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Birdman10piyu

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Posts posted by Birdman10piyu

  1. AS title suggests.

     

    I've been experimenting with chatGPT to have it create more verbal profiles for my players.

    Here's an example of what I would generate for a player. So instead of reading attribute numbers, I prefer to try and find a more "realistic" way to assess my players.

    It's a bit tedious to do it for each player and it's not very consistent.

    I'm hoping SI eventually implements their own version or some sort of skin that properly allows us to play attribute-less.

     

    Capture.PNG

  2. My dream has always been to be able to setup a headless FM network game that runs in real-time. With every single league in the game loaded (including all the custom databases that add all missing countries) with max detail.

    The game world would run in real time, so players can hop off and hop on when it's convenient for them (when they are making transfers, setting up training etc) there would be a phone app available so players can receive alerts for activity so they don't have to always be available or online. Even if you have a match, the match would be taken over by ass man if you can't be present for it.

    The entire game would be seamless, player count would be on mmo count levels because there would be so many available leauges. Playert can hop in and out when they want. Retire, come back to a new unused team.

    Every league would be loaded so every competition in the world of football would be active. Imagine just winning the champs league in Europe against human players then resigning and trying your luck over in Asia where you are going up against another set of real human players

    A man can dream can't he?

     

     

  3. 1 hour ago, GIMN said:

    Mustermann Iconic\panels\player\mustermann\overview\attributes graphical.xml - for the player overview page

    Mustermann Iconic\panels\player\mustermann\profile\attributes graphical.xml - for the player "attributes" page

    Mustermann Iconic\panels\player\mustermann\popup\attributes graphical.xml - for the player popup

    And so on...

     

    that's what I was missing. Okay, thanks so much

     

    By the way. I appreciate the work you put into this skin. I love the emphasis on not having so much information loaded at once.

     

    I had an idea to create a similar skin where I can remove majority of the mental attributes (to play more realistically but not going in completely blind)

  4. hey guys,

    how do I customize the attribute panel in the player profiles?

    I'd like to display other attributes and change some of the wording

    I assumed I had to do it from here but when I make the changes, they don't stick.

    ".\Mustermann Iconic\panels\player\mustermann\profile\attributes graphical.xml"

    Is there somewhere else that needs to be adjusted? Or maybe I just need to reload the skin properly?

     

    Capture.PNG

  5. 11 hours ago, TCSSkin said:

    There's no way to do it dynamically, the attributes would be hidden individually, however every player for example would be missing flair or teamwork.

    If that's fine, let me know and i'll write something up for you tomorrow

    that would be amazing.

    I want to try and play semi attribute less so there are some attributes I don't care to see

    the ones I want to hide are

    anticipation, decision, concentration and composure.

    would it be a lot to ask to convert to non-numerical?

    thanks so much.

  6. Hey guys, 

    Is it possible to readjust and re order the attributes, even hide some?

    I'm looking to play semi-attributeless but I don't like going in completely blind

    I'd like the ability to have sections of a player's abilities, one for dribbling, one for shooting, passing etc

     

    But I'm also looking to hide a few mental attributes as well.

     

    Thank you

  7. I'm surprised no one really talks about it but since playing FM since 2010, I've always hated how clustered the attribute screen is.

    It's not organized, it's really just alphabetical order. When I'm looking at a player, it gets overwhelming trying to learn him. 

    It's not enough when I'm checking a player's dribbling but I also have to consider his flair, agility, decision usually,  anticipation usually and speed. 

    I propose, organize it by sections. Put all attributes related to dribbling in one spot on the page, another for passing, shooting, etc.

    I would even say, give us customization options to organize it ourselves. Let us create sections. Hide/show attributes as we want. 

     

    The outcome,  it would make assessing players so much simpler.

    For brand new players, I imagine how intimidating the screen can look.

     

    Out of every feature  I've wanted this for a long tim. I hope so delivers in fm25

     

     

  8. 5 minutes ago, stopazricky said:

    This sounds great!
    I have a question though: will player targets affect their mentality and tactical decisions? For example, if a player has a target for scoring a certain number of goals, will that make him shoot more often? 

    Because if that's the case, that is HUGE - for example, you could set targets for one of your midfielders to score 10+ league goals in order to increase the frequency with which they'll run late into the box, while a the same time setting a clean sheet target for another midfielder to encourage that player to play more cautiously instead.

    Good question. And does this feature, overall, give players more incentive to work harder??

    E.g if I give a player a target of reaching 7.0 in training, will that incentive him to work even harder (or the opposite effect, e.g demoralized)?

  9. honestly. the fact that Miles himself admits that FM23 wasn't all that great or not as great as he'd hope gives a lot more respect for SI.

    It's not often devs will openly critize their own games.

    With that said, I'm almost certian FM24 will just be FM23.5 but overall I'm very happy to hear the plans for FM25 now. SI is fully aware of these posts we've been making and they've taken action.

    I'm stoked for the future of FM25. A fresh engine is going to be HUGE. I got faith in the team

  10. I still think we should use a Growth Rate or Potential Growth system, like I mentioned.

    I'll explain what I have in mind:

    Growth Rate would be a number from -10 to +10 that represents how fast a player's CA (Current Ability) can increase or decrease. A +10 Growth Rate means the player has a very high chance of reaching his maximum potential, while a -10 Growth Rate means the player is losing his skills, maybe due to an injury or age.

    For example, Mbappe might have a CA of 170 and a Growth Rate of +10, meaning he can easily reach 200 CA before he retires. But if he suffers a serious injury or has a bad season, his Growth Rate might drop to +5 or lower, slowing down his progress.

    On the other hand, a player with a CA of 100 and a Growth Rate of 3 might still improve, but not as much as Mbappe. He might never reach 200 CA in his career, but he could still become a decent player. And if he has a great season or trains hard, his Growth Rate might go up to 5 or higher, giving him a boost.

    The advantage of this system is that it allows more flexibility and realism in the game. It doesn't cap anyone's potential, but it also doesn't make everyone a superstar. It takes into account factors like form, training, mentoring, etc. that can affect a player's development. It also creates more surprises and diversity in the game, as you might discover some late bloomers or hidden gems that have high Growth Rates. It also wouldn't be impossible for the game to re-create these Jamie Vardie situations.

     

    If I had a bit more patience and some time on my hands, this might even be something that can mod into the same currently (Adjust player PA in the editor based on their form, training etc)

  11. No, Messi wouldn't jump higher than Ronaldo. Would Messi jump higher though than he did before??? Absolutely. 

     But For shooting. You agree? that there would be growth none the less, even if incremental, whether you achieve world class shooting ability or not and regardless of any other attributes, you'd have improved your shot from year 0 to year  1000. 

    That's the argument we're trying to make for dynamic PA. If I'm capped at 10 ability in shooting and I've already reached that cap, I can spend the next 1000 years practicing shooting and I would never exceed that hard coded number 10, no matter how much I practised.

    Whether a player reaches Messi like status, we think its realistic when we know a player is able to improve his playing abilities, even if it's incremental growth VS the current system that stops players from growing past a certain stage

  12. 2 hours ago, the_hdk said:

    uhh it would be nice if they used AI...wether is chatgpt or not for two things. (Agreed with Rinus above)

    - Realistic face generation (really lifelike) for newgens and staff.

    - for discussions and interviews. how amesome would that be.

    It's all possible too.

    The AI tech can generate real people.

    Imagine if faces were dynamic too. Like a young 16 y/o will have..well.. a 16 y/o but imagine as he ages, so does his face with the AI tech. Would be wild.

    I'm on that side where I think the interviews have a place in the game, I like role playing a manager so I'm glad it's in the game but like most people say, it's repetitive as hell.

    I  think the interviews should he treated as a way to build relationships with the players and opponent coaches. It should also be a way to build your "personality"  which can then bevrelfected in how you react to your own players. E.g if you're always aggressive in interviews,  it should carry over to how you carry conversations with your team. Some players react better to a certain type of coach.. so yes. Could be a thing.

  13. 8 hours ago, (sic) said:

    Sure, that argument does make it seem like PA is realistic, and I'd agree to an extent. But FM doesn't use "400 something predetermined traits/characteristics", it uses way less than that. There are so many predetermined factors in real life, there are so many other factors that happen during a persons childhood, there's so much stuff that there's no way in real life we can access that information anyways, otherwise all the big clubs would be getting the best prospects that are guaranteed to succeed (based on a mathematical formula). There's just no way to access or use all those variables to determine players potential in real life. We can make some rough estimates, based on watching how a player performs, but as we all know, not everyone lives up to be a star player (in some cases it's because they've self sabotaged their careers in a way, because of injuries, or whatever, but in most cases it's because they didn't have that high of a potential to begin with).

    In FM, we all know who the players with high potential are, because they do live up to their PA and become amazing players. Their PA is mostly always the same (not in the case of PA ranges where you could have a 150PA in one save, and a 160PA in another, but even then the PA is determined and set in stone once you create the save). Now I do feel there could be some margin of PA, where depending on the stuff that happens to that player during development, the PA can increase or decrease. Maybe if he gets a long term injury during development, the PA decreases, but it's a big can of worms that will ultimately make everything 100x more complicated.

     

    Honestly this is one of the least important "issues", and I'm fine with it being the way it is for the time being, though I'm not opposed to changes, and I do think we can come up with better ways to determine PA.

    Chime in here.

    We opened back up the discussion

  14. 2 hours ago, wazzaflow10 said:

    Respectfully disagree. Mozart allegedly could copy full symphonies by heart as a 5 year old. What makes the best players the best is something you can't teach, only refine through guided intentional practice. I think you vastly underestimate how great someone like Messi or Mozart are with respect to their peers. I'd give anyone to the end of time to become leo messi and if they couldn't do in the normal career years then they wouldn't be able to do it no matter how long you gave them. 

    There are limits to human physiology. Every person has their own limit. The reason players aren't as good as messi isn't because Messi had some crazy growth rate and they didn't or that messi was training with barcelona and they weren't. Iniesta and Xavi  and Pique and Fabregas all went through the same process. Do you think they weren't messi because they didn't have enough time? They were missing whatever it is that makes Messi Messi. 

     

    2 hours ago, Wavelberry said:

    Of course the above is very reductive and there are areas of overlap within each category depending on the work ethic of the individual but an actor or musician who just 'gets it' is always easier to work with and develop than one who doesn't.

     

     

    You guys make a very good point. and I think I'm starting to understand where you guys are coming from.

    I'm in the ladder that  I really think that any person has an ability to achieve a mastery level of skill if they are willing to put the work into it. I could spend 1000s of years striking a ball into with the goal of getting top corner every time. Should I be a better shooter??? absolutely. will I be able to dribble like Messi or have the vision like Messi? Maybe not, but in FM terms, you don't think my "long shots" shouldn't be 20?
     

  15. 14 minutes ago, wazzaflow10 said:

    I like the PG but not in place of PA. Over the past 10 years we've seen editions of newgens growing too fast and too slow. It should be a "fairly simple" task to figure out the appropriate distribution of PG based on how CA has increased over time for real players and give them a growth rating. you can even give the aged 27-32 guys a negative score that changes the PG value for decline based on each save like they do for wonderkids PA.

    But PA should be static and only ever go down due to injury. No amount of training is going to make everyone world beaters. Its unrealistic to assume that just because you're in a world class facility with world class coaches you should eventually become Leo Messi. How many kids went through La Masia? thousands? There's only one Leo Messi. Not every kid there should have the potential to do that. 

     I think everyone can be as great as Messi if the time was there. A an average player's playing career is what? 10-15 years?? 20 max. Messi was a rare specimen who was able to grow his footballing skills at a crazy rate. For the sake of argument, If you put a kid in a hyperbolical time chamber and he had 100s of years to train and play football and doesn't age. In that time frame, you don't believe that it's possible for that kid to achieve GOAT level playing ability??

    If I had 100 years to play piano. I'd sure hope I'd be playing at Mozart levels.

    My whole argument is that I don't think people have a cap on their abilit to achieve mastery at any subject. Some people grow faster than others.  We want FM to reflect that as well.

  16. On 30/12/2020 at 11:24, WizbaII said:

    Absolutely correct. However, since researchers have no way to know the PA for every skill, SI generalizes by creating a PA for the player in general. I do not code for FM, so I cannot say for certain that FM has the ability to replicate every development arc that has ever been witnessed IRL. But I suspect the development of players, in general, is more nuanced and accurate than some forum posters would like to believe.

    Now about the Dynamic Potential Ability idea...it is quite silly, isn't it? If Potential Ability is dynamic, then there is no use for Current Ability, is there? Lol.

    Also silly...the idea that Potential Ability does not exist in the real world. I want to take you on a trip down memory lane, for a bit of fun. Go back 15 years and watch a Barca game when Messi was just starting out.

    • Listen to the commentators talk about Messi when he was just starting out. It is obvious that everyone thought Messi was going to be a Very big deal.
    • If you go back 15 years, I can give you another name...Freddy Adu! Does anyone remember him? People thought he was going to be a Very big deal as well. The difference between Messi and Adu? Messi had the correct training facilities, hard-working and humble environment, and mental determination to reach his potential, and Adu lacked at least two of those things.

    Now let's look at a player from today:

    • Ansu Fati, who is only 18, has been playing for Barca's first team for at least a year now.  That's about the same age Messi started playing for the first team as well. However, you will not find a single person who thinks Ansu Fati is going to be the next Messi.

    What is my point? My point is that it is possible for coaches, scouts, and researchers to know the general potential of a player, as long as enough time and effort is put into observing the player. If you look at a player and you don't know their potential, it only means that you haven't observed them long enough. That is why young players are given PAs with a gap of 30, because it takes time to truly know a player's potential. However, we know from my example of Messi and Adu that: just because you know the potential of a player, it doesn't mean the player will reach that potential.

    I'm going to revive this because I've always thought of this 

    I'm all for "dynamic PA" and here's my argument. 

    If I have a 23 yo winger with 100 CA and 130 PA, with perfect mental and hidden attributes and I place him on the best team in the world, with the best training facilities, best coaches, best mentors. And he plays occasionally, gaining first team experience.

    If I used an editor to keep that player 23 for the span of 1000 seasons and he keeps playing for those all those seasons.

    He still wouldn't get to Messi level, probably wouldn't even be a world class player because the system in place, no matter what, would not allow him to exceed his PA of 130

    That's where we have a problem with the current system. Everyone knows mastery over a skill takes time and if players had countless lifetimes to practice and play football, you'd expect they'd be at a GOAT level of skill.

     

    Instead of PA. I think we should have potential growth rating.

    Let's say a player is CA of 100. Instead of A PA, have a PG, potential growth. So a player can continue to grow but his PG will determine how fast he grows and just like real life, some players grow faster than others. And some even deteriorate

     

  17. If we're going to talk about graphics. I think what people are really asking for is for an improvement to the animations. 

    We don't want fifa 23 textures but we do want fifa 23 animation's and physics.

    Right now, every player still moves like robots, ice skates and shoots the exact same. We'd like to see more weight behind a player's actions. We'd like the physics improved so you can actually see players bodying eachother. 

  18. I think some players can be considered physically imposing. And some players dont like to be pressed or get pressured easily. I have a feeling the game takes care of that already.

     

    I wonder if it's something learned in game or if its preset

    E.g if a player is known for causing injuries during tackles, picking up reds and is physically strong. Do other players learn that as the game plays on??

     

  19. Honestly, even if the ME and graphics weren't improved but they changed the UI/added the simple enough QOL changes I'd be convinced to buy the new game.

    I'll just say this now, stop buying FM. Don't buy FM24 if they pull the same game.  Boycott the product enough so they aren't so complacent when working on FM because I think SI has just gotten comfortable knowing they hold their fans by the b***s. They know there aren't any real competitors out there right now and sadly, it's true. Who the hell wants to play soccer manager? sure, it's getting better every year but it's no where near FM.

    Until a new company comes out with a new game. we're stuck with SI.

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