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Guthrie

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7 "What we've got here is a failure to communicate"

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  1. @Marc Vaughan What is the impediment behind targeting a restricted number of Android devices as you previously did for FMT21, etc.? Prior devices on the compatibility list were able to run multiple releases of FMT and as evidenced from the forum users actively purchased devices deemed compatible. https://www.footballmanager.com/news/fm21-touch-compatible-devices As the issue here is clearly not a development one it would be good to have a definitive "business decision" answer to conclusively put this recurring Android issue to bed. As for the current Android alternative of Xbox Game Pass, UI issues aside, it is the streaming requirement that is a major hindrance particularly when for many the entire point of FMT on a mobile device or tablet was the ability to play on the go or when traveling. Alas it looks like I'll be stuck living out every possible way of keeping FMT21 interesting! Roll on the inevitable "business decision" of releasing a core game then seasonal data updates, challenges and new leagues, with a new game on a n year development cycle as that's the only hope I have of a viable Android future.
  2. Yet it doesn't stop countless other developers from achieving it. Some honesty from SI is required here. If they don't want to bother with Android (for whatever reason) then just say that. Stop with the BS crap about Xbox Cloud Gaming as it is not an equivalent experience.
  3. Let's be frank streaming is in no way "a similar gaming experience" and while the issue with the broken menu was belatedly fixed it is still a subpar experience. The entire point of FMT on portable devices was to enable FM to be played on the go which is curtailed by the streaming requirement.
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