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  1. Not my thread specifically, but then again I think you're already a bit biased so might be hard to discuss with. In fact, seeing as you've already jumped to a conclusion without understanding the exact situation, I don't think it's worth it for me. No disrespect intended. And in any case, I don't really care what any random user thinks. My aim is to see what the mods and workers at SI think.
  2. @Neil Brock @Nic Madden thanks for your replies. As a customer, I would just like to say that my experiences on these forums have directly influenced my decision to buy the game at some points, so they shouldn't be run so naively and a lot more care should be put into this area. Just to give two examples: a few threads on wide defending last year were received so poorly (especially when it was such an obvious problem) that I decided not to buy FM18. Note that even though I bought FM17 and rarely played it due to the defending problem, neither the problem itself nor my wasted money was what influenced my decision to skip the next edition, but the reaction I observed on the forum. Fast forward to FM18, and a few threads I have seen which are along the same lines as the aforementioned ones have already made me happy about my decision, and even made me consider waiting even longer to buy another installation of FM. Basically, my point is that a lot more quality control needs to be introduced into the forum as they are the primary source of customer service and can definitely influence a person's experience with the product. Also, in my opinion an official forum like this can also be used as a window of sorts into the company, seeing how it thinks and works, and what it values going forward. Thus it can be a basis upon which a person decides whether or not to continue spending money on the company, making it an essential part of the business process.
  3. Of all the valid things you brought up, this is the issue that annoys me the most, so much so that I didn't buy fm18 and I probably won't buy subsequent installments until this behaviour changes. It's tiring seeing the constant defending of clear issues, to the point that some threads get closed for almost no reason. I prefer not to buy the game and not experience that kind of stress. And as for bug reports, SI should understand that they're already walking a very thin line by requiring paying customers to leave the game, come online to the website, create an account, read up on the formats for bug reports and learn about pkms, all in order to create a report for which they are in no way compensated. If not for a nostalgic love of the game I'm sure a lot of users wouldn't even bother, as I myself personally don't as I'm not motivated to do their job for them. But the worst part is seeing such time-consuming endeavors made completely out of goodwill being either completely ignored, trivialized, or argued against by other users or mods. This should really never happen even if the poster is dead wrong with their observations. In any case, I don't usually rant/ complain that much about products because I'd much rather go the less stressful route of not buying the product the next time. However, I would prefer to buy fm19, but this all depends on if I see a product worth buying and good customer service. The ball's in SI's court, and to me at least, it starts with thread like these.
  4. Are you sure? Because I've observed the ai pulling back the cm, wb, and sometimes even winger on the flank I'm threatening more. Sometimes they even start the match like this, meaning they must have anticipated my primary area of attack. Not that I'm complaining because that's really nice to see, but are you saying this was simply coincidence?
  5. I'm not sure about the current version, but in previous versions I've seen the a.i adapt a lot better than simply going defensive. They can specifically close down your playmaker, man mark your dlp with their striker, go very defensive only on the primary side of your buildup, and other stuff. Which I think is pretty cool.
  6. Almost all answers to this question from others will (1) be subjective, and (2) lack context. So with that in mind, I would say go with your gut, and learn from past experiences.
  7. No problem . Philosophies like Guardiola's and Klopp's I view less as a formation/ tactic, and more as a style of play or philosophy which encompasses all parts of the club, ultimately culminating in distinct on-pitch performances. Thus when I attempt to replicate such managers the actual tactic is second to the style of play.
  8. Note that this is on fm15, but hopefully it should still translate to the newest version. I play a Standard, Fluid 4-3-3 with the dm in central midfield. 2 bpd(d) and 2 wb(s). The central midfield trio is cm(s)-dlp(d)-cm(s). The 2 wide players are if(s), and the striker is a false nine. Ti's are retain possession, play out of defense, low crosses, play wider, push higher up, close down more, mark tighter, offside trap. The "Guardiola-ness" of the tactic comes from a few things: i) The central midfield setup ensures that the 2 outer cm's occupy the halfspaces, and their interaction is with the wings and dm more so than each other. What this does is allow quick switches from one flank to another by the free cm who is occupying the center instead of trying to support his partner. ii) The ti play wider which further emphasizes the spacing among the players and especially the cm's, ensuring that if a team is defending narrow there is a free player somewhere to progress buildup. iii) The ti's clsoe down more, mark tighter, and offside trap, combined with push higher up, ensures that the passing lane method of pressure Guardiola uses is emulated. This combined with retain possession ensures a large amount of control over the game. iv) specific pi's given to players, which are: - 2 bpd's are told dribble more, so they can bring the ball out of defense; and pass shorter, to minimize through balls. The reason for bpd is to encourage creativity and increase their passing range. - 2 wb(s) are told pass it shorter, to make sure they don't hoof it when playing out of the back; and cut inside, so that instead of isolating themselves down the flank they can find combinations inside. Support duty because they support the midfield and are not the main assist givers on the flank, hence shouldn't spam crosses like they would on attack. - dlp(d) in central midfield is told to close down less, as he's supposed to cover the space the other pressers may expose; and dribble less to ensure he looks for the pass and maintains his deeper position. - 2 cm(s) are told to run wide with ball, to ensure they come towards the touchline and combine with the wide players; and more risky passes to ensure they are always feeding the front 3. No playmaker duties because I don't want to restrict my player's movements and passing options in that way. - 2 if(s) are told to stay wider, to ensure maximum width possible and hopefully isolate their marker when the ball is on the other flank; and hold up ball to minimize dribbling and cross spamming, and encourage more combination play. Support duty to ensure that their movement isn't one dimensional, and they track back appropriately. If I find the width still isn't enough yet then I change them to w(s) and add get further forward. If their role is if(s), then their stronger foot should be closer to the touchline, while as w(s) their stronger foot is farther away. This is to encourage variety and unpredictability. - f9(s) is told to hold up ball, to reduce dribbling and encourage combination play; and shoot less often because they tend to shoot too much for my liking. v) Lastly, tons of team cohesion and teamwork training, while playing the same starting 11 with very few changes each match, to increase team's understanding and the speed of play. So as you can see, a ton of emphasis on width and halfspaces while still controlling the center, high pressing and tight marking to unsettle opponents buildup play, retaining possession without wbib restricting crosses and shots, low crosses & through balls the primary assist types, etc. Looks very Guardiola-ish, plays very Guardiol-ish, but the roles, duties, ti's, and pi's can change situationally. The main thing I don't change that much is the fluidity, since it's essential to pressing, buildup play, forward runs, and basically everything else. PS- A very key thing to remember and imo the most important part is teamwork training, because with so many support duties the team at the beginning won't know very instinctively when to run forward, how to time their runs, when to track back, who to mark when pressing, etc. Once the team gets fully fluid not only with the tactic but with each other, then you see the cm's, if's, and wb's making much better passes and especially runs, and combining a lot faster, and the high press becomes a lot more dangerous. Usually takes till around the 2nd half of the season or maybe even the 2nd season, with mostly team cohesion training and always teamwork training, until you don't see any miscommunication between the players. Edit: The 2nd key thing is I play similar types players (though not at the same level) to Man City eg. an ap in the right cm spot, a dlp in the left cm spot, a halfback in the cdm spot, ramdeuter type player in rw, etc. all with corresponding ppm's. That helps create variety and replicate Pep a bit more.
  9. I think it's important to remember Guardiola's flexibility with regards to roles and duties. The wide roles and the striker's role definitely change a lot from match to match, so making a one size fits all tactic might not be able to replicate that. The best thing imo is to make a base tactic which contains the core Guardiola principles, while being highly customizable. It works very well, and to me is a lot more fun as you feel more involved in every match.
  10. Whenever I hear 4-2-3-1 Guardiola I think of Tuchel's 15/16. Maybe his sysem might help fine tune your ideas? https://spielverlagerung.com/2017/03/03/borussia-dortmunds-impressive-peak-under-tuchel/
  11. If you don't mind tweaking the formation a bit, moving the dm to central midfield will really benefit the winger and the spacing of the central midfielders.
  12. Another concern with this issue is that if SI plays & tests the game as much as they say, shouldn't they have picked up this problem already if it's this common? Do they still need additional help from paying customers via bug reports and pkms to fix it?
  13. Looks alright, you'll have to play a match to see if your preferred style is being implemented. But overall the width looks good and the 433 is a nice formation to choose.
  14. You need width and one or two players who play through balls, so a formation which offers both would be a good start. Once you've chosen that then the other things like mentality, fluidity, instructions, roles and duties can be tweaked.
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