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Baronvon

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Everything posted by Baronvon

  1. Hi @Marc Vaughan Did another season in the Bundesliga where, again, manager of the year was won by the manager of the team who lost the relegation playoff match. I finished 2nd despite winning the league without losing a game - and I do have a save file from literally the day before it is all announced. What's the best way to get it to you?
  2. This just happened in my save too - annoyingly I don't have a save from just before it happened. However, I can confirm that it was the same award in the Bundesliga - and the manager who won the award was in charge of the team that got relegated after losing the relegation playoff - which appears to be the exact same circumstance as the issue Kinas reported. I won the league and finished 2nd in the award. The manager in question was Casemiro managing St Pauli in 2035/36 season - he'd been in charge all season and not won any cups or anything - just got relegated. I'll try and grab a save file if it happens again.
  3. No worries - thanks for the swift response.
  4. Just out of interest, was this issue resolved in the most recent update? Kind of led to me losing interest in my FM24 Console save as it removes a huge chunk of jeopardy when the board have no reaction to any of your (potentially bad) results.
  5. Pretty simple one - the fixture preview email shows the opposition team as being in 1st place in the league despite often not being the case. See screenshots for example.
  6. Pretty much as the title says, whenever a player is suspended they are also marked as having been given a leave of absence. I would presume this is a bug and could potentially impact on player training/fitness if they're given in the lead up to any match in which they're suspended.
  7. Done @Dan Sheppard and thank you, mostly healed now.
  8. I posted this on the General forum initially and was advised to repost it here - so here it is: *** Been a long time player of FMM and have to say that FMM23 has been both the most enjoyable and challenging iteration yet. It was definitely a lifesaver when I was stuck in hospital for a week with a broken ankle earlier this year so will forever be grateful for the game's existence. Still, there's always a few little tweaks we'd all like, right? So, speaking as someone with absolutely no programming experience who would struggle to create a board game, here's a few things I'd perhaps like to see tweaked. Whether any of this is remotely possible or indeed desirable, I guess is up to you. Player ratings - I've noticed this has long been an area of discussion on here and, while it's definitely much improved from earlier versions, it still seems a tad peculiar on how it's all worked out. I suppose my main point of contention/intrigue is wondering whether anything changes/resets after half time. I ask this because there have been so, so many occasions where a team will be a few goals up and a number of players are playing at 8s (or 4s and 5s for the losing team) at the half time break - only for these ratings to immediately snap back for 6 or 7 almost immediately after the 2nd half begins. Interestingly, this 'reset' only seems to apply to players who gained their high/low rating without scoring/assisting/making a mistake leading to a goal. It's especially noticeable with goalkeepers. One match I was under siege in the first half and my goalkeeper was playing at a 9 come half time on account of making 4 or 5 amazing saves. The second half then kicks off, he's suddenly back down to a 7 without anything at all happening. Granted I have no idea how any of this is calculated or works so forgive my ignorance if I'm missing something - it just strikes me as both strange and unrealistic. I wonder if having a rating to one decimal place may be something which could be implemented in the future? Because let's face it, it's hard for a sub or (notoriously) a DM to get above a 6 - which in the context of the game is considered a poor performance and will ultimately affect morale/rating. Able to edit set pieces during matches - Pretty simple this one. The option to amend your set piece setup is always greyed out during a match - despite many, many occasions where it'd come in useful to push a few extra guys forever/keep men back. No idea how easy it would be to implement but it'd be very useful. German national team - I realise due to licensing changes that there's no chance of the German national team picking real players anytime soon - without unofficial tinkering at least. But after playing for 15 odd seasons and the game is now flooded with top quality German regens, they're still picking greyed out players. Is there any way it can be set so regen players can be picked by Germany? I'm sure this eventually happens on the console version but I could be mistaken. Just a minor bugbear knowing that your German wonderkids will never go onto achieve international recognition. Reserves/Match fitness - This is perhaps just a case of me missing something but, when it comes to assigning a player to play in the reserves "until match fit", the option is pretty much always locked out unless the player is injured/low condition. This seems fair enough but I've got players in my first team who haven't played a minute all season, are noted as unfit in Medical Centre - yet the option to select them for the reserves 'until match fit' is locked out because their condition is 100% and, at least by that metric, they're considered 'match fit'. Basically, I just don't get it. If it is a legitimate discrepancy then it could definitely do with tweaking - if not, feel free to correct my ignorance. Anyway, that's all I had. Most are fairly minor, perhaps personal quibbles I've had with the game over the many hours I've enjoyed. Looking forward to FMM24 for sure and I appreciate if anyone actually took the time to read this.
  9. Speaking personally, every time I've been offered the chance the poach a youngster from another academy, it's been pretty much the same. Always 0.5 star rating and I never bother pursuing. Doesn't matter whether I'm a League Two club or a top European side, always the same low rating. That said, I think I'm right in saying that this was a new addition to FMM23 so it most likely just needs a bit of tweaking.
  10. Been a long time player of FMM and have to say that FMM23 has been both the most enjoyable and challenging iteration yet. It was definitely a lifesaver when I was stuck in hospital for a week with a broken ankle earlier this year so will forever be grateful for the game's existence. Still, there's always a few little tweaks we'd all like, right? So, speaking as someone with absolutely no programming experience who would struggle to create a board game, here's a few things I'd perhaps like to see tweaked. Whether any of this is remotely possible or indeed desirable, I guess is up to you. Player ratings - I've noticed this has long been an area of discussion on here and, while it's definitely much improved from earlier versions, it still seems a tad peculiar on how it's all worked out. I suppose my main point of contention/intrigue is wondering whether anything changes/resets after half time. I ask this because there have been so, so many occasions where a team will be a few goals up and a number of players are playing at 8s (or 4s and 5s for the losing team) at the half time break - only for these ratings to immediately snap back for 6 or 7 almost immediately after the 2nd half begins. Interestingly, this 'reset' only seems to apply to players who gained their high/low rating without scoring/assisting/making a mistake leading to a goal. It's especially noticeable with goalkeepers. One match I was under siege in the first half and my goalkeeper was playing at a 9 come half time on account of making 4 or 5 amazing saves. The second half then kicks off, he's suddenly back down to a 7 without anything at all happening. Granted I have no idea how any of this is calculated or works so forgive my ignorance if I'm missing something - it just strikes me as both strange and unrealistic. I wonder if having a rating to one decimal place may be something which could be implemented in the future? Because let's face it, it's hard for a sub or (notoriously) a DM to get above a 6 - which in the context of the game is considered a poor performance and will ultimately affect morale/rating. Able to edit set pieces during matches - Pretty simple this one. The option to amend your set piece setup is always greyed out during a match - despite many, many occasions where it'd come in useful to push a few extra guys forever/keep men back. No idea how easy it would be to implement but it'd be very useful. German national team - I realise due to licensing changes that there's no chance of the German national team picking real players anytime soon - without unofficial tinkering at least. But after playing for 15 odd seasons and the game is now flooded with top quality German regens, they're still picking greyed out players. Is there any way it can be set so regen players can be picked by Germany? I'm sure this eventually happens on the console version but I could be mistaken. Just a minor bugbear knowing that your German wonderkids will never go onto achieve international recognition. Reserves/Match fitness - This is perhaps just a case of me missing something but, when it comes to assigning a player to play in the reserves "until match fit", the option is pretty much always locked out unless the player is injured/low condition. This seems fair enough but I've got players in my first team who haven't played a minute all season, are noted as unfit in Medical Centre - yet the option to select them for the reserves 'until match fit' is locked out because their condition is 100% and, at least by that metric, they're considered 'match fit'. Basically, I just don't get it. If it is a legitimate discrepancy then it could definitely do with tweaking - if not, feel free to correct my ignorance. Anyway, that's all I had. Most are fairly minor, perhaps personal quibbles I've had with the game over the many hours I've enjoyed. Looking forward to FMM24 for sure and I appreciate if anyone actually took the time to read this.
  11. FAF45427-049D-42E9-8B1B-107F87776069 is the save game reference I've just sent if you'd like to take a look. Issue does seem rather similar.
  12. I've found myself having a very similar issue post update. Was an ongoing save so not sure if the update has messed it up but, despite being top of the league, I'm suddenly on the verge of being sacked because the board is annoyed I didn't challenge for promotion despite being clear at the top. Further to this, they only wanted the playoffs so unclear as to why they're so annoyed but this wasn't a problem until i updated. Screenshot to demonstrate this below.
  13. Thanks for the update. Just downloaded it and will see if it's fixed. Will the fix apply to existing saves?
  14. So the option is there, somewhere... Anyone know how to do this on the controller?
  15. No problem. Let me know if you need anything else.
  16. Hopefully that save file has been received but let me know if you need more info. Seems to have been an issue for the last few versions of FM mobile but I've never managed to figure out quite how or why it happens. Would be nice for it to finally be resolved as it kind of kills the realism if one team is loaning 20 players on a season long loan. Two other example teams being affected in the same save file I sent - Solihull Moors and Cheltenham Town. Both in the same league as me as well.
  17. It was definitely there in FM22 but appears to be completely missing in this version. Along with the option to set reputation.
  18. I've uploaded the save and sent an email via the in game bug report. Ref: F472317B-7CA4-4CDB-9EB4-5B36C965F2EF
  19. Maybe I'm missing something but when creating/adding a new manager in the FM23 console version, the option to select your favourite team has completely disappeared. Is this a known issue? Or has it just moved elsewhere?
  20. They are also full season loans too. For all the loan players you see in the screenshot.
  21. This seems to have been an issue with the mobile version of the game for years so perhaps I'm just missing something but on occasion, an AI managed team will end up loaning not only far more players that are allowed, but more players than actually makes sense (as per screenshot, Carlisle have loaned 5 goalkeepers). I haven't implemented any unlockables to remove loan restrictions or anything like that and there appears to be no reason as to why it happens. Carlisle are also in my league (League Two) and tearing up the league so it's a tad frustrating.
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