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About rovers1993

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  1. I don't know how this would be implemented code-wise but having some sort of tactical trends in a league that changes and evolves every 2-3 season would make long-term saves alot more fun. In real life you would have trends like 4-4-2 then switching to 4-3-3 when Mourinho got to Chelsea then moving to 4-2-3-1 and the on to 5-3-2. The whole league kinda uses the same tactic when it works really well. It could work in a way that SI implements 3-4 match engines with slight tweaks in the game and it rotates it self. Each match engine would therefore produce different kind of efficient tactics. This could be on a league by league basis as well and change every 3-4 seasons. Slowly change or change due to a trigger (like EPL teams not winning the UCL for 2-3 years so ME in that league changes and all managers then starts different tactics presets than before). I think this would really make long-term saves much more fun because you wouldn't be able to fill-up your squad with wonderkids in every position and not enter the market for 3-4 years. You would consistently need to change your tactics and your squad. i.e. Having an AM then after a while AM becomes ineffective due to to ME changing so now you would discard him for a second FW / Having 3 central defenders then having to switch to 2 central defenders. You would need to reshape your squad. SI could find away to get 3-5 ME that runs smoothly enought (lets say 90% with some bugs) rather than try to perfect one single ME. Every year tactic creators makes these sort of game-breaking tactics. Everyone downloads them and uses them. Every save-game, every managed team would use more or less the same tactic. With this sort of tactical trends (In-game ME changes), people will definitely need to switch up the tactics and squad planning also.
  2. Im actually finding it to be the most effective except for big losses against big teams away from homes. It is creating a massive amount of clear cut chances. (Of course the ME is ruining i.e 10 CCC for 1 goal happening regularly)
  3. Is V2 more efficient than V1 for all types of team? Or is it for away or underdog teams? Im finding it alot more difficult to score, especially away from home with V2, would shifting the mentality to positive or attacking produce better results?
  4. The situation with 1v1's and long balls over the top is not really praise worthy...... The match engine has improved year on year and I still love playing the game, racking up 500 hrs + per year. But when there is some flaws that kills the enjoyment like with this current match engine, I think alot of people will get discouraged from spending hours perfecting their tactic only to see the effectiveness drastically reduced by inherent match engine flaws. I don't usually post on this forum, just read but I hope even you can see the general sense at the moment about the current match engine.
  5. First time I am complaining about a match engine here... But the latest match engine makes the game not enjoyable at the moment. I hope it gets fixed soon as now I feel really frustrated playing the game and seeing these missed 1v1's, long ball over the top from the AI to score. I don't know how the AI is able to convert much more chances than human players at the moment. I just want to compare the tactic testing table to show a point about the game being 'enjoyable'. I know these tactic tables are not the most scientific way of representing my point but I want to point out the Goals Difference and Points per match. It has gradually fallen since 19.3 to 20.2. These people who make tactics are churning about nearly every formation, every type of plays and it just seems like the game is getting harder and harder for human players. Relying more on luck as it patch goes on and reducing effectiveness of a good tactic. Points per match of top tactics falling from around 2.2 in FM19 Patch 19.3 to around 2 in FM20 patch 20.1 and now down to 1.7. Goal difference going down from around +1.5 to +0.95 and with the latest patch it is now +0.5. Casual gamers will not be able to create tactic better than these people who test everything under strict conditions (testing leagues) and testing over many hundreds of games. It's just getting more difficult. Overall I still love FM20 and think it is a fantastic game, please just fix the match engine a bit.
  6. Thanks mate! Knaps tactics must be doing wonders then seeing as the are predicted to finish 2nd last! Last surely must be the 120 CA team!
  7. Do you know the predicted finish for the CA140 team? That can provide a good gauge of how much it over achieved
  8. Hi Knap, love all your tactics but just wanted to know the following to help understand how much your tactics over achieves; 1) What was the predicted finish for your CA140 team? 2) What is the average CA in the league? 3) What is the CA for the top top teams? e.g. Liverpool , Man City, Juve, Barca. 4) What is the CA for the lower teams?
  9. Can you clarify how to qualify for the FIFA Club World Cup that happens every 4 years? I won the Europa but didn't qualify for the FIFA club world cup. Chelsea won it the year before I did but qualified. Please insert qualification process in the rules somewhere so its clearer.
  10. EURO CUP II league registration problem. In the qualifying round, there was no inbox message to register the players at all. Now all my players are unregistered and it is match day. I am playing Blackburn Rovers in EPL and finished 7th in the year before so qualified for the Euro Cup II. Match date was 18th August 2021. Save game is uploaded. " David Fellowstone - Blackburn 1.fm "
  11. With yesterdays launch of Stadia I think games like Football Manager is primed to reap the benefits of this. Even if a user has bad latency, it wouldn't affect FM as much as FPS games. The amount of people using ultra books nowadays is just so much and FM does load quite slowly on them. You would not be able to enjoy the full game on ultrabooks with many leagues loaded. If FM was on the Stadia platform, the processing power can be done with Google's data center. This would like all users load up 10 leagues easily while zooming by the processing. This also would help with graphics for the 3D engine etc. SI would no longer need to care about the end users PC capabilities and even if there is some small lags, it wouldn't even effect the gameplay for FM. It's not like a FPS game. You can also have some offline capabilities such as cloud syncing the save game incase some users want to still play offline and download the whole game on their PC. Hope you launch it on Stadia.
  12. I think a better visual way to see managerial accomplishments and performances season over season is needed. Something like the following:
  13. Seeing as its a manager game, we have tons of awards for players. Seems its logical to incorporate Coach of the Year award alongside the Ballon D'or, Fifa world player of the year, golden boy award etc.
  14. My player has minor issue that he wants to play in better division, this was since end of previous season when i was in championship but now got promoted to EPL.
  15. I think the current GUI for players and manager trophy wins are a bit backdated. I think the ones that are used on wikipedia is much easier and better to look at. Might be time to revamp some of the old screens to see stats. Player stats are being only being shown as a league stat. Nowadays cups and European cups stats are as important as league stats. For managers, just an idea as its easy to compare season by season like this. Not calendar year.
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