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cocoadavid

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Everything posted by cocoadavid

  1. I'd love this one. I've been trying to recreate this kind of movement for years now, the closest I could get is playing my FB on defend duty instructed to sit narrower, and the DC on the far side instructed to stay wider, and also setting the team's width to Narrow/Very Narrow.
  2. Let's play a game! I'm going to show you 10 chances from my last 3 games, and guess which three of these chances resulted in goals. #1 | #2 #3 | #4 #5 | #6 #7 | #8 #9 | #10 . . . . Aaand I bet most of you guessed it right, it's the last three: #8, #9, #10. A shot from distance (the scorer has a long shot ability of 10) and 2 indirect free kicks. All the other missed chances ( I know not all of them are great chances, but chances) were shot by players with good finishing ability (finishing, composure, technique, decision, balance - eg. Fekir actually has at least 15 in all of these attributes). I don't expect most of these chances to be scored, far from it, but these type of chances are constantly missed by players who should be able to score at least some of them. I just would like to highlight that I think there really is something wrong with finishing in FM20, the conversion rate should be higher. I'm especially frustrated by the type of chances that you can see in #1: a left footed player cutting inside with great finishing, composure, decision, technique etc. misses 99% of these chances. And he is not nervous and is in good form. I rewatched the goals I usually scored in previous FMs, and most of them were scored from chances that are similar to the chances you see above, but now they are missed too often. I'm a software developer myself so I know how hard it could to balance the ME, and I really am thankful for FM in overall for the game, but at least it would be really good to hear from SI that they accept that finishing is not in a great state at the moment and could and should be improved and are working on it.
  3. When I tick the Stay Wider option for my AMCL or AMCR, it does not work as intended. The opposite happens, they stay narrower. From the screenshots below you can see that my Attacking Midfielders' positions are wider when I unticked the Stay Wider option for the second half. I noticed this also happens in the STCL/STCR positions. Average position with the ball. First picture: stay wider ticked | Second: stay wider unticked First picture: stay wider ticket | Second: stay wider unticked If it makes any difference for debugging, in this match I also used the Stay Wider TI (I played as Betis), but the above mentioned bug can be reproduced with any team width. Pkm: Real San Sebastián v Real Hispalis.pkm
  4. Usually I am optimistic, I've always been succesful playing FM since CM02/03, overachieve, win titles, creating tactics that produce some good football, etc. But despite my good results, the ME can really take the joy out of the game. The things that I list below are the most frustrating parts of the ME and are not in an acceptable state IMO. If some of the events below would happen now and then, that would be perfectly okay, unexpected things happen IRL, but the frequency of these events occuring are highly unrealistic in the ME: Too many scorchers from distance scored by players with poor shooting ability. Too many goals from set pieces, especially indirect free kicks, compared to amount of goals scored from open play Too many easy chances missed inside the box by players with good finishing, shooting and mental abilites. If these chances were converted more often, then the amount of goals from set pieces were not such a huge problem. I don't know if this is because the goalkeepers are too good, or the players are too bad at shooting inside the box. I rewatched some goals my team scored in previous FMs, and it is clear that what was a good scoring opportunity in previous FMs (and IRL), now it is much less likely beeing scored. As a consequence of the above mentioned problems, creating quality chances are not rewarded enough. I am not talking about quantity. It's the quality! Playing a high tempo game, coupled with extremley urgent pressing (aka Gegenpress) for 90 minutes would be impossible IRL, when a team tries to play like that, they are out of breath around the 60-70th minutes (mentally and physically). But in FM even poor teams are capable of playing like that without greater consequences. Trying to play like this for 90 minutes is not punished enough, it should have a greater impact on condition, stamina, speed. When a team play with a more defensive mentality, their defenders, even with poor passing and mental skills, are too resistent to pressing, they keep their composure and outpass the pressing too easily. This could be improved not only by the ME, but adjusting how defensive AI managers choose to play, they could be coded to play more direct in these situations. Because if a defensive Barca can outpass the pressing and keep possession, that it perfectly fine. But when teams, managers, not famous for their possession style do this, that is unrealistic. Of course there are other areas of the ME that can be improved, but the ones mentioned above are the ones that really ruins the joy for me. About the central play, TBH I don't consider it to be in a frustrating state - of course it could be improved, but here is my take on it: When I play against a defensive side and see that there are no space centrally in front of and behind the defence (eg. they play with 2 DMs), I think it is okay that central play lacks, and AMC struggles in these situations. So I rather try to break them down through the wings. Altough I understand it can be frustrating if you are a top team and 80-90% of your oppositions set up like this. But when there is space in front of or behind the defence, and I place players in these spaces, then there is central play and I see through balls.
  5. Thank you for your response, but unfortunately I am unable to select them. In previous FMs I was able to select them for my first team when they were registered for the B team. After finding this on the forum, my guess is that my B team plays in a non-playable league (I did not load the Spanish 3rd division), and that's the reason it is bugged (at least bugged in my opinion).
  6. Currently I manage Real Betis. When I would like to choose players from my B team to play for my First Team in La Liga, I can't select them, because they 'cannot be registered for next match'. This suggests they should be registered for the First Team. But If I know right, La Liga rules say that a squad can have 6 players registered for the B team, and on the other hand, when I register a player for the First Team, they cannot play for the B team. And I don't want that, I want them to play for the B team, and I would select them occasionally for the First Team. There are plenty of real life examples when Real Madrid chose to play some players from the Castilla team. I tried to manually register players for the B team, but the registration screen for the B team is not available. So how can I overcome this issue and play B team players for the First Team?
  7. Fluidity still has a slight effect (altough it's effect is not as significant as it used to be), it is not just a label. It affects Creative Freedom, fluidity increases Creative Freedom. A fluid formation has the same amount of Creative Freedom as a flexible one coupled with 'Be More Expressive', if you set up 2 tactics next to each other, you can clearly see fluidity's effect on the tactical familiarity panel. So, basically, in terms of Creative Freedom: Fluid = Flexible + 'Be More Expressive' Structured = Flexible + 'Be More Disciplined'
  8. I think it would be a great feautre to have the option to let my Assistant Manager or a selected coach to set up the set piece routines. I think it would add to the reality as I'm sure there are managers who delegate this part of the game to someone who is specialised in set pieces. There could be a new staff attribute for setting up set pieces, or a set of already existing abilities could influence this (eg. Tactical Knowledge, Judging Player Ability and maybe Data Analyzing).
  9. I wanted to try my ideas in action about implementing Klopp's Liverpool's into FM, so I just started a save with Liverpool and I think I got the positioning of players spot on with a flat 4-3-3. The tactical familiarity is still far from perfect and I only played 1 match against Man City (won 2 - 0), but if you look at the pictures below, it looks promising. Defensive shape RL vs FM You can see that the defensive shape is pretty similar, however the gap between the forwards and midfielders could be narrower in FM, I will try lowering the LOE or/and highering the DL. When Pool defends in the opposition's or middle third, the central midfielder (usually Fabinho) often steps up to close down opponents, being higher up the pitch than the two other midfielders. In FM I could achieve this by instructing Fabinho to close down more. Below an example from RL vs Barcelona, and next to it a screenshot vs ManCity where you can see that as soon as Fernandinho receives the ball, Fabinho starts his running to step further and press his opponent in the middle. Attacking A real life example already uploaded here by yonko vs FM attacking shape Fabinho coming deep to get the ball, Roberston high up the pitch on the left, TAA playing a little deeper on the right. There is a thing I really do not like in FM: I think that none of the supporting striker roles come as deep and as often as Firmino does in real life, I think SI should change the F9's off the ball movement in the ME. And I do not want to employ him in tha AMC strata,because when Pool plays a 4-3-3, out of possession and pressing, he is the upfront man, defining the LOF. Below an example of a really nice attakcing movement. My left forward's movement invites the opposition's right back inside, leaving a lot of space behind him. Fabinho plays a beautiful pass into that space, and Robertson runs onto it, then whips in a cross, and then Salah just have to tap it in. Goal. And an example of an high press transition: Here we press aggressively, my left sided forward (it would be Mané, but in this case it's Origi) comes deep to help out my carrilero (Wijnaldum), they both press B. Silva, they get the ball, and pass it forward instantly for Salah, who then scores from a 1on1 situation. TACTIC The tactic below is not the final version, this is just a first one I tried. I was really happy with the roles, duties, positioning and off the ball movement of the players, with one exception that I have already mentioned: Firmino. He just does not come as deep and as often as I'd like him to. It's also worth mentioning that Pool does not play the whole 90 minutes counterpressing and attacking, they do so periodically. Sometimes they slow down a little bit (well, slow down compared to themselves) and use a middle press, so it is impossible to copy their gameplan into one set of mentality and team instructions. I focus on implementing their 4-3-3 defensive shape (I know that is not the only one defensive shape they use in RL) and general attacking movement. Added Player Instructions: TAA: cross more often Henderson: stay wider Fabinho: close down more Mané: move into channels, roam from position Firmino: close down more It may look surprising to use Mané es a PF, but it really did work well with the added PIs. In RL he really does a lot of work defensively, and that suits the PF. In this match he sometimes drifted wide, sometimes moved into the channels, somtimes made runs onto throughballs, sometimes came deep, and he often helped out defensively. I will look into experimenting with different Out Of Possession instructions and maybe adding Shorter Passes coupled with Be More Expressive and Higher Tempo (altough higher tempo may not be necessary with an attacking mentality.)
  10. IMO in a patient, short passing approach it is more than welcome to have a player (a good passer) in midfield who is ready to make more risky, penetrative, longer passes. However, you have to take into account many things, not just player traits, because a lot of things can encourage players to make more direct passes, and if all of these things stack up, it may lead to too many risky passes, you have to strike a balance. The following things (I may miss some) encourage longer, riskier passes: 1) There are player traits that suit this: - likes to switch ball to other flank - tries killer balls often - tries long range passes 2) There are midfield roles that are more likely to make a greater variety of passes by default - every playmaking role (DLP, AP, Reg, Tre, Eng) - mezzala on attack duty is more likely to make riskier passes 3) Player Instructions: - more direct passes - more risky passes 4) Mentality: - more attacking mentalities encourage riskier passes 5) Team Iinstructions - Pass Into Space - Be More Expressive (players are more likely to think outside of the instructions and are more likely to use their player traits) For example, in your tactic, if we take your TIs (Be More Expressive) and Mentality (Positive), and you have a playmaking role, and that playmaker has 1 or 2 player traits from the mentioned ones, than that would be enough I think, and I would not add the 'more direct' passes PI. However, if your playmaker and Mez does not have any trait, than I would suggest experimenting with either 'more direct passes' to the playmaker, or adding 'more risky passes' to the Mez (since in Barcelona he is likely to have good passing skills). Watch the matches and passing statistics, if you see that your desired player's passing percentage is too low, chances are that he makes too many risky passes. On the other hand, if his passing percentage is near 100%, but does not make any key passes, he may be playing it too safe (or has no good passing options). The combination of Work Ball Into Box and Be More Expressive is very welcome, at Barca you have players who benefit from these TIs. I would suggest some minor changes to the player roles and TIs. Currently on your right side none of your players provide width, because of this I would swap the FB and IWB, since on your left side the Winger already provides width. Your IF on the right is cutting inside, so it makes sense to use a FB or WB on his side. I would swap the Mez and DLP and woud use the Mez on attack duty. Why? Since your Mez is likely to get further forward and the Winger is also in the final third, and IWB would provide better coverage behind them. And maybe would use the DLP as a RPM or AP(s). I would change Busquets to a DM(s). With an IWB on defend duty and a support duty FB/WB on the other hand, using an Anchorman would be too conservative, at Barce you can take more risks. I would add Overlap Ti to the left side. I just love the IWB role with the Overlap instruction, it adds greater variety. This way playing out from the back the IWB stays narrow, but when the ball is already in the final third, he is more likely to drift wide and provide a passing option behind narrow the defences. The IWB's position on the field is also just simply better with the Overlap TI in my opinion, he stays a little wider than an IWB by default. This is an example how I would set it up with making minimal changes to your set of roles: --------------DLF(a)-------------- W(s)-------------------------IF(a) ------Mez(a)--DLP(s)---------- --------------DM(s)-------------- IWB(d)-BPD---BPD----WB(s) added TI: - overlap left I hope my advices were useful.
  11. I've watched a lof of liverpool games paying particular attention to their defensive shape, and I think that they definitely play with a flat midfield 3 with three man in the CM strata. In the heart of the midfield, usually Fabinho, acts as a deep lying playmaker (maybe not a playmaker but definitely a role that comes deep to get the ball), often dropping deep to get the ball when the team are in possession. In possession he is the deepest of the midfield three, playing like he was playing in the DM strata, I think that is why most people think the midfield consists of 1 DM and 2 CMs. But when the team are out of possession, Fabinho is in line with the other 2 midfielders (well, at least most of the time), or, when pressing, sometimes even positioned slightly higher than the other two. In FM, defensively, a DM does not behave like that, you can only achieve this kind of defensive shape with a flat midfield three. Here is a detailed analysis of liverpool's defensive shape and pressing if you are interested: https://spielverlagerung.com/2019/05/09/liverpools-pressing-system/ Here are some examples of Liverpool's defensive shape to provide evidence:
  12. Example: I put one of my players - valued 9M, clubs already interested in him - to the Unwanted List, and instructed my Director of Football (who has good attributes) to sell for half value. My DOF said that my player failed to attract offers for half value (4.5M). Then I took charge of selling this player, and offered him to clubs for 10 million. And voilá, clubs offered me 10M, and I could sell him for more than his value. I really would like to use a DOF in my gameplay for these purposes, it would feel more realistic, but TBH, a DOF is currently useless for selling players. Should I report this as a bug, do others have the same experience?
  13. I currently have a very well working 4-2-3-1 with DMs. Note that I created this tactic to suit my squad (Auxerre) and the style of play I wanted to achieve, it may not produce the same kind of results with other teams. In my first season I won Ligue 2 (was predicted 6th), and now straight after promotion, after 11 games in Ligue 1, we are currently 2nd (predicted 20th). Here is the base tactic, but sometimes I make small adjustment during matches. In Ligue 2 I usually started with Positive mentality, now in Ligue 1 I always start with Balanced mentality. The Base Tactic: Player Instructions are essential to this tactic. PIs: - actually it is a TI, but it is not visible on the picture: My GK is instructed to distribute to our left FB - all of the defenders and the VOL are instructed to pass it shorter. - right FB: sit narrower, pass it shorter - right CB: pass it shorter - left CB: sit wider, pass it shorter - left FB: stay wider, pass it shorter - DM: hold position - VOL: move into channels, close down more, tackle harder, get further forward, pass it shorter (this one also depends on the passing quality of the player playing this role) - WM: stay wider - IW: more risky passes, sit narrower, roam from position Idea behind the tactic and how it works: We build up play from the back with short simple passes, usually on the left side of the pitch, and when the ball reaches the IW or the AP, they either switch the ball to the right wing for our WM, or play a through ball for our Advance Forward, or play it to our overlapping left back. Our DM alse make a lot of key passes from deeper positions, in this role I look for a player who is suited to be a DLP. Our Volante is the athlete in the team, arrives late in the opponent area, and when defending, he acts like a BWM, while the DM holds his defensive position. At the back, our right FB - instructed to sit narrower -, the right CB, and the left CD - instructed to stay wider - form a solid back three when we are in possession. When the opposition prevents short GK distribution, they don't allow my GK to distribute to the left FB, but this creates a trap for my opposition: my left FB still comes near the GK to receive the ball, and the opposition's right winger follows him closely. But this creates a gap behind their right winger, and my GK is usually clever enough to pass the pall into that area where my IW receives the ball, and instantly he has options to penetrate the space behind the opposition's defence with a well executed pass. I do NOT use the Play Out of Defence TI to achieve this kind of movement. Even without the POOD TI my defenders and GK pass it short most of the time. I often tick the Regroup TI, especially when playing against a strong team, or we are leading. Sometimes I play my AP on attack duty - this way our defence is slightly more vulnerable in the centre, the opposition has more space in front of my DMs, but our AP is in a slightly better position for a quick counter. Occasionly I also play my Volante on Attack duty.
  14. But what if, for example, the opposition's left back is superior to Rashford in terms of ability and is played on defend duty, while, on the other hand, their right back could be more exploited. And at the same time, you would have a squad that is more suited to overload the left, so all of your wingers would be right footed, and all of your right backs would be more suited to play as IWBs and all of your left backs would more suited to play as WBs. Would you mirror your tactic (overload right flank, exploit left) in the expense of players not perfectly suited to their roles, or would you rather stick to your original tactic?
  15. 'Likes to beat his man repeatedly' - does that mean the player constantly tries to dribble past the opposition player he faces? Or do I misinterpret it? 'Likes to have ball played to his feet' - I wonder if this trait affects how his teammates play. I mean, if a player has this trait, are his teammates more likely to pass the ball to his feet, rather than a through ball, or to his head? Or is it just something like "Well, I woud have preferred if you passed the ball to my feet, but OK, I'm not the manager to tell you where to pass the ball." ? Or is the player with this trait less likely to run onto through balls?
  16. @sporadicsmiles, how do you create pressing traps in FM? I've tried implementing pressing traps into FM with more or less success, but I was not completely satisfied. You may have a better way creating them. I'm really curious, thanks in advance!
  17. I've watched a lof of liverpool games paying particular attention to their defensive shape, and I think that they definitely play with a flat midfield 3 with three man in the CM strata. In the heart of the midfield, usually Fabinho, acts as a deep lying playmaker, often dropping deep to get the ball when the team are in possession. In possession he is the deepest of the midfield three, kinda playing like he was playing in the DM strata, I think that is why most people think the midfield consists of 1 DM and 2 CMs. But when the team are out of possession, Fabinho is in line with the other 2 midfielders (well, at least most of the time), or, when pressing, sometimes even positioned slightly higher than the other two. In FM, defensively, a DM does not behave like that, you can only achieve this kind of defensive shape with a flat midfield three. Here is a detailed analysis of liverpool's defensive shape and pressing if you are interested: https://spielverlagerung.com/2019/05/09/liverpools-pressing-system/ Here are some examples of Liverpool's defensive shape to provide evidence:
  18. As I've already said, I agree that it is the correct movement for Inside Forwards and Raumdauters in AMRL positions, but I think that does not mean that every role should play like that in the AMRL strata. And as @Mbianco has explained it, when City plays with a left footed player on the right (Mahrez or Bernardo Silva), that player usually stays wide even when the ball in the final third, and when he receives the ball, then he cuts inside with tha ball at his feet. IMO that is how an Inverted Winger should play. My example with the picture was really not the best one, because I was in a rush and had no time to look for examples, but here are some better ones. This first picture is a perfect example what Mbianco talked about: City attacking down the right, the ball is already in the final third. RW (Bernardo Silva) staying wide, so that n8 (De Bruyne) has more space. When RW receives tha ball out wide, only then he starts to cut inside with the ball at his feet. In all of those examples a left footed right winger hugs the touchline and provides the width, the fullback behind him plays more centrally and is not ready to overlap in an instant. PS: I hope you take this as a constructive discussion, I do not want any of you to take this as a personal attack on your opinion, all of us has pros and cons, I may be right, I may be wrong.
  19. As I've said, for the Inside Forwards I also think that is the correct movement, and yes, City's wingers often end up inside the box, especially Sterling, but not always. and not both of them, usually one of them holds his position out wide much longer than the ME currently allows. Let me show you an example. (This is just a first picture I've found as I have no time to search for more examples, I could come up with a better one, eg. I remember one where Sané or Sterling hugged the touchline on the left wing in a match, even when the ball was already around/inside the penalty area) Here you can see that one of the winger targets the box (LW), while the RW holds his position out wide.
  20. I guess/hope that in FM20 the positioning/off the ball movement of Inverted Wingers in AMRL starata will be different to Inside Forwards. In the current ME players in the AML/R strata always tend to position themselves between the lines of the area when the ball is in the final third/opposition half, narrowing the width, making it harder to open up compact defenses. I think it is kinda the correct movement for the Inside Forwads - they are called forwards for a reason, trying to get into the box. But the Winger/Inverted Winger role should play differently, because they are called wingers for a reason, too! In the MLR strata the IW and Winger stay wide for a long time, even when the ball is already in the final third, they should behave similarly when played in the AMRL strata. SI already confirmed here that they are aware of this false behaviour of wingers in the AMLR strata and are looking into this. Man City is a perfect real life example if you watch a lot of their matches. For example Mahrez usually hugs the touchline, making space for a Mezzala in the half space, even when the ball is already in the final third, and when he receives the ball out wide, only then starts he to drift inside with the ball at his feet, I think he is a perfect example for an Inverted Winger in the AMR position. While Sterling on the other hand, usually tries to get into the box with his off the ball movement, playing more like an Inside Forward/Raumdauter.
  21. I've just listened to a podcast where a video analyst and a scout from a Hungarian club were asked how they would start searching for a player if the manager of the club is looking for a certain type/position. And they said that the first thing they would do is just open InStat where they have access to statistics and information about 960 000 players all over the world and use some filters to reduce the number of the possible transfer targets, just like we do it in FM (of course instead of attributes they use different kind of statistics and information as filters). After they reduced it to 5-6 players, they would start scouting them. I also read that some clubs literally use Football Manager's database when searching for players. Considering this turning attribute masking off is more realistic than turning it on.
  22. All I really want is a better ME coupled with improved AI that would represent real life football statistics better, especially when AI plays against AI. A lot of issues have already been discussed in other threads about the ME, and this is not the topic for discussing all those issues, but now I would like to highlight only one complex issue that has already been acknowedged by SI and I would be really really happy if in FM20 I could see some progression towards solving it. It's about how the current ME does not represent the dominance of AI big teams in terms of possession. In FM if you look through the statistics in top leagues, you are likely to see that in terms of possession, it does not represent the domination of big teams, I have seen that teams like Bayern, Barcelona, etc. sometimes finish the season with an average possession of around 50% or even lower than 50%(!!!). In order to solve this the ME needs better representation of pressing among other things, for example I think that the AI-Manager attributes don't always match how they should play in the ME.
  23. An inside forward whose strongest foot is the same as the side he is playing on can be really effective on attack duty. Because of his attack duty, he is less likely to start dribbling from deeper areas, and is more likely to run onto through balls or get to the end of crosses from the opposite wing. In these situations he can deliver first time crosses/cutbacks or first time shots with his stronger foot.
  24. Did the default passing directness changed in FM19 (compared to previous versions)? In previous versions of FM, the UI suggested (looking at the PIs) that a player's passing lenght/directness was connected to the team's mentality and his duty: With an Attacking team mentality the attack duty players had a more direct passing by default, while defend duty players had it shorter, compared to the teams passing instruction. On the other hand, with a defensive team mentality the defend duty players' passing directness was more direct by default, while the attack duty players had it shorter. Support duty players' passing directness was equal to the passing directness you set in your TI. So if your general passing directness was mixed, and you switched between mentalites, their passing directness always remained the same. If you switched between mentalites, the passing length in the Team Instuctions panel always remained the same. But in FM19, if you change the team mentality, you can notice that the lower your mentality, the shorter the passing directness: For example with an attacking mentality, the UI suggest that the default passing directness is slightly more direct. With a defensive mentality it is slightly shorter. To me this suggests that every players passing directness is shorter with defending mentality, and every players passing directness is more direct/longer with attacking team mentality. So my question is, is the UI telling us what really is happening and FM has changed how mentality affects passing lenght? It would be really good to know, because in previous FMs if I wanted to play with attacking mentality and more direct passing, then I would change the passing directness manually to more direct, and would not leave in on default. But now in FM19, if I wanted to couple attacking mentality with more direct/longer passing, then I may just leave the passing directness on default. It may sound a little confusing but I hope the experienced FMers get what I would like to ask.
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