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Minstrel

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Everything posted by Minstrel

  1. This happens basically every time you draft an unsigned American prospect that says he is 'Aiming to play College Hockey'. They get floods of offers from assorted U18 teams and others, then the prospect snubs them and they offer a contract to him again the next day to be reject en masse in a few days, after which they will then reject them all and they will all re-offer for him etc. I've had this go on literally for months and when they do get an offer it means they will sit out for a whole season before playing. They NEVER will accept a non-college offer so why do these teams persue them so un-endingly? Here you can see that today's AM offer from Oakland U18 was rejected the evening before.
  2. When you draft a young American player who claims to "Want to play College hockey" and is without a contract he gets flooded with offers to play elsewhere (in the tune of 8-10 offers usually!) He then rejects all of their offers, then a few days later they all offer for him again. Days later he rejects them all again. I've had this process continue for half a season with the player never accepting a single offer because he only wants to play in college. They remain out of contract with anybody for the whole season and spam the hell out of your diary. They need to either accept a 'lesser' offer from that initial bunch or there needs to be a path for 18 y/o draftees to get college offers if that is the only contract they will accept. American players of justdrafted age end up playing nowhere.
  3. In the deal in the screenshot one player in the trade isn't noted. This isn't the first trade I've noticed with a player dropped from one side in the news item. The player in question does end up on the right team he's just invisible from the trade news item.
  4. Agreed. Reported in July... https://community.sigames.com/topic/375828-shootout-choices-shown-but-game-ended-in-ot/
  5. This news item has lost it's formatting, the listing of players no longer has it's intended spacing as there should be a space between each player.
  6. My 'V' status markers that indicate a player on an AHL team is a designated veteran of over 260 games played have stopped displaying in the roster view. This does however seem to be an off-season issue. The indicators popped back on during the regular season but now that the season is over they have once again gone missing for the 2nd year in a row. Save file on /fhm section of the ftp as: 'EHM AHL Vet Issue.sav.zip'
  7. The next year has come around in my game and again the players contracts expiring have split over two days with just four in one and the rest in the next news item. I can't come up with a good 'why' for the four bouncing to a different item. While they are all AHL prospects, other AHL prospects only appear in the second news, so that doesn't differentiate them...
  8. It has always been difficult for a checking line player to get decent ratings, even 6's (at best) are the usual fare. I know in my game I've churned through a ton of checking liners looking for a sparse few that can keep from ending up in negative news items. It would be nice to give them a bump up, I know one such upgrade was done during previous development cycles.
  9. It just came around to the end of December that generates the news message about upcoming contracts that are expiring. This year for some reason I got this on Dec 30: Four contracts? This year we actually have 17: We also have an Assistant Coach and a Scout set to expire and neither fired a message notification. Then strangely enough on the 31st (the next eve) I got the normal full yearly listing... very odd and obviously not as designed to function. I've gotten several other double notifications so this could be a part of that bug? See my other report here: https://community.sigames.com/topic/375235-team-selections-done-three-times/
  10. This award for the highest team point totals used to be awarded with a news item after the season finished, before the playoffs seedings were announced. It currently has gone missing a/o 1.2.1.
  11. Looked around to see if this one was posted about, it's a carry over from '07 actually. You get the NHL shootout choices screen and when you hit continue you see that the game actually ended on an OT goal during the OT period.
  12. I have uploaded my EHM skim to the FTP for use in testing the 'skin bugs' I've posted if that will be helpful. It's in the 'fmh' folder named 'Minstrel_EHM_minty_one_Skin.zip'
  13. It's currently very difficult to get any kind of a return on trading a goalie in the offseason or preseason. They all get graded down because they 'haven't seen much action' lately even if they closed out playing in the Stanley Cup Final. Once the stats get reset for the new season they "haven't played" and everyone marks them down in potential trades. Even playing back to back preseason games doesn't count for goalies as 'action'.
  14. As it shows in this screenshot, the European Hockey Tour's selection were displayed as news on the 25th, 27th and 28th, all three times showing the same selections.
  15. I really like the new addition of the 'Statistics' column on the 'Selection' roster page. I put together a pic with some suggestions though as it's a bit heard to read... This is a mock-up of the end-result of moving 'Average Rating' over next to 'Condition', and pulling 'Games Played' off of the 'Stat' line to it's own column. I think it neatens the view up. Also another thing that I've thought is that it would be great to move a players Face Off percentage 'up'. It's currently at around #24 on the stat line so you have to do a lot of clicking to get to it. It would be great maybe right after the 'Average Rating'? Currently it's behind give away/take away and shots blocked. I'd prefer seeing the face off percentage 'higher' in the list.
  16. The issue here however when adjusting goalies fitness etc. is that they still need to be able to last a 7 game playoff series without having to play your back for like Game 3 and 6 which is what was happening in '07 before it was adjusted. True they should be able to play every game all season but it would be equally unrealistic to have them sitting out playoff games when not injured.
  17. I got the backgrounds to work just adding a background folder and point to it in the .skn but it was then affected by the same overlapping backgrounds issue. Aparently this is a different issue, as even with 1.2.1 the screen overlapping is occuring when running with custom background images.
  18. I quoted the top three in the link I gave, (the portion in parens is a link) All over 28 minutes. And yes those are the elite defense of which Keith is one of and with a 20 stamina he should be able to play similar to his NHL numbers. I wasn't saying that third liners were playing that much. But my examlpe and comment was not about third liners it was about top defensemen being at 70% after playing the first ten games. As I said players who are also playing special teams so that's your top pairing... And I'd love to see people in EHM playing the times that you listed that would be fine with me, thanks for the research. It's just that EHM defensemen never have played to those numbers and that is the longstanding issue since EHM 2007. So as I said, the system needs to more evenly alot playoff and penalty kill time and/or not overplay the top line. Thanks for helping me point out that it's an issue. Also: I expect the players to play liek real NHL players as this is a simulation not fantasy hockey or video game hockey. I expect a guy with a 20 stamina to act like he has 20 stamina. That's the standard, otherwise the stats are useless and that's not good.
  19. Defensemen that play on their regular shifts and then special teams keep taking a pounding, even in the first games of the season, that their health doesn't recover by the next game. They then get ground down lower and lower for each game. NHL D-men should be able to play most every game 25 minutes or so with regularity even when also playing special teams, especially with high stamina. Duncan Keith averaged like 25ish minutes a game last year and he rightfully is ranked with a 20 stamina. If he plays that much in EHM, which he does, he falls into the low 80% range and it spirals down from there. There are players that averaged in the high 28s last year and played near every game. (Karlsson, Suter and Doughty all played 28 or so) The system has to not play the same defensive pairing so much on special teams and/or players (especially one with high stamina) need to not take such large health hits from standard playtimes.
  20. Sorry if this is too technical, but there is an issue I found trying to skin the three "slider bar" images at: skin name/slider/bar There is a big non-transparent red overlay over these bars making them the same color of red no matter the color you change the 'bar' files to. This makes it impossible to change the color. These show up on your tactics page:
  21. Beside the current 'no background' bug causing screens to pile up on each other, I have had issues trying to create/change backgrounds. 1. Where are the current files located as I've not been able to locate them for an easy swap-out. 2. Are the options to use alternate backgrounds "hooked up" yet or is it a bug that they aren't reading? I tried to use the open .skn options but all I got was error messages... the text in the .skn is unclear. It says "possible path to custom image" but I tried where it would point to by creating a backgrounds folder, that would then be skin name/backgrounds/file name right? 3. Will there be a possibility to use .jpg images? Those full-screen .png files can really add a lot of time/bandwith issues for downloaders and hosts alike. Thanks!
  22. Hey guys, yes it's >that< Minstrel from 2007 development and TBL I have returned Working on skinning 1.2 there is an old bug still knocking about with the game loading the .col of skins. When you switch over to a new skin in game everything is fine, but when you restart the .col is ignored and it loads the 'traditional' one until you change back to Traditional and then back to your skin again. Then things work fine again. So that's a workaround but it would be great to have the .col load when a skin beside the original one is selected for use.
  23. I have run across this issue as well. Also, about backgrounds, what file type is used for new backkgrounds? Were you able to have them work as jpgs hopefully? Full screen pngs make for huge files that take up a lot of d/l bandwith when shared. Is the possibility of directing the .skn to the location of your backgrounds active currently? It looks as if they were only under consideration?
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