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About MagicHat

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  1. MagicHat

    Goalkeeper height

    yeah but if the shorter one is reaching the same place he would require better attributes wouldn't he? the short keeper is travelling a further distance in the same amount of time, so he is producing more force, therefore he must have better physical and technical attributes. in fact on that subject shouldn't reflexes be a physical attribute?
  2. MagicHat

    Goalkeeper height

    This is what im getting at, in the match engine you can see the difference in size of a 6ft player and a 6ft6 player. For them to both save a shot in the same place, the 6 ft player would require better attributes wouldnt he? YET you could have a 6ft GK and 6ft6 GK with similar stats, would that mean the taller one can reach further and save harder shots?
  3. MagicHat

    Goalkeeper height

    The red dot is the starting spot, blue is how far he can jump sidewards, yellow is how far he can reach when he dives. in a vertical leap, the game interprets that two players with an equal jumping reach will reach the same height regardless of their height. Fair enough. What i want to know is what stat determines how a GK gets from the Red dot to the Yellow line. If two keepers can get from red dot to the blue lines distance in the same time they would have similar attributes BUT the taller keeper would reach further across. In the same way that two people with a 2ft vertical leap, the one who could reach higher with his hands would have a better "aerial ability" stat.
  4. MagicHat

    Goalkeeper height

    Thanks for your response, this is what my thought is. I always wondered if Aerial reach covered horizontal dives but i'm pretty sure it means how high they can get their hands to pluck the ball out of the air. First we need to know which stats would determine a GK's ability to stop a shot that was going in the bottom corner(i'd assume positioning, reflexes and agility with possibly other mental attributes such as anticipation, composure, concentration, decisions) then we would need to know if the height of the GK would make them better at diving considering all else is equal. I think maybe they should take this into consideration for future versions. Maybe a "range of motion" stat or a "diving reach" stat. I know it could be hard to implement because they would need to know the keepers arm length/reach etc which is probably very hard to come by. Another example is both are stood still and a shot is blasted within arms length of the taller GK but just out of reach for the shorter GK, they could both have the same reflexes but the taller one could reach further in the same amount of time... they react at the same speed but one can reach further.
  5. MagicHat

    Goalkeeper height

    Imagine GK A can dive a maximum of 2 feet to the side in 0.5 of a second Imagine GK B can dive a maximum of 2 feet to the side in 0.5 of a second GK A is 6ft 6 and gk B is 6ft GK A would be closer to the goal post than GK B. For them both to dive to the side the same distance in the same time they would have the same attributes but the taller keeper would cover a bigger area? Which would in turn mean it's easier for him to save shots that are closer to the goal posts. If they both could reach the exact same place in the same time, the shorter GK would need to be able to dive further in the same time, which would require him to have better attributes than the taller one.
  6. MagicHat

    Goalkeeper height

    I'm talking under the assumption that both players get from A to B in the same amount of time. So both players have exactly the same attributes. They can both get to the bottom corner from the centre of the goal in the same amount of time but the 6ft 6 GK would be able to cover a bigger area of the net in the same amount of time. It's like in boxing, two boxers can be the same speed but the one with a longer reach can punch from further away, even though they are the same speed. Im just curious if anyone knows if it's implemented in the game. Imagine a shot to the top corner, two similar goal keepers try to save it but one is much taller and covers more area of the goal, wouldnt they be the better shot stopper being that all other attributes are the same.
  7. I'd like to know a bit about whether or not height reflects a goal keeper on the game in certain situations. If you have a 6 ft GK and a 6ft6 GK with exactly the same stats, won't the 6ft6 be a better shot stopper? The taller the keeper the bigger the reach and range of motion right? If they dive at a similar speed the 6ft6 GK would cover more area. Does the game take this into account?
  8. The only gripe i have with fm18 is players begging for contracts every few months. All of what OP has said hasn't happened to me really. The only time stuff like that happens is if you buy too many players at once and your team hasn't gelled yet.
  9. the trick is to make sure your players are on full match sharpness before the season ends. make sure all your first team players that arent playing regular are being selected to play 45/60 mins in the reserves and make sure your reserves are playing at least once a week. then when pres season starts all you can do is manage your condition/sharpness by rotating players depending on their levels. sub player as soon as he hits 70% condition prioritise playing the players with the lowest match sharpness select the players you will use the least to feature in reserve games do something like: friendly(play first 11) -4 days training- THEN friendly (play rotated squad) -3 days training- THEN friendly(play first 11) 4 days training and so on. by the time you get to your first league game all your squad should have 95+ sharpness.
  10. in my experience the only shouts that work are:- encourage after a goal (can result in a chance/goal straight after the goal) praise after a good spell of play (can result in a goal in the next phase of play) demand more can result in a shot but rarely a goal concentrate in the last 10 minutes with a narrow lead can help see it out all the others i've never seen anything noticable
  11. MagicHat

    Quick Brexit Question

    Something along these lines is what will happen, mainly due to the fact that footballers get taxed 40 percent... not a chance our government will decline someone to work here who will pay thousands a week in taxes.
  12. MagicHat

    Andrew Robertson Role

    I'd change the midfield 3 to BWM Support DLP Defend BWM Support (in a midfield 3 not a 2cm 1dm) as using this you end up with a very narrow triangle in the middle of the pitch where as with liverpool the wider 2 BWM are far apart and press up the pitch with the front 3. Or possibly 2xCarrieros Put get further forward on both BWM and put closing down to less on the DLP, as usually the centre of the 3 for liverpool usually stays on the half way line and covers the full backs. I think they will probably be the best roles to press high and win back the ball Also put the IF's to sit narrow Team instructions on cross low. Sweeper keeper on support, take short kicks You need lots of aggression, work rate, team work and stamina for your midfielders and forwards in this formation or it wont work properly. If they are low in these areas it will result in them running near to the opposing player and not getting a tackle in, where as if you have the attributes mentioned your players will get stuck in more. This is one of the biggest mistakes cause you'll be screaming at the screen why arent they following the instructions and the reason will be because the players lack the attributes to do it.
  13. haha it was a joke, although i have thought about it...
  14. Yeah what i do is on my first offer i offer 5percent and lock it, then they usually higher the price a little but it's better than losing out down the line, as if you offer with no clause on they respond and lock it on like 30+. Similar thing happened with me, i bought ricardo pereira for 10.5 million, he had a couple good seasons then kept getting injured in the third season, Man united wanted him and i noticed they had federico chiesa for sale for 25 million. Come january United bid 30 million for pereira... i negotiate up to 40 and think "right.. i sell pereira for 40m, get chiesa (ended up agreeing 23.5m) and make a nice profit with a better winger who is not injury prone". Comes to pereira finalised and im informed that he got 35 percent and his old club got 40. His youth team got 5 so i got like 8 million LOL. If i remembered the clauses were there i would have just offered a straight swap, was a bad bit of business.
  15. For the CL draw i put on a suit and play the champions league theme in the back ground and watch the draw live.