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ai2ker

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Posts posted by ai2ker

  1. 58 minutes ago, CaptCanuck said:

    Yup agreed. We've got 30+ pages of us pointing this out, will it matter?

    They should simply revert the entire UI, really it's that basic and the only solution IMHO.

    Well considering there's been NO official response to all these very question UX moves, just moderators doing their underappreciated job, it seems unlikely. Not even receiving a 'we decided to change it to this, don't like it play something else' I'd say they're just planning on riding this out because they know there's a sizeable percentage who will buy it regardless, so it's moot. 

    The hope is that they can revert some of this for 22, but let's be honest, considering how unpopular the changes made are it's clear the user doesn't mean much to the powers that be. 

  2. On 01/12/2020 at 12:06, Double Indemnity said:

    More fun with UI/UX, this time in a match:

    There are four ways to meaningfully affect how the match engine screen displays. They are in ... four different corners of the screen. So I've pointed them out with arrows!

    spacer.png

    In the top left, we can hide or unhide the Match Stats and Notable Events panel. This wasn't clear to me initially, because the blue icon is a little hard to parse at 1440p and uses no familiar interactable iconography. You cannot customize this Match Stats panel as you could in the past (more on that in a second!), and you cannot shrink or adjust the size of the Notable Events section, even though it takes up a huge chunk of dead space. Clicking on the team names or clock also controls this panel, rather than, say, taking you to a team screen or pausing the clock.

    In the bottom left, there's a (hugely important) expand button for Tactics & Subs that gives you access to in-detail stuff. It's kind of buried at the end of an eye scan, which is weird. Also, once you expand this panel, you have to close it by clicking cancel in the bottom right, which is another long journey for the eye and the mouse. Almost none of the other interactions use this sequence! You cannot click the button twice to collapse the expand, even if you didn't take any actions; likewise, you can't click in the open space above the expanded panel. This panel also re-animates every time you click a tab (Tactics, Player, Set Pieces, etc.), which is a bizarre and disorienting choice. The distance from the tabs in the top left to the cancel button in the bottom right is, again, a screen width.

    In the top right, you have your match speed, viewing options, play/pause stuff. There's actually a nearly hidden bar that allows you to record, rewind time, etc. ... though it's divorced from the game clock in the top left, and the absence of a timeline reduces player control overall. All of these options are uncoupled from all the information panels that would cause you to interact with them.

    In the bottom right, you can hide the Tactics & Subs panel, even though it uses the same coloration as the SUBS button below it, which actually flicks between substitutes and players on the pitch (unhelpfully labeled "PITCH" rather than "ON PITCH" or "PLAYING"). This may just be me, but I found the label inconsistent with what's being shown: at a glance, I thought it was showing subs when SUBS was the label; it's the reverse. You can also show/hide the Touchline Tablet here ... provided a highlight is playing. If a highlight is not playing, the icon stays there but no longer hides the window, which feels bad. In general, the game does a poor job of distinguishing between "in highlight" and "not in highlight" than it used to, though the motion graphic in the top left is appreciated.

    Some questions:

    • Why are these four discrete interactable areas not combined as tabs or better arranged to minimize eye and mouse movement?
    • Why are they so poorly labeled?
    • Why do they all use different and internally contradictory interactions?
    • Why does the interaction icon for "Tactics & Subs" work differently than the interaction icon for "Instructions" even though they're the same icon?
    • Why, if I open a Shouts panel, am I able to click outside it to cancel, but can't do that with Instructions or Tactics & Subs, even if I haven't made any changes?
    • Why do some of these icons lose functionality in different game states?
    • Why are there no hover states or tooltips for these buttons?
    • Why are there no keyboard shortcuts? If there are keyboard shortcuts I'm not aware of, why are they not shown to the player?
    • Does a new user know to use spacebar to play/pause? How?

    Let's turn to that Touchline Tablet, which basically lets you blob some (not all) of the old widgets and rearrange them. It's on the far right of the screen, past a lot of dead space (highlighted in yellow), including the wasted notable events space and wasted "dugout" space that rarely populates (and sometimes vanishes before you can act on it). My eye frequently has to "read" past these blank spaces.

    Vitally, I cannot drag or rearrange these panels, which is a major step back from previous versions, and the panels pay no respect to higher resolutions; I cannot even resize Match Stats or The Dugout. Also, if I see something actionable on the Touchline Tablet, my eye and mouse now have to jerk all the way back to the bottom left to make adjustments. Some of what's in this screen is redundant or unhelpful. It duplicates player information shown in the bottom bar (albeit in a much more readable list format)! It duplicates match stats! Yes, it lets you customize them, but you won't see that customization reflected in the top left, because someone at SI has decreed that the customization and flexibility present in earlier versions has to go in favor of a "realistic" touchline tablet that is anything but realistic.

    So we're left with an active impediment to clarity that fights the user's eye and is uncoupled from the actions you might take in response to it, which are scattered in the corners of the screen. And because this is the defined vertical height and layout of the panel, you frequently have to scroll information within the panel because you can't pop out or resize the information as discrete panels. Again, you used to be able to do this! It was granular and great!

    Some bonus questions:

    • Why are the team names shortened at higher resolutions? It seems unnecessary.
    • Why is game speed set to max by default in FM21?
    • Why do left clicks on the subs product menus similar to right-click menus throughout the rest of the game? Meanwhile, right clicks here do nothing?
    • When I'm viewing my substitutes, why does clicking them do nothing? Shouldn't I at least be able to select "Substitute On"?
    • Why is Notable Events not available in the Touchline Tablet? If I use the (superior) Match Stats panel available the tablet, I can't turn off the leftmost panel without losing the events.

    Just gotta say, PREACH! You're hitting a lot on my complaints here:

     

  3. 2 hours ago, rdbayly said:

    I want to start with a positive about the game. The ME is the best its been in years. From my perspective, the success of an iteration depends almost entirely on the football we are presented with on the pitch. If I feel that my tactical decisions and tweaks make a tangible and visible impact on the outcome of a match - for better or worse -  then that makes me feel like a manager. Variety and unpredictability are key to achieving this, which I have to say has been achieved this year. Well done SI!

    Now the criticism. I genuinely lack the vocabulary to communicate how much I despise the match day UI. For me, the design choices taken here have me in a state of bafflement and bewilderment in every match.

    FM is a decisions-based experience. We absorb huge amounts of information, and use it make informed decisions. We rely on this information to plug the gaps in the simulation that we miss due to not watching the entire 90 minutes. I have never felt less able to be in a position to make sound and timely decisions during a match. I've lost count of how many times I've missed a player picking up a booking or slight injury in a match.

    If there are genuine justifications for any of the below, or I am missing something very obvious, please do let me know:

    • Why have the yellow and orange booking / injury indicators been removed from the central panels?
    • Why can't I customise the match stats panel underneath the timer? (and instead, am forced to duplicate it to my liking in the tablet, taking up precious panel space)
    • Why can't I customise the information we receive from our staff via the disastrous dugout panel?
    • Why does ALL match information disappear from view like a Tinder swipe when a 3D highlight begins?
    • Why were widgets removed? ('realism' is a fundamentally flawed argument, as their needs to be some common sense applied to what we need to function properly in a simulated world)
    • Why are my eyes always forced to the extreme edges of my monitor to scan for critical information in tiny text? (when it should be displayed clearly in a central location)
    • Why arrange players both vertically and horizontally on the team talk screen? (I've been teaching people to read for years, and it's been empirically proven that this takes longer to scan and decode) 
    • Why can't I access full player stats during a half? (I see a player's rating dip to around 6.3, but now I can't quickly establish why. The statistical tools have been taken away and they are now fed back to me one column at a time through laborious singular drop down menus)
    • Why don't the analytical tools work? (I assume they are bugged and weren't fixed for release)

    The ME has undergone the equivalent of open heart surgery, and survived. What I find incredulous is that having achieved the most difficult feat, the game has voluntarily given itself a metaphorical skin disease.   

    Great Post - my addition to this:

     

  4. 4 hours ago, Jamman said:

    Oh dear, what have you done to the match day UI? Dont want to be overdramatic but its ruined for me.

    Feared the worse from screenshots and the odd stream pre-release but after trying demo its as bad as I thought.

    It looks nice enough and some of the touches are nice, the team list and the TV like goal graphics, but as a football management game its awful.

    When Im watching the game I want more than pretty presentation, I want to see stats and information that give me a quick and easy view of how the game is going, how we are performing and how each player is doing. When there is no information on the screen apart from that bottom bar I cant see anything and to get what I used to be able to see at a glance whilst the game is going on you have to keep popping the stats up. Ive attached the view I normally have in 2020, theres normally a league view too. As you can see I have all the information at a glance whilst watching the game, now I dont see any of it without manually checking.

    This for me is a massive step back from previous versions and looks dumbed down.

    This is the first version of FM Ive seen since 92 that I havent bought at release and I cant see myself buying it at all.

     

     

     

    gameview.jpg

    Raised this along with other issues in Beta - No changes, which fine, it was a big ask. But no official response either other than 'wrong subforum' which is pretty poor considering the popularity of the response.

     

  5. 5 minutes ago, RobertPage said:

    3 screen shots showing an example of the poor intelligence in the game. The first screenshot clearly shows a perfect opportunity for a straight forward run for #8 (Icardi) through ball and a straight forward through ball for Mane. Instead the run isn't committed to and the pass isn't played. Sure i scored, but it's these things that are too often occurring and wasting good positions

    20171108231526_1.jpg

    20171108231539_1.jpg

    20171108231546_1.jpg

    Any sort of breakaway or break where the attacking team has numbers invariably leads to a shot 30 yards out of bounds or the sole defender tackling the dribbler while 3 unmarked men wait in the box. 

  6. 5 hours ago, Dagenham_Dave said:

    In previous versions, when you got a team report from a team, you'd then get a separate news item highlighting any players available for loan from these clubs. But now, these players go straight to the scouting section where they will be alongside any other players you've scouted, making it more difficult to identify them. Something else which worked well in previous versions that they seemed to have changed for no benefit. Not loving the scouting system this year. It's got potential, and the little white scouting cards are good (well, they would be if you could scroll through them without them disappearing forever no matter what option you click), but the implementation has been messy at best. 

    Exactly this - What if I want to add a guy to a shortlist and keep scouting? Can't - choose one option and the card is gone. What if I'm scouting a ton of regens and am quickly clicking through discard/keep scouting and make a mistake? Can I go back and find the card I just made a mistake on? Nope. 

  7. Just now, Karnack said:

    I was specifically giving this view because there have been a few outcries about "If it's this bad for me, imagine what it's like for a completely new player!" - A new player would be ignorant of any other version or flavor if you wish.

    Yeah but it doesn't make them right. It's obvious the UI has significant issues, these 'things are fine' posts don't help at all.

  8. 2 minutes ago, Karnack said:

    I introduced a colleague of mine to FM this year and he instantly got hooked (47 year old, not computer-savvy, never played computer games to any larger extent, got serious problems with finding the right buttons on the controller in FIFA18). 

    Just to give a different view on the whole "UI is hell, imagine what it's like for new players?". He got no problem using it as soon as he got going and with some friendly hints from me where he could find the things he was looking for. I think his biggest problem so far have been to comprehend what is actually possible to do, to understand how deep the rabbit hole goes. But there has been zero complaining about UI.

    This is like being introduced to only vanilla ice cream and thinking it's the best flavor, being ignorant of any other.

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