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Dorin

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About Dorin

  • Rank
    Amateur

About Me

  • About Me
    Oslo, Norway

Interests

  • Interests
    Neuro-linguistic programming, Management & Marketing

Favourite Team

  • Favourite Team
    ASU Politehnica Timișoara

Currently Managing

  • Currently Managing
    Lillestrøm SK
  1. That happened in my game. I fined a player according to the code of conduct (for violent conduct) after an ugly tackle that got him a red card and he was unhappy for being fined. Thought it was unfair. I guess he disagreed his conduct was violent
  2. That book looks very interesting, might just order it and give it a read.
  3. Oh yeah, your post is what got me thinking more about it! Hope they make some improvements here
  4. It would be great to have more control and be able to set focus areas and a philosophy for a club's youth academy and junior coaching and this should affect the newgens created within a few years from setting these priorities. It would be nice to have a say in some areas of attributes to prioritize. Something like focus area of importance 1, focus area of importance 2 and focus area of importance 3: - For example, my club's junior coaching philosophy could look like: - Junior coaching and recruitment main focus: to find and train young players to have good strength + good speed and select generally taller players (who can reach 1,80m at least or higher than whatever the country average is) - Second area of focus would be on work ethics and mental side of things - teamwork, work rate, decision making, etc. - Only third area of focus would be technical I won't give very specific examples here, but the options should give the manager some flexibility and say in what gets emphasized at junior level and also what kind of junior players are recruited in the first place before they even start getting coached. One level further which would be even greater would be to set some rules like this per position type (for defenders, for midfielders, for attackers) This would make it so much more fun in developing a club's own players and a more entertaining long term save.
  5. From what I know, your club's junior coaching impacts the CA rating (current ability) of the youth players when they come in on youth intake day. The better junior coaching the higher CA they are likely to have from the start. Youth facilities impacts the PA ratings (potential ability) more, so you are more likely to get players with better potential. Training facilities have an impact on the rate of player development and this is where the quality of your coaches also has an impact. Youth coaches (u19 coaches) train the u18 players and their rate of development is impacted depending on the quality of training they can provide. You can check these in the coaching assignments for the u19 team on the training screen. Edit: there is a diference between junior coaching level and your youth coaches (u19). 2 separate things in the game.
  6. For me it's time mostly: full time job, additional studies, working on starting a business and then there is FM not having a quick sim option that I can use on some matches using my tactics and lineups (other than go on holiday which gives all credit + stats to the assistant). FM touch is not even close to being the same game. I usually start unemployed and try to go up through the leagues on a year long save but that's probably not going to happen this year
  7. Yes, I know, but it's not officially supported and I understood that it can cause issues in some cases. Also, it doesn't do any substitutions even in extreme circumstances when some players should be subbed out (very low condition/injury).
  8. I'm curious how much time other FM players spend on the main FM career save and how does your game time look like. What areas of the game do you focus the bigger part of that time on? And how many seasons would you normally go through on your main save? My steam account shows I spend on average about 350-400h of game time throughout the year but out of that I usually play about 2 main career saves as I tend to restart after the winter update and I also do a shorter save testing out the beta release. I usually play about 20-30% games of the season and the rest of the matches I use 1 day holiday with the assistant using my tactics and line up. I play almost all the knock out matches myself, unless it's a much weaker opponent in an early round. Setting up tactics, individual instructions, set pieces, training schedules takes most of the time in the start of each season. Then I make only small adjustments during the rest of the season. I automate scouting during the season and focus on going through the players the scouts find and doing most of the transfers mainly at the end of each season and just for weak positions during the mid-season transfer window. I tend to do about 30-50% press conferences too and take interview questions. As for the career, I usually start unemployed in some country like Norway/Sweden/Iceland where I can get a job as a Sunday league player with no badges.
  9. I'll start by saying that I've read the post about 'instant results' in FM and SI's response to it and I'll post this as a feature request to know I've had my opinion/suggestion shared. It's essentially the 'go on holiday' option when the boxes are ticked to use my lineup and tactics (and also match plans) and let the game simulate the result. Assistant can do substitutions. However, I don't think all credit and stats/reputation/attributes should go to the assistant for following my instructions. While this may go against SI's vision for the full FM game I thought I'll post this here since this is what has finally turned me away from FM after about 20 years. And no, I will not play a dumbed down, streamlined version of the game in FMT just for this feature. I like the full complexity and being able to choose which areas of management I spend more time on, but I don't have the time to play every single game when my saves average about 400 hours a year. I wouldn't manage to advance very far at all in a year of playing time if I had to be a "real manager" and play every game.
  10. Finally!! This is what I've been waiting for all these years... glad it is finally happening and I can see that you were taking some of the feature requests in consideration since some of the ideas have been passed around for a while :) Well done, can't wait for the release!
  11. I know one season is not enough, definitely, but it's one of the reasons that triggered my interest in the topic. I'll keep checking also in the next seasons, but I'm only checking my own team youth candidates as I don't want to 'break my game' by getting more info. I had similar problems with the youth regens in the previous seasons while managing a team in Iceland, again lower level team from a football nation with low youth rating. There I relied heavily on players from other countries. @Maaka , all those questions are really good ones and the comparison is an approach I hope SI looked at when modeling the regen balance in the game.
  12. I've opened a separate thread for this as it's going in a different direction:
  13. This started out after the discussion in the "Reevaluation of the CA - PA system" thread and moving this here since it's somewhat different issue. I'd like to see a better solution to have a club produce new players of closer quality to those they have been having playing for them (home grown at the start), at least for lower clubs... not looking for a big team to create constant star players or anything like that. I'm giving an example from my game to explain a bit more what I am referring to: I am in the 5th season of a new game and recently took over Lillestrøm after starting unemployed, a team that came second in the league in the last season, qualified for CL and is one of the best teams in Norway consistently (in game, pretty crap in real life unfortunately). The youth setup and youth coaching is adequate. Youth intake day comes, I checked the PA of the youth trialists (with an external scouting tool) and to confirm here, all their PAs were in the range of 40-55. Now, my average player CA for this league should be somewhere around 100-110 I assume (didn't check), and if my young players would reach their potential they wouldn't even be good in the Norwegian third division. I don't find this level of PA for regens to be realistic in this scenario. It's not much fun knowing I can't really use my own club youth players to develop them more. I'm looking for a solution here other than "improve the youth setup" ...because that's something I believe most of us do anyway and in game it takes time too, but it doesn't mean that a lower club shouldn't produce players of at least a similar quality they've been having playing for them before (club-grown/home-grown at the start of the game). I've found these stats in an article: There are 12,500 players in the English academy system, but only 0.5% of under-nines at top clubs are likely to make it to the first team. There are also suggestions that drop-out rate in football is similar to other sports, such as rugby union, which can lose 76% of players between the ages of 13 and 16. Since in FM most regens are around 16 (and we're not even talking about young players making it at top clubs in a top football nation), this means that it should be already a fairly trimmed out youth player selection by that point when they are 16... if out of the remaining players that come through in FM as regens maybe a higher percent should actually have a chance of becoming a decent player at least for a lower club in the same league? In my example the discrepancy seemed a bit too much in my opinion. If this is modeled on real life stats of players after 15-16 not making it when turning pro, maybe the model is affected too much by the nation youth rating that's set in the game? Since I'm sure all these levels of PAs are tied in with the nation youth rating, maybe those should be more fluid too in case a nation develops, the clubs within the nation improve or the nation rankings and competition rankings change further in the game. Any thoughts and suggestions are welcome.
  14. Not suggesting any of that now even, just looking for a solution other than the "just improve the youth setup" ...that takes time to do, but it doesn't mean that a lower club shouldn't produce players of at least the same quality they've been having playing for them, does it? And this was after I've already improved the youth setup compared to what it was before. Don't think I'm being unreasonable here...
  15. Wow, this thread is still going strong since I was last here. About asking yourself whether there's actually a point to this.. I'm giving an example from my game: I am in the 5th season of a new game with Lillestrøm after starting unemployed, a team that came second in the league, qualified for CL and is one of the best teams in Norway consistently (in game, pretty crap in real life). The youth setup and youth coaching is adequate. Youth intake day comes, I checked the PA of the youth trialists (with an external scouting tool) and to confirm here, all their PAs were in the range of 40-55. Now, my average player CA for this league should be somewhere around 100-110 I assume (didn't check), and if my young players would reach their potential they wouldn't even be good in the Norwegian third division. Now is this limit realistic? I don't mind using PAs, but this just isn't any fun knowing I can't use any of my own club youth players to develop them.
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