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  1. Is that an exhaustive list? I'm baffled that the dutch league isn't included.
  2. That's not true at all. You can change the tactic in the Development Centre but only if you delegate. To change a tactic for the youth team, load a tactic for your main team, delegate the youth team, set the tactic to the one you loaded in the Development Centre, the tactic should stick even if you assume control of training again.
  3. Delegate control of youth training, then set it to the youth managers preferred tactics through the development center, then take over control again. Yes, currently taking control of training means ceding control of tactics, for reasons only SI is privy to.
  4. They don't seem to work if you are in control of Youth/B/Reserve team training, you can still access it by selecting the appropriate team though and going to staff in the upper right corner. It's one of those great ironies where taking control of training gives up control of something else without any mention of it anywhere, similarly you lose control over what tactics they play, if you're in control of training.
  5. Club Overall Best Eleven Squad doesn't show the formation like in previous FMs. Save game uploaded as: Overall 11 Induction Jason Storm - VVV-Venlo.fm
  6. When searching for staff one can select a role and the game selects the relevant attributes. This is of course very useful as it saves remembering what attributes certain roles need. However the game inconsistently allows you to select attributes for Head physios or Head Sports Scientist, when they are the same as for the non-head roles. When filtering for staff though, the head roles are omitted. When selecting attributes the game shows different roles although they need the same attributes, but when filtering for staff desired role the Head and Chief roles are omitted. Paradoxically the game allows you to choose the role when it doesn't matter (attributes), but doesn't when the choice would matter (Staff wanting only Chief or Head roles). I'd suggest truncating the options when selecting roles for the purpose of attributes into Head Physio / Physio, Head of Sports Science / Sports Scientist, Chief Scout / Scout and Chief Data Analyst / Data Analyst, making it clear that the attributes they need are the same, Secondly if staff have significantly different desire to fulfill Chief or Head roles versus ordinary roles, make available an option to filter for only those. No sense burdening a user who is looking for a scout with people who only want a Chief scout role.
  7. Currently the 'Keep Scout Report up to date' is for all shortlists, making it per shortlist would allow a user to have multiple shortlists without burdening scouts with reports on players that might be just outside of reach, for example in wage. One could have a large general shortlist that would be useful despite moving between clubs, or that would be useful if one was just a little bit richer after a season or two, and one much smaller shortlist just for potential targets at a current club or for the current financial grasp.
  8. Are you talking about the addition of being able to limit a youth players game time, or about the notification for selecting the U19s match squad? I just want to say I'm not arguing for the removal of anything, except the needless clicks to perform actions that was previously done with less. Ostensibly the primary purpose of the notification is for making senior squad players available for the reserves or youth teams, but the function for this is very small and hidden away in the dropdown menus in the top right. With the menu closing every time a player is made available, depending on how many players you want to make available it might simply be quicker to use the squad view instead. I can't think of a reason why I would limit my U19s players game time, but for those who can, it is currently very cumbersome having to switch to the List section every time you set a players game time because the game sends you to the Pitch section. In fact, for some actions, depending again on the amount of players, it would be quicker to simply go to the U19s squad and use the menu that pops up from right clicking.
  9. Attributes are for footballers only, you can't use it to compare a non-footballer. A workrate of 1 is the lowest workrate of footballers, it could well be way above the average non-footballer.
  10. Here's a video showing the entire process, except the initial loading of the save. I have many leagues loaded so it's quite slow, and I doubt I'm loading the save any differently than you. At 0:00-0:40 I drag the player from DM to AML, and clear the DM position by right clicking and selecting 'Remove from position'. The U19s game is on the 14th, so I holiday until the 12th. At 12:57 the holidaying is over. At 13:10-13:22 I verify that me moving the player into the AML position for the game on the 4th made him play there. It did. I then manually press continue until the 13th. 15:39 I get the notification for the upcoming U19 match on the 14th. Meeuwissen is back at DM, successfully reproducing the issue.
  11. I was recommended by a moderator to post it here since this is apparently intended behavior rather than a bug. The most useful parts of the "Available first team players for Under 19s match" inbox notification is hidden within the dropdown bars at the top right. Not only does this in itself require one more click than last year, the menu also closes after selecting a player, so to make multiple people (but not all) available you have to repeatedly open the menu further exacerbating the issue. Additionally the menus could be enlarged to require less scrolling. In comparison the FM19 one was much more user friendly. A new feature it seems in FM20 is limiting how much time a U19 player plays for a game. This is done by entering the List section and dropping down a menu, then selecting the desired time. Yet after selecting one of the options you get sent from the List section to the Pitch section, so like above if you want to select it for more than one player you have to repeatedly enter the List section adding pointless clicks. I'd suggest not closing a menu the user opened or sending the user to another section he already clicked away from.
  12. Outside of the players position not sticking requiring you to set it for every single game the U19s play which I have reported here, the screen layout is horrible. The useful parts of that notification is also hidden within the dropdown bars at the top right. Not only does this require one more click than last year, the menu closes after selecting a player so to make multiple people (but not all) available you have to repeatedly open the menu. In comparison the FM19 one was much more user friendly. A new feature it seems in FM20 is limiting how much time a U19 player plays for a game. Yet after selecting one of the options you get sent back to the Pitch section, so like above if you want to select it for more than one player you have to repeatedly enter the List section. All in all, an increase in pointless clicking not seen since the horrid UX of FM18.
  13. In previous FMs one could, despite not being in charge of the U19s team, move a player into a position and they would be played there in every game where possible. This additional control over a players development was very useful. Is it intentional that in FM20 moving a player does not stick, and one thus has to tediously do it for every single game? First game Meeuwissen is a natural DM. I move him too the AML position. Second game he's back to being played in the DM position. The expected behavior is that the player remains in the position he's been told, as it was in previous FMs. Uploaded save: u19 team selection Jason Storm - VVV-Venlo.fm to SI's OwnCloud.
  14. Yes, you simply change the training into the position you want him retrained as. The role and duty only influences which attributes will likely grow, pick the one with the attributes you want.
  15. 41:49 - Player shoots at an extremely tight angle rather than passing it to the striker. ME2000 VVV-Venlo v Heracles Almelo.pkm
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