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Posts posted by Taipan
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I'm currently fleshing out my (very) lower league game by adding more staff to the game. I tried the "add the key staff" option, however with all the various backroom staff additions over the past few years (Data Analysis/Loan Managers/Set Piece Coach/Performance Analyst, ect, ect, ect), I found that each club now gets a huge swag of staff which they really don't need, and at wages of £50 a pop for each of these extra staff members, it's crippling the finances of said clubs.
I have basically set all attributes of staff to zero to randomise their stats, including CA & PA. The only exception is the job preference of the staff member, where if they are a Physio, I have made that 20. If they are a Chairman, I have made that 20. Coaches get 20 in Head Coach, AM & Coach. All other attributes have been set to zero, and this leads me to my question.
This guy is a coach. I have set Head Coach to 20, as well as AM & Coach. All other relevant stats are zero.
Now if I go to the Non Player Data, under General, CA & PA are zero, however RCA is three, and his recommended Job role is a Physical Therapist?? I can't change RCA to any other number as it just reverts to 3. The same goes for the Job Role. If I try and select Head Coach, it just reverts back to Physical Therapist. What am I missing here?Also....Is it possible to use the pre-game editor to add coaching licenses for coaching staff? I can't seem to find a section on this in the editor.
Any help would be appreciated.
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Came looking for an answer to the OP's original question as well......
If you don't hit the space bar in time to pause the match, where in the match screen are these comments (or "widgets") of the AM stored so you can go and read them.
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Yup, what NineCloudNine said.
I hadn't purchased FM since 2019, and my first two friendlies in FM2024 were 6-4 & 5-3 loss. In the 25 years I have been playing CM/FM I have never conceded 11 goals in two matches, so it was a real back to basics lesson for me. I'm finding the difference between balanced, positive & attacking mentalities is much more pronounced and can be a bit twitchy, plus there is much more going on under the hood these days.
Also I strongly suggest you venture to Rashidi's "Bust the Net" you tube channel. Rash's knowledge and insight on the match engine is 2nd to none.
https://www.youtube.com/channel/UCWUCWx5HNWSuzwGxwVczGPQ0 -
Grab a coffee, and have a read:
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There was a brilliant long thread in the now long deleted LLM Managers forum by LFCFAN where Pete did a journeyman world LLM tour. I'm sure it was on the Hall of Fame, but I just checked and it's not there? Guess when they deleted the LLM forum area, they deleted the thread as well.
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Geez Rash, this could make me play FM again. I've only previously gone as far as having the attributes as stars, but this takes it to a totally new level.
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- Popular Post
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19 hours ago, gpassosbh said:Hello @Cleon Any chance for an earlier release? Maybe a beta release? Or just next month? Not pressing you, just to know....
Cleon, please do a George Martin and take as long as you god damn like. This instant gratification world we live in these days really really peeves me...
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Yup hearing your pain.
Best advice I can give you is strip your tactic down. Get rid of everything. Get rid of the BWM until you understand what it does, and what type of player is required to make it work. Make him a CM(s). Keep you Poacher & TM (S). Play one winger side as (A) the other as (S). Make the opposite fullback (A), the other (S). Your two CD's can play CD, yeah? If not make them NCB's. I'd start balanced but that is just a personal preference. Back line? Are you slow or are you fast? Slow drop the back line a bit. That's it. No other instructions.
Get to know what your players can and can't do, and mold those positions to suit. LLM 4-4-2 is all about being big, strong & tough, and fast on the counter. Be that side. Build you tactic from the ground up. If you do that and slowly layer the instructions over the top one time, you begin to know what adding new instructions do and don't do, and what effect it has/hasn't on your players. Learn. At the moment you are adding/removing instructions with only a vague idea of what they actually do. Some instructions have a further impact on other instructions, like a ripple effect.Watch the game. The whole game. You see so much more. After a while you get to know your players can and what they can't do with the tactic and you can then drop this to watching the first 15 minutes, and then go on extended highlights. Important games go back to the full game. For me the first fifteen minutes tell you how you are going. Personally in every match I watch the first fifteen minutes.
Read this thread. In fact everyone should read this thread if they want to play LLM. Rashidi says it a billion times better than I ever could.
FM is not understood in 300h. I've been here 21 years, and am still learning.
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3 hours ago, rizaulait2 said:
I think I will give some PI instructions to shoot less though as a lot of shot are hitting the corner flag.
Sitting in my chair having a nice relaxing coffee before work , and I read this...Coffee now sprayed over my computer screen
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With the AI clubs advertising for staff, just wondering did you have 'Add Staff' box ticked when you setup the initial save setup?
Yup, you are right.
I had "Do not add Key Staff" ticked it seems, as I un-ticked it this time, and also ticked Add Players to Playable Teams. Made a world of difference with those two options.
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Glad you found your glitches
I did do a little play while file was getting ironed out, and personally found that clubs were very stagnant in their signings of both players & staff. For example there were stacks and stacks of clubs advertising for a Manager/Chief Scout/Chief Physio, even three or four games into the season. I meanwhile was kicking up a storm and grabbing what I felt was a massive advantage by bringing players in for trials, and basically cherry picking the available player base.
I'm thinking of playing a holiday manager for a season (or two) before starting out. By starting in season 2019/20 or 2020/21 all the teams should hopefully be fleshed out with staff which then should give my game with a more even starting platform. I just have to hope the club I want to Manager doesn't get promoted (or relegated) from Level 10 in that first or second year.
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Into the home straight!
Did claassen come back to you about how he set up the playoff rules for level 7 & 8??
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Nice......I was born only a couple of clicks away from Petersfield, so newly relegated Petersfield FC in the Wessex Ist Division will be my club of choice. Really looking forward to starting this.
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Having dabbled briefly into the database, I can appreciate how much effort yourself, Dan & arron are each putting in to create your own individual LL masterpieces.
Thank-you
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9 hours ago, aaronpassfield said:
If anyone knows their full squad list with positions, ages etc I am happy to add it in.
Not the crowds favourite Hashtag United, but someone on Petersfield Town (level 10 Wessex Div 1) Facebook account is taking a picture of their starting team each week, so you can quickly get a database of their players names.
Link if you are interested.
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Thanks for the update.
This will stop me refreshing every couple of hours, well at least for a day or so
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Senior Semi-pro Teams are limited to a maximum six training sessions a week if they are not playing a game, while the U18's in the same club have access to the full 21 sessions per week like the professional sides.
Is it actually detrimental from a development point of view to move potential first team youth players to the senior side?
For example, I am in my first year of managing a LL side, and I have the grand total of one U18 player on my books until the influx of new blood late in the season. This youth player has an unambitious personality, and I have promoted him to the firsts so he can be mentored by the club Captain who has a professional outlook. I'm also giving him first team game time here and there to help his development. As this youth player now only gets 4-6 training sessions a week instead of 15-21, am I actually hindering him by promoting him to the firsts, or is the senior training sessions more intensive than the youth setup?
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I've also gone with an English save ending up with AFC Hornchurch. Still in pre-season and we have lost our only keeper (and a decent one at that) to Eastbourne. Even offered him the vice-captaincy to stay. I guess he believed being the back-up Keeper at Eastbourne on a week to week contract was the better career move.
Now it is going to be double-interesting playing with a grey-out keeper all season with a squad of 18. It will make a good story if we do indeed survive the cut.
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Thanks Seb. Appreciated. Now I see the list of existing ones the player has.
And If I want to train a new one? Is there a drop down hidden somewhere?
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Where has SI hidden the PPM's in the individual Player information screen?
Same for training. Can't seem to find them mentioned anywhere.
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Most excellent. That saves me a bit of time doing some trial and error, and loosing games while I do
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Thanks Cleon
Just so I have this right in my head, if two players have the same Passing/Teamwork /Decision/Vision stats, Player 1 has one only individual instruction say "Fewer Risky Passes" , while Player 2 has two individual instructions, say "Fewer Risky Passes" & "Dribble less", they both will have the same reduced chance of passing a risky pass. Correct?
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[FM24] - Question about adding staff via Pre-Game Editor
in Editors Hideaway
Posted
Perfect..Thank-you for the clarification. Appreciated