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XaW

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Posts posted by XaW

  1. 22 minutes ago, Perre8 said:

    Before i start in Italy, is Castel di Sangro allowed for this challenge? I loaded up with a lower league db, Serie D and above and Castel di Sangro got promoted into this Serie D...

    No, if you have an extended DB, then you need to take over a team promoted into the LOWEST tier in that database.

  2. 6 hours ago, Jonthedon26 said:

    Call me old fashioned, and sorry for sticking my nose in, but I would say there are quite a few high scoring games in there. Yes there are several 1-0, 0-0 etc but there are also multiple 3-3 draws and 3-2 games. A third of your games have 4 or more goals in them. There aren't really any crazy examples like the original post, but give me a load of George Graham 1-0's week in week out (sorry for those not old enough to get the 1-0 to the Arsenal reference).

    Oh, I agree, but then again, I'm a newly promoted team in a league where most other teams have a much higher level of players than my team. Also, I can't create a defensive tactic to save my life, so I am way too attacking for the level, and thus ship a fair few more goals than I should. So I don't disagree that there are a few too many goals in my matches, but not nearly as many as the one I linked, yet I know why I ship too many goals.

  3. 22 minutes ago, Newgenn said:

    Has anyone else noticed this when playing in England? I find I always start with good intakes for the first few seasons, then they get worse even despite usually maxing out JC and YR. This isn't just about PA being relative to my squad either.

    I have a feeling that it's either when the club turns pro or gets to League 2, I can't decide which. My theory is that the club is then competing in a different pool.

    Basically before you hit league 2/ turn pro you have the best youth set up of all of the non-league/ semi-pro teams so you get the pick of the best players.

    After you get to league 2/ turn pro you still have good facilities, but probably not the best and also your club reputation is more than likely a lot lower than any of the football league clubs for a long time. It takes a long time of being successful to catch up. In this case all of the teams with equal or better facilities than you, but with a higher rep get the pick of the better players before you. Obviously you can still get the odd freak talent but it comes more down to chance. I also find that even though I might get one or two high PA players, the intake as a whole is still a lot worse.

    The reason is simple, your current squad gets better, but the intakes are the same. Remember, a 3 star potential means the potential is average to your first team. So the better your first team is, the worse the intake will look, based on stars. Besides, the star rating for intake players are meant to be only a guideline. I've had 2 star intake talents become world beaters so many times, I can count it. That's why I usually keep all players with good personalities and what looks like a decent attribute distribution.

    Also, remember that the club reputation also impacts youth recruitment, so the higher your reputation is, the higher the chance of getting the best talents. After all, if you as a 14 year old got the chance to join either "Pub squad FC" or Arsenal to continue your development, the choice would be easy.

  4. 7 hours ago, isoche said:

    I'm sick of complaining about this, but I'll continue to, sorry.

    This game makes me want to vomit sometimes... So even with a 4-1-4-1 tactic, i still see scores like that. Its actually very annoying.

    This game made me hate attacking football. Because i see GKs being ghosts or i see highlights every 2 minutes.

    (From our online save with my friends) 

    And i wonder what would happen if "too many goals" thing was not nerfed in previous "updates"... And i still see so many scores like that despite the "nerf"... So what should we do? Play 6-4-0 to prevent further goals and then concede? I literally hate scoring in this game.

    Screenshot_78.jpg

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    Screenshot_75.jpg

    Could you post your tactic? I know the memeworthy "it's your tactics", but it can actually be something there. Seeing as this is my season, and I have one crazy match, a 5-4 win in the cup, but oyher than that, nothing like that.

    image.png.1551263a119c8d94d4ccdbd164795706.png

    And yes, I know I'm not scoring much either, but I am recently promoted to this league and I just try to survive! :D 

  5. Why are you setting the most tired ones to normal and half for 2nd lowest, then noting for middle?

    I use do it in increasing order based on freshness. So the more fresh you are the harder you should train. This is my default setup:

    image.thumb.png.4eaadaf647602184427843aa31a39805.png

    If I'm in a serious fixture congestion, then I'd rather just give rests to the players who need it on an ad hoc basis.

  6. 8 hours ago, darren1983 said:

    @dkouv Congrats, been fun to follow your progress. Well done also to @Perre8 as well. You've both been added to the HoF :applause:

    I feel my own time with this challenge might be coming to an end as I just can't get into a save these days. Maybe I just need a break :( 

    It's because you are addicted to England and keep trying the slog there. Broaden your horizon! ;) 

  7. 1 hour ago, Kegus said:

    So found out why this is happening, it seems if a player is getting paid less than €100 p/w you can sign them for free.
    Which seems really odd, and means the contract is kind of useless.
    Now I'm wondering is this a Danish rule or a bug?

    There was a bug a few years back where any player on a semi-pro deal could leave for free to get a full time deal, but that was fixed. Perhaps, and this is me guessing, the real rule has to do with wage or something? I don't know, but if you think it might be a bug, I'd report it in the bug tracker and let SI look at it. At the very least you'll get the "this is a real rule" answer if it's not. Though, I think that should be visible in the rules for the league in game...

  8. 4 hours ago, NineCloudNine said:

    Thanks! I’ll add a bit if I may.

    Very specifically, technical debt is the extra work that will have to be done in the future as a result of a time-saving shortcut now.

    So under time pressure an SI developer working on a new feature will bolt on a new module and use workarounds to connect it to the existing code. At some point in the future another developer will be tasked with making changes to that module and discovers the workaround used by the original developer, who has now left.

    The extra time that the new developer has to spend understanding the workaround is technical debt, which now has to be paid off. Of course, this extra time was not factored in to the their project schedule so either the changes are delivered late, extra resource has to be found, the work canned or a new workaround has to be found, adding more techical debt for some poor future developer to discover.

    Do that across a dozen or more game systems for an annual release of a game whose original code may now be decades old. You end up with code that literally no-one fully understands and where changes are far more difficult than they should be and may have unpredictable and unexpected knock-on effects on what should be unrelated modules.

    Given enough time the accumulated technical debt (the time/money it would take to fix the problems) is less than the cost of building it all again from scratch. That seems to be the point SI has reached with the ME, hence Unity.

    What isn’t clear - because SI aren’t saying - is whether this is also true of modules like player interaction, AI squad building, transfers, 101 other elements and the interface in general, all of which have clearly accumulated so much technical debt that it is questionable whether SI can ever fix them while being committed to an annual release cycle in which new features are considered mandatory.

    I think it's important to add that this is just conjecture and guesswork from both of us, if it's not clear. As neither of us have any deeper knowledge of how SI does software development, unless you have other sources than me. We are simply using this as examples of what we _think_ is needed based on experience. You can correct me if I'm wrong.

  9. 2 minutes ago, NineCloudNine said:

    You’ve used the phrase ‘technical debt’ a few times in this context. That will be familiar to anyone who works in software or possibly project management, but perhaps not to a wider audience. It’s a really interesting concept which IMO explains many of the frustrations expressed here. I’m happy to expand on it, but as it was your phrase and clearly something you have a professional understanding of, you should go first if you wish to :).

    Guess that's what one gets when one works in software development, sometimes I use terms I forget are not that common to everyone. While I'm sure there are more technically correct ways of describing it, I use it in the sense of "fix underlying code to either fix issues that are visible to users, or to enable other code to be done". I tend to mix both known bugs and underlying mechanics into the same term, but I know others will keep these as separate things.

    An example outside software development would be strengthening the foundation of a building or redo the drainage. While it doesn't give any real value in itself to the users of the building, doing so will allow other things to be done in the future, like adding another floor, or avoiding the whole thing collapsing in a rain storm. In FM terms that would be to improve older systems to allow for either bug fixes to be done better or faster in the future, or allow new features to be added easier when needed.

    Feel free to clarify more if you like to, but essentially I would like to see more older bugs be fixed and the current systems be tweaked and tuned to be "better". Mainly because I can't really see any completely new features added to the game that would give me a better experience. SI have surprised me with new features I didn't know I wanted before though, so I am not completely locking the door for any features in the coming years, Unity and Women's football aside.

  10. 3 minutes ago, dannyo666 said:

    I certainly did not mean "mods shill for SI" in my post whatsoever and apologies if you thought that....Its just nice to know we are not all banging our heads  off the wall going a round in circles with the same problem's just different instances etc...Its nice to interreact with a MOD(i know you say you have no influence)like in other gaming franchise forums that's all i meant...and i feel ya about the age thing:D

    That wasn't aimed at you, just in general. Pardon me if that didn't come across right.

    Happy to interact with anyone on this forum, about most things, but 95% of my time here is just being an ordinary user chatting about the game and stuff, nothing more than that. The rest is banning spammers and occasionally reacting to breaking of the rules, nothing more fancy than that! :D And to be fair, I did just about mostly the same before I became a mod some years ago, so it's not that big a deal, really! :) 

  11. 10 minutes ago, dannyo666 said:

    Thank you for saying this-This whole thread just wants fm24 to be FM24 as promised-Seems a lot of people this is their main gripe when you boil all the noise  down and just want FM25 to be just be a Football sim with better GE...,i know you say you have no info etc and your "just a MOD" but maybe a mods opinion would get more attention than us mere folk around here;)

    Heh, well, I am just a mod though, so I don't have any insight, nor any more impact on what SI does. As much as I would like to be the sole voice of the community, I doubt neither SI nor the community would like all my proposed changes! :D

    I will say what I mean though, mod or not. And I will both praise and criticize SI on things I experience in the game. I've done so in this thread many times, and I suspect I will many times more. FM for me is a very good game and I enjoy it a lot, but it has its flaws. And for me, pointing out what I both like and dislike about features or gameplay is the only way I can affect where the game headed, even if I don't think I have much more impact than anyone else who writes well thought out (as I hope mine come across as) comments with their views.

    I just wish I could get this "mods shill for SI" nonsense gone. As another mod said earlier, we are quite possibly the most critical of all the users on this forum, we just do it in the right places and always doing with respect and some form of constructive manner. I mean, we are mods because we care a lot about the game and the community around it, why else would we spend our free time upholding and enforcing the rules of this forum? I'm too old to get a power trip from telling off randoms on the internet if they break rules! :D 

  12. 3 minutes ago, Kevinho7 said:

    Another thing that we did during the launch phase this year was a roadmap for when we were going to do feature announcements, and that worked well. So, we’ve decided to do the same for game updates too

    You know, I’m not one who doesn’t acknowledge my own mistakes, so i’m coming out and say that maybe i’ve gone overboard on using the heavy word ‘promised’. Maybe this was just the general feeling i got out of stating it this way.

    But if I state something and after almost everything i state i use ‘albeit’ or ‘caveat’, I could also just say nothing at all. 

    Maybe this is my emotional talk while being very disappointed now after playing this game since the early champman days. Allways loved this game to bits and the way the interaction with the community took place.

    But delivering this while talking about a true loveletter to the series and the most complete version ever beforehand, and the kind of radio silence happening more often, causes to lose credibility. 
     

    My sincerest apologies for my reply

    Oh, I don't disagree that SI should be more informative, but it's important to portray things fairly. Thanks for the clarification.

    For what it's worth I think the game needs more polish too, as I posted a few pages back. While I am excited for the move to Unity in FM25, I hope the main "features" of the new game is, well, none. If they just move to Unity and spend the rest of the time fixing older issues and give the game a more polished look and feel, I'd be very happy. That's just my opinion though, and I have no inside info or anything. I'm just expressing my personal view and hopes.

  13. 10 minutes ago, wazzaflow10 said:

    I already opened a bug report for this months ago. Have two saves that are affected (one a 23 port, another a fresh 24 save). Still tagged as "under review". I didn't have an issue for FM23 but when the schedule changed over for the first time in FM24 every team followed a set order. I won't say its a deal breaker for playing but it does kind of ruin the immersion a bit when you're just going 1,2,3 through the league along with everyone else. I didn't use any mods for the first save I submitted so this is entirely something that happens within the SI rules-set on schedule creation in 24. Most of the time when updates happen changes to leagues or league structures are only applied to new saves so it seems odd that the league would all of a sudden stop functioning as it had been.

    Yeah, as I said, I have no idea if this is a bug or intentional, but thanks for reporting it! :thup:

  14. 4 minutes ago, Mystique said:

    It's all very interesting.

    But...

    ..is there any advantage to having foreign born regens?  I feel that I am missing something.

    Not really, but there can be a small advantage if you play in a very minor country and get in youth players from a team that has a higher player rating. When I had a long save in Curaçao with Astros de Colombia. I got Colombian newgens and they were far better than what most other teams in Curaçao got. So there are some minor benefits, I think. Other than that is just for immersion and fun.

  15. 3 minutes ago, RDF Tactics said:

    I have addressed this. Yes, my bad I did not respond but given it's something you can literally replicate by starting a new save (as I have just done), I mean, that should be a big of a deal or a stumbling block for them.

    I already showed in that post it was happening in multiple leagues. If I don't then respond, they should still look at it. What if I forgot to respond? lol, SI should not be resting and waiting for my response. Not being funny, but all it takes is 'start a new game'. and also, privately, I brought this up. Again, it's not something to just have a go for the sake of it. 

    Fair enough, but you linked it and that's what I know of it. I'm just saying the example you gave is still waiting for examples...

    3 minutes ago, RDF Tactics said:

    I'm obvy not going to leak a conversation. But, here is me also reporting it directly to them in 2023. For FM23. So technically, yes. I did get back to them with this.

    Again, two different leagues.

    Screenshot2024-03-25110934.png.4eb06fc5ae09f9175cc5cd4169b62c09.png

    I can't say much about what or who you have talked about it to, I can only say about what you have linked, and that is missing a display. And if you have other avenues to ask for this to change, then great, but talking about in the feedback thread means most won't know this.

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