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Cap'nRad

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About Cap'nRad

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    Achilles'29

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  1. the dlp(s) moves toward the ball just like other playmakers, and during attacking moves still ends up on the edge of the area looking for through balls/ long shot opportunities. He will still be quite advanced for a midfielder needing to create space for others; I think most if not all of the support roles are like this. Best way to see for yourself is to play a match and, when you see the opponent's area being congested, pause and ask yourself which player would you rather sacrifice staying deeper to create space for other players. Once you get that answer, play around with his roles, duties & Pi's until he behaves how you want.
  2. The purpose of experimenting by replaying should be to experiment with a specific action in mind, the results of which you can't tell without playing a match. In that case, regardless of random factors and regardless of the final outcome of the match, you can clearly see what effects/ on the pitch behaviour your changes brought. Exactly. If you're experimenting something you need to focus on the actual changes and not the final outcome of the match. Needless to say, you must already have an outcome you wish to see in mind, a plan which you aim to accomplish using your tests.
  3. Few thoughts based on your tactic: 1) You're using wingbacks on attack, so they'll be more likely to make off the ball runs to receive the ball in a position to make the final cross/ pass. If you want your buildup regularly going through the flanks & you want possession recycled out wide you need them to be slightly more supporting & less aggressive. As it is right now they'll be glued to the opposition's backline, which you may not like as it makes them harder to find for simple passes. 2) By my observation playmakers have greater freedom in movement towards the ball, and this affects your team's structure negatively if you use too many. I suspect the lack of a real deeper midfielder is affecting your ability to create space for your forwards, as none of your playmakers and attacking mid are creating space for anyone. The 2 playmakers are trying to make plays by getting near the ball, and the cm(a) is trying to score which eventually congests the attacking third as no one is creating space by simply staying deep. A bit more discipline in the middle may be what you need in that regard.
  4. Tactics won't work immediately and universally unless you're a very good side. Context is important in a lot of cases. This is one of the tricky parts of fm imo. Being able to decipher if 1)your tactic needs familiarity to work and thus exercising patience in the face of initially underwhelming results, or 2) it is actually unbalanced and needs changes.
  5. He did add that the cb's have good composure to see a pass, but lack technicals. If they're hoofing it this means that the deepest passing option simply isn't close enough for them to attempt even if they do pick up their head. I will also add that maybe they're not familiar enough with each other, and this improves with time, but if in the short term he want to pass out of the back, then the cb's need a closer pivot. ie. a dlp
  6. Exactly. This is why active support from the deepest mid is important for playing out of the back. The other option would be to use the fullbacks instead.
  7. Ya indeed it is, however seeing as he's currently using one without success it would make sense to switch the role to one tailor made to bring the ball out of defence. In my experience a dm(d) doesn't drop as deep or pull as wide as a dlp(d) which is my reasoning behind the suggestion. If you're not sure exactly what you want the role to be, a more general role such as cm(s) or cm(au) would be appropriate. You can then tweak the role based on what you see on the pitch. Also, you don't really have to change the player in the dm position, because the important part of the switch is the support the role offers, which is numerical superiority in the first phase. However, if you prefer a more technically proficient person then that's fine, since the players wil be looking to him to retain possession and start attacks. If you want to play a more limited person, then maybe limiting his passing to short would hide his lack of technical prowess.
  8. Good composure ensures they look before they hoof, however, with poor technique even if they see a pass they may not be able to execute it. So I would recommend close support so when they do pick up their head, the pass is not too difficult for their technique. Closer support can be achieved a couple of different ways eg. 1) role change - changing a dm or cm's role to ensure he comes as deep as possible to outnumber the opposition, or 2) changing the fluidity to ensure the cm's and wingers become more involved, as more fluid settings ensure more of the team gets involved in each phase, which could be helpful. It's your choice as both options could work perfectly well if you understand how to use them, however, I would recommend trying the 1st option before the 2nd since you said you're not too good with fluidity, and I agree with cleon that you shouldn't change it for now. As a suggestion, perhaps changing the more passive dm(d) to a dlp(d) will at least ensure numerical superiority in the 1st phase.
  9. The 2nd balls should be dealt with by your midfield so if that's not happening then either 1) Bournemouth's mids outnumber/ outwork yours in the transition or, 2) Your defence isn't fully familiar, which is what I think would usually be the case. I've said it before that in some tactics time and familiarity are the most important component so I'd recommend you wait a bit before tweaking, since yours looks solid as is. As for bringing the ball out of defence, support from deep midfielders is needed which you don't lack, however since they played 2 strikers it will always be harder to find the midfielders with your 2 cb's, unless you form a back 3. So you could give instructions to your dm to move between the cb's, or you could ask the gk to distribute the ball to the fullbacks or dm directly, instead of the cb's. You could also turn on play out of defence to force the defenders to look for a shorter pass first, however if they're not good enough they'll still either lose the ball or hoof it, so keep that in mind. And playing out of the back becomes easier with time as player movements become more familiarized.
  10. Well you're definitely right about this part, but I guess it all depends on what you want to achieve. If you want your teams to score more goals, concede few, and generally play well then yeah you just need a balanced tactic. However, if you want to create an actual style of play then I think it's important to take it into account. A lot of the good tactical recreations that experienced users have made include uncommon fluidity settings simply because their style of play depends on it and it would be difficult to ignore it. So I guess at the end it comes down to success vs style of play.
  11. Well that's mostly down to your tactical setup and the profile of your defenders and dm. Assuming you're in their half, your cb's should have either height to head the ball away, pace to reach it before their cf, or ideally both. If your wingbacks bomb forward and the long balls are sent down the flanks, then mobility is quite important for your defence as the dm may not be able to intercept. Having a tall dm good at heading can also contain some of the balls through the middle. However, I think it's important to note that the more time spent with a tactic and the more cohesive and fluid your team becomes, the more natural the defensive and attacking efforts will be, even with somewhat unbalanced tactics.
  12. I think fluidity is unimportant only if you're playing on flexible, otherwise it does have a notable effect, especially if you want to pile up other Pi's and Ti's on top of it. However for learning purposes this should be the best course of action to take at the beginning.
  13. Players may struggle because they don't understand some unexplained things, e.g putting a bwm as a lone holding mid and screwing up their defensive structure, simply because that's how they are described in the real life, or playing a tm not knowing about the automatic direct passing and screwing up their whole buildup structure because of it. Even if they have balanced basics for duties, they still need to understand roles. Which makes the basics not really basic anymore as it gets more complicated
  14. What looping has been trying to say, which I'm sure at this point most experienced users will agree with, is that fm has certain nuances, a "language" if you will, that you need to understand which is not instantly intuitive and (at least to me) not easy to understand. It has to do with mentality and fluidity, which affects both team and individual instructions. I'm sure there are already a lot of posts about it, including an excellent analogy by Rashidi which you have to read (unfortunately can't find it right now), but the main thing to understand is that tactical instructions, mainly Pi's and Ti's are never made in a vacuum. The fluidity and mentality is the base foundation on which the other instructions are built. This is very unclear until you read more about it in the forums, so if you're struggling with tactics, this might be the "language" that looping was suggesting you learn. I agree with him. Edit: Another example of fm language is the tactical implications of certain roles which my be unclear in he descriptions. Target men attract long balls, playmakers attract passes and drift more laterally than normal cm's, bwm's close down outside their zone, etc. There are certain things that you learn mostly by watching the ME or hearing from others users, the game doesn't explicitly say. That's the language of fm.
  15. Having gone through several of these slumps with different teams/ players, I am curious what their origin is. So far there has only been a few speculations like teams being more defensive (which shouldn't affect CCC conversion) and players' poor pressure handling (which doesn't apply to all the teams). Wondering if there's some sort of official explanation/ solution for this seemingly common phenomenon?
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