

Jablome
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0 "What we've got here is a failure to communicate"About Jablome
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Part-Timer
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About Me
New York
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Interests
MUFC football.
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One thing I am noticing is that this tactic tends to have some issues v. the long farrow'd 442. Example: Winning by 2 at half, AI switches to long farrow'd 442. I am using v2.1 or v2.2. They score. They tie. Maybe I hold on or they win. Kimz or anyone else have any suggestions on how to deal with this?
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i have the same problem arghhhh hate em </div></BLOCKQUOTE> I think they are the hardest "out" in this game, but I have had pretty good success lately. My way has been moving the tempo up 4 clicks to the right (quicker). I think part of the reason this has been working is that they tend to play a high CD game. So, picking up the pace stops some of their steals, particularly by their wingers.
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Excuse the double post please. Let me ask this a different way. And, please, everyone answer, not just Kimz!!! Assume you are starting a new team or starting a new season. You are using a version of this tactic. (I am using 2.1 atm.) If you could upgrade three positions only, which ones would you upgrade, what traits would you look for? Here are my thoughts: 1. DC - marking, tackling, pace, jumping, WR, TW, acceleration, decisions 2. AMC/c - flair, passing, creativity 3. FB - pace, marking, tackling, WR, decisions Secondary - passing, creativity Your turn
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Seems to me that this tactic is really about the players. If you get the right ones to play in the right spots, it is probably going to shine. So, what are the most important ones and what attributes should they have? IMO the most important ones are (not necessarily in this order) AMCs - should all have good long shots, AMC/c should have good flair/passing DCs - maybe most important players, marking, pace K - should be obvious to everyone at this point Fullbacks - marking, pace least important: DMCs - they are basically decoys, if anything you want them to be good defensively (anyone d
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Dave Byrd: Nice! Just to be clear, you didn't use OI at all against teams you were clearly superior to? Can you clarify that a little more? Who did you actualy use OI v.? Did you notice a big difference in games v. weaker teams w/o OI? Etc. etc. etc. Any further info would be great. Been thinking about this lately. Some thoughts: For anyone (including fools posting w/o explanations) that think this tactic is stupid, try it. It is not at all. It is also not a cheat. You will not automatically win. You need the right players and you need to know the limitations of your current players. Lack of
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Tactic continues to impress. Lots of fun using it and tweaking it. One thing I am noticing that is annoying: About half the time, the opposing keeper is the man of the match. I wonder if anyone else is seeing that and if they have found a way of countering it. I always outshoot the opponent, usually by a very wide margin. The wonder keepers are keeping some games much closer than they should be.
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Love the tactic. Working very well overall. Two things that are incredibly frustrating: 1. Possession. In certain games, I just cannot get a handle on it. Any thoughts? 2. Shots/Shots on Target v. Goals - Anyone else notice that you always outshoot your opponent, always more shots on, too? Yet, in some games you could scream at the amount of great chances that go begging. I really think it is the AI evening things out. Very annoying.
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My limited experience suggests that you are mostly right. But I think it is primarily b/c in lower leagues, you have a smaller margin for error b/c players are not skilled and/or fast enough. If your backline has one player that is not quick for L1, it is likely they will get smoked on a regular basis. So, I think that the key players, meaning the players that really have to be good in a lower league, are the backline and keeper. I would add that if you do not have a good finishing poacher in the striker slot, you are going to suffer b/c you are not going to score! Ex. Playing Hartlepool in