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71 "Houston, we have a problem"

About Kyznar

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    Streaming FM on Twitch @ Twitch.tv/Kyznar


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    Streaming FM on Twitch

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    Liverpool FC

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  1. My best presumption on this based on experience of other "similar" mechanics would be an under 21 player that didnt originally have "Regular Starter" status or higher, has now been increased to that status from a lesser one. Recalling a guy out on loan that was already on "Regular Starter" probably doesn't meet the criteria. On top of the that, the player would need to be "natural" in the same position as the player sold.
  2. OMG YES! A comprehensive Match Engine change-list! Thank you SI! Ive been ranting about this on Twitch for years now, showing respect to the hardcore fanbase. Keep it up! PS. Dont forget that little opt in beta match engine patch system you tried last year. IF there is a major ME patch in future, maybe for winter update, Please use the player base to test it for you.
  3. Look at them goals from a Newcastle point of view, first one is the passage of play after a Throw in, with static defending, been a problem for years. Second goal the Newcastle right fullback should be closing down, he is marking no one, stood in no mans land. And the forth goal the centre back does absolutely nothing to block the shot. Its not good play, its broken passive defending.
  4. THIS! 100% THIS! Hits the nail on the head, u make a tactic and style of football, its looks to be a great foundation to build on, few tweaks to improve the tactic. You start going unbeaten in like 8, then boom the AI "re-assesses" you, usually noticeable in the pre-match "odds" you now become favourite to win all of a sudden. Therefore the AI just goes fully committed to being defensive and conservative in their play. The AI doesnt counter your tactic, it counters whether you are the favourite in pre-match or not. The realisation of this effect has never been so obvious in FM than in 20. This
  5. I came up with a funny but imo relevant analogy while I was streaming last night for when we hear this from SI. Its like FM has become the NASA space project from the 60s/70s to modern day. Its like FM worked, it was great, we landed on the moon, the potential was insane in how far it could go. Years later it evolved and developed into a situation where we werent capable of landing on the moon like we once could. The process to achieve the desired results changed through their own doing/lack of doing. The assumption being, Its as if SI no longer have the ability to understand what they cr
  6. SI need to start doing one thing game developers do more often now. "Developer Diary". Tell us whats going on and where youre at. Transparency is key in this modern consumer environment we live in, so we dont escalate frustrations into potentially incorrect assumptions/opinions. For a long running game series such as this there should be more back and forth between community and developers. Right now, it feels like a lot of back and no forth. Also, the typical response to what i just said would be to imply that delays can occur in the patching/development process and that some updates in
  7. I believe there could be a more underlying issues with first time returning passes to fullbacks that is effecting open play and set pieces. I am noticing a lot of instant return passes to fullbacks in all scenarios, when it is not necessary. Almost like they are trying to play static one-twos with them, despite tactics not encouraging it. I will try to save a couple of PKMs today showing this, for both in open play and set pieces in the same match showing the exact same behaviour.
  8. I would like to add another match, again one of many i could post, specifically highlighting the Headed chances. They all seem to have the exact same ball physics upon connection with the attacking player. I have listed and classified the headers in question below, 2 of them being extremely close range headers wildly missed. But the ones listed as "Lobbed Headed Shot" all have the EXACT same ball physics and outcome after hitting the attackers head, this involves multiples situation with multiples players, it is not 1 culprit. When the ball is headed it lobs over the goal in between the posts
  9. Our assumptions hold weight regardless of whether its true or not, we base them on the little SI tell tell us about the games development. It is a reasonable assumption to make based on the patch quality, whether its true or not, is somewhat irrelevant. We are the ones buying the product. If they wish us to jump to more accurate assumptions they should communicate more with us and show a bit more transparency, that I for one would appreciate.
  10. I started a thread with what is below as the opening post in the bugs forums but I also wish to express the same thought here as it turned sort of into a patch review/critique. PKMs attached and all. Im posting it here too because I feel some questions need to be asked and I hope other agree with what ive written. So here it is... I cant take it anymore, im streaming over on Twitch, and what im witnessing since this patch in terms of shot accuracy and heading accuracy is baffling. Im not talking about 1vs1's, Im talking about final third end product. Post patch I rebuilt my tactic,
  11. I cant take it anymore, im streaming over on Twitch, and what im witnessing since this patch in terms of shot accuracy and heading accuracy is baffling. Im not talking about 1vs1's, Im talking about final third end product. Post patch I rebuilt my tactic, playing top quality football defending and transitioning smoothly, gets to the final shot or header and im seeing utter nonsense! Pea-rolling shots right at the keeper, scuffed shots closer to corner flag than goal, headers that define the laws of physics launching straight up like a SpaceX rocket, I could go on and on with examples. I posted
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