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  1. Maybe there needs to be a 'Momma I've made it' mechanism. If a player goes from earning buttons and then earns more than they thought was possible playing in their own country, this effects their mental stats i.e. determination, ambitions, consistency, etc.
  2. Is this really a reason to not buy a game? It's pretty much standard practice for the majority of games that use the game sale as the main mode of profit.
  3. Legally (in the UK), he's fully entitled to a refund. As it's clearly a bug, I would advise him to wait and play the full version as he will still be entitled to a refund at the point.
  4. I completely agree. You cannot be too consumer focused as consumers are very fickle beasts and generally don't really understand what they want. If you listened too much to the community then the game would be akin to a drag queen, all show and little substance. With regards to the faces, the previous iterations were far superior. I'm of the mind in life that if it isn't an improvement then don't include it. Park it and spend more time on it or scrap it. Devs will always struggle in forums. Their voice isn't heard and they constantly just deal with complaints rather than engaging with the community. It's why I think QAs work a bit better.
  5. I think maybe he worded his post too strongly, like we all can we are passionate about something. The key part is more about what is a priority as a large proportion of fans feel (or not as this is my opinion that that I'm indirectly including everyone in to make it appear more valid) that the priorities that SI seem to working towards and not exactly in-line with what the community wants, which is a very blurry direction anyway as it wants rather a lot. There seems to be a huge empahiss on interaction with the media and players, when the fans (general assumption again) want improved tactical flexibilty/precision. Back to the point, I will be highly suprised if SI hasn't improved the faces and made them at least look vaguely human. There's been a big empahiss on graphical improvement so they would look even more out of place next to the new shiny kits/interface.
  6. That is true but you're then basing your decision on your coach's opinion on your academy coach's opinion. This could be represented much better by generating stat's/history when the players progress so that you can make more of an informed decision. Like for example, instead of telling me that this player is the best player of this group, tell me his story. What are his stats for the academy, how did he grow, did he win any awards, did he turn down any offers to stay, etc.
  7. I went from 750GB WD CAVIAR BLACK WD7502AAEX, SATA 6 Gb/s, 64MB CACHE (7200rpm) to 256GB MX100 SATA 6Gb/s. I only have the operating system and a handful of games on the SSD. Eveyrthing else is installed to the HDD.
  8. What I don't like about hidden attributes is when they tell you information on a newgen when it would be practically impossible to know (i.e. injury prone when they haven't had an injury, inconsistent without playing a single game, professional when they are a child and haven't trained, etc).
  9. My computer is getting on a bit not but when I upgraded to an SSD, at at least halved the load and save times.
  10. So is this offering anything new or is it just a new screen that draws information together this is basically already view-able?
  11. He gave you pretty legitimate reason why this affects his game. Immersion is a huge part of gaming and if something is visually off, then it continuously draws you out of the game and back into the real world. If all your players look like zombies, it's harder to form a connection with them.
  12. Seriously? I've never encountered the AI lowering the value of a deal if I offer some of the money over a period of time. They generally want more money to offset the fact that they aren't getting all the money upfront.
  13. What did you expect to happen. You are playing defensive, organised teams that are sitting deep. You decide to set your team to defensive, low risk and play at a very low tempo. Just think, how are you going to create good opportunities doing that? You need to watch the game and see what is happening. Tweak settings to account for the issues you notice. What I find useful (when setting up a tactic for a new team) is to continulously pause the game and look at the positioning of the players and ask these questions: Are players where they should be defensively Are certain players pushing too far forward at the start of attacks Are there enough options available to the man on the ball (often disguised as bad decisions) Are players too far away to link up efficiently How quickly is the ball moving Are too many passes going astray Are there too many players running at your defenders The problem most football fans have is that they have very little knowledge about tactics and strategy and spend too much time listening to football pundits who consistently demonstrate little understanding of the game (usually backed up by, 'they've played the game so they know'). Football to me is the creation and utilisation of space. The ball comes secondary to that.
  14. I would have liked the option to choose how Brexit would affect the game. I love the idea of hard Brexit with Scotland leaving the UK and a player quota for non-UK players. I would be annoyed if I got soft Brexit and it didn't change anything.
  15. So if you would rather have the $140 million than Aguero, then why did you bid it? Surely you think he is not worth that much. As already mentioned, it's not always about the money. If that was Real Madrid that bid, it would be easier to accept but to lose your best player to your rival is unthinkable (unless you're Arsenal).
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