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About FyB

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  1. For me it depends on the budget and stature of the club. Obviously, I also have to take into consideration of the club philosophy. As a big club you can literally sign anyone you like. (to a certain extent) But the challenge is managing a minnow or lower league club as resources are limited in terms of transfer budget and wages. Club reputation also comes into play when many clubs are eyeing for the same player. In this case I sign players with stats 2-3 lower in key technical attributes and hope in the next 2-3 years they go up to what I want. This way they are easier and cheaper to acquire. I also focus on untrainable mental stats like team work and workrate for midfielders as these players tend to "do the job" despite having weaker technical attributes. For ball winners, I will add aggression and bravery to the mix. I also require determination but these can be trained via tutoring if you have tutors with high determination. For wingers, I need flair. For center backs, bravery is key as you want them to put their bodies on the line. Aggression and determination are bonus. For fullbacks, you have a lot of different options depending on the way you play. I prefer a hybrid of centerback and midfielders as in high in bravery, aggression, teamwork, workrate and determination. Lastly, physical stats are important. They can't be too low and they don't really need to be too high depending on the roles. General rule of thumb, they should have enough stamina to last a whole for the desired role you want them to play. You are limiting your substitution options if you are having to sub players every game just because they are tired. Secondly player can't be to slow to a point that they can't get back into position in time, close down players or run onto through balls. An exception are player makers as they don't really need pace unless they penetrate by running with the ball like advanced playermaker with attack duty. Dribblers needs agility to twist and turn against defenders. Pivot players needs balance to turn with the ball on their feet. They can be anyone who receives ball with their back to goal and you need then to turn towards goal fast. An example is a DMC in a 451 formation when you play short passing from the back and you want him to be a pivot from defence to midfield. Centerbacks and targetman needs jumping reach and strength. Lone striker like deep lying forwards needs strength to hold of defenders to receive ball as he is easily marked. On a support duty he just needs strength as he is not looking to turn towards goal with the ball at feet but simply feeding it back to midfield. If you do want him to turn towards goal with ball on his feet, he needs balance to do so. This is basically what I look for when signing players.
  2. I usually approach games based on the opposition formation. Find their weakness and play a player maker in that position as this give them time on the ball to work their magic. I play a 4-3-1-2. Against a 4-4-2, My AMC is the player maker with the Trequartista role as the 4-4-2 has abundance of space between the defence and midfield. Against a 4-1-2-2-1 (4-5-1 Variant), The space are usually between the FB and the wingers. My 2 outside CM which are CMR and CML will be given the Advanced player maker role with attack duty with run into channels to exploit that space. Where my AMC will just be an Attacking midfielder in support role to keep their DMC busy while their 2 CM will be overloaded with my 3 CM. I don't changed my formation to adapt to the opposing team but I do change my duty and roles. Remember you also need the right type of players. Hopefully this will give you a new way of approaching games. Cider, know that that formation is strong down the middle, you are matched 3vs3 there, unless your midfielders are stronger than theirs, you should be able to dominate play. The best way would be by using your wingbacks with attack duty. You do need good wingbacks with good technical ability and creativity. Focus down the wings, have at least 1 striker good in air. Have your midfield to either defend or support duty as you don't want any penetration down the middle and be there just to support your wingbacks.
  3. He is played more of a poacher.
  4. If you are playing a true Target Man with high Strength and Jumping, having a marker on him is what you want. I assume he is playing a support role. He should be able to win headers and hold up ball for your midfield and also have runners running past him to exploit the space which the marker is leaving to mark you Target man. Unless he is not doing this due to the opposing CB superior than him, then you need another approach to your attack.
  5. lam, can you give a match where this happens so we can analyse what is happening. Formation will be good for starters. I can't say that i'm facing the problem, but I do get what you mean. ATM, I just bypass that as I'm playing 4-1-3-2 counter in BSN. Most opposition lines up as 4-4-2. My Backline are set to man tight except my Fullback set to man loose. My Anchor man is set to Man tight whereas my MCs are set to Zonal loose. In theory, this plays perfectly, into my counter strategy. My anchor man picks up anyone lingering in the DM zone while the MCs holds a line pressing whoever has the ball. This is an example of keeping tight at the back and trying to win the ball in midfield. However, this is not full proof, a striker running the channels + winger and FB combo still penetrate my defence at times. I just take its just due to my formation as I am susceptible to wing play. A very good FB with good decision might solve this. For the moment, neither man or zonal seems to work for my FB. He is always confuse on who to mark/ who to close down between the striker running the channels and the winger when his zone get overloaded. Even on man marking he seems to prioritize the man on the ball which seems to be the winger while he is marking the striker and when he goes to close it down, he passes it to the striker and he has a clear crossing chance.
  6. It all depends on the formation and strategy. Like Cleon, I agree with what Tactical Theorems 10 (TT10) says in regards to this topic. However, TT10 did not give us any example to understand how it really works other than saying "man marking tends to be a more aggressive zonal marking system, whereby a player will stick to the man who enters his zone, but stay with him until the danger is cleared." TT10 also talked about specific man marking, which Cleon has already quoted from above. Specific man-marking is where the player will mark the specific player where ever he goes once possession is lost whereas, man marking is actually zonal marking with a catch. An example of utilizing specific man marking is playing 2 CBs & Sweeper against a 2 Strikers. Setting up the 2 CBs to tight specific mark the 2 opposing Strikers and Sweeper to Zonal loose marking. This will allow the the CBs to follow the Strikers everywhere they go, if they run the channels they follow them to the channels, if they drop deep, the CBs will follow them into midfield. Disadvantage of using this system is that your CBs will be pulled out of place however they will be neutralizing the strikers. However, in the same scenario, if I utilize man marking on the 2 CBs. Whenever the 2 Strikers come into the zone, they will start to mark them, however, if the strikers run the channels, the CBs will just let them go as they are no longer in their zone, and its left to the FBs to pick them up. Hence, if the Strikers drop deep, the CBs will let them go while just holding the D line. Now, if I switch them zonal marking. Like man marking, same thing would happen. Only difference is when advance midfielder runs into one of the CBs zone. The CB will close down the advancing midfielder and leave the Striker for the Sweeper to pick up which he won't (which is for another thread) whereas, in man marking, the CBs will just stick to the Strikers and let the midfielder run. In conclusion, the only difference between zonal marking and man marking comes down to how the players will react when his zone is overloaded. However, this is all theory, it also comes down to the attributes of the players.
  7. You should look to build your team team around your key players like Collins John. Its a waste on him playing as a trequartista. I rather he be played as a lone striker as he has the Strength to hold up ball and he is your best finisher, together with his Anticipation, Off The Ball, Composure and First Touch, he is a beast for your level. A complete forward in attack role would suit him if you are using a lone forward. I would recommend a flat 4-5-1 formation. Firstly, more players in midfield usual means you have more passing options there and hence dominate possession which is what you are after. Secondly, as your team goal is to prevent relegation, you are more likely to be the underdog. Don't go into a game thinking of just winning. Take draws as a win so set a target when getting into a game to get away with a draw and a win is a bonus. 4-5-1 is better defensively vs the 4-4-2. Lastly, central midfielders can easily be retrained into wide midfields, if you lack the budget to bring in players. Even if you don't fancy the flat 4-5-1, have it as a back-up tactic. As you easily have the players to suit the system.
  8. The advantage of playing this formation is the ability to get the ball up the field quickly through both channels since your wingers are already in advanced position. This works for some good counter attacking plays. You must be playing with a control or higher if you find your winger is trying to beat his marker as soon as possible. Try hold up ball if you want your wingers to wait for support from your midfield. As you do need your mcs to be energetic to provide support quickly for your front 3.
  9. Try to work on his Strength and Stamina. Otherwise, he makes a decent fullback for the level.
  10. Yup, you just need to wait till he gets use to your style of play.
  11. The tactic posted on the link doesn't really seem to suit your style(very rigid philosophy) of play. Since you want your Strikers central, your MCL and MCR will have to create width. That way your Full backs don't have to play as wingbacks. Wideplay settings are important in this case. Strikers: Normal MCs: Move into channels DMCs: Normal Your should have the following RFD settings too MCs: Mixed/Often DMC: Mixed The reasoning for the above is that your MCs will always need to move away from their default MCs position so that the DMC can move up. A DMC with rare RFD will position himself very deep as you don't need an anchor man. With your reserved DCs and FBs, it should be enough to stop all counter attacks.
  12. The TC is misleading to a certain extent. Someone pointed out that DLF has roaming. Even the AF has roaming which just doesn't make sense. The idea of a DLF is to have no forward runs. They will simply be an outlet in the final third to build up play and not try to run onto through balls but they will still do so when the situation arises. DLF can have Run From Deep set to rare or mixed but the idea is to have their RFD lower than the AF. I said the TC is misleading to a certain extent as the DLF is given RFD mixed and often when in support and attack duty respectively which is not what the the role does. Nevertheless the TC is a very handy tool. Edited: Some extra stuffs. For those who relies on the ppm comes deep to get the ball for their DLF. They will come deep into the midfield and act as a midfielder which is fine if you want them to play that way. Disadvantage is they just come too deep and not act as a striker.
  13. Think this has something to do with the mentality. Are you playing a Rigid or Very Rigid philosophy?
  14. http://community.sigames.com/showthread.php/238682-Explanation-of-the-Impact-of-Player-Attributes-During-Match-Play-*Updated-for-FM11* This might help.
  15. Yes, you are right on CF being following instructions. CF also affects RFD instructions. Have them both on the same CF without roaming have one on RFD often and one on RFD rarely. TTB should be sometimes as there are not many players in advanced position than your 2 strikers and this way they will pick their through balls but will run at their marker whenever possible. Watch a game and you will figure out how RDF works in a ST position. You are playing attacking strategy which kinda means that most of the balls are played in the opposing 1/3. This will conflict with your strikers instructions to drop deep. If you really want them to drop towards the midfield have one of them learn the PPM drop deep to collect the ball. There is no other way a striker will ever drop that deep in the ME. The reason why there is a huge amout of space infront of your holding midfield is, he is meant to stay back and pretty much hold the midfield. If you really really want to have a player in that hole, the only other option is to drop the STCL to a AMCL position while giving him the same instructions. Saying that, there are alot of creative ways to use that hole created by your holding midfield and your striker, you can use a winger to cut inside and occupy that hole and etc.