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Slapt

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5 "What we've got here is a failure to communicate"

Biography

  • Biography
    I'm used to suffering, that's why I support AS Roma

Interests

  • Interests
    boxing, strategy, football, economics

Favourite Team

  • Favourite Team
    AS Roma

Currently Managing

  • Currently Managing
    Valencia

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  1. So, you guys basically want pic related from CM01? I would love it but I fear it may require a pretty brutal, long and painful rewrite of the match engine. The fact is in old versions it looked tactically deeper but it was actually much less complicated behind the curtain.
  2. I found a file in steam workshop that moves all russian players, team, etc in place of the CSI (that short lived USSR successor confederation). So real Russia is abandoned and moved into an unused Tag, it's a minor annoyance. https://steamcommunity.com/sharedfiles/filedetails/?id=2946070333&searchtext=russia War is bad, I really don't like an headcanon where it's as if the war continues indefinitely. I like to think the war ends and everyone is happy at game start
  3. I've been thinking, is there a way to set a soft salary cap with huge fines if you violate it? The FFP rule only affects total yearly wage rise In squad registration rules there is only the hard salary cap that completely prevents a team to register new players over the wage limit.
  4. Update I ran another little test yesterday with some encouraing results. I lowered transfer prices a little and used a less strict version of the lowered money (50M tv money for everyone + 50M prize for winning the league, sponsorship capped at 150M for max rep) and 300M salary cap (sounds too high but keep in mind AI tends to stop far lower than the max amount). Market is slowed but no longer frozen. Top clubs are still top clubs but I saw Lazio and Atalanta win Serie A, Villareal replacing Atletico Madrid as the third strongest in la Liga (and buying Neymar), Rennes won Ligue 1 twice. EPL is still a duopoly of Liverpool and City but Arsenal managed to win once. Bundesliga is hopeless RESULT: it's not perfectly balanced but inequality is greatly reduced.
  5. This is very interesting, thank you. In theory it should be possible to use this to tweak the "lowered money option" so that clubs no longer spend 90% of their budget on wages and the market is no longer frozen. At the same time giving the national player bonus should over time give a money advantage to smaller teams. Finding the perfect equilibrium would require a lot of trials and errors. If only AI was a bit smarter all of this would be solved more quickly through the total salary cap.
  6. Not sure if I'm necroposting but this is the only detailed discussion I found about balancing AI teams. I would love to play in a db somewhat close (not identical) to the football I grew up with. I tried a bit of all methods in FM20, 22 and now 23 and did many tests, results are mixed so I want to share and maybe get a bit of advice. Limit foreign players With a great help from user Yuko, I tried to reverse the Bosman entirely. Setting foreigner limits in every league and eliminating double citizenship. Rules are very strict and may be too limiting for the player but it definitely brought balance. French ligue had alternance between Monaco (with Mbappe) and PSG, likewise Bundesliga saw several Dortmund wins. Serie A was also won by Napoli, Atalanta and Fiorentina. EPL had more mixed results, possibly because I didn't change finances and the top teams have such a ridicolous amount of money. La Liga was won 2-3 times by Real Sociedad in addition to the usual 3. CONS: with max 6 foreign players AI has difficulties in staffing a whole team, due to scarcity it's very hard to buy the best national players and the AI won't hire too many inferior players just to fill the team. It was common to see teams with 18-19 registered players out of 25 slots. If you add more foreign players per team (say 10/25) the AI fills all slots but the big teams are also less limited in buying all the best talents so there is less balance. RESULT: it works, if you want to play like in the 80s/early 90s try it. Your ability to nurture a team of wonderkids will be hindered tho, and we all know it's the most fun thing to do in this game. Lower money I deleted all sugar daddies set 45M £ as equal tv money for every team in the big 5 league, same prizes of EPL in all of them, lowered sponsors to 110M £ for max reputation and deleted every debt and financial entry for every team. It kinda works except after a few years of simulation the sponsors generated by the game are a bit off compared to what I set in the editor. Sponsors for max rep is 110M but top english teams (9800 reputation) earns 150M, while italian teams earns 70-80M instead of 100. It's not about currency, because I also gave the euro an exchange of 1:1. Overall the financial inequality is greatly diminished. CONS: the world is neither more fair nor more balanced, just poorer. Same teams keep winning. Paying wages eats up most of the budget for all teams, and since they are poorer they can no longer afford top players, so every big name stays at his club forever and ever (in 2030 you still see all top players in their IRL squad). Highest transfer is 60M, nobody can afford a 100+M player. While, small teams are richer (except in England) they still can't compete. Maybe balance will be achieved if I make the simulation longer but what's the point? I'll never play a career to 2050 RESULT: not good, I can try to lower player prices but in that case I fear big teams will return to buying everyone on sales even if they have less money. Lower reputation Reputation seems to be the most important thing in the game, everything from earnings, to player willingness to transfer depends on this. Apparently lowering reputation for top teams is the easiest answer to balancing the game, except after 2 years in game it's going to return to starting point. Winning earns reputation, reputation makes winning easier, it's a snowball effect. A possible solution is to fine tune it every year with IGE but this is annoying and also not really a permanent fix. Financial Fair play I have no idea how this thing works. In the lower money example mentioned above I see all big teams are barely even in their budgets but their FFP is still in positive for like 500M, without sugar daddies or anything. It seems useless. Salary cap Don't. AI is braindead and will routinely send his best players away even if has 100M left to spend under the cap. It's not even fun to play if you can build a dream team just by waiting and hiring them as free agents. It's balanced though, I saw lots of small teams win in EPL, Serie A, Liga, etc.. Too bad the squad building lacks any rationale under this condition. Also, since everybody is always available for transfer, prices are the cheapest. TL;DR no, apparently there isn't a way to balance the game witouth getting annoying results somewhere else. I'm stubborn enough to keep trying and very open to advice though.
  7. Hi, thank you for your work. Is it possible to create a file for international competitions? (Fifa WC, Euro championship, Copa America, etc..)
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