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joshleedsfan

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9 "What we've got here is a failure to communicate"

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  1. One thing I'd add to QoL changes would be being able to make subs using the little panel at the bottom that shows your players. I find it strange that you can view your subs in that panel but can't actually do anything with them when it would be so much easier if we could just drag and drop in there to make a sub.
  2. In days gone by and as reflected in the current model employed by the game, the manager would have sole charge of recruitment. The manager may have a scouting team lead by a chief scout and a director of football to negotiate signings, but the ultimate responsibility would lie with the manager. This is currently reflected by FM, but it feels like the game has mostly moved past this, particularly at higher levels. Football clubs these days tend to have people working above the manager on recruitment, the manager's level of involvement will vary. I think this should now be reflected in the game, with an initial three recruitment styles that vary from club to club and are set by the board. Those would be as follows: Manager-led: the way it works now on FM and the way it used to work more or less universally. Nothing about the way recruitment is done on FM (barring annual updates to scouting and transfers) would change at clubs that operate this model. Board-led (some manager involvement): the way it seems to work at the top level, particularly in the Premier League. The board appoint a director of football, with the scouting team also arranged by someone above the manager's pay grade. These would work with the manager to identify targets, decisions on who to attempt to sign and who to offload would still be the manager's, but decisions on finances would rest at board/DoF level. The recruitment meetings would reflect this. Board-led (no manager involvement): you tend to find this at clubs where the owner likes to run the show. They might bring in a recruitment team and the manager may be able to propose targets, but to a large extent, the manager just gets what he/she's given. I think it would be a big step forward in the realism of the game and would make a great challenge for those who might be more inclined to surrender control.
  3. Massive agree on this one, much as I hate them, it's not a rivalry in the traditional sense that I'd look forward to playing them.
  4. Just a quality of life feature I thought would be really useful. We're told that our relationships with other managers dictates how willing they are to do business with them, it would be ideal if there was an easier way to make that work the other way. One idea may be a blacklist you can add the manager to that causes any offers to them to be automatically rejected. Another that could maybe work alongside it could be some sort of warning message that says if you have bad relationship with the manager of the bidding club, or if they've broken a promise to you in the past (e.g. when discussing a lack of playing time in a loan deal). In my current save, I've loaned Dan James to Nathan Jones at Southampton with an obligation to buy after 20 league appearances. His agreed playing time was regular starter but he's made just one league appearance off the bench by mid November with no injuries. To remind me never to loan players to Nathan Jones again, I've put a note on him, but it's going to be a laborious exercise checking where he is before making a decision on future offers, this feature would streamline this process significantly and just make life so much easier.
  5. I've had something similar, noticing a massive turnover of managers. Not even at the end of the first season and half the Premier League have new managers, Newcastle and Spurs are on their 3rd manager since the save started already
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