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  1. So if you would rather have the $140 million than Aguero, then why did you bid it? Surely you think he is not worth that much. As already mentioned, it's not always about the money. If that was Real Madrid that bid, it would be easier to accept but to lose your best player to your rival is unthinkable (unless you're Arsenal).
  2. Craving an update...
  3. Good going so far what will you do when Southgate pinches the other 2 players? Wait for him to be sacked or remove him from the position?
  4. Wow, that's a bit shout from Handling. Is he getting any game time? Any interest in him?
  5. I'm not entirely sure what the issue is. We have been given the option to pre-order. It's your choice whether you take it up or not. As for lack of feature announcements, last year nothing was revealed until well into September. The year before it was very late August. I would be highly surprised if more info wasn't released before the game comes out. Take this as the reveal of the release date and that's it.
  6. Fair enough. I saw him on the bench and feared that he just wasn't cutting it.
  7. Did you drop Joe Waller? :o
  8. Loving the format and idea. Got into work this morning hoping for more though. Could we have a little update with how Jonathan Handling is doing for u21s?
  9. If I recall correctly. it as released on the original Xbox. I don't think this sold that well in the UK. Since the UK is probably the biggest market, I can imagine that sales weren't great. I don't think it would work too well as a port. If it was heavily tweaked, it could work well but would probably require too much effort to justify.
  10. That’s not exactly true though, is it? When you at the majority of the best goalkeepers of the last 25 years, it’s difficult to spot one that played more than a handful of games outside of a team chasing a European place. You look at perhaps the two best goalkeepers in the world in Neuer (Schalke and Bayern) and De Gea (Atletico Madrid and Man Utd) and they haven’t played for mid-table clubs. While your argument has merit, to call it ‘often’ is being generous. It would say it allows average to good goalkeepers to push on quicker than if they were at a top side. A goalkeeper with the right mentality and potential will push on at a top side.
  11. Tonton was definately in that CM
  12. Have you looked at the distance between your 3 AMs and your 2 MCs? It looks like you're trying to create from deep but might actually lack passing options. This probably means you're giving the ball away in situations where the opposition can pick up the ball and run at your team. The AMs are likely too far away to offer any defensive support. As well as that, you're asking your fullbacks to get forwarded (looks vor overlap and exploit the flanks), leaving the CBs support by two MCs, both on playmaker duties. Offensively your tactic lacks balance and passing options, which in turn causes defensive issues. The closing down comes and being out of position from the lack of men behind the wall, meaning the players are constantly trying to recover and react to situations. If your LB runs forward and the roaming MC on that side has roamed. What happens when the ball comes down that flank and you have close down more selected? The LCB has to come across which means the RCB has to also come across. Who covers that space behind him? The RB that has been told to go forward? The DLP on a support instructions? The IF who is on the other side of the pitch? You have also mentioned about through balls coming through the middle. I can probably guess you are being overrun in midfield and there is always a passing option on for their midfields, leading to uncontested passes through the middle. How successful is this at home? If it is, awesome, keep it and create a more robust version of it for away games. The fact it’s so shoddy away from home, means it’s a slightly weak tactic. I’m a one tactic fits all type of guy so my away tactic is the same as my home. To make it more solid I would definitely at a minimum turn one of the MCs into a MC-D. You want this man to be disciplined and not charge around the pitch. He’s protecting the defence, not leaving gaps to be exploited. Lower his closing down and keep an eye on his positioning, tweaking where necessary. I would change the AMC to a support role or turn down their forward run so they are constantly a passing option. Leave one IF as support and drop the other to an MR or ML and set as a wide midfielder on attack. You can always change the full backs to make one on support and one on attack. I’ve rambled a bit here and cba going back through to change it. Basically, you’ve hamstrung yourself by telling everyone to bomb forward and then your 2 MCs are holding hands wondering what to do with the ball that they’ve been told to keep hold of. When they ball is finally lost, there aren’t enough players to cover the gaps that have been left.
  13. Is the issue not only with real players? I've always thought that players shouldn't have a static PA. Some of the most enjoyable games I've had is when there was a -1 or -2 system and it made games less predictable and more chaotic. When you see most players 21+ have a static PA, it makes games slightly dull. Unless something dramatic happens to the player, they generally turn out the same. If their PA was slightly more random, games would be more interesting. You can't have a dynamic PA but you can have a more random start PA. It doesn't help that young players generally have quite low CA and you have to work hard to make them good. It's much easier to wait one or two seasons and the newgens are generally easier to develop.
  14. I get the feeling that SI have just undersold the next version and probably lost sight of what people are excited to see. Since the feature list just touching on the core of the game and states things have been improved like usual, it makes it sound as if it’s an afterthought and taken for granted. I know this is not the case as there are usually substantial improvements to the ME (after the patches…) but it would excite the community more if this took centre stage and more details were revealed. There has been a lot of discussion about AI squad building over the last few versions and for long term gamers, this can be almost game breaking. To see that tacked on to the end as other improvements can be a disheartening and means you have to wait longer to decide whether to buy the game. I’m probably not the only one that thinks the SI marketing department needs a bit of a kick up the bum (probably just more funding).
  15. People are misunderstanding his question. He does have enough time, jsut doesn't want to waste of a lot of it trying to work things out that are different. The training module has been overhauled and is now much more simple. You have an overall training slider, a match prep slider and an individual training options. Overally is what everyone gets trained on, match prepr is for tactics, team cohesion and small bonuses to def or att. Individual training a players individual or role stats. You get to choose what level you want to set it all at. There was a tactics wizard, that's gone so nothing to worry about there. Move the formation around to what you want and then you can set player roles on the left hand side and the basic team instructions at the top. We now have a head scout that reports back to you on the best players from each scout assignment. You can set priorities to scouting assignments now as well. There is now live transfer and contract negotiations. I can't remember if there were match side shouts in FM11? You can give your team instructions without going into the tactics/instructions screen when watching a match. New stadiums can be built. This can be requested in the board room. They can only be built every 20-25 years. You choose whether your a tracksuit or suit manager at the start.This affects your starting stats. Can also choose your coaching badge and what languages you speak. Can't remember what else has changed. Only spent a couple of hours on the new one so couldn't tell you much that is new this year.