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About cocoadavid

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    My passion for FM started many years ago, my first game was Championship Manager 2002/03.

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  1. A player's personality also affects the likelihood of complaining. Professional players are less likely to complain about their game time. I've had a player with professional personality who's had First team squad status, started less than half of the games, but never complained. On the other hand, ambitious players are more likely to complain, if you think about it, it makes sense.
  2. I like your setup, it really creates a Guardiola-like player positioning. I think we have similar ideas, I use the the IW and the Wide Playmaker roles for the same reason as you do. About the Roam-PI for my CM-a: in my AC Milan setup I wanted my DLP-s to be the main player who really controls the tempo of the game, allow him to move into central areas and even allow him to move into the left half space to ask for the ball. Thus I wanted to allow my CM-a to get anywhere where space opens up in the AMLC/AMC/AMRC strata, freeing up space behind him for the DLP to move into. So for example a scenario during a match that was created with this setup: the CM-a moved into the AMC strata, my DLP moved into the MCL strata, while my Wide Playmaker could be found somewhere between the AMCR/MCR strata. I overally wanted to create a more fluid movement. And last but not least, I had Kessié in the CM-a position who had great Off The Ball movement, Anticipation and Work Rate. I added the tight marking + tackle harder instructions because he is also a great ball winner, and his aggressive defensive style helped my team create some counter-attacking opportunities. But I really like the Mezzala role, too.
  3. In the following link you can find the tactic I created that combines the IWa + WBs. Note: it wasn't created to represent Guardiola's philosophy, I built it to suit AC Milan's squad, based on my principles.
  4. Yepp, totally agree, that's exactly the way I usually do it, too. However I figured out there is a way to create some fluid-ish movement to an extent from the fullback and the winger. With the below combinaton during the build-up play (and most of the time) the winger creates the width while the fullback supports and protects sitting narrower (though not as narrow as an IWB), but when the winger decides to cut inside or roams into the penalty area, the fullback overlaps and creates the width: - WB on support duty with stay narrower PI - Inverted Winger on attack duty with stay wider PI
  5. Thanks! I also love the Stay Wider PI, I've been praying for it for years.
  6. Is there an explanation why Move Into Channels and Stay Wider are conflicting? The Mezzala role has both of them ticked, so I thought they are complementary. But for an Attacking Midfielder in AMCL/AMCR position the UI allows to tick only one of them. And I can't decide which one to use in order to encourage this player to occupy tha half-space.
  7. First of all, in FM 19 it really is more difficult to break down compact defences than it was in prevous versions. And IRL football even the best teams can sometimes struggle to break down these type of sides, and more often than people think even sides like Liverpool or Man City need a set piece, a spectacular long shot or a ridiculous opposition mistake to break the ice, looking at the scores only can be misleading. Just a few examples that pop into my mind from recent matches that I watched: Liverpool - Newcastle 4-0 : 3 of 4 goals from set pieces: 2 from corners, 1 goal from penalty. Vidi - Chelsea 2-2 : Both of Chelsea's goals were well executed direct free kicks. Lyon - Man City 2-2: Both of City's goals were a consequence of a set piece: a free kick and a corner. I only emphasize this because I feel that a lot of people feel bad for beating parking-the-bus-teams via set pieces. Don't feel bad about it, sometimes even the best teams do it in real life. However not every match should be like this... I'm certain there are more ways to break down compact defences, but this is the way that works for me in FM19: I try to force the opposition into making a mistake near their own penalty area. In order to do this, I press as hard as possible. I max out defensive line, line of engagement and urgency and tick counter-press. And as summatsupeer has said, I also have a main, balanced system that provides different kinds of routes to goal (that is also important for breaking down compact defences), and I have a slightly more attacking and a slightly more defensive variation of it. In these occasions I use the more attacking system with the above mentioned pressing. To me the sweet spot for breaking down parked buses is the positive mentality, it does not rush play too much and at the same time encourages even support duty fullbacks/wingbacks to overlap the sides when there's an opportunity to do so. This is my first season at Milan, my last 11 results for proving the efficiency of this way, most of the oppositions played defensively or very defensively (even Juventus): Some may recommend the opposite (lowering def line, etc) in this situation in order to invite the opposition forward, and it may work for their system, but it didn't work out for me. All it did was leaving the opposition more time on the ball, and they were happy to waste time and pass calmly in their own half. And since they played very defensively with defend duty fullbacks, despite inviting them forward, they didn't really come forward, thus there was not too much space to exploit. I hope I could help.
  8. As you can see below, in my current save I haven't conceded any goals from distance yet, and the amount of goals my team scored from distance is not that exaggerated compared to the total amount of goals scored. Altough I agree that long shots may need a tiny bit of tuning. The CCC conversion ratio is also good. I play 4-1-4-1, my striker and my wingers are my main goalscorers. Below you can see my initial system: PIs: WBa right: stay wider WBs left: sit narrower, cross more often DLPs: more direct passing CMa: Roam from position, mark tighter, tackle harder IWa left: stay wider, cross more often (despite the role being an Inverted Winger, I often play a left footed player here) What worked for me against sides that defend deep and narrow: I play slightly more aggressively, I switch from balanced to positive mentality and max out the defensive line, line of engagement and urgency. This way there is more chance to force the opposition to a mistake. I also set some roles to be more aggressive, Sweeper keeper to support duty, right back to CWBa, and maybe CMa to Mezzala. Against defensive sides I prefer to choose more creative players in midfield positions and a robust striker. In seria A a lot of teams play defensively against me. Here are some results to prove that this works: PS: It took me a while to get familiar with the current match engine, a lot of hours of trial and error have gone into creating systems that are not only successful, but also represent the way I want my team to play. I hope I could help.
  9. I have never felt this young as a 27 years old. My first game was Championship Manager 02/03, I'v been addicted to CM/FM for 16 years now.
  10. It's an issue with the ME, SI have confirmed that they are aware of it. I'm playing the Public Beta which is a more recent version of the game than the latest official release, and in Public Beta 19.2 this issue is resolved. So you just have to wait for the next official patch, or join the Public Beta.
  11. I played a few matches last night and the ME is definitely going to the right direction, the following improvements were clearly visible to me: the players no longer dwell on the ball for too long before attempting a cross, if there is a good opportunity to cross the ball, they do cross the ball when playing out from the back, the defenders no longer try to play a risky and long pass at an extremely high rate, the build up play is more patient when the team are instructed to do so. As a consequence the Pass Completion Ratio has increased, which now represents real life football statistics better. tackling has been toned down which is a good thing I think, in the previous ME the average ratio of successful tackles was about 90% which was surreal.
  12. I think it's hard to replicate how much creative freedom Pep allows. As you've already said I also think that during the build up Pep's teams are structured and disciplined, however in the final third they are allowed to be creative and interchange positions. I remember Pep saying that he helps his team to reach the penalty area, but once they are already in the area, the players need to be creative. Until now I have left the creative freedom TI untouched because I'm really not sure what woud be the best choice to represent Pep's philosophy. About Sterling... I think Guardiola made him a really good player. I think Pep regards players who are good on 1 on 1 situations, because quickness, flair and dribbling are talents that are hard to teach. But when a player has these skills, you can teach him how to position himself in certain situations, how to move off the ball, etc. I think it was the same with Douglas Costa at Bayern. Sterling and Costa were not the smartest players I think, but Guardiola taught them how to behave and move in certain situations. And thanks to Pep's intructions they might opt for the better choice when a decision is needed on the pitch. In an interview Costa said that before joining Bayern, Guardiola called him and said: 'Are you ready to open your mind and learn how to play football?' He likes to use these types of players on the wings. While in the middle he prefers more intelligent players who are given more creative freedom(for example De Bruyne).
  13. I agree with your statement about the tempo. In real life I would describe Pep's style as cautious with slightly higher tempo, he likes to stretch the pitch, and only the players with great 1vs1 ability (eg. Sané, Mahrez) are allowed to spend more time/run with the ball. And actually this is how I first set up my tactics before analysing my first few FM19 matches. But what works in real life football might not work in the ME and my current team do not have the same quality as City, that is why I lowered the tempo. But in an ideal ME to replicate Pep's style and with quality players at my disposal I would go with cautios mentality, wide attacking width, and slightly higher tempo. I think Pep's teams control the tempo really well, sometimes they increase it, sometimes they lower it, according to the situation. For the Match Prep I usually go with Attacking Movement (has an impact on passing) or Teamwork (impact on pressing). However when I'm the underdog I may opt for Def. Shape or Def. Set Pieces.
  14. I initially started with a 4-1-4-1 but now I'm experimenting with an assymetric 4-4-1-1 because high pressing may work better with this formation. In possession my 4-1-4-1 and 4-4-1-1 almost look exactly the same. In the videos I posted above I used 4-4-1-1. --------------SKd----------------- IWd----CDd---CDd----WBa ------------------------------------- IWs----DLPs--BWMd--WMs/a ---------SSa------------------------- -------------------DLFs/f9--------- For the 4-1-4-1 the SS becomes a MEZ, my DLPs becomes a CMs in the MCL position, the BWM drops to the central DM position. I have not tried much shorter passing yet, it's in my plans. Initially I also used wider attacking width, but I removed it in order to increase the pass completion ratio. Regarding the Mentality, I agree with you. Pep likes his team to keep the ball until a really good opportunity comes their way, they are pretty cautious. My training set up has a great emphasis on what you would associate with possession football (eg. ball retention, attacking patient, transition-press, etc), however I don't focus on it every single week, I'm aiming for a balance. I think that apart from the Match Preparation and Set Piece trainings, training has a long-term effect on how your team plays and suits your tactic, that might be only slightly visible after a year or so.
  15. The defensive line and LOE are slightly lower compared to a more positive mentality, but if you set those lines to higher/much higher coupled with urgent pressing I think it is still pretty aggressive. There are issues with pressing in the game but SI are well aware of that and are working on it to make it better.
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