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enigmatic

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Posts posted by enigmatic

  1. 5 minutes ago, Smurf said:

    I'm not saying it's perfect the way it is - but it's a bit better than the same message coming up all the time - and all the same questions and responses. 

    Different reporters could have different AI levels to generate good/bad questions. 

    If you feel it's as every bit generic - then it won't affect you - but at least others might appreciate a bit. 

    So if it doesn't affect you then what's the harm in including it

     

    Personally I'd rather not pay more money for an online only game just to get a buggier version of media interviews that have no side effects. YMMV

     

  2. Just now, Platinum said:

    Nah you wouldnt do this, instead you input the existing match report and ask it to rewrite, possibly with different tones or emphasises

    But if you've got an existing match report, you might as well use the existing match report rather than the existing match report with a slight change in wording and a couple of things that didn't happen...

    Unless you're wanting it in cod Shakespeare I guess. Or the style of the Bible

    And it came to pass, in the land of Manchester, that a great football match was played, between the home team, Manchester United, and the visitors, West Ham.

    The game was hard-fought and full of passion, with both teams seeking to overcome the other. And it was West Ham who struck first, with a goal from Benhrama in the 54th minute.

    But Manchester United did not falter, and they fought back with all their might. And it was in the 77th minute that they were rewarded, when Aguerd of West Ham, in an unfortunate moment, put the ball into his own goal, thus equalizing the score.

    The match continued with both teams vying for supremacy, but it was Manchester United who prevailed. In the 90th minute, Garnacho of United scored a goal, and in the 95th minute, Fred sealed the victory for United with another goal.

    And the crowd rejoiced, and the players celebrated, for Manchester United had emerged victorious. And it was written, that they had won by a score of three to one, with goals from Aguerd of West Ham, and Garnacho and Fred of Manchester United.

    Thus ends the tale of this great football match, a story of triumph and defeat, of battles fought and won. And it shall be remembered, for all time, as a testament to the great sport of football, and the glory of those who play it. Amen.

    Actually, that's worse than its Shakespeare, although at least it's got the scorers right...

  3. On 01/03/2023 at 10:12, HUNT3R said:

    Unfortunately, I don't. I don't think that's public information either.

    It's not just the cost of the licences, but then also the cost of modeling the real world stadiums and then the cost of creating it in-game. Personally, I don't think it's worth spending the money to do that (not yet, anyway) but rather to use it to upgrade the look of stadiums in general.

    Frankly I'd rather they put even less effort into the stadia and simply made them a big blurry mass with a bland generic design, which would be better than lots of detailed models of deckchairs and apartment blocks in the corner of stands

  4. On 28/02/2023 at 16:28, decapitated said:

    I don't think after trying it myself, it can be even used for that. 

    The theoretical point of it is if you don't have the time and inclination to write lots of stuff, it can generate something that looks a bit like a match report from something as basic as this

    Man Utd 3 West Ham 1

    West Ham goals: Said Benhrama 54'

    Man Utd goals: Aguerd own goal 77', Garnacho 90', Fred 90'+5

     

    Trouble is, it gets a tad too creative with that. I think the funniest thing is it's used "Garnacho" as an input to pick half of Man Utd's youth team, and then given his goal to Elanga!

     

    Manchester United secured a 3-1 victory against West Ham in a thrilling Premier League encounter on Tuesday night at Old Trafford.

    West Ham started the game brightly, looking to take the game to the hosts from the first whistle. Their attacking intent paid off early in the second half when Said Benhrama found the back of the net in the 54th minute, capitalizing on a mistake by the United defense.

    However, the home side responded well to the setback, gradually taking control of the game and creating numerous chances. Their persistence paid off in the 77th minute when a cross from the right flank was deflected into the net by West Ham defender Aguerd, who was under pressure from the United attackers.

    With the scoreline level, both teams pushed forward in search of a winner. It was United who finally found the breakthrough in the 90th minute, as substitute Anthony Elanga whipped in a cross from the left, which was met by fellow substitute Shola Shoretire. The youngster's shot was saved by the West Ham goalkeeper, but the rebound fell kindly to fellow substitute Arnau Puigmal, who squared the ball to the unmarked Anthony Elanga, who slotted the ball into the net to give United the lead.

    The home side weren't done yet, and in the 5th minute of stoppage time, Fred put the game beyond doubt with a well-taken goal, capping off a brilliant performance by United.

    Overall, it was a dominant display by the Red Devils, who fully deserved the three points. West Ham can take heart from their spirited performance, but ultimately it was United's quality that shone through.

    Not gonna lie, I think the existing auto-generated reports are better

     

    unless you want to do this

    write a match report for this football match in the style of William Shakespeare:

    Man Utd 3 West Ham 1

    West Ham goals: Said Benhrama 54'

    Man Utd goals: Aguerd own goal 77', Garnacho 90', Fred 90'+5

     

    Hark! Ye noble lords and ladies, I bring to thee a tale of football, a clash of titans fierce and true, betwixt Manchester United and West Ham, that played at Old Trafford.

    The game did start with much ado, the players charged with vigor new, and West Ham they did take the lead, a goal from Benhrama, good indeed.

    But Manchester United did not relent, and fought back with fierce intent. In the 77th minute, Aguerd did deflect, and United did draw level, in perfect effect.

    The match was tight, and tensions high, as both teams sought to strike and vie. And then in the 90th minute, Garnacho did score, his shot so fine and pure.

    West Ham they tried to find a way, to draw the match, to make it stay. But alas, it was not to be, for in the 95th minute, Fred did score, and sealed the victory for United, forever more.

    Thus ends our tale of football bold, of teams so mighty, and stories told. Manchester United did emerge victorious, with West Ham left to rue, their loss so sorrowful, but such is football, and thus it be true.

     

  5. Maps and Wikipedia excerpts could be one for the feature request section, nothing really to do with AI (although ChatGPT can make up a "sporting culture" for a lower division club that doesn't really have a well documented one and sanitise some of the famous ones by not mentioning the ultras...)

     

    1 minute ago, forameuss said:

    telling you more about Torquay is?  Really? 

    image.png.3bd6c7a9196898be08f181843d0254ac.png

    This works particularly well in John Cleese's voice ;) 

  6. 2 hours ago, Chas (Psyatika) said:

    At the moment, you can type custom comments, but they are meaningless; all it does it tack on the same string you typed to the end of the article. You can type literally anything and it has no effect on the game. An AI could use your custom comment to actually cause something meaningful to happen, like players having a more nuanced relationship with you beyond just morale and happiness, becoming more/less convinced to sign with you, Chairmen discussing club vision and making decisions on your future, and more. Individual NPC attributes could cause them to react differently to your words, and they could even use the conversations to draw conclusions and form opinions about you. In rare cases, the NPCs could even interact with and influence each other! 

    This isn't how ChatGPT or equivalent LLMs work though. ChatGPT doesn't evaluate how nice your remarks were and update variables in FM's game database which govern morale and attitudes towards you and career plans and club vision. It just spits out more text 

    Ironically, if you actually want those effects, you want the existing system of decision trees and hardcoded responses that actually does this (or attempts to) and is possible to debug when it does this badly...

  7. Don't understand the logic behind making stuff contingent upon training. Nobody decides whether their fullback is the best or worst tackler in the league by how they got on in yesterday's training match. Conte doesn't suddenly become the only person in the footballing world that doesn't think Harry Kane is a brilliant finisher if he misses a few in training, and he's not going to think Troy Parrott is better if someone sends him a video of him banging in a worldie on loan either.

    Want to see how your players are doing in training? There's a training rating for that...

    Want to see how they're doing in a match? You can watch it or look at the stats, or just the match rating.

  8. 4 minutes ago, SimonHoddle said:

    In my perfect FM world the attributes would reflect the players results in training that week. Eg A bad week would mean passing goes from 15 to 8 and a good week it bumps up to 18. It would make selection much more interesting.

    But it would be unrealistic and insane. Nobody thinks a player is one of the better passers in the Premier League one week and someone with no passing ability whatsoever the following week, least of all actual football managers! 

    Like, about 95% of the game is ranking footballers by ability, and most gamers are perfectly able to get their heads around the fact that good players have bad games, good finishers can be too limited in their all round game to score much, and you can be Erling Haaland and still do this...

     

  9. They look pretty similar to me tbh, considering we're talking about different games with different lineups and tactics and the average position isn't necessarily calculated in exactly the same way. Spurs play with more aggressive fullbacks and City have their wingers cut in or swap wings more and cover their left back more, but it's not like they always do this.

    Your pitch map is from 2016(!), when Spurs were managed by Poch, Son started up front with Dele Alli behind him for Spurs and City had a Fernando/Fernandinho midfield combo with David Silva puling all the strings in front

     

    Here's the pitch map from a different game a while ago with different shapes

    image.png.14c8cd908509785cc9211f3c951e8a6b.png

  10. 1 hour ago, Weston said:

    I'm planning to jump to a bigger club if I can after this current season, and even if 40/50 of them aren't viable that's 10 potential targets to consider in a year or so. Can make a huge difference when you have a small amount of money to spend but are essentially still building a solid scouting team from the bottom up.

    I'd still figure 17/18 year olds highlighted based on reputation, CA and recent form at whatever level they're playing (and a big enough chunk of randomness to see the odd rubbish player in there) are unlikely to be a better use of limited funds than whatever your scouts recommend or just peeking at the Colombia U20s squad

  11. 2 minutes ago, Maviarab said:

    It very obviously IS realistic though, isn't it?  And FM strives for realism....

    So like everything else, are SI actually competent enough to code it in a way that very, very few players this happens to, but the ones it does happen to, make perfect sense (and actually give a crap).  I'll leave that for you to decide.

    Well no, it isn't at all "realistic" to have Cristiano Ronaldo or James Milner or some random League Two goalkeeper having a career about twice as long as the actual career they and their peers have just because some ex Japan international born in 1967 who is not Cristiano Ronaldo or James Milner or a League Two goalkeeper and has very little in common with them has decided to see if he can trot around the lower levels until he's 60. 

    As for SI's competence, any competent product manager is going to veto the idea of spending time and effort coding what factors would lead to someone playing until they're 56 and what their physical decline should look like by that stage, since for the majority of the history of football there have been absolutely no 56 year olds playing professionally anywhere in the world whilst millions of other professionals retired in their 30s, and all this effort would result in would be people filing bug reports because somebody didn't retire at a sensible age...

    Still, since you seem to think its a matter of basic competence to identify what combination of traits and events would lead to somebody playing until they're 56, I do hope you can do so yourself, and perhaps give us some examples of some young players it would be unrealistic for the game to retire before the age of 40

     

     

     

  12. I'd add the caveat that it really isn't that useful, especially not years later.

    Years later the high ability teenagers who actually had immense PA tend to be at Real Madrid and Bayern and Man City, the ones who turned out to be near their peak are plain old 135CA players no better or worse than hundred of others who didn't reach that level until the age of 23, and some of them turn out to be just not that good.

  13. For every Buffon or Kazuyoshi Miura there are tens of thousands of pros that retire in their mid thirties if not before, and the probability a given footballer will be playing at 43 or 55 is so close to zero it's really not worth the time modelling it as a possibility. Because people aren't going to think "well this is very realistic, look at Kazuyoshi Miura" when James Milner is still playing League Two football in his late 40s in FM24 and a mid 40s De Gea is first choice at Atletico, they're going to think "SI screwed up here".

    It's like the "can't we have variable PA so we can have some Jamie Vardy late bloomers". Even if you create that possibility you don't get talented but wayward footballer Jamie Vardy becoming an elite goalscorer and England international, you get six other bang average semi pro players in their early twenties becoming elite footballers and England internationals... which is obviously less realistic, and the simulation still misses whatever current young Conference player actually ends up playing some Premier League football....

  14. Interesting thread

    Always expected penalty taking attributes wouldn't affect conversion rate that much because mental attributes matter, the best takers miss some and the worst takers are doing something which still isn't much of a technical challenge for a professional footballer  (IRL the top takers in terms of technique and nerve convert at around 80%-85%, and poor penalty takers with the added pressure of shootouts convert at 60%+) and there's a lot of noise.

    But still a surprise to see quite that much variance between the two Camaras with the worse one being excellent under pressure and relatively even tempered and the best massively overachieving relative to all penalty takers, never mind all technically rubbish penalty takers with average mentals. I guess if the one that keeps scoring is facing rubbish keepers and playing in a dominant side it might help, and also - here's a biggie - is he playing the B team matches in full detail or not? If he's playing weaker sides in his La Liga games that might help too (not so much because of keeper quality, but because there's a lot less pressure on a penalty when you're going to win the match anyway)

    I also wonder whether it tracks previous misses and that affects confidence (as I think it does for "goal drought" strikers) and if so, if the effect is a bit overdone...

     

    On the keeper ability side of things, IIRC there's a tooltip claiming it's anticipation, concentration and acceleration in addition to reflexes (which even more likely to be inaccurate as some of the other tooltips - isn't acceleration for running rather than diving, and what sort of keeper dozes off when facing a penalty?). I suspect it's more like anticipation and decisions for diving the right way, agility and physical size for covering the goal and reflexes/handling for pushing it away. Keepers obviously matter and there will be a big difference between La Liga and B team level (but again, the good keepers shouldn't be meant to save many especially since there's no magic "penalty saving" attribute or PPM for freaks like Diego Alves, and the bad keepers should still be able to save some of the really bad penalties). 

  15. He's fairly slow, weak, poor at jumping and not very agile so he's not really going to give League One defenders a hard time

    Has the technique to be a way above average finisher for the division on a good day if he actually gets a chance, but he's inconsistent so he has plenty of not good days, and apart from fairly smart off the ball movement compensating a little bit for the slowness doesn't have much else going for him.

     

  16. What level were they playing at before?

    A 28/29 year old in the semi pro leagues absolutely is likely to be coming down from a peak, especially if he was training full time not that long ago.

     

    Do agree that the generic "progress" screen appears to be much more staff's extremely poor perception than anything to do with reality. That's even true at high levels of the game

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