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Posts posted by kingking
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YES LOW BLOCK COUNTER ATTACKING WORKS BETTER.
CONTE FOOTBALL here we GO!
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4 hours ago, FrazT said:
@Yellowbucket58 Very good post, well researched. This would be a great value to the dev team, so can I please ask that you repost this with the attachment in the relevant subforum of the Bug Tracker and at least there the developers can have a look ?
This has been reported years ago and no proper fix yet, nothing will change.
Full backs regens have been always been poor, even though fullbacks importance in the modern game has been highly valuable such as Trent, Hakimi etc
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Imagine pep, hansi flick or klopp playing FM 22? Haha.
They would stop playing after the 1 match. Hopefully the ME bugs can get fixed on the December update
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7 hours ago, kiwityke1983 said:Its not even close.
The match engine that can't get the basic important aspect of pressing right is something that can be classed as one of the worst in RECENT FM history
You can't play like city, Liverpool or Bayern at all because opponent defenders never feel pressure at all.
In real life City defeated united 2-0 on Nov 6 in the pl because of their amazing press. united couldn't even handle it.
As city I would never even imagine teams from the bottom half of the table having over 60-70% possession against me.
Something that fm22 can't even get the basics right.
I don't understand why this isn't a hot fix because it's a fundamental aspect of modern football..
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2 hours ago, Ghost4928 said:
As people who follow FM, we all know that the devs try to emulate real life football as much as possible. That is something we all agree that they try to do, and they do very well.
So my question to people who are currently complaining about the lack of goals from IF/IWs who dribble and cut in from wide areas: how many goals do you actually see in real life where you have a winger pick up the ball in wide areas dribble and cut inside before curling one in at the back post?
For people complaining about crosses being too overpowered, how many goals do you see scored from crosses? For example, of the 20 goals scored in matchweek 11 of the Prem, I've counted 6 from crosses, and that doesn't include corners/free kicks.
For people talking about corners being overpowerd, West Ham have quite literally just beaten Liverpool because of 2 corners, one near post header and another far post header.
The only point I can agree with is the lack of goals from central play and possession stats.
But otherwise, the ME actually does mirror what football is like right now on the most part, which is what the FM devs promised.
Salah at Liverpool?
vinicius jr at real Madrid?
Hazard when he was at Chelsea?
Sterling at city At his peak?
Too many people defend the issues or bugs.
We spend months debating whether it's a bug or not
There is nothing wrong with criticism, our intention is to help the Devs improve the game.
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7 minutes ago, Dagenham_Dave said:
I'm currently top of my league and I regularly have around 60% + possesion in most games. I've had a look through the top leagues in Europe (got them all on full detail at the moment, will change that when the game slows to a crawl) and it's really only the EPL where I'm seeing skewed numbers. Arsenal are top of the EPL (lol) but in a 2-0 home win v Norwich they had just 39% posession. Looked at home games for the likes of Inter and Barca in their leagues and the posession stats look more balanced. In the country I'm playing (Scotland), Celtic are top of the Premiership and are, like me in League 2, getting over 60% posession in most home games.
Thats great so this should mean that the possession bug should be more easily fixed if it's only affecting one league.
The possession bug has been already reported so hopefully the devs can fix it for the next update.
I'll try and manage Barcelona or Real Madrid to test it
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I fully understand no game is bug free or perfect but at least get the fundamentals of high aggressive pressing right.
I don't care about little bugs such as flawed player interactions.
But I watch football for the art of Counter Attacking football such as maintaining a narrow defensive line or Possession football such as high aggressive pressing.
Every little thing such as transfers, interactions, training can be bugged but THE MATCH ENGINE is the one thing I wish the devs can focus on.
A simulation football game where you cant even play a little bit like BAYERN, LIVERPOOL OR CITY with there effective press. Whats the point?
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I'm done with this game
The pressing, possession, passing accuracy are all broken..
This is a BASIC feature in the game.
I'm Man City and most teams I play against have high or equal possession and passing accuracy against me even though i've tried many different tactics.
My players don't PRESS properly.. no one presses the fullbacks, the opponents passing accuracy under pressure is TOO HIGH
This issue isn't going to be fixed anytime soon unfortunately
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The issue with the number of tactical exploits, cheats and advantages the human have over the A.I is because of how unnecessarily complex this game is. And the fact A.I is expected to challenge humans without any advantages or less responsibility over 20+ year seasons. There needs to be less CLUTTER and complexity in tactics, squad management etc and the A.I should be given more advantages.
I think we need to
- reduce the number of tactical options as there is too many clutter and options. for example you don't need sliders or "pass into space".
- reduce the amount of responsibility or give advantages t o A.I to help maintain their squad quality over 50 years because they are not smart enough.
For Example I notice the A.I is soo behind in terms of tactical intelligence compared to the Human because of the complexity and number of options the tactical system have.
- Why do we have sliders instead of simple drop down options ? keep it simple to "short passing, medium passing or direct passing"
- Why have 7 MATCH MENTAILITIES? and 10 TACTICAL STYLES? Keep it simple to possession, counter attacking, and balanced.
- Why do we need an unnecessary options for example "pass into space". Pass into space is a type of pass, why can't high direct passing directness automatically include "pass into space" instead of "pass into space" being a separate option
- Why do we rely on A.I to be as good as humans when managing and improving their squad when they are not smart enough.. let them have some advantages or less responsibility.
Also this game is not a good simulation because It assumes United play vertical tiki taka (short passing and tempo) despite them playing counter attacking footballl in real life.. there is to many flaws.
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thank you devs for this amazing game but it does have issues.
I think issues with the large amount of bugs, and the terrible A.I managers and their management for short term and long term saves are because of this game being unnecessaly complex for example having sliders for passing should just be 3 options... Short, mixed and Long instead of sliders.
In real life managers don't show their players a slider on how they should pass during the match so i think having 3 options won't be the end of the world
People may disagree with me but oh well i believe no game is perfect and things can be improved
The complexity of this game may be fun for some... But i want a challenge and this game is too complex for A.I in long term games and i see too many stupid decisions from A.I managers
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why do no A.I manager use inverted fullbacks?
Lack of creativity from A.I managers is annoying
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can someone test this
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On 01/02/2021 at 18:58, zindrinho said:My point was, and still is, that you CAN fully understand how good or bad a player is doing, you simply watch the games. I've read that thread and the answer isn't that the game isn't registrating key tackles f.ex, its just that it defines a key tackle as a tackle that stops a clear cut chance. I agree there should be stats about "normal" key tackles as well, the ones stopping smaller chances (<0,3xG) is a stat I wanna see. But I dont agree that it ruins the game, the workaround in this case is watching your matches, comprehensive highlights works perfectly for me.
Yes you can watch a match and understand how good or bad a player was, but stats are still important
Stats are important for football fans like me because it illustrates a story for me. I want to know which player tackles the most, who makes the most dribbles and who has the lowest passing accuracy. For me stats adds more complexity and depth towards football. it makes it more interesting. During a real life match I look at text commentary on daily mail and highlights on youtube and when the match finishes I look at team stats such as xg and possession on a football stats website because it tells me who dominated the match via chances and time on the ball.
I also look at player stats such as ball possession, chance creation and number of shots to tell me which player was the most creative and who had the most chances and who dictated the tempo of the game in a match. Yes i could watch the match and not look at the stats. But that is removing half the enjoyment of football for me. My enjoyment of FM is at 50% at the moment because stats are wrong. Stats have massive entertainment value for me.
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I don't think people realize how bad the incorrect player stats bug is e.g incorrect key tackles stats
This is making match ratings incorrect or too harshly low.
This means that we can not fully understand how good or bad a player is doing relative to other players therefore we cannot make good managerial decisions.
Player Stats and match ratings are fundamental to football manager and both are currently bugged.
Please people go and post examples to the bug forums so we can help the devs
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Does incorrect stats make a players average rating wrong?
because now i can only analyse players using average rating as stats are incorrect due to this bug
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Has A.I illogical registration bug been fixed? For example clubs not registering their good players
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1 hour ago, f.zaarour said:
Quick questin about Counter and Hold shape. What are the differences between the 2? And the pro's and cons...? In simple language hehe, would appreciate it.
It is how fast your team attacks in transition AFTER taking the ball from the opponent
Counter is when you push most of your players (wingbacks, midfield and forwards) forward very quickly and move the ball into the oppositions box quickly in order to exploit space left by opposition.
You do this when you have a team (FOWARDS) with quick pace, or when you are a weaker side,
- 2015 Leicester City and 2020 Tottenham are good examples of teams that counter
The weakness of this is that you leave yourself vulnerable against counters.
Hold Shape is when your players do not change their position after taking the ball off the opposition, your teams shape is still intact, and your team do not push forward as quickly as possible. (wingbacks, midfield and forwards stay in their position )
- Manchester City 2020 are a good example of a team that Holds Shape
You do this when you play possession football or when your team is stronger than the opposition, or when you are playing against a low block, or when you have a strong midfield.
The weakness is that you allow the other team to get back to their original shape
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The Youth Intake bug is very disappointing , not currently playing FM unfortunately because of it
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1 hour ago, Junkhead said:Not sure quite where the personal attack was? And of course it is up to you if you choose to complain.
My point too is a general one though. They know it's an issue. They have acknowledged it. They have apologised and said they appreciate it's a horrible bug. They have made clear that they are working on it. We obviously all want them to fix it.
This thread being 5 or 500 pages long is going to make that no quicker, or a fix any more or less likely.
Repeatedly saying "this bug is awful how could they let it happen, aren't they incompetent" is bizarre. And those "demanding" free extras like children is even more bizarre.
However, if that's the option people take then that's up to them, as you said. We will agree to disagree.
People are allowed to voice their opinion.
No matter how much you love this game, people are allowed to give feedback.
If S.I don't want people to give feedback or report bugs then remove this forum and cut out contact with the consumers.
idk why you are getting upset with people reporting game breaking bugs.. I have even had to quit playing FM because of this issue and resort to FIFA on my spare time away from work.
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23 minutes ago, Julius Flusfeder said:
Hi @kingking
Thanks for taking the time to raise the issue - it's one we are aware of and is currently under review.
Thanks,
Julius
Thank you for all your hard work !
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32 minutes ago, CJ Ramson said:
Thanks for the feedback, we will keep this in mind for future iterations
Thank you for all your hard work !
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I have just updated the OP
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hi devs
We need more reaction from staff reaction to team news
so the staff doesn't feel lifeless or robotic, they should have more opinons
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5 minutes ago, JordanMillward_1 said:
Reports don't get ignored. As Neil has said previously in this thread, reports go through to QA, who review them, and if there is a bug it'll get allocated a priority based on how critical the bug is, how many people it'll impact, how much it'll impact them, etc, and then bugs will be dealt with on that priority basis. It's more likely that a bug like that isn't high on the priority list compared to game crashes, league rule issues, graphical errors, etc.
oh ok i didn't fully understand the process of bugs and how they get fixed
I guess it's not an easy process, especially during coronavirus times.
Us fans thank the devs for their hard work during these times.
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*Official* Football Manager 2023 Early Access Beta Feedback Thread
in Football Manager General Discussion
Posted · Edited by kingking
The AI managers in Football Manager are stupid.
One of my biggest issues with this game that will never improve unfortunately. lol
The new UCL Feature? No interest because managing rich clubs such as liverpool is a boring experience .
Managing a rich team such as liverpool? No interest because of the LACK of competition from the AI over a long period of time. I don’t want to win the UCL every season with liverpool it’s not realistic.
I love managing the EPL Championship with clubs like QPR