carrieros might go too wide. Mezzalla moves more forward, less sideways, same AP. But I'll try it out.
  2. It all started since I wanted to play Sampdoria, but I wanted to do it closer to the way they play in reality. They pretty much play a straight-forward 41212, without any crazy things going on. First few seasons I really struggled to get anything going on. I was fooling around with instructions, with players, some things were working fine, others were not. In the end, I've decided to go all-in, and that's what you can see below. The tactic is a 41212 (or 442 Diamond Narrow), but with Overload mentality and Very Fluid shape. The way it works on the field is pretty simple. The main purpose of midfielders (BWM and Mezzala) is to close down and try to win balls in the middle. Once they do that, they pass to APs. Wingers get up and create space on the wings. The attacks are as fast and as direct as possible. If they don't score, they get back to what they did before. Win the ball, throw it forward, try to score. Individual instructions are as follows: - GK - Fewer risky passes. I don't want him to distribute to the backs, but I don't want him to shoot when he can pass. I have a basic goalkeeper, nothing specific, it's Alban Lafont in my team, but any will do. - CD-Cover - Over here, I decided to go with cover, as I have a very quick central defender. He is really good at catching balls from behind the defensive line. His instructions are: Fewer risky passes, close down much less. I don't want him to get out of position to close down. CD-Defender works fine too, it does not matter too much. - CD-Defender - Same instructions as before, fewer risky passes, close down much less. Over here I also have a faster than average CD. I want them to be fast enough to keep up with fast strikers, especially in CL games. - FB-Attack - Shot less often, Close down less, Sit narrower, Mark (AMR/L). Fullbacks are crucial for this tactic. They require a lot of stamina, they work the most, as they need to take part in the attack, but then get back and defend too. They don't require great technical skills, crossing, passing, but they should have decent pace and acceleration, very good stamina. These guys will have a great collection of yellow cards, so I suggest having some backups available. Always go for speed and anticipation instead of crossing and passing. - BWM-D (DLP-D works just fine too) - He's your main guy. You want good tackling, good balance, tackling, aggression, decision, anticipation, work rate. His main role is to run around and catch balls. You want him to tackle, get the ball, pass it to teammates with better vision. As BWM-D, I add "Mark tighter", and as DLP, I add "Tackle Harder, Mark Tighter, Close Down Much More. - Mezzala - I have Shoot Less Often, Tackle Harder, Mark Tighter. You can also use another BWM over here, or a CM (A). I think that a Mezalla with good finishing and long shots would be nice, but I never had one. - AP-Su - No instructions on him, I have a player with good passing and vision. I want him to get the ball and pass it forward, through balls or to the flanks. - AP-At (AMC) - No specific instructions, you want someone with decent dribbling, passing, vision, speed. He will act as an achor, but he will also find opportunities of going sideways and pass to the strikers. On counter-attacks, he can act as a third striker, hence the "At". - AF, CF - No instructions, I personally look for speed on these roles. I don't care too much about heading or strenght. Many goals will come from long balls from the back, that will be chased by your strikers. It's rather important to have your Team Cohersion above "Very Good", and links between players. It really makes a difference for this tactic. This tactic will gather a lot of yellow cards. Make sure that you instruct your players to ease off tackles during the game. I have around 3-4 games per season where I get a red card. This is not a possession tactic, is quite the opposite. You will lose ball a lot, I have one of the lowest passing rate from the competitition. Nevertheless, I have the most goals scored and the least goals conceded. It's not the kind of tactic that will win you the title when you are fighting for relegation, though. You need rather good attributes for it to work. Your players will make mistakes, as they will try to "Overload". But the difference is in how many mistakes do they make, and how good can they regain the possession of the ball. You will have matches with under 40% possession, it's perfectly normal, also you will shoot a lot, most of the times off target. You shouldn't try to "fix" these things, it's just the nature of this direct approach. Stamina levels are fine through the season, despite the "Overload" mentality. The only players that suffer from this are the Full-backs, but they manage to play 90 minutes without dropping under 40% condition. This tactic does not work great against teams that play a direct, attacking style too. In those, is all about the individual players. Teams with two IF + ST might also get behind your defensive line, the same for 3 Strikers setups. Anyway, the thing is that against attacking teams, the tactic works great for fast counter-attacks. It can be a bit of a gamble sometimes though. But against possession-based tactics, is superb. Basically against all the teams, once you start winning games. As your odds get up, the opposite teams will play more defensive. So that's when this tactic really shines.
  3. Don't get me started... I'm playing Sampdoria, I've managed to get out of CL groups each year, and most of the times beat first knock-off, but get beaten in quarterfinals. Last season, I was during the group stage, my world class defender wants to join PSG because he wants to win CL. He gets utterly upset. Comes the quarterfinal, Sampdoria vs PSG. We win the first round, home, 4-2. My CD still upset. We get beaten in the next round as he gives away a penalty and gets a red card too. It's really weird, he's upset as he wants to win CL, but he eliminates his team from competition. In a real-life scenario, that player would have his contract nullified, he would have to pay a good share of his transfer fee, and also some This season, same thing, but with different players. Even weirder. The winger that I've paid $40M for 5 months ago, wants to join another team, as he feels that ours is not good enough. This interaction was right after we destroyed the group stage and we had a pretty nice draw for the first round.
  4. In my save, they won Premier League in 2023 and 2024, Champions Cup in 2023, Super Cup in the same year, they're pretty much unbeatable now. Their head coach is Diego Simeone.
  5. The thing with "unbeaten" tactics is that they work only with excellent players. I'm sure that the tactic becomes "unwinnable" if you use it for a team like Crystal Palace with their FM18 startup. With good players, pretty much anything goes, because they will play accordingly to the tactic. And FM is a bit restrictive in this area, it's pretty hard to set up a "bad" tactic if you have good players. It can be done, but it's hard to make it by mistake. It's easy to "break" the game engine when you go at the extreme. The problems appear when your players are of average quality or even lower than average for that league. That's where the struggle comes, because you can't get an "unbeaten tactic" and win, because that tactic must be perfect for your individuals in that team in order for them to perform at their finest.
  6. Because is not an easy answer. There are some things that you'll see. - Many mistakes in passing, ball ending at opponents too often - adjusting to a short passing or reducing the pace will probably fix that; - Good possession, good passing, opponents make mistakes, but your team moves too slow up ahead - a more offensive mentality, maybe more direct passing; - Getting outrun and outnumbered in defense - deeper defense line and individual marking and closing down for the opponent strikers or wingers; - Bad possession, opponents are moving the ball around without your team engaging them, more offensive mentality, get stuck in, tighter marking. There are small things that you adjust on the go. It's hard to create a checklist, because it depends on your team and on the specific match. If you're against a worse team, you can get away with more, but if you are against a better team, it's expected for them to have better possession, better passing, so you might think about going for more lucky balls forwards, or you might wanna see what areas of the field they aren't doing too well and exploit those. But your overall team is more important than the tactic. If you have a winger with low acceleration, pace, dribbling, don't expect to be able to play him as an inside forward and to make him do a lot of plays, it's simply not gonna happen. We all want our teams to play tiki-taka football, but not all teams can do it efficiently, so you should work a tactic that fits your team instead of trying to fit a team into a tactic.
  7. The thing is to watch the games and adapt your tactic for each game. I pretty much watch the first 15 minutes of all the games on full, I adapt the tactic then I go ahead and play the game on key highlights. Of course, there's no way that I'm gonna win all the games, because there are teams that are simply better. But things don't feel random anymore. I win the matches that I should win, and I manage to turn a bad result into a good one by doing that. I took a break in FM games, played FM13 last. And the difference between that one and this one is mainly that, at tactics. They work (or fail) more based on individual players than the general tactic. In previous games that I've played, the tactic was more important than the players, they were playing "right", even if they didn't have the right attributes for it. That's not the case anymore. FM is a game of statistics. You basically look to balance your possession, chances of goal, the rate of success of those chances, with mistakes. And it's hard to do that without seeing how your tactic is working against the team you are facing. At least for me, there isn't enough data on team reports to give me the tactic that I need to use. So I watch the first part of the game. If I have better players, I get my team to pass better, make fewer mistakes, create more opportunities than the opponent, then, statistically, I should win that game. The problem most people face (me included), when we pick up this game is that we try a random tactic, let's say that we go for 442, wide, structured, counter, long passing, early crosses, we play a bunch of games that we don't watch, we're not doing well, so then we go ahead and play 433, narrow, defensive, short passes. Something totally opposed. But the thing is that you can change a tactic by simply changing a single instruction. And you change the odds by doing just that. For example, replacing long passes with short ones it's gonna give me better possession, but I won't create that many goal opportunities. And it depends where I was before. That single instruction that I give might totally change the whole outcome of the game. But the problem is when you make these changes blindly. You might change the outcome of the game against yourself, you can't know if you don't see that using that instruction might work. And trust me when I say this... I really suck at games. I'm utterly bad at them. So if I manage to get results at FM18, anyone can do it. The only thing is this, approach the game differently. Work your tactic around your players, just see what attributes does a player have and what role would suit him, then adapt the tactic to the game you are playing.
  8. As far as I've found, 442 can be a tricky tactic to play, as you need some individual players that are good on their roles in order for it to work as it should. It's the standard tactic, but against others, it's not generally powerful. - One of the midfielders needs to be great at getting the ball from the opponent. He needs good acceleration, pace, tacking, he needs to roam around the middle of the field and grab the ball. He will be the core of your team. If you don't have him, there's not much point in playing 442. - The other center midfielder should be a great passer and act as a playmaker. - Wingers also need to be good. Here you have some freedom. I personally have good mid wingers that will be supported by the back wingers. It depends on your team, you can play inside forward, inverted winger, it really depends on what your players can do. On back wingers, you can get away with some lower players, they are needed mostly to be behind your mid winger, so they will be able to be passed upon. - Central defenders need to be good central defenders. There's not much to it, really, but they require a bit of pace and agility beside the obvious attributes. They will sometimes have to tacke into enemy wingers, leaving the mid open. If they aren't good at that and they don't get there fast enough, you'll be in a lot of trouble. Also, I set my defenders to play short, risk-free passes, but if they have good passing attributes, you can ignore this. - On 442, strikers can sometimes act like playmakers one to each other. So having good passing, acceleration, is good. I like to set my strikers to close down and move into channels. Having this in mind, you really need to watch games and see how your team is doing. I personally see team instructions more as sideline shouts than general game plans, because you adjust them based on how your team is doing. You'll sometimes have to play wider, other times you'll have to play deeper or more forward, it's hard to predict how the other team will move. Mentality and team shape is something that you need to fiddle with and understand them. Just because you select "Defensive" mentality, does not mean that your team will play defensive. It means that the backline will be pushed a bit more back, and player will play safer, looking for counter attacks. But if your players aren't good for counter attacks, you might be better pushing your line forward and setting offside traps if your defence line moves well, has good positioning, teamwork. The same with team shape. Fluid means that your players will move more in order to make plays. But if your players are bad at moving around, not fast enough, with bad passing, decision making, vision, you will end up with them being out of position and caught off guard by the counter-attack. You also have player traits that really make a huge difference in how a tactic is gonna work. If that ball winning midfielder is gonna have nasty traits, like arguing with officials, diving into tackles, and he's gonna be aggressive, you're gonna have some troubles, as he's gonna have a nice collection of yellow cards, and pretty often more than one in a single game, he'll give free kicks to the opponent, penalties, and leave you one man down. So you need to take them into consideration too. Just watch the game and don't go overboard with instructions. Clearing ball to flanks is a tricky one for example. You need to ask yourself if it's a good approach. Your full backs are such a great passers that can hit long balls to your flanks, so your wingers will do something with them? If they throw them outside of the pitch most of the time, you're just giving the ball away. Also, are your flanks your play makers? That's where your attacks will start from? If they don't have good attributes to make things happen, you're just wasting the opportunities. Playing wider can be good or bad. If you're playing against a narrow team, you might end up being too wide for your own sake, or if your passing isn't generally good, you're asking your players to pass longer when you ask them to play wider, if that means that less passes will hit the target, you might get a negative outcome from it. Looking for overlaps, again, are the backliners of the opposite time deep or pushed up? If they are pushed up, your overlaps might work great, but if they aren't, you will give opportunities away. What I want to say is that you need to answer yourself to some question before setting up the instructions. If they aren't gonna improve your game or you don't understand them too well, just leave them off. If you don't instruct your team to look for overlaps it does not mean that they won't see them overlapping enemy Beside this, there's not a strategy that will win you all the games. Don't know how good Blackburn is, but it depends how strong the team really is. Because if you fought for relegation last year, or you just promoted, you can't expect to win many games. Sometimes you're gonna lose and there's nothing wrong with it. But sometimes you're able to turn a lose into a draw by just watching first 15 minutes of a game. Just watch it in full, see if things are going well or if they crumble. If they crumble, think of ways to turn those games around, apply the instructions and see how that's going for you. In my LLM Journeyman save, where I play 442, I kinda play around two or three good players. I usually like to have them in positions that interract with each others. Right now I have a good BWM, a great playmaker and a good winger. And my games develop around these three. The BWM gets the balls, pass it to playmaker, that's getting the ball forward to wings or strikers. Most of my goals come from passes from inside the penalty area, as I don't have great strikers, and I play with inside forward that's supported by attacking back winger, he moves inside and pass to my strikers. But If I would have good strikers, I would play more classical 442, where I would instruct my wingers to just throw balls from the byline into strikers for them to score. But my instructions kinda change from game to game.
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