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Taipan

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Posts posted by Taipan

  1. I'm currently fleshing out my (very) lower league game by adding more staff to the game. I tried the "add the key staff" option, however with all the various backroom staff additions over the past few years (Data Analysis/Loan Managers/Set Piece Coach/Performance Analyst, ect, ect, ect), I found that each club now gets a huge swag of staff which they really don't need, and at wages of £50 a pop for each of these extra staff members, it's crippling the finances of said clubs.

    I have basically set all attributes of staff to zero to randomise their stats, including CA & PA. The only exception is the job preference of the staff member, where if they are a Physio, I have made that 20. If they are a Chairman, I have made that 20. Coaches get 20 in Head Coach, AM & Coach. All other attributes have been set to zero, and this leads me to my question.

    This guy is a coach. I have set Head Coach to 20, as well as AM & Coach. All other relevant stats are zero.

    yii6Ptf.jpg


    Now if I go to the Non Player Data, under General, CA & PA are zero, however RCA is three, and his recommended Job role is a Physical Therapist?? I can't change RCA to any other number as it just reverts to 3. The same goes for the Job Role. If I try and select Head Coach, it just reverts back to Physical Therapist. What am I missing here?

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    Also....Is it possible to use the pre-game editor to add coaching licenses for coaching staff?   I can't seem to find a section on this in the editor.

     

    Any help would be appreciated.

     

     

     

     

  2. Yup, what NineCloudNine said.

    I hadn't purchased FM since 2019, and my first two friendlies in FM2024 were 6-4 & 5-3 loss. In the 25 years I have been playing CM/FM I have never conceded 11 goals in two matches, so it was a real back to basics lesson for me. I'm finding the difference between balanced, positive & attacking mentalities is much more pronounced and can be a bit twitchy, plus there is much more going on under the hood these days.

    Also I strongly suggest you venture to Rashidi's "Bust the Net" you tube channel. Rash's knowledge and insight on the match engine is 2nd to none.  

    https://www.youtube.com/channel/UCWUCWx5HNWSuzwGxwVczGPQ

  3. Yup hearing your pain. 

    Best advice I can give you is strip your tactic down. Get rid of everything. Get rid of the BWM until you understand what it does, and what type of player is required to make it work.  Make him a CM(s). Keep you Poacher & TM (S). Play one winger side as (A) the other as (S). Make the opposite fullback (A), the other (S). Your two CD's can play CD, yeah? If not make them NCB's. I'd start balanced but that is just a personal preference.  Back line? Are you slow or are you fast?  Slow drop the back line a bit. That's it. No other instructions.

    Get to know what your players can and can't do, and mold those positions to suit. LLM 4-4-2 is all about being big, strong & tough, and fast on the counter. Be that side. Build you tactic from the ground up. If you do that and slowly layer the instructions over the top one time, you begin to know what adding new instructions do and don't do, and what effect it has/hasn't on your players. Learn. At the moment you are adding/removing instructions with only a vague idea of what they actually do. Some instructions have a further impact on other instructions, like a ripple effect.

    Watch the game. The whole game. You see so much more. After a while you get to know your players can and what they can't do with the tactic and you can then drop this to watching the first 15 minutes, and then go on extended highlights. Important games go back to the full game.  For me the first fifteen minutes tell you how you are going. Personally in every match I watch the first fifteen minutes.

    Read this thread. In fact everyone should read this thread if they want to play LLM. Rashidi says it a billion times better than I ever could.

    Most Excellent Thread

     

    FM is not understood in 300h. I've been here 21 years, and am still learning.

     

     

     

  4. Glad you found your glitches :)

    I did do a little play while file was getting ironed out, and personally found that clubs were very stagnant in their signings of both players & staff.  For example there were stacks and stacks of clubs advertising for a Manager/Chief Scout/Chief Physio, even three or  four games into the season.  I meanwhile was kicking up a storm and grabbing what I felt was a massive advantage by bringing players in for trials, and basically cherry picking the available player base.

    I'm thinking of playing a holiday manager for a season (or two)  before starting out. By starting in season 2019/20 or 2020/21 all the teams should hopefully be fleshed out with staff which then should give my game with a more even starting platform. I just have to hope the club I want to Manager doesn't get promoted (or relegated) from Level 10 in that first or second year.

     

     

     

     

  5. Senior Semi-pro Teams are limited to a maximum six training sessions a week if they are not playing a game, while the U18's in the same club have access to the full 21 sessions per week like the professional sides.

    Is it actually detrimental from a development point of view to move potential first team youth players to the senior side? 

    For example, I am in my first year of managing a LL side, and I have the grand total of one  U18 player on my books until the influx of new blood late in the season. This youth player has an unambitious personality, and I have promoted him to the firsts so he can be mentored by the club Captain who has a professional outlook. I'm also giving him first team game time here and there to help his development.  As this youth player now only gets 4-6 training sessions a week instead of 15-21, am I actually hindering him by promoting him to the firsts, or is the senior training sessions more intensive than the youth setup?

  6. 8qq16Qh.jpg

    I've also gone with an English save ending up with AFC Hornchurch.  Still in pre-season and we have lost our only keeper (and a decent one at that) to Eastbourne. Even offered him the vice-captaincy to stay.  I guess he believed being the back-up Keeper at Eastbourne on a week to week contract was the better career move.

    Now it is going to be double-interesting playing with a grey-out keeper all season with a squad of 18. It will make a good story if we do indeed survive the cut.  

  7. Thanks Cleon

    Just so I have this right in my head, if two players have the same Passing/Teamwork /Decision/Vision stats,  Player 1 has one only  individual instruction say "Fewer Risky Passes" , while Player 2 has two  individual instructions, say "Fewer Risky Passes" & "Dribble less", they both will have the same reduced chance of passing a risky pass. Correct? 

     

     

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