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About JohnShaft

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  1. Realism? Unsackability? Or are you one of those people that tries to sign a contract that is as low as possible so that the club has more money...
  2. Jack, first of all, thanks for sticking your head above the parapet and coming to this thread. I have a number of issues with the game, and SI atm. Primarily these: 1. Why on earth isn't there an SI posted megathread of all issues that the team is working on? An SI thread with a list of, to them, the major ME issues (Striker movement, Long shots goals too frequent, Defenders clearing headers aimlessly, Fullbacks defending too narrow, ETC) would go a long way . Especially if you updated it with how those improvements were going. As it is there's bits and pieces of SI communication all over the place, with no real understanding of what's happening to change them. We don't really know what's going on. If you fail to effectively communicate your acknowledgement, and progression, with game issuesthen you get what we've had here, over the weeks and months: customer frustration and venting. 2. The Public Beta. I signed up for this in December. We haven't had a ME update in weeks. What's the point of a Public Beta for feedback if you're not going to update it so we can give feedback? I posted feeback about one of the early updates saying how certain things in the ME had improved. I can't do that now because where's the updates? Are you seriously saying in a month you can't make a single tweak to the effectiveness of long shots (or the keepers ability to react from shots from range) to reduce their effectiveness by 30% or whatever? Really? If you realise that would skew goals down too much, well, then that brings up the Striker issue that is the reason for this... 3. The lack of acknowledgement for feedback is staggering. And I'm not talking about the venting in General Discussion. Go check the Public Beta, or Match Engine bug, forum and see the effort that people are putting in to make threads about issues that plague the game. The great majority are either unanswered, or unanswered but for a "post PKM". When someone does, once again often dead air. I posted a follow up to someone else's post about "Defenders Bad Clearing Headers". SI ask for PKM. I post a PKM and screenshot, and again no response from SI. Not even an acknowledgement. This was two weeks ago. Are SI now looking at this? Do SI not think this is an issue? I don't know, because the Staff ask for help and do a bad job (in a lot of cases) of following up on it. How you expect constructive feedback, when your feedback to our feedback is so poor, I don't know... Conclusion: I really think at this point SI is not helping itself. IMO this is the most egregiously flawed (I don't mean it's necessarily the worst) Match Engine there's ever been - the lack of Striker involvement frankly makes the game lopsided and at times anti-football. For those that would refute this, go check the league's top scorers and compare to real life. Scorers of 20+ goals: PL over last 5 years (data from here): 18 FM PL - a full league I've never had a team in - over last 5 years: 4 I could pluck out dozens of other details like this: Average goals for 2nd top scorer: PL: 24.4, FMPL: 17.4 Strikers, and therefore top goal scorers, are just broken. I've shipped out half a dozen strikers (and their replacements) over the last five years, until I just recently full realised: it's not the lad's fault he gets a 6.4 most games. It's the match engines... While I'm (mostly) enjoying the game - because I always have - I've never been more disappointed with SI than this. I am on the edge of quitting (despite being a staggering 500 hours in) until the next major patch (my aggrieved strikers probably have started a petition for my sacking) and will probably never buy this game before March again, unless something about the way SI currently operates changes... Thanks for reading my thoughts.
  3. Jack, I'm not sure how it happened exactly. But I was changing corner routines, free kick takers, etc. I'll have a go at reproducing it later.
  4. From a lumped, aimless, deep ball, Defender heads ball straight to only attacker, when there's no-one within 30 feet of him. He could do precisely anything else and it would work out better. Head it to one of my defenders, my goalie, let it go over his head, or control it. If he'd headed it one of my defenders poorly, fair enough. No, it was the usual thing, a thoughtless header with no rhyme or reason. And it happens game in game out. I wouldn't like to think how many I'd see if I watched full highlights. And yes, it did result in them scoring a goal from the attack that was literally gifted to them. With their first shot of the match no less. Oh, and if that wasn't bad enough. We lost 3-0 when they had 3 shots on target. The other two goals? A Maradonna-esque run from his own half, ending with him hitting a 30 yarder past my despairing keeper. And a 30 yard free kick smack in the corner. This is a unacceptably bad ME at times. Tell you what, I won't be buying it until all the patches have been released in future. I'll save myself some money and heartache. And in case you were wondering, I've been playing this game for 20 years. St. Johnstone 3 St. Mirren 0 - Amazing Match Engine.pkm
  5. There seems to be one hope: when a goal is scored and it asks you if you want to keep your changes, etc, hit "NO". I hit Yes, the first time, no good. Second time they scored I hit no, and it cleared. I won the game 2-1. If I hadn't I'm afraid the save would somehow have rolled back. F'd if I'm losing a game because I have to play a 90 minutes match with no subs, shouts, or tactics because of an unresolved bug.
  6. Happening to me too, right now. It would be amazing if issues like this didn't go unresponded to for two month. And then they want us to post PKM's and stuff...
  7. This is the number 1 most irritating thing about the Match Engine for me. There is nothing more frustrating in the game than conceeding a goal because one of my defenders heads a ball straight to the opposition when they could eiter let the ball go, or control it. It gets so when a highlight kicks in with a ball lumped to my CB's I think "not another one of them ******** goals". It needs soeting more than any other issue, and I'm amazed more mention hasn't been made of it. I'll save and upload some PKM's soon as it happens again. It won't be long.
  8. Yeah, this is super annoying. It stands out like a mile.
  9. Always get it too. I'll believe everyone does until I hear otherwise. Would be nice to jave some Official input on this.
  10. I've got this exact thing too. Seemed to come out of nowhere after the patched "Quickness training" thing. The ingame advice needs to do a much better job of telling us how to correct this - if it's not just a bug. I have no Physical, Endurance, Quickness or Resistance training.
  11. Your numbers seem a little off, as for real world data, but there is definitely something here. Specifically the Pass Completion for the better teams is way, way low. This is an analysis, with included links to full real world data from whoscored.com linked. Note: I'll ignore Barca in all data, who are 2% higher in FM and real life, and are thus a distracting abberation. Premiership 2015-2016 Season: Pass Completion: Top 84% (Arsenal), Bottom 70% (West Brom) La Liga 2013-2014 Season: Pass Completion: Top 86% (Real Madrid), Bottom 68% (Levante) Serie A 2014-2015 Season: Pass Completion: Top 85% (Roma), Bottom 72.5% (Chievo) So, the real world high Pass Completion % should be mid 80's (84-86%). With the low being 70%, give or take a couple of percentage points. As you'll see from what follows, the FM numbers are way off. My save, has 18 matches in leagues that are playable but that I am not in (and is working off the beta) come out as Premier League Pass Completion: Top 76%, 71% Bottom. Spain: 76% 2nd (Barca being 78%), 71% Bottom. Italy: 76% Top, 71% Bottom. These are massively consistent FM numbers - the high from all three FM seasons is 76% - gathered over half a season in the latest beta (in leagues I was running as Playable, but wasn't in). They are also entirely consistent with DiasV's FM numbers. From the above, the bottom figures of Pass Completion % are bang on for FM to real life. It should be around 70%, and it is. There is however a major problem at the top end. The top teams instead of mid 70's should be 10% higher, in the mid 80's. My saves have a high of 76%; that would rank 13th for the La Liga season. 15th for the real life Premier League season. And a staggering 17th for the Serie A season. I think theses are quite damning numbers. The top teams should be almost a full 10 points higher at 85%. Conclusion/tl;dr: The Pass Completion % is egregiously wrong at the top end, being around 10% too low. Simply put: they are simply not playing possession football at the top of the table...
  12. Just wanted to (belatedly) make a post saying how awesome this is. Really SI just needs to change things up and have a better indication of your team players "hidden stats". I've just had a young player leave my club who was never happy with us, to now find out the fans are glad to see the back of him. Looking him up on your guide I see he has very low temperament. Player Profiles should list them all: Temperament: Very Low Sporting: Low Consistency: Good Etc.
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