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Posts posted by DavyDepuydt1
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I don't know if I'm missing something or if this is a bug: (switched to the default skin to check it wasn't a skin issue)
right clicking a lot of players says "outside scouting scope - not enough scouting budget"
But the button to Scout the player is still enabled and works.
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23 hours ago, knap said:
I use MC 40 which is on google sheets
Yes I'm still having success with that MC40 set pieces (both before and post ME update). I've did a few simulation seasons with different teams, each time with the WOLVES vs MC 40 one, and MC40 is overall the better one for me (and from my tests)
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11 minutes ago, Johnny Ace said:
Quick pick's been a bit strange for years, your coaches consider match fitness and fatigue and stuff so they pick squad players you wouldn't choose
The head scratcher for me is how they choose the D & S players in midfield, 99% of the time they swap them around to who I'd pick
Generally I just save my favourite lineup and load it in every game and start my selection from there
Exactly, that D & S player in midfield is also the issue I'm having... Ok, but than it's not just me who is missing something, and I can go by my own idea of lineup and ignore the fact that my 8 coaches all want the same "strange" selection
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I'm finding it difficult to sometimes understand the "Quick Pick" and "Selection Advice" choices.
Both the Quick pick and my 7 coaches via selection advice put Lendfers at right back, and don't even put Corbanie in the squad.
He's fit, has good match sharpenss, and is rated one full star better than Lendfers.Ok, that one coach maybe thinks "this guy needs match rythm", but very strange that no one puts Corbanie in the first eleven, let alone the bench
And this is just a normal competition game, with all to lose or win. We're halfway in the season so it's not that "result doesn't matter"He also has all the same homegrown checks as lendfers. (and this is just one sample, I often find it difficult why the AI picks it like that, and all the coaches agree)
So if someone could explain, that would be great.3 -
10 hours ago, kandersson said:
Just won a match 11-0 with literally everyone scoring except the goalkeeper and... the striker . Might as well try strikerless... Any chance of a 41230?
Yeah, I'm seeing this to, got trouble getting even Harry Kane to score and have him 7+ ratings, while the rest of the team is scoring so easy and have good ratings. tried ton of formations
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I've created a tool for that (called FM+24, also exists for 21,22 & 23) specifically for 'busy managers', to get a more streamlined and faster experience in the game, not needing to check 500 pages and over-analyze the contradictory in-game advice and ratings.
All while keeping the immersion intact (so not like editors where you get real CA/PA numbers and such... it's a no-cheat tool, it only uses what is already visible in game to you, but in a fast and user friendly manner)As external linking is not allowed, google: "fmplus24" "football manager"
and you'll get your result on one of the biggest community sites.2 -
The main aim for my tactic:
- Normal tactic, normal popular formation
- Have the comfort and fun of a plug&play tactic, but don't feel like you are cheating
- No "get stuck in" (to avoid storm of yellow cards)
- Not full intensity, the red intensity bar is far from full, making the tactic available to use every game
- You know your squad will get the results at least as good as they are, with probably some overperforming.
- Because of it's realistic nature, there's a high chance it will work in previous and future versions of FM
- Good goal against record (I hate tactics that let you win 6-3 every game, I much more prefer a 2-0)
This tactic will not win you every match or every cup with record numbers, it's meant as a plug&play tactic that works with almost any team and that helps you to get your predicted finish without any effort and probably overachieve to.
Instructions
- No opposition instructions used
- I left the mentality to "Positive", but you can surely "game manage" that and change to Cautious/Defensive to protect a lead or to Attacking when you need a goal
Tactic
Testing
I've tested with 4 teams at the same time in four different leagues, no attribute freezing, no multiple tries, nothing to influence the results.
I've used my own tool (FM+) to decide the best lineupas you can see from screens below, the tactic is test for teams with a whole range of "team scores" (72-91)
Premier league: 2nd, Nunez 2nd in goal scoring, Alisson third in clean sheets
FA cup: semi final
Carabao cup: won
Europe: Won europa leagueCompetition: Won, Lewandowski highest goal scorer, ter Stegen second in clean sheets
Spanish cup: won
Europe: Quarter final CLCompetition: Won. Goalkeeper third in clean sheets
Belgian cup: Won
Europe: Quarter final conf league
Competition: Won, Giroud top goal scorer, Maignan first in clean sheets
Italian cup: Won
Europe: Quarter final CLDownload
Davy 4-3-3 Modern.fmf
FM+
If you are interested in my FM+ tool , you can find it via google "FM+ football manager", or on the FM community site that starts with FM and ends with scout.com
It's a tool I've personally created to get my joy in FM back, I see it as the biggest gamechanger for FM players with limited time, who want an assistant they can trust, but who also don't want to cheat with real CA/PA number.
FM+ keeps using the ingame scouting & uses star ratings relative to your team to keep the immersion, but the biggest difference with ingame is that you can trust the ratings and nothing is contradictory.
The tool is also really helpful when you start a new career or switch teams, no need to spend hours getting familiar with the team, with FM+ you can learn your team and players in minutes.3 -
10 hours ago, Dagenham_Dave said:
This forum doesn't represent the majority of their customers, or indeed, anywhere close to it.
That argument might have been valid in 1990 for most games where the casual gamer did not find its way to internet forums, but today everyone who is smart enough to launch steam or a game on their console or install an app on their mobile device finds their way around the internet. I think if you would make a poll about demographics, the way people play, how much time they allocate to the game, this forum would be a pretty good sample and sample size for the total player base. So I think anno 2022 it's about time we say farewell to the lifelong argument on "forum doesn't represent player base" on every little bit of criticism, even if it's constructive
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Hopefully this is a real eye opener for SI that they don't feel the community and wishes of the majority of their customers as well as they believe they do.
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@knap now that mentalities are reworked so much, what is your best advise when you took the lead in a narrow game (or game you are slightly dominating). Is it still "I just leave the mentality as it is for most matches", or does the reworked system leans more to "go defensive when you think it will be hard to keep the lead"
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@knapI am facing kinda the same issue as swagata1998 above.
I am having difficult time in away games with almost all tactics, but my main issue is that even with a team as man United I am losing the away games at Liverpool or big European matches with 3/4/5 goals differences.
I don't mind losing those games as they are the most hard games of the season, but losing them by such a goal margin each time with almost any tactic is difficult to take.
It actually seems that any team you are playing away and who dares to press and goes for victory can win against player team with these high press/tempo tactics, but luckily enough ATM only those very top teams are smart enough to try that.
Would you advise using a separate tactic for those 3/4 games each season, where you are away at one of the global superstar teams? What actions would you take, no counter press, low block, ?
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How come there is so much difference in the "Quick Pick" (done by the assistant manager, checked it in the "pick guidelines") and the "Selection Advice" of that same Assistant manager? (pick guidelines are default, so it's not because they are set to extreme things why some player aren't getting selected)
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@knap thanks for your amazing work again.
How do you holiday-test your tactics, do you let the AM select & rotate the squad, or do you select it and tick "use team selection when possible"?
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Anyone else noticing goalkeepers (who played at minimum 10 games) struggle to get a 7 average rating.
Could be me who is playing lower league, but I couldn't find a team in my league where the goalkeeper had more than 6.9 avg after 25 games
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Congrats on the planning...
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don't panic, you're not the only one, probably to many simultaneous downloads going on... should get better in the next... let's hope minutes (and not hours :p)
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4 minutes ago, BamBamBam said:
Zealand and Benjy don't expect it to be released today.
All content creators who got the alpha and the "trusted circle surrounding SI" (read: admins at top fan sites & the game stores) already know the date of the beta for two or three weeks.
There is no such thing as "when the beta is ready", they've put a release date for their game and a hard limit of "at latest two weeks before", as that that comes closer they decide the real date they aim for (which from communications and 'in-between-the-lines' reading is tomorrow, thursday the 20th) - let's call this date the "beta aim date".
The definition of a beta version of a software already means "it's not ready", combine that with what I said above, they already have hard lines for release and latest beta release date... so the story they trying to sell each year of "When Miles feels the beta is ready" is not what people seem to think;
- it's not Miles checking a new software built every single hour and saying "I'm not happy with that, beta not ready, please continue working"
- It's really nothing more or less than Miles deciding together with the team on (or the day before) the beta aim date "are there any showstoppers, like real bad crashes or known severe gamebreaking bugs? -> No -> Beta is released on the date SI has already targetted for weeks, the same date they've communicated off the record to content creators and their trusted circle"
reading socials of those admins of top fan sites, "leaked early dates on epic", hearing between the lines what alll those content creators say... the best estimated guess is "it's tomorrow, always has been tomorrow for weeks, unless they hit something very late that they see as a showstopper"
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3 hours ago, DavyDepuydt1 said:
Update:
I reverted to the Manual download instead of the Steam version and now it works again
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*BUG REPORT*
During matches I have the issue that the dropdown is empty when expanding a position:For me personally this one is kinda important, because I always use this to select the best sub, because I don't take the time to familiarize myself with all my players...
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@FMEnhanced would it be a lot of trouble to update the Country overview page to the same style as the Team overview page? because by default the country overview page is really ugly as well and it can be very similar to the teams overview page
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If they get the eyebrows fixed it will look a lot better already, maybe the best in years
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3 hours ago, FMEnhanced said:
Just checked this and it seems to be working fine. I can see also that your preferred formation is not showing as well as your statistics. I can only imagine that you have not take charge of any games yet. Did you go on holiday for those matches? If you take charge of a game, set a formation etc. then the info will definitely update. Works fine for me @DavyDepuydt1
Aah that Will be the case indeed
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on the team overview page of your own team, the stats of your own manager do no update... I'm 2 league games into the new season but my manager stats al show "-"
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The thing is, even if it's savegame compatible, every staff that is generated already in your game will be OP.... this looks like "ooh it's staff, it's something minor" issue, but in fact... from the moment you start your save before the fix, you are screwed in a way and for the next 20 seasons you have to deal with OP staff generated early in your save...
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Good strategy on renewing players (transfer profit vs losing them end of contract)
in Football Manager General Discussion
Posted · Edited by DavyDepuydt1
This is something I've always struggled for, and I'm really looking if someone can give a good "quick and easy strategy" or "rule of thumb" that they follow
My issue is that I'm rarely selling players or making any profit, as most of the time I'm encoutering any of these cases:
that being said, I'm not the one with hours of spare time available, who can do some very difficult and time consuming strategy on renewing the contracts, that would feel like a chore to me and is not where I want to spend my precious FM time on.
So I'm actually looking for a "simple and easy to maintain" high-level strategy on when I should think about which players to renew, and which I can actually just don't put the effort in, into renewing.
This with the end result of being able to make some more outgoing transfers for people who don't fit my plans (instead of losing the End of contract) and make some profit on actual starters because they don't run out to.