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WhyMe

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  1. I've had the same problem, weirdly also at RBL. However, I have a much younger squad than you and some of the older players determination (which is the attribute that is visibly dropping) isn't quite as good as yours but nonetheless it is decent (13/14) and the overall average is over 15 (though this does include young first team players), yet I am getting players dropping down in determination including one first team but young striker (20 years old) who dropped from 15 to 14 which really struck me as odd. I don't know if this is a bug or not but it certainly needs a tweak like the OP suggests.
  2. Hi Herne, That is a really useful list but I was wondering if you could clarify something for me. Does the established member of the first team squad kick in from starts only or are substitute appearances counted? Is it worked out in total minutes i.e. the equivalent of 75*90 or just appearances? For example, if I had a player who I would bring on for the last 20 minutes of matches to get him some match experience and say I did this 20 times in season along with 5 starts, does this count as 25 appearances towards the total or does it count as 850 minutes out of the 6,750 total (the equivalent of 75 sets of 90 minutes). Logically it should be the latter but which is it?
  3. Personally I would just give him the dribble less PI and leave it at that, but you could train the dribble less PPM as well so he does it even less often. Coupled with a high decisions attribute and good passing and poor dribbling, this will lead the player to pass the ball far more often than either attempting to dribble or knock the ball past his opponent, especially if you make sure he has a high allowed passing range to increase his options (i.e. don't limit him to short passing only). I think this would get what you want out of him most effectively. As a side note I would also consider playing him in a deeper role say either a DLP-d/s perhaps in the DM position and allow him more direct passes to allow him to dictate play ala Pirlo. I play with a DLP-s in the DM position in a 3-3-2-2 DM WB formation and does almost exactly what you describe you want. Plenty of key passes and ball recycling in possession and very rarely dribbles, doesn't get huge amounts of assists as his pass is usually the one before the final ball but he does chip in with a fair few, this sounds like the sort of thing you want.
  4. I would be wary of giving that trait to a central player because it relies on there being space available for him to knock the ball into and then run past his opponent without there being another opponent on the cover. This is pretty unlikely in the centre of midfield which is why this trait is usually found on wide players who take the ball down the wing (i.e. full/wing backs and wingers). You can train him to do it but I would not be at all surprised if it caused him to lose the ball pretty often.
  5. I'm generally enjoying the current match engine and FM18 in particular since the new patch. I haven't tried the three striker systems which from reports seem OTT at the moment so that probably helps. I am currently playing an adaptable 3-3-2-2 WB DM system which I can make possession or more direct depending on team instructions and the opposition, which is something I am really enjoying. The only minor bug bear I have is that when my wing backs contribute in attack which mine are set up to do so and say they have a good game and either get a good number of assists or key passes/chances created I can't praise them for doing so after the game which is quite annoying because that is usually their main contribution. Not a huge issue I know but it does seem silly when I can't praise my wing back for his 8 key passes and 1 chance created like in the last game I played.
  6. I would argue that he isn't getting enough support to play on attack. Both your wingers are on support so they will mainly stay wide and so often leave him isolated in the middle. Your CM-a helps but he is the only player getting forward and trying to get into the box and he is doing it from a fairly deep position so it will take time for him to catch up with play on the transition from defence to attack. I would suggest a support role for the striker but then who will your wingers cross to? You might need to consider giving one of the wingers an attack duty or making the one on the same side as the CM-s an inside forward to give more crossing options. My guess is that at the moment you have a very low cross completion % and a lack of targets will be why.
  7. Your fullbacks are too defensive to provide you with enough with so you won't be able to stretch teams, making you predictable.
  8. Quick update to how it is going. I switched to the 4-1-4-1 that Summat suggested. Unfortunately, the carrillo and IWB-a got in each others way so it didn't really work. However, I switched the Car on the right to a DLP-s and it did greatly improve. Basically what would happen is the 2 central midfielders and the IWB would happily line up as a 3 in midfield and attempt to control the midfield position. The IWB-a would sometimes break forward into the box into scoring positions which was good, although it doesn't really happen often enough. The problem with the formation is that with the central striker coming deep and the left winger the only player getting forward from the midfield is that there simply wasn't enough of a goal threat. This was epitomised by the fact that when the winger crossed the ball he would never find a team mate, in one game I had 18 crosses with 0% completion from the winger. I have attempted to solve this by moving the left winger into the AML position and setting him to be a RMD in order to provide a consistent additional goal threat. This did make it better but the system was still very inconsistent. It is particularly poor against 4-2-3-1 deep or indeed most formations with 2 DM's. Anyway I am currently going with: GK-d DL - WB-s CD-d *2 DR - IWB-a DMC - BWM-d MR - W-s MCR - DLP-s MCL - AP-s AML - RMD-a STC - DLF-s I have considered going full 4-3-3/4-5-1 by moving the MR up to AMR but I am not sure. I am also not convinced that at least some of the problems don't stem from poor quality players, in particular not having a players with get further forward and get into opposition area to play at DR. However, I rather suspect that while this would help it is not the true cause of the problem. Instead it may simply be that what I am trying to do simply isn't a good plan and it doesn't work. If anyone has any suggestions then I would be happy to give it a try and hopefully be proved wrong. Otherwise I will give it a bit longer but if not I'll have to concede that it doesn't work.
  9. Ajsr has it bang on that is basically what I was trying to do. Although, I was expecting the IWB to get a bit further forward than the Car and the AM-s to drop deeper sometimes, indeed the IWB-a should, and to be fair occasionally does, get beyond an AM-s. However, I do agree that the problem might be an overly congested central area. Unfortunately, I have also tried making the ST at CF-s and the AM and SS or AM-a to provide the dual threat upfront and changing the ML to W-a to provide forward thrust and width instead. I have also tried WM-s and an attacking wing back behind him for variety that way. However, none of it seems to work and I am at a loss. I haven't tried the particular combination in a 4-1-4-1 that Summat suggests though, so I will give that a whirl and report back. Thanks for the suggestions everyone.
  10. Thanks for the response, it is a shame as it would have been nice to have the IWB move inside when he gets ahead of the DM but if it is not intended then I will have to try something else.
  11. The Formation The key was to pick a formation that can accommodate an inverted WB in the fullback position. The formation I have in mind is either a standard 4-4-1-1 or the 4-2-2-1-1 where the 2 central midfielders are dropped to the DMC strata (although if you do that you have to place the DM on the same side as the inverted wingback in the central position as otherwise the IWB will stay wide all the time rather than coming inside even if the DM is on a defend duty). The strategy Generally a short passing strategy but with selected players allowed more direct passes to enable the switching of play to the opposite flank, no possession for possessions sake but generally controlling the ball. This is combined with a medium block pressing strategy. This effectively means using some TI's to create a possession style of play without going too far so for this I selected shorter passing, roam from position and dribble less (three of the TI's suggested by Cleon in his possession style thread). I have also experimented with different width settings ranging from normal to wide but I had no set notion on how wide I want to play). Defensively I selected the close down more option but generally kept to either normal or slightly deeper defensive line to create the medium block. Mentality and shape wise my original thought was a standard strategy with a fluid or flexible shape (though possibly with be more expressive on flexible to allow players to break from their short passing instructions if they see a good opportunity for a cross field pass). However, I have experimented with most of the combinations ranging from counter highly structured to control very fluid and in all honesty none of them have really worked that well but I eventually settled on control very fluid as the best of a bad job. The roles and duties Standard GK defend DR - IWB-a - The cornerstone to the strategy, basically he functions as the right hand side player in a midfield diamond that will provide some creativity and occasionally get into scoring positions. two DC-d - standard central defenders DL - WB-s or CWB-s (I have also tried this player on attack duty)- This player is supposed to get up and down the left flank providing the width for the team on that side. He will provide crosses into the box. MR - W-s - this player will provide width for the team on the right flank he will cross the ball into the box. MCR - DLP-d - this player is the base of the midfield diamond - he will provide a passing outlet to recycle possession when attacks break down and he will have more direct passing checked to allow him to switch play to the other flank where appropriate in order to start/restart attacks MCL - CAR-s - this player provides a link to the forward players, an option to recycle the ball when attacks break down and cover for the DL getting forward. He is the left hand side of the diamond. I have tried many other roles in this position ranging from the BWM, CM-s, BtB-s and RPM-s. He usually has the more direct passing option checked to allow the switching of play. ML - IW-a - the secondary scorer for the team, his job is to get forward into goal scoring positions arriving in the box to get on the end of crosses from the right winger and providing an option to get on the end of through balls from the AM, either MC or the inverted wingback AMC - AM-s - the teams main creative force, the only reason he is not an AP-s is because of the hold position PI that is hard coded into the AP-s role in the AM position, I want him to be able to roam in order to get into position to receive the ball, he does contribute to the defensive phase as well and I have tried instructing him to hold up the ball in order to allow the ML and DR to get further forward. STC - The systems main problem area, the forward is intended to be the teams main goal scorer, getting on the end of crosses from either flank or through balls from the midfield/IWB. I have tried all of the attacking forward roles in this position and the DLF-a seems to work the best followed by the AF-a. How the system is supposed to work The system is supposed to transition from a 4-4-1-1 defensive formation into a slightly lopsided 4-4-2 diamond with the left fullback and right winger providing the width, the three midfielders and the right sided IWB forming the diamond and the IW and AF forming the strikers The players I am expecting to score are primarily the striker and the inverted winger at ML with the DR and occasionally the AM chipping in with a few (not counting set piece goals) The players I am expecting to create for these primary scorers are the DL and MR with crosses and the AMC and DR with through balls with the 2 MC's chipping in with the odd assist (also from through balls), though I would expect the two primary scorers to create some opportunities for their strike partner, this isn't their main job. What is working Generally the defensive system works against most teams though there are the odd exception when I struggle. The midfield diamond is generally forming as I want it to and the DL and MR are providing the width as intended. What isn't working Primarily the problem with the system is goals. I take a lot of long shots and while the players do combine in the ways I was hoping they would do, they don't do it consistently enough and attacks often break down in the middle of the pitch in the final third, or the wide players get isolated and either throw in a hopeful cross or lose the ball to a tackle. I also especially struggle against teams playing with 2 DMs. What I am hoping for I am hoping for advice that gets the players to perform the functions I described above in a more effective manner (i.e. their intended contributions rather than the roles specified), the attacking IWB and supporting winger on the right hand side are fundamental to the way I want to play and so it is about changing the other roles/instructions/mentality/shape to allow the system to function successfully. Alternatively, if this is not possible then suggestions for a system that incorporates a supporting winger on the same flank as an attacking inverted wingback that can actually function successfully, I assume this must be possible otherwise why put the attack duty for the inverted wingback into the game. I appreciate any advice and I am happy to provide any further information if I have missed anything. As a side note I have also tried the 4-2-2-1-1 DM formation I mentioned at the start using the same roles in all the positions except the 2 midfielders. I had to move the right sided central midfielder to the DMC position otherwise the inverted WB doesn't come inside (I have reported this in the bugs forum). I have tried various defensive roles for this central DM ranging from the original DLP-d to anchor man and BWM-d and in all honesty found the BWM-d the most effective option defensively. The left sided DM I have mainly used the Vol-s role as I found this the most effective for what I wanted i.e. he would generally support play without getting too far forward but the odd late arrival near the box did lead to some goals including a spectacular long shot from 25 yards. In fairness this system has been slightly more effective than the 4-4-1-1 outlined above but basically has had the same problems of too many longshots and not offering enough going forward. However, I chose to outline the 4-4-1-1 system as that was my original vision and combined with the bug that stops the IWB-a functioning if you have a player in the DMRC position I didn't really like the feel of it. Having said that if this is the best option for getting my system working then I am happy to use the 4-2-2-1-1 system. I am also happy to accommodate other formation changes if they are needed in order to get the IWB-a/W-s combo working effectively. I have considered switching to a 3-2-2-2-1 WB/AMLR system to see if it works better in that strata but I haven't tried it, again if this system is the best option for getting the combo I want working then I am happy to make this switch. Finally, it may be that the reason my system isn't working effectively is because I simply don't have the players to make it work at the moment. I am currently playing as Cardiff City and I recognise their players aren't the best, particularly technically. For example in my long term vision my MR and DR both have the play one twos player trait so they can play off each other to create penetration more often and the AMC has the trait comes deep to get the ball to stop him getting too far forward in the build up. However, these traits aren't on the Cardiff players but they are simply to make expected passages of play happen more often that the roles and duties should accommodate naturally and so hopefully I can get the system working without them and then enhance it once I get it working using the traits. Sorry this has been long winded and I appreciate the time you have taken to read it and help me!
  12. Hi I have been trying to create a tactic in which an attacking inverted wingback (starting from the fullback position DR) goes past a central player with a defend duty in either the DMCR or MCR slot, usually a DLP-d. The IWB should move into central positions ahead of the central player and this works perfectly if the player is in the MCR slot. However, if the central player is in the DMRC slot then the IWB always stays on the flanks never moving into the central positions even when he is well ahead of the DMRC. This seems odd as you would expect it to work better with the player in the DM position as there is more space ahead of him. All other players are in the same slot in both tactical attempts so it can't be that. Just to clarify in case you want to try it yourself that would be in a standard 4-4-1-1 (where the movement works as expected) in one tactic, whereas the second tactic is a 4-2-2-1-1 DM (i.e. the two central players are dropped to the DM positions but otherwise the tactic stays the same). I can provide a PKM of the issue but as it is incredibly easy to replicate I doubt you will need one, but let me know if you do.
  13. I'm guessing the reason they are doing badly is because of two team instructions. You have retain possession and work ball into box, both of which cut crossing down and encourage wing backs to check back and pass the ball safely back into the middle rather than take a risk and cross or do anything that might lose the ball.
  14. What was probably the case is that he always had the attribute but your coaches have only just figured it out. I had the same problem in FM17 with a world class striker. He would be great in the smaller games but as soon as I played a big team he would fold and I would be lucky to get a 6.7 out of him. What I did was play him mostly in the smaller matches to get his value as high as I could and then I sold him to Real Madrid for 87 million. As far as I know there is nothing you can do about it but I could be wrong.
  15. AMC is ineffective

    I found that in FM17 in certain situations giving an AMC a moves into channels instruction was highly detrimental to his performance when you are playing with advanced wide players and a CF who also moves into channels. Basically instead of occupying central space and dictating play he moves out into space already occupied by the striker or inside forward and just generally gets in the way. It might not be the case in your system but it is certainly worth watching out for, if nothing else remove move into channels and see if things improve. I haven't got FM18 yet so I don't know if this is the case in FM18 but it might be worth checking out.
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