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Everything posted by VinceLombardi

  1. Yeah the set piece creator has been a thorn in my side since I started playing. It was especially difficult just to understand what was happening on the UI when I first started. It's really an area where I think a little love from SI could do a lot to improve player experience. 100% agree on the single routine for each tactical situation. I have tried more than one setup at once and it goes all to hell real quick in my experience. Granted I haven't tried in FM21, but FM16 & 18 didn't take kindly to it and I see no reason to think it's improved now. I wish I could be satisfied with just leaving default. It would make my life so much easier. Maybe if they gave a way to designate who you want in the box and who to stay back the way that they allow you to designate the set piece takers, I could be satisfied. But as is they aren't real good a selecting who goes forward or who stays back and how many of each to select. I put up over 25 goals in Spanish First Div last season off set pieces, with 20 of them from corners and indirect free kicks. That falls to 10-15 range on default. That's a lot of goals to throw away.
  2. I've played around with this reloading all routines option some more and it does have an effect. It's just not as predictable as the changes made by the initial formation switch issues -- which are very consistent and can be prempted within your set piece instructions. That said, reloading the routines does make an honest attempt at repairing the damage the formation switch does. It is useful and does generally reduce the number of clicks needed to fix the set piece tactics by more than 50% and sometimes as much as 90%. It's not perfect, but it does make for a good starting point. Thanks @plcarlos
  3. Definitely going to need to watch a few games and diagnose the issues, because, on paper, your formation/tactic looks pretty balanced. No glaringly obvious issues which is causing the defensive woes.
  4. As you transition from the underdog to the dominate team your tactics need to make the tactical transition to counter the more defensive formation you will face. You can still play the counterattacking or direct, high tempo systems but they require a bit more fine tuning to get right and you need to increase the risk taking to take advantage of your better players. This match engine works better at high tempo attacks than many in the past (eg. FM 18 was terrible for play up the middle) and the Match engine should not be holding you back from succeeding in this mission. To develop a successful tactic for the transition, you need to identify the major differences that the opposition will be doing against you as the dominate team as compared to the underdog and have a plan to deal with them. 1) The teams are going to reduce their pressing and give you more time on the ball. This is going to give you more time on the ball, particularly in your own half. This will enable you to have a more steady buildup out of your end and make it easier to retain possession when your defense recovers the ball. 2) They are going to play deeper defensive lines and a lower mentality which is going to cause their backline defenders to fall back into their own half quicker -- often without you directly challenging them. This means that they are often protecting the space behind the defensive line more than they are protecting the space in front of the defensive line. This is a huge shift from when you are the underdog and they try to trap you in your own half with a high defensive line and is likely the source of most of your problems. 3) The opposition is likely bring less bodies forward (and leaving more on defense) and their players may be coming up from a deeper strata (eg. MR instead of AMR or DMC instead of MC). This can make it harder for your players to identify the threats and if you continue to play defensive, it may give those guys that are starting their attack from deeper positions more time on the ball to make a play. Plus the additional defenders allow for more bodies to potentially recycle possession and keep the ball away from you. The first two generally can be dealt with by some combination of lower tempo (to take advantage of your additional time on the ball), playing out of defense (same reason), and work ball into the box (to discourage speculative efforts and take advantage of the fact that they will let you work the ball around in front of the box). Additionally, you will want to increase your risk taking in a manner that suits the strengths of your team (eg. dribble more for fast teams that have great on the ball skills or pass into space/takes more risks/longer passing for teams that have great passers with vision and scorers that can get to the ball). The last part can be dealt with by generally being more aggressive in defense. Even if you want to fall back into your own end, you want your players challenging the opposition each time they look to make a play. As you have the better players, and they aren't going to be throwing everybody forward, you can generally recover from a player stepping up and taking a chance on a tackle or interception. As such your going to want to close down more, mark tighter, and tackle harder so that they take those chances on defense. Note, you may not want all three, again this is just generally the kinds of instructions you should look to incorporate more in your tactic. Think of team mentality as a starting point, and then the other instructions you give (whether at the team or individual level) to be additive. Team mentality sets the starting point for all sorts of things, including tempo, passing length, lines of engagement, defensive lines, and pressing. You can make a tactic that is generally low risk with a balanced or cautious mentality, but you are going to then layer some higher risk instructions on top of it to bring it back up. As stated above, the better team should be seeking to take more risk as they have the skill advantage to recover when the risk fails but also the skill advantage to succeed more often with those risky actions. This is why most people have more success with a positive or attacking mentality as the stronger team and I would suggest that you use them as the starting point for your tactic. However, if you layer shorter passing/lower tempo back over the top of the positive mentality your taking some of that additional risk back out of the tactic and you may want to start higher. In particular, I would caution you against playing balanced/cautious with a shorter passing and lower tempo. That is going to extremely risk adverse, which may be useful to close out a game, but is not what you want as your primary tactic. As a special aside in regards to shorter passing instructions, this is an instruction that is way overused and gets a lot of people into trouble. You do not need this instruction to build a strong possession based system or even a system based on short passes. More important to that sort of system is making sure that your spacing of players is such that you have lots of options for a pass nearby. Playing narrow is a great team instruction for that goal, but it also is extremely dependent on individual player roles/duties and your general attacking shape. Playing with a shorter passing instruction artificially limits your players to only looking for short passes, which may cause them to ignore passing options which are longer than instructed that they have the players vision and skill to identify and complete. Further if those short options aren't there, then the player is going to hoof the ball or force a pass that isn't there, turning over possession and actually hurting the possession system they are trying to build. My advice with passing length is to set it one tick higher than what you really want to see on the field. Just because the instructions allow for longer passes it doesn't mean that the players are always going to look to play it long. That is dictated more by tempo, takes more/less risks, and the individual player mentality (which is determined by player duty -- defend, support, attack -- and the team mentality). Shorter passing puts a cap on the length of passes that a player is going to attempt. If there aren't passing options in the designate distance, they will force a pass that is or clear the ball. This does not encourage/discourage pass-and-move playstyle. If you want that style of play, what you want is lower tempo (assuming you have time to pick out the pass) and instructing players to dibble less, the team to not run at the defense, and avoiding players with PPM that have them run with the ball. Note that a lot of wide attacking player roles have dribble more hardcoded and so you will want to avoid those roles. Work the ball into the box discourages crossing and long shots and is generally a good instruction for a team that can retain possession around the box and has a good means to recycle possession if an attack breaks down. Generally speaking it forces your team to take less shots, but the shots it does take are from better locations. For a better team, playing a standard, balanced tactic, you can expect to be able to support that style of play and I would encourage you to play around with it, particularly if you are trying to develop a "pass-and-move" style. Dribble less instructs players to avoid running with the ball and instead look to pass it off to a teammate -- particularly if challenged by a defender that closes down on them. Again, this is a good instruction for a "pass-and-move" style. Play out of defense shortens the passing length instructions and lowers the risk taking for your defensive players (including defensive midfield players). It also alters how you defenders line up when your goalkeeper gets the ball, causing them to play deeper around the keeper in an effort to give him more passing options. This is a good instruction if your defenders aren't great passers, however it requires that your midfield players are near your defenders to offer them a passing outlet. If you do not have the midfield players close enough to the defenders, you are going to run into the issues described above regarding short passing. Additionally, you will likely want more than one such midfield player to prevent the opposition from taking away the midfield link and causing your defenders to force passes/clear the ball. Finally, if you have this instruction on it will effect your ball playing defenders, fullbacks, wingbacks, and defensive midfielders (most notably a DLP). As such, if you have a good passing player in those positions or playing those roles, you will likely want to go into their individual instructions and kick them back up a notch to offset it and get them back to default behavior for their role. Waste time Sometimes/often does exactly what is described on the tin. It causes your team to take more time during deadball situations and permits players to dwell on the ball if they aren't getting closed down. Generally speaking its more useful for the weaker team in a match, who looking to play more of an "anti-football" style. Additionally its good to close out games you are winning. The dwelling on the ball can be useful to force a defense to step up and challenge the ball carrier in an effort to create some space, but a better option for that result is typically lowering the tempo. Narrow vs wide dictates the spacing between the players on attack and is most impactful on your wide players. It does cause the off center, central players (eg a MCL or MCR as opposed to an MC right in the middle) to play a little bit wider as well, but its effects are less pronounced. Playing more narrow is going to shorten your passing game as players will have more, closer passing options. Playing wide will require and cause longer passing. Note, playing wide, but with shorter passing instructions, may result in the issues indicated above in regards to passing length causing forced passes/clearances. While you may think that playing narrow is always the better option as it creates shorter passes and thus more possession, note that as your team gets better it likely has the skill and vision to support longer passing and those longer passes can be very useful to work around a stubborn defense. This instruction is a minor tweak, but can have a lot of knock on effects and it is worth experimenting with to determine what works for you. Generally speaking this is an instruction that I save for last while fine tuning a tactic and I may tweak it multiple times before I am satisfied with the result. Either is a totally viable setting and really determines on how you want to build up your attacks, where you expect to recover possession and how direct you want to play. Note, that this instruction doesn't effect players until they determine that their team is going to get possession of the ball, so you shouldn't get too much "drift hoping their teammates win back the ball". Generally speaking a more possession based system is going to get more mileage out of Regroup as they are going to have a slower, more methodical buildup. This is doubly true if you are playing a bottom heavy formation like the 4-4-1-1 that you are suggesting. This is further true if you are stronger team and the opposing team is playing a deeper defensive line and not pressing as much. Given the rest of what you have said, I would suggest Regroup. Also note: you can also leave this blank and the team will just play as they see fit -- you don't need to set every instruction. Generally speaking pressing is very effective in FM21 and so I would encourage at least a More Urgent pressing system with a higher line of engagement. Additionally, as discussed above, you will want to take some risks on defense and challenge the opposing team when you are the better team and this is the primary means to encourage the team to do that. Most players combine that with a Higher Defensive Line for exactly the reasons you mentioned. There are definitely situations and systems which deviate from that setup, but I would use that as a starting point.
  5. You have identified the problem, but you need to dive a little deeper. How do they "play right through us"? Are they getting free runs through the middle? Up the wings? Are they passing around you? Or running through you? How are they getting the ball to the scorers? Crosses? Long balls over the top? Through balls? Is there a specific location where they are always getting through? Or is this a more universal problem? How many times is it happening in a match? What kind of chances is it creating? Are these shots from the middle, around the penalty spot? Shots from the edge or around the box? Headers?
  6. A quick bit about my team build as it drives a lot of my role/tactical choices: I put a huge emphasis during team building on physicals > mentals > technicals. This is because physicals and mentals influence all player actions, while technicals only effect certain actions. Generally speaking, I prefer a player to attempt to make the right play (mentals) with the ability to do what he needs to do (physicals) and if the action fails because the technicals aren't there, oh well. Because, the reverse -- a player that can make every play but lacks the physicals to do what needs to be done or the mentals to recognize what the right play is -- is very inconsistent. He might have flashes of amazing, but generally will be frustrating as he makes mistakes or just cant get to where he needs to be to influence the play. As to specific positions, my CDs need to be very capable in the air as a lot of my defensive strategy is about preventing the opposition from getting the ball to the feet of their scorers. Its also very helpful on set pieces (both offensively and defensively) and to win back the ball when the opposing team tries to clear it. I take a similar approach for my DLF playing in the middle as I want him to be able to recover our own cleared balls and get them to a teammate to create an attack. Plus generally I want him to be a matchup nightmare for midfielders so that the opposing DCs are forced to step up and pressure him, thus freeing up the AF(a) or SS(a). For my primary attackers (the AF(a), WM(s), and SS(a)), I look for winger type players. Fast and with the ability to run with the ball. It doesn't make any difference if my player beats his man if he can't take advantage of the space it opens up. This is the results of my last full season. I had a really great shot at winning the league but a uncharacteristic bit of bad form to end the season let me down. Still a good showing considering Real Madrid has about 5x my wage budget. Still a solid campaign, most team goals, 5th lowest conceded, absolutely dominate on set pieces, top goalscorer (3rd year running) & top assist man (2nd year). Here are the team stats for the season. While the AF(a) gets the lions share of of the goals (31), lots of people get involved. 4 guys with 10+ and 8 with 5+. Similar story with assists, where the SS(a) led the charge at 24, but 3 guys got 10+ and 6 got 6+ assists. The key passes really help tell the story on how the creating is happening all over the pitch. Finally, I've been pleasantly surprised with the defensive contributions of my attacking players. None of them are particularly good at defending but most are still managing 2+ tackles and 1.5+ interceptions per game. Most of those are coming in the middle third and it really helps us launch some devastating counter attacks.
  7. I really like the difference it makes. I find both the supporting striker and the AMC play better with that minor asymmetric adjustment. Personally, I like putting my wide guys on an island, but that's because of strategic roster and tactical goals I have. I like my wide players running with the ball, and that gives them the most space to do that. Here is the play vs the press. The wide players on support stay back to assist in the build up and the DMC(s) with hold position stay back and keep that double pivot shape throughout the attack -- which I felt I lost with a roamer like the Regista. In this play they just bounce it around the middle third and then launch a speculative pass that ends up being good for a goal. These sorts of passes from my DMCs have a rather low success rate, but my shape means that even if it fails and the defense clears the ball, I am positioned well to recover the loose ball. And if it goes out for a corner, my DCs are super effective in the air and I'll happily keep trying my luck on the near post all day.
  8. This is just a quick shot of my typical buildup as we get the ball forward. I used to run a PF(a)/PF(s) striker pairing like you, but I changed to a AF(a)/DLF(s) as I found the Pressing Forward roles are a little slow in getting to their duties in the attack . They do offer a lot more in defense and certainly can understand the choice, but I want a guy always available for an outlet pass (the DLF(s)) so that my CBs don't just hoof the ball clear all the time and a guy always challenging the defense to make a run on goal (the AF(a)). The SS(a) off center to the right pulls the defense to the right (and often the DLF as well) and creates a bit of an overload to that side. The SS(a) and WM(s) play the ball very well between each other while moving forward at pace and are very effective at carrying the ball into the attacking third. Between 60-80% of my possessions work up the right channel in this manner. The left midfielder also gets a good number of opportunities as he has loads of space and as soon as he breaks past the opposing midfield, he can carry the ball into the opposing third by either sticking to the left or cutting inside and carrying through the middle. This first sequence shows how moving the supporting striker into the middle of the field can help free up the attacking striker for a run on goal by pulling the opposing DC forward. The DLF receives a header, which he puts back to the DMC, who knocks it forward to the freed AF(a). The initial attack breaks down and the AF(a) gets himself a bit isolated, but the ML quickly runs up to support the attack by offering an outlet for a back pass at the top of the box. The ML is in pretty good position to take a shot, but also has 3 other teammates nearby who are also free in the space created by the initial run by the AF(a). The ML passes to the DMC(s) who has come up to sit just outside of the box and the DMC makes a good shot for a score. A more conservative DMC duty wouldn't have had him forward enough to support the attack in the middle, which is needed as the attacking AMC is regularly too far forward to be a reliable option in the middle, and without the "hold position" instruction the DMC likely would have found himself pulled all the way into the box with a lot less space to work with. This sequence shows how the DLF and AF can still play solid defense, particularly in the middle third, forcing a turnover, and then immediately enter into the attack. Again, the DLF plays the extra man and destabilizes the defense, freeing a number of runners on goal. The defense recovers and makes a good play, but are unable to make a perfect pass to start a counter attack. This enables the WM(s) to tackle the ball off the would be attacker and then he uses his speed and absolute creative freedom to run across the entire field and up the opposite flank. In doing so, he takes advantage of the defense being out of position from the previous attack, and creates space for the other WM(s) to receive the ball with space to shoot.
  9. My entire gameplan is about getting my attacking players favorable 1v1 matchups with defenders, isolating that matchup to prevent other defenders from assisting their teammates, and then giving my players the creative freedom to beat their man. My buildup is largely about getting the wide midfielders or the AMC the ball in the middle third and allowing them to carry it into/near the box. Meanwhile my other players move forward and prevent the defender nearest the ball carrier from getting assistance from other defenders, creating a 1v1 opportunity. From there, my WMs/AMC are given absolute creative liberty to dictate how they want to play to beat their man. They can dribble, pass, cross, whatever out of that situation -- which is a big reason I use the wide midfielder role, as it largely a blank canvas and the only wide role that doesn't have a cut inside/go wide or cross more/from byline instructions. The support duty with get further forward is a solid, aggressive mentality without getting too single minded in attack. If they can't win the matchup, I want them to pass back into the DMC or wide CD to recycle possession and try again. The AMC off-center to the right creates a natural overload to that side which pulls the defense in that direction. This leaves the left midfielder with the entire flank all to himself. He is a little isolated during build up, but it's by design. It also can create a lot of opportunities where he is left entirely undefended around the top corner of the box. Plus as the attack reaches the opposing box, that space is reduced and the left midfielder has plenty of opportunities to link up with the AF(a), DLF(s) or the left DMC(s). I tried to record some highlights of it in action, but I couldn't figure it out, so I will post some screenshots showing what I mean in another post.
  10. Unfortunately this did not fix the issue. Will need to stick to my reverse engineered janky fix and always start in my 3-4-3. It does load the routines, but they still have the weird changes caused by the formation change. Bummer.
  11. I play a nearly identical setup (same formation, slightly different roles) which I also pulled forward from my FM16 save. I absolutely love it. It works well as the underdog and as the stronger team. It's by far my favorite formation in FM21. Played 10+ seasons on a journeyman save and its been my primary formation for the entire save. It's so good, I abandoned my normal "American Football" style playbook for it. I recommend DM(s) with hold position for both the DMCs, it's a great holding midfielder role and they work great together as a double pivot. I also have them both as close down more, tackle harder, and mark tighter. They play a bit of a BWM/Stopper role on defense which allows my CDs more freedom to just focus on shutting down through balls, passes over the top, and blocking shots (I further encourage this by having the CDs all close down less). It also gets them (the DMCs) involved in protecting the flanks if/when the wide Midfielders get caught up field or dont track back enough in defense. I think this will help some of your defensive concerns. In terms of the AMC, I like the SS(a), but I kicked him out to one side and moved the supporting striker (I use a DLF(s)) to the center spot. It adds just a little assymetric variation, but more importantly gets the AMC out of the middle, where he can get shut down too easily by an opposing DMC -- which is common as you face more defensive teams. In FM16, that AMC could charge down the middle of the field and run on to balls between the opposing CDs and so he worked well right in the middle of the field. In FM21 the defender AI is good enough to shut that down that run up the middle more often than not. Also having the supporting striker in the central spot, turns the supporting striker into the extra man in the box and forces the CDs to step up to defend him. This frees up both the attacking striker and and AMC to make runs behind the CDs when the CDs step up to challenge the supporting striker. It will also help with your issue with the AMC not finding space since with him off to one side he can play with the wife midfielder on that side and create overloads in the channel when the central areas are too congested. EDIT SCREENSHOT:
  12. I will give this a try. I didn't think to save and reload the routines to see if that will reset them. That's a great idea. Appreciate it.
  13. Yeah. It's a lot. I was compromising by just fixing the corner routines and living dangerously with the free kicks and throws but the AI has gotten good at spotting that their tallest player is covered by a rather short AMC/MC/DMC. Was dropping a good number of points over the course of the season. If I can't get a good work around I might have to scrap set piece setups too. But I figure that they are netting me about 10 or so goals per season over default between the additional goals scored and goals prevented. Even more important, these set piece goals are making a huge impact in those close games and a deciding a lot of games for me. For reference, I'm getting about 20-30 goals off set pieces in a season and normally can keep it under 5 conceded. I have only allowed 1 corner goal over the last 2 seasons. Really don't want to go back to default and let in these goals that I know I can stop. My current solution, which I came up with last night, is to reverse engineer the changes and pre-empt them in the saved set pieces. This requires that I always start a match in my 3-4-3 even if I know I'm going to play the 4-4-2, and them make the tactical change pregame or in the first minute. It worked alright. Certainly better than the 168 clicks. But I need to remember that I can't start the match with my 2nd or 3rd trained tactics and if I do, then I'm back to needing the 168 clicks to fix the problem. Maybe setting it up as multiple routines could also be a solution for that so that I have the default reverse engineered one and a second one if I start the match directly in the 4-4-2. I dunno. Still playing with possible solutions but this seems to be a potential fix.
  14. It happens when you switch from one formation to another by making a tactical change. Like if your 2nd or 3rd trained tactics aren't the same formation as your first. It also happens if you load up a saved formation which is different. Sometimes if the formation is really close it doesn't make a huge difference. But in my case, I'm switching between a 3-4-3 and a 4-4-2. And because of the way it kicks the AMC back to DL, it really wrecks havoc. Its kinda funny. Both formations have a double DMC pivot. But when I switch, one of the DMCs gets kicked out to DR while the other swaps with one of the DCs instead of just keeping them in place. It's kinda weird how the game decides how to reconcile the positional switch. But it is consistent so once you figure it out, you know exactly what to switch. It's just a lot of clicks because of the shear number of set piece tactics and each one needs to get done individually.
  15. Also reputation has a large impact on value and perceived CA. First guy has 150 games and is playing in Europa vs other's 32 games. Form also, but that seems more or less the same in this situation. Remember, the staff report perceived CA and PA. Not actual CA/PA. Those perceptions can be shifted (perhaps too easily) by factors that have no impact on playing ability. They are essentially the same player. But the second is the better value for the reasons you mentioned. He also has a small window for growth yet. I think you bought the objectively better player for those reasons. If you get 1-2 seasons of decent or good play out of him, then the discrepancy in reported CA and value will disappear.
  16. I do a single save per version exclusively. FM16: I took a created team from the Vanarama North/South to the Prem over about 10 seasons. FM19: I played 3-4 seasons as my beloved Greenbay Packers in a custom USA database that created a pyramid out of all the US sports franchises. FM21: Currently in 2031 in a totally unmodded database as a journeyman coach. Currently challenging in the Champions League with Vigo after completely dominating Asian football with Beijing for like 3-4 seasons and an unremarkable stint with IK Sirius in Sweden. I've thoroughly enjoyed all the saves. The Journeyman save in particular has been surprisingly satisfying. I didn't think I was going to get as into it without a single club to dedicate myself to, but it's been very fun. Next save, which may be FM22, I am going to do another journeyman save but with the "realism" database and start at the bottom of the bottom of football and see how I fare in that challenge. Looking forward to it.
  17. So, as many of you are aware, if you make a mid-match formation change it can cause all kinds of knock on effects in your set pieces. Its been an issue since at least FM16 (my first FM) and given the amount of time everybody puts into their tactics (and set pieces) over here, I was hoping somebody had a work around to fix this or at least minimize the amount of clicks needed to do the clean up. As is, I'm currently running a 3-4-3 as my main tactic and a 4-4-2 for my 2nd and 3rd tactics and when I switch between them in match, it takes, at minimum, 168 clicks to reset my set pieces back to their default pre-match setups. I just can't anymore. I'm really hopeful somebody has a workaround that can fix this problem. Additionally, if this is an issue you would like to see addressed, I invite you to join me and share your experience in the suggestion forum: Much appreciated. And here is hoping somebody has something to help me out.
  18. So after fixing my set pieces mid match for the millionth effing time, I just cant do it anymore. Please for the love of all things holy, stop the set pieces from rewriting themselves if you shift formations mid-match. As is, every time you change formations in-match, the set pieces readjust the positions themselves without concern for tactical setup you designed. Instead, make it relate back to the positions as designated within the tactic itself. For example, I have a 3-4-3 (my main tactic) which I use as my main tactic, and I shift into a 4-4-2 (2nd and 3rd tactics) under certain circumstances. Under both tactics, I have taken the time to set up all my set piece situations. In the 3-4-3 I have my best aerial player set at DC, and in my set piece instructions, I have him set to attack near post on corners and mark the tallest threat on all the defensive setups. In the 4-4-2, its the DCR doing the same thing. Simple enough. In match, I make a shift from the 3-4-3 to the 4-4-2. A couple players end up getting bounced around like the AMC goes to DL (instead of MC?) or the DC getting kicked out to DR. No problem, I can clean that up on the tactics screen with a couple clicks. No complaints. BUT, and this is a big BUT, it also makes all kinds of weird changes on the set pieces that aren't obvious. And cleaning it up on the main tactic doesn't resolve it. AND because of the sheer number of set piece tactics, it becomes insane to resolve it across each tactic individually -- which is what you need to do. In my case, when I go from the 3-4-3 into the 4-4-2 suddenly my MCR is doing everything I had my DCR designated to do. Near post headers? Man marking the tall boys? Yeah. Definitely want my 3-4-3 AMC, moved to my 4-4-2 MC (after I moved him back from the DL position that the tactical switch did automatically) instead of the DCR that I had designated. My DCR? He is now lurking outside of the area. There are other weirdness and positional shifts too (like DM and DR switching), but we will just focus on this one for now as its clear how this creates a huge tactical disadvantage that needs to be addressed every time I make this switch. AMC/MC is a VERY different type of player than a DC. Now, this wouldn't be an issue, if I could just jump over to the set piece tactical screen and make a quick adjustment. But I can't because there are 4 corner tactics, 8 free kick tactics, and 4 throws. And that's just with a single routine. Heaven forbid you have more than one. Instead you have to painstakingly go through every single one and make the adjustment. And its not just a quick click and drag, because when you swap a player back on set piece defense, they don't just swap. You have to designate whether to go back, man-mark, or mark tall each time. It doesn't just automatically take the instructions of the player you dragged over. In total, I have to make 6 clicks on each corner defense (x2 for each side), 4 on each corner attack (x2 for each side), 8 clicks on each freekick defense (x8 for all 4 types and 2 sides each), 6 clicks on each freekick attack (again, x8), 2 for each throw defense (x2), and 4 for each throw attack (x2). Then there are the 24 clicks just navigating between the various set piece tactics. That is 168(!) clicks to fix my set pieces EVERYTIME I make a formation change. And this with optimal clicking. For example, if I accidently click and drag the set piece taker, now I got to go back to the set piece taker page and clean that up since the new rando is now thrust to the top of the set piece taker depth chart. Easy solution: have the set piece tactics refer back to the main tactic and don't make it effected by formation changes. The set pieces are already specific to each tactical setup so most of the work is already done. Please tell me that this is something that can be brought into FM. I have been fighting with this since FM16 (my first FM). I expect it has been a problem for the entire franchise and I really don't understand why this hasn't been addressed to date or why it was ever designed this way originally. I know there are tons of other bigger things that people want to be addressed. But this seems like a really easy fix which would make a huge quality of life improvement. Please, please, please take this under consideration.
  19. What is a pressing trap? Is that where you use pressure to force passes into certain areas of the pitch and then isolate the receiver of the pass to neutralize the attack? Edit: I just watched this video, and if that is what you mean by pressing traps, then they are entirely doable. I've been playing that sort of defensive system since FM16. I use it to get the opposition to come out of their half to give me space to attack into. You gotta play around with the pressing and marking instructions for both the team and players and really think about your defensive shape. I typically look to encourage the play wide to trap players on the sidelines. Or I let them advance the ball quickly into my half, isolating themselves from their support and then take away their backpass options so they cannot play any direction but forward into the teeth of my defense. Triggers look to be a bit harder, particularly the ones related to player actions, but for the ones that go into effect when the ball gets into certain zones, I imagine you can set a bit up by manipulating the LOE. Honestly I haven't tried, so not sure.
  20. Do you find the playmaker designation to be a hindrance when you play vs DM or double DM formations? I'm concerned the rest of the team will force passes that aren't really there. (They did in FM16)
  21. How would you compare these roles to their non-playmaking alternatives (eg. AMs/a, SS)? I've been looking to create a "central winger" role in the middle. Not sure where the term comes from, but I saw it on these forums in 2016-2018. Basically it's a central midfield role that's all about dribbling up the middle and carrying the ball into the final third. It's a hybrid creator/scorer that looks to attack the space between the central defenders to either lay on a pass to a forward or take the shot themselves. In FM16 I had good success with the AMC SS(a) and in FM18 by pushing it back MC and playing a CM(a) with dribble more, risky passes, etc. I have been playing an AMC SS(a) again here in FM21 and it's 90% of what I'm looking for, particularly in the buildup phase. But it doesn't find space in and around the box as well as it did in FM2016 and can get caught up in the defensive line with the STC players. Now that I've got the tactic near 100% where I want it, I'm coming back to tweak this role to see if I can get what I want. Any suggestions on where I might find what I'm looking for?
  22. My solution vs the Wide attackers has been: 1) push the Midfielders back to DM(s) with close down more, tackle harder, and hold position (both of them). 2) Set all 3 central defenders as CD(d) with close down less - which makes them play between a cover and defend duty. 3) Play a standard or low defensive line so that the CDs don't leave space behind them for the Wide players to exploit. 4) Prioritize physical attributes for central defenders, particularly jumping height and to a slightly lesser extent, pace. The net result is that the 3 CDs and 2 DMs play a very condensed central defense. The DMs play that stopper role and the CDs play the cover. The DM and Wide CDs don't hesitate to close down opposing wide players if/when the get behind my wide Midfielders. The above average jumping height on the CDs that stay back on the box neutralize any lofted crosses and the lower line leaves very little space for low crosses. What happens most often is that the opposing wide players get trapped up in the corner with the ball and no options to get rid of it. It's not really a dangerous position if they don't have anywhere to go with the ball. It typically just ends in them kicking the ball into the defender and out for a corner -- which my 3 CDs with great jumping height can handle no problem. The only thing that I really don't have an answer for is when they are aggressively pushing forward their FBs with the wide attackers. In that situation, I switch to a 4-4-1-1 and play a counter attacking system to take advantage of their aggressive wide players.
  23. The answer to this is using Wide Midfielder (Support) @13th Man has a good explanation of why in his career posts where he runs this sort of system. I run a 3-4-1-2 (with 2 DMs). I kept bouncing back and forth between Defensive Wingers and Wide Midfielders on the outside. Defensively they play more or less the same, but the Wide Midfielders have the customizable options that the Defensive Wingers don't.
  24. It shouldn't. Ball magnet/playmaker roles aren't as hard coded as they were in say '16. If you find it's a problem, just go with a DM(d) role.
  25. A Regista isn't really a "pivot" role. They tend to get too far up field. Pivots need to stay out of the thick of it and stay open for a safe backpass. My favorite double pivot is 2 DM(s) with "hold position". They both stay back and screen the defense while staying free to recycle possession. If you want to keep Lopez in the Regista role, flip him with Martinez and play Martinez as a DLP(d). With the IW(s) and AMC(s) there is not any space on the left for the Regista to exploit and run into. But on the right, the IW(a) gets forward more aggressively and will leave space behind him for the Regista. It will also help support him for through passes and similar.
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