Jump to content

DarJ

Members+
  • Posts

    1,943
  • Joined

  • Last visited

Everything posted by DarJ

  1. They've said before that highlights usually begin that way because it's a natural way to start a highlight because there is a break in play. I watch on comprehensive and you see a lot more of what goes on
  2. You don't think it will still end up like how it is now? The preprogrammed pattern of play for the AI will never beat the creativity of the human manager
  3. I've just seen Chelsea play well for most of the game and be a threat whenever they went forward but for some reason the manager decides to park the bus with 20 minutes left and guess what? They never went forward after that and eventually concede. This has nothing to do with FM but it just made me laugh
  4. I think the starting point is always to ask the player’s agent because you get information regarding the player’s interest in joining you, potential asking price and wage demands. You can also reduce the wage demand if you talk to the agent. By asking the agent you can already know if you can afford the player or not
  5. @batsy23 I've only read the first page so far and while I do agree that sometimes the game can seem like you're finding a meta instead of managing a football team, I still think that other systems work as well. The tactic below is what I'm using at the moment (ignore the players. I also don't know why it says "custom vertical tiki-taka as I didn't touch any of the presets) and I wouldn't call it a meta tactic and it has been working very well so far, the lines are not super high, I'm not using low crossing or high tempo either the only roles that change in some games are the RPM and WB to DLP and WB on support. It's not a plug and play system either because I tried it in a different save I carried over from FM23 with a struggling semi-pro team and it didn't help at all
  6. I don’t have access to the game at the moment but usually it tells you if a player is eligible if his born before x date so although his still 21 he might have been born after that day.
  7. In your shortlist untick the box that says "keep scout report up to date"
  8. I agree with you you. My argument was not the achievement per say but the fact that they will some kind of data that they use when deciding the direction they want to take the game and although we players might see the game a certain way because of how we play the data might say something completely different.
  9. Those are the kind of data a company would use to make future decisions. Not everyone who plays the game comes to the forum to interact so although most people that come here find the game easy the reality is that most people don't so it's unreasonable to dedicate too much resources to only accommodate 38% of your fanbase. I know this is just for steam and there are many more people that play on console now plus I have no idea how they count the player; does it count people that installed the game and played just once or does it only count people that have played for a specific amount of time.
  10. It has always been very close in FM compared to real life
  11. I think that rule is there because in some leagues when a young player has a year left on his contract (in England it is 6 months) if another team offer him a contract they would have to pay a compensation fee but if the contract has run out they won't have to pay any compensation fee
  12. I think it was 2 years or 3 years ago when they did that but not to this extreme and this form was filled with people complaining that their players couldn't play 3 games in a row because they were tired. We see the same with injuries where every year people complain there's too many injuries when in reality it's nowhere near to the amount of injuries IRL. Also in defence of SI they did introduce sprint capacity which if I remember correctly it was every player knowing how much they can sprint before needing to recover and Jack Joyce did mention that I see the good there are 2 condition bars where I've functions like stamina bars in some games where if you run or do something physically demanding that bar will run out quickly and you have to rest a bit before you can do something else which is physically demanding so maybe if you out all that together it evens out. I have no idea
  13. My point was that even if the roles get little tweaks every year the fundamentals are still the same. A wingback is not going to suddenly start acting like an inverted winger
  14. I don't have a problem with this if I was renegotiating a contract with one of my players or if he has a year or maybe 2 years left and his trying to secure his future at the club but I'm not happy when a player who signed a new 5 years deal 4 months ago comes back asking for a new contract
  15. I understand what you're saying but we are both right. The players move based in their roles and also relatively to where the ball is and I agree with you that although a Mez will start a bit wide and attack that space there but there are situations where that channel is actually the centre of the pitch for example if the Mez is playing on the right and the ball is on the left the players will naturally move towards the left so that right channel where the Mez was would shift a bit to the left as well
  16. I disagree with you because although they are 3rd for average position if you look at the possession graph you lose the ball a lot less compared to them so it makes sense that you don't win the ball back a lot because you usually don't give away he ball
  17. I don't think I agree with that. To make the Mez the primary goal scorer he will need the space to move into and a static striker occupies that space. A striker that moves into channel would go from left to right vacating the middle for your Mez to slot into.
  18. Also players asking for new contracts few months after they've signed a 4-5 years contract is annoying
  19. I must be playing the game wrong because I don't score the amount of goals people on here score from corners (I don't concede much as well) and my fullbacks don't get close to those numbers for assists
  20. It’s because you usually have more shots than the AI so naturally the way the game does the ratings they will get good average ratings compared to your keeper who will face less shots
  21. They don’t play the ball forward as often as they should when the space is there
  22. It's not that it doesn't happen. The problem is that it doesn't happen as often as it should. I can just pick a random game in my save and show multiple instances of players ignoring a free pass in the middle that would put a player 1v1 with the GK but they go wide instead
  23. This kind of comment is funny to me because the same people that want to call it a simulator when it suits them are the same that will also say there should be an element of fun when it suits them.
×
×
  • Create New...