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cocoadavid

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About cocoadavid

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    My passion for FM started many years ago, my first game was Championship Manager 2002/03.

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    Arsenal

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  1. First of all, in FM 19 it really is more difficult to break down compact defences than it was in prevous versions. And IRL football even the best teams can sometimes struggle to break down these type of sides, and more often than people think even sides like Liverpool or Man City need a set piece, a spectacular long shot or a ridiculous opposition mistake to break the ice, looking at the scores only can be misleading. Just a few examples that pop into my mind from recent matches that I watched: Liverpool - Newcastle 4-0 : 3 of 4 goals from set pieces: 2 from corners, 1 goal from penalty. Vidi - Chelsea 2-2 : Both of Chelsea's goals were well executed direct free kicks. Lyon - Man City 2-2: Both of City's goals were a consequence of a set piece: a free kick and a corner. I only emphasize this because I feel that a lot of people feel bad for beating parking-the-bus-teams via set pieces. Don't feel bad about it, sometimes even the best teams do it in real life. However not every match should be like this... I'm certain there are more ways to break down compact defences, but this is the way that works for me in FM19: I try to force the opposition into making a mistake near their own penalty area. In order to do this, I press as hard as possible. I max out defensive line, line of engagement and urgency and tick counter-press. And as summatsupeer has said, I also have a main, balanced system that provides different kinds of routes to goal (that is also important for breaking down compact defences), and I have a slightly more attacking and a slightly more defensive variation of it. In these occasions I use the more attacking system with the above mentioned pressing. To me the sweet spot for breaking down parked buses is the positive mentality, it does not rush play too much and at the same time encourages even support duty fullbacks/wingbacks to overlap the sides when there's an opportunity to do so. This is my first season at Milan, my last 11 results for proving the efficiency of this way, most of the oppositions played defensively or very defensively (even Juventus): Some may recommend the opposite (lowering def line, etc) in this situation in order to invite the opposition forward, and it may work for their system, but it didn't work out for me. All it did was leaving the opposition more time on the ball, and they were happy to waste time and pass calmly in their own half. And since they played very defensively with defend duty fullbacks, despite inviting them forward, they didn't really come forward, thus there was not too much space to exploit. I hope I could help.
  2. As you can see below, in my current save I haven't conceded any goals from distance yet, and the amount of goals my team scored from distance is not that exaggerated compared to the total amount of goals scored. Altough I agree that long shots may need a tiny bit of tuning. The CCC conversion ratio is also good. I play 4-1-4-1, my striker and my wingers are my main goalscorers. Below you can see my initial system: PIs: WBa right: stay wider WBs left: sit narrower, cross more often DLPs: more direct passing CMa: Roam from position, mark tighter, tackle harder IWa left: stay wider, cross more often (despite the role being an Inverted Winger, I often play a left footed player here) What worked for me against sides that defend deep and narrow: I play slightly more aggressively, I switch from balanced to positive mentality and max out the defensive line, line of engagement and urgency. This way there is more chance to force the opposition to a mistake. I also set some roles to be more aggressive, Sweeper keeper to support duty, right back to CWBa, and maybe CMa to Mezzala. Against defensive sides I prefer to choose more creative players in midfield positions and a robust striker. In seria A a lot of teams play defensively against me. Here are some results to prove that this works: PS: It took me a while to get familiar with the current match engine, a lot of hours of trial and error have gone into creating systems that are not only successful, but also represent the way I want my team to play. I hope I could help.
  3. cocoadavid

    Average Gamer Age

    I have never felt this young as a 27 years old. My first game was Championship Manager 02/03, I'v been addicted to CM/FM for 16 years now.
  4. I played a few matches last night and the ME is definitely going to the right direction, the following improvements were clearly visible to me: the players no longer dwell on the ball for too long before attempting a cross, if there is a good opportunity to cross the ball, they do cross the ball when playing out from the back, the defenders no longer try to play a risky and long pass at an extremely high rate, the build up play is more patient when the team are instructed to do so. As a consequence the Pass Completion Ratio has increased, which now represents real life football statistics better. tackling has been toned down which is a good thing I think, in the previous ME the average ratio of successful tackles was about 90% which was surreal.
  5. I think it's hard to replicate how much creative freedom Pep allows. As you've already said I also think that during the build up Pep's teams are structured and disciplined, however in the final third they are allowed to be creative and interchange positions. I remember Pep saying that he helps his team to reach the penalty area, but once they are already in the area, the players need to be creative. Until now I have left the creative freedom TI untouched because I'm really not sure what woud be the best choice to represent Pep's philosophy. About Sterling... I think Guardiola made him a really good player. I think Pep regards players who are good on 1 on 1 situations, because quickness, flair and dribbling are talents that are hard to teach. But when a player has these skills, you can teach him how to position himself in certain situations, how to move off the ball, etc. I think it was the same with Douglas Costa at Bayern. Sterling and Costa were not the smartest players I think, but Guardiola taught them how to behave and move in certain situations. And thanks to Pep's intructions they might opt for the better choice when a decision is needed on the pitch. In an interview Costa said that before joining Bayern, Guardiola called him and said: 'Are you ready to open your mind and learn how to play football?' He likes to use these types of players on the wings. While in the middle he prefers more intelligent players who are given more creative freedom(for example De Bruyne).
  6. I agree with your statement about the tempo. In real life I would describe Pep's style as cautious with slightly higher tempo, he likes to stretch the pitch, and only the players with great 1vs1 ability (eg. Sané, Mahrez) are allowed to spend more time/run with the ball. And actually this is how I first set up my tactics before analysing my first few FM19 matches. But what works in real life football might not work in the ME and my current team do not have the same quality as City, that is why I lowered the tempo. But in an ideal ME to replicate Pep's style and with quality players at my disposal I would go with cautios mentality, wide attacking width, and slightly higher tempo. I think Pep's teams control the tempo really well, sometimes they increase it, sometimes they lower it, according to the situation. For the Match Prep I usually go with Attacking Movement (has an impact on passing) or Teamwork (impact on pressing). However when I'm the underdog I may opt for Def. Shape or Def. Set Pieces.
  7. I initially started with a 4-1-4-1 but now I'm experimenting with an assymetric 4-4-1-1 because high pressing may work better with this formation. In possession my 4-1-4-1 and 4-4-1-1 almost look exactly the same. In the videos I posted above I used 4-4-1-1. --------------SKd----------------- IWd----CDd---CDd----WBa ------------------------------------- IWs----DLPs--BWMd--WMs/a ---------SSa------------------------- -------------------DLFs/f9--------- For the 4-1-4-1 the SS becomes a MEZ, my DLPs becomes a CMs in the MCL position, the BWM drops to the central DM position. I have not tried much shorter passing yet, it's in my plans. Initially I also used wider attacking width, but I removed it in order to increase the pass completion ratio. Regarding the Mentality, I agree with you. Pep likes his team to keep the ball until a really good opportunity comes their way, they are pretty cautious. My training set up has a great emphasis on what you would associate with possession football (eg. ball retention, attacking patient, transition-press, etc), however I don't focus on it every single week, I'm aiming for a balance. I think that apart from the Match Preparation and Set Piece trainings, training has a long-term effect on how your team plays and suits your tactic, that might be only slightly visible after a year or so.
  8. The defensive line and LOE are slightly lower compared to a more positive mentality, but if you set those lines to higher/much higher coupled with urgent pressing I think it is still pretty aggressive. There are issues with pressing in the game but SI are well aware of that and are working on it to make it better.
  9. Yeah, this is exactly what I did. After the matches I looked at the analysis screen and rewatched the majority of the events where my players lost the ball. The 3 most common cases were (with these TIs ticked: balanced mentality, lower tempo, shorter passing and Play Out of Def): - regular central defenders chose the more risky and longer passing option to a forward or winger despite having a teammate standing nearby and totally unmarked. My defenders has great mental (composure, decision, teamwork) and decent passing attributes (passing, vision) and no contradicting traits. In order to solve this I had to tick Take Fewer Risks and reduce mentality to Defending. - central midfielders with More Risky Passes too often chose an extremely difficult and long lateral(not vertical!) pass to the Winger on the other side of the pitch that could easily be intercepted by an opposiiton player - despite having other clear an easier options. And no, he doesn't have the Like to Switch Flank trait. No matter what mentality I chose he still tends to do this, to reduce this problem I had to abandon using a wide attacking width, so at least the succes rate of these passes are greater now. I also disabled more risky passes. - As soon as my Inverted Winger felt that there is tiny chance to make a pass into space for my striker (who is on support duty and was not even making a run behind the defence), he passed the ball into space. Since my striker did not anticipate that pass, many times the defenders got the ball at the end. Thus I had to tick Take Fewer Risks again. After reviewing these highlights it was clear why the Pass Completion Ratio is 7-9% lower compared to real life statistics. In most of my saves top teams and/or possession oriented teams have a Pass Completition Ratio around 78-80%, while in real life - according to whoscored.com - the best 15 teams (in terms of passing) in Europe have it over 85%, with top teams reaching 89%. This is espacially sad to me, because I don't care about high possession, but i care about the Pass Completition Ratio. Another weird thing that wide players dwell on the ball for too long before attempting a cross, so I also had to tick Hit Early Crosses to reduce the time they spend on dwelling. Of course Hit Early Crosses does not make any sense in Guardiola/possession based tactics, I would definitely use Work Ball Into Box instead, but this is just how the current ME works... ticking Hit Early Crosses does not make your players actuallly hit crosses from deep (as it should, and for example in FM18 it worked like a charm). I only tick it so players cross more normally.
  10. I may be not wrong if I say that in the current FM19 ME many of us are struggling to create many quality chances and goals from open play via playing out from the back and then playing a through ball in the final third. Using the similar principles I have already mentioned in this thread some time ago, inspired by Guardiola, and after a lot of trial and error, I have finally managed to score 2 beatiful goals in the same game, patiently built up from the back, and then a through ball at the end. In order to achieve this kind of build up play I had to go a little overkill with reducing the risky passes. Using a defensive mentality and shorter passing, I ticked Take Fewer Risks for every player where I could. However when the new ME comes out chances are (or at least I really hope so) this extreme kind of reduction of passing riskiness won't be necessary.
  11. cocoadavid

    Blocked crosses issue

    When I noticed the crossing issue the OP mentioned the first thing I did was disabling WBiB, and enabling Hit Early Crosses. Then I observed the matches focusing on crossing, and sadly, the afromentioned issue still existed, first time crosses rarely happend, players dwelled on the ball for too long before attempting a cross - altough Hit Early Crosses may have improved the situation slightly. In FM18 Hit Early Crosses worked like a charm, the players really did cross the ball as soon as they had an opportunity to do so. This is not the case in the current ME.
  12. The lack of movement of forwards, especially the movement of support duty strikers, when the ball is already in the final third during the attacking transition, is a known match engine issue, reported by many in the bugs forum, and chances are the lack of movement is caused by this, the problem may not lie in your tactic. This issue may not come up during quick transitions and counter attacks, the problem raises when you try to play a slow tempo, possession oriented football. However a striker with comes deep to get ball trait can help the situation to some extent. I also found that in the current ME Inverted Wingers work better for me than Inside Forwards. And as fmFutbolManager has already mentioned, I would also suggest using at least one dynamic midfielder, for example a Mezzala, B2B or RPM.
  13. Even Rashidi reports this behaviour of support duty strikers in the ME bugs forum, so I guess it really is a problem with the Match Engine rather than an issue with one's tactical setup.
  14. Guardiola changes the roles and formation on a match to match basis, or even during a match, so you can not create one tactic that perfectly reproduces: "this is how ManCity always plays". However you can analyze a match and try to reproduce how Man City played on that particular match. I watched their recent match vs Man Utd, so now I'm going to try to analyze it and show you how I would try to implement it into FM19. Analyzis First let's talk about the fullbacks. People often forget that since Mendy's gametime is emerging, K. Walker's role is usually no longer a wingback who occupies the right flank, this season he plays a lot more cautiously, almost like Delph did last season. The below screenshots show his touches vs ManUtd. You can see that he barely touched the ball in the final third, and usually could be found in the right half space. When City had the ball, Walker moved in to the right halfspace, J. Stones to the middle, while Laporte moved to the left halfspace. However you can not exactly create this movement in FM. On the other side of the pitch Mendy usually hugged the touchline and played more aggressively, you can see that he had a lot more touches in the final third. However sometimes he also moved inside when Sterling occupied the left flank. Touches vs ManUtd: First image: Walker's touches; Second image: Mendy's touches On the below screenshots you can see that Mahrez occupied the right wing while Sterling had a more free roaming role, often found in the left half space, sitting more narrower. You can also see Sterling had a lot more touches in the penalty area, compared to Mahrez. First image: Mahrez; Second image: Sterling And finally a screenshot just before the third ManCity goal, here you can clearly see the positioning of almost every player (except Laporte). D. Silva usually occupied the left halfspace while B. Silva occupied the right halfspace, however their positioning was more fluid. FM19 TACTIC This is how I would create this in FM19. (I use the RM/LM slots because I don't like the movement of the AMR/L in the current match engine when the ball is already in the final third.) I use Laporte as a BPD because he sometimes tries long diagonal passes to find Mahrez on the other side of the pitch. Additional PIs: - Fernandinho: dribble less, hold position - Mahrez: stay wider - D. Silva: stay wider, more risky passes, roam from position - Sterling: sit narrower, roam from position The TIs could be tweaked, it's just a basis, I was focusing more on player roles/duties. Against ManUtd City started with a pretty attacking mentality, to replicate that I would choose positive mentality with normal tempo. After they got the lead, they switched to a more cautios and slower approach.
  15. In FM19 does the mentality still affect the passing directness of the players based on their position/duties? Eg. in previous versions you could see in the UI that on denfensive mentality the centre backs' passing was slightly more direct, while the passing directness of attacking duty players was set to shorter. It is no longer represented in the UI, for example the passing directness of central defenders stays in the middle of the bar, no matter what mentality you choose.
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