WhyMe

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About WhyMe

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  1. I play a very similar system to yours. However, I have players specifically to fit it so it may not work for you. However, just in case it helps you I'll describe it and how it works as it might help you improve your system to achieve what you want. Firstly, I play standard structured as my default mentality and shape. Standard because it gives me a the greatest flexibility to change in game as I can go up or down the risk ladder depending on in game situations. Shape is structured for a similar reason though also because when I designed the tactic I was playing in league 2 in England and I wanted my players to stick to the tactic. However, if I feel my players are getting too big a gap between them then I will go up the ladder, often doing so when trying to break teams down as well. I play a high pressure possession system where the team instructions fall into three camps: High press instructions of close down much more, tighter marking and offside trap possession instructions of shorter passing, dribble less and work ball into box optional instructions that are turned off and on as appropriate are be more expressive (now I have better players), pass into space and roam from positions Of the optional instructions I tend to use them most of the time these days as my Aston Villa side is now one of the best in the world but they are not essential to the style. The roles are set up for possession so there is only two attack duties and it is the same formation as yours Standard GK Stopper-Cover-Stopper at centre back and although I play them as central defender roles they are all fairly comfortable on the ball. LCWB-a and RCWB-s no instructions though I will add close down less to both wing backs when facing a team which attacks mainly on the flanks using both wingers and attacking fullbacks DLP-d and BBM - the DLP controls the ball from deep recycling possession if the team gets into trouble and is also able to break up opposition attacks. He doesn't get assists but is a vital part of the way the team plays. The BBM has moves into channels to encourage passing option creation AM-s the player with the most instructions is set up to function as a playmaker without the ball magnet function of an actual playmaker he has: more risky passes, roam from position and get further forward. This allows him to be creative and always be available for a pass in buildup by moving away from an opposition DM. The get further forward means he will occasionally break into the box past the strikers often using a one-two to score. My current player in the position has 11 goals and 10 assists in 27 games In the position. STL - CF-s and STR AF-a no additional instructions on either. You need a creative forward for the CF-s role and a standard AF for the AF role. The long and short of it is that all players need at least decent passing for the level you are playing at though the centre backs and wing backs don't need to be that high though obviously more is better. Hopefully this will help you think through your system. If you have any questions or want to discuss anything I'm happy to help.
  2. It can be useful in certain circumstances for creating space but it also moves him out wide so potentially he may not be available for a different type of attacking opportunity. Depends what you want from him really. In my system I don't have it on I prefer to rely on the roam from position to create space but I have used it sometimes so it can work. Like I say it depends what you want from him.
  3. Regards to the striker, I have had a lot of success with a CF-s alongside an AF-a but there are other combinations that would work. I find the roam from position the CF-s gives me some nice movement to create space for his strike partner and or the ability to play some nice one two's. However, I have used other combinations and there are plenty that work it just depends how you want to play. For example, if the opposition are playing a highline two attack duties and some direct passing might work wonders but you will only know if you test it. Regards the attack duty on the wing back he might occasionally be caught out of position but the CM-d is in position to cover that and I have found that the risk is more than worth it in the added attack production. I would play him on the same side as the support striker if you decide to play one
  4. Hi Keano16, I'm afraid I haven't used a 5-3-2 on FM16 only on 17 but hopefully this general advice will help you. Firstly, though give your system a try in matches and see if it works. However, if it doesn't the thing I would watch out for are: both strikers are on attack and are very similar roles. There is a chance that this may isolate them from the rest of the team and with a lack of movement from both roles may not create enough space, particularly against teams that park the bus the AP-s in the AMC spot has the hold position PI hard coded. This means he will not get forward as much to support the forwards and will be vulnerable to being marked out the game by any opposition player at DMC with the CM-d on the left side of the midfield 2 you can probably afford to have the left sided wing back on attack and this may give you more of a threat down that side
  5. Thank you Akkarin. In that case who in your opinion is most likely to benefit from such a PPM. For me I was thinking support strikers and any AMC. I would guess decisions would be a useful attribute as well as those you listed as the guy needs to decide when to try it. What do you think?
  6. Hi I was wondering if anyone can tell me which of the following behaviours the player trait plays one-twos will influence Player will look to pass the ball to a teammate and then run forward in an attempt to receive a return ball Player will look to return the ball to the teammate that just passed to him after that player runs forward Both options 1 and 2 None of the above and I'm just confused Furthermore, what attributes will make someone with this PPM good at it?
  7. I'll be interested to see how you get on with the AM-s and the player instruction set I suggested because as I said you play a very different style of football and I totally agree that the comes deep to get ball player traits on your CM's could cause a problem too. Added to that I am in 2024 so my players are a lot better than yours so that might make a difference as well. If your curious I use a lot of TI's to set up a high pressure possession style and they are: Offside trap, close down much more and tight marking for the high pressure bit and short passing, dribble less and work ball into box for the possession bit. I also use be more expressive to add a bit more creative freedom than structured allows. Finally, I sometimes use roam from position and pass into space when the situation calls for them. The other difference between my system and yours is that I have a S-C-S combo for the three at the back rather than your C-S-C. Both my wing backs are also CWB the left on attack and the right on support. Both sides have get further forward player trait. Not suggesting my system is better btw just that it is very different and with very different players so my advice may not work. Either way good luck and I will be interested to see how you get on.
  8. Hi Marabak, I play an identical formation and almost identical roles. However, my AMC is an AM support rather than attack. I found that with two strikers as well having the AMC on attack didn't really work. Instead I have my AMC on support with get further forward, roam from position and more risky passes. This still means he makes forward runs to get into goal scoring positions but I find the movement works better with the CF-s than it did previously. As a side note my BBM also has a move into channels instruction which helps with overall movement. Granted I am not trying to get the AMC to take more long shots but I suspect this might work for you as well. Hope it helps. I do however play standard structured high pressure possession game rather than your system so it may not work so well but worth a try eh.
  9. Regarding the defending of crosses with wing backs. I found the opposite true. I had a lot of joy setting my wing backs to close down less. This way they keep shape and don't make it easy for a winger/full back combo to play round them. This can be particularly effective with the two outside defenders being stoppers and heavy closing down instructions for the midfield. However, I have to agree with Ji-Sung Park on this one. The ME doesn't seem well suited to this kind of formation and it makes it very difficult to get the roles and duties right to be effective. I tried this formation for two or three seasons but ended up giving up and going with 2CM, 1 AM and 2 STR system instead as it was much easier to get more effective offensive production.
  10. I suspect that your problem is your 2 roles at CM. You don't say which duty they are on but your left CM is an AP which means he will be high up the pitch and thus you will be vulnerable to counter attacks through the middle. I would suggest putting him on a more conservative role such as a DLP or a CM-s possibly with a hold position instruction. Hard to say for sure if this will completely solve the problem as you don't show the duties any of your players but it would be a start
  11. APchivers, have you considered a central Treq as your AM and putting both WB on attack duty for extra width? You formation is very conservative so you can afford to get more players forward? You can use your 2 DM's as a central double pivot and you wide players as a goal threat and your wing backs to provide width. I suspect with a single SS ahead of two DM's he is going to get isolated. The only alternative to a treq would be an AM on support. This way the treq would effectively play the role of a support striker. Anyway just a thought.
  12. I wouldn't necessarily change the starting tactic as you have said it works some of the time. Basically you need a plan B for when it isn't working so well. It depends on how flexible your players are really and if they can play multiple roles. For example, you could try having a midfield of DM = DLP-d - he controls the play from deep providing a recycling of possession option when your forward players aren't getting anywhere. CM = BBM with either a CMS or BWM-s both could be good options for providing runners from deep and either a creative option or ball winning option or both with the right PIs. Another advantage would be getting the two play makers further apart so you don't get lots of short passes between them i.e. you have one deep and one advanced PM. Alternatively if your advanced play maker is getting marked out the game you could make him an AM-s with creative and movement PIs so he doesn't draw the ball so much but tends to get it in better positions (AP-s has hold position by default). This could work well with a Treq as he is a play maker so would draw the ball. In other words there are lots of options you just need to try one of them as a plan B for when your main strategy isn't working. If you have the players for it I would suggest DLP CM-s BBM-s SS-a AM-s T-a as the first place to start but you will probably need to add some PIs to the AM-s and CM-s to get them to be more creative. It might not work but it gives you a starting point from which to experiment when things aren't working. A good alternative would be to make the CM-s a BWM-s and give the wing back on his side an attack duty. Both of these options will give you different angles of attack and could be useful as a plan B. Hope this helps.
  13. Sorry can't see them due to lack of valid security certificate apparently.
  14. What have you tried when things aren't going well? For example have you tried dropping your AP's duty down to support or tried changing one the SS's to a treq for more movement or the AP to an enganche for a central pivot? Equally have you tried changing the further back midfielders roles? My guess is that by having all three AMs on the same duty that when a team sits back to defend you lack the movement to break them down.