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Minotti

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Everything posted by Minotti

  1. The set piece thing is ****ing ****. Please can someone explain why when I chose a player, like Leao to be counter attack he still ends up in the wall. And I dont get how it changes so randomly. Im frustrated by this crap
  2. The amount of goals I score on corners are ridicilous!!! Its extremely easy. Never been like this in previous fms, or is it just me?
  3. While it may have helped you, and Im sure there are others who felt that too. I just dont think its a feature worth putting much effort and it was an example of features. Dynamics is one of them as well. Its trying to be realistic but it just not necessary especially when so much of the game is far from realistic. Like tactics or lack of, individual roles etc etc. I just think they should focus more on giving us better dimensions of these things ahead of crap like that. Hell, maybe even add more attributes to players and so on. Anything that actually makes the game FUN and makes you feel that YOU actually can be the manager YOU want to be instead of generic presets (in tactics, in player roles, in transfer market etc etc)....
  4. No,! No hidden attributes. Its already ridicilous that we have "consistency", "important matches", "injury proneness" as ones. Seriously, this is not the 90s where we didnt know how consistent or big game player players were. Players are being thoroughly scouted almost to grass root level. Its POINTLESS to have these hidden attributes unless you're plaing LLM. By LLM i mean like div 6 in sweden...
  5. -LESS of the statistical crap and that flashy **** that only looks cool but in reality is completely useless (data Hub and the likes). -MUCH more tactical flexibility where I can dictate how I want my players to play. My definition of an inside forward or roaming playmaker is apparently not the same as the games hard coded versions. Same with tactics and the movement. -BETTER match engine where I see more variety in how goals are scored. -BETTER transfer activity from big teams. They end up buying crap players after a while and handicapp themselves.
  6. There are so many things missing in this game as in regards to tactics and I honestly have given up on trying to play it for the "invention" of having my own style of play. I do play FM cause its fun. But the tactics and the roles are so generic, stale and also based on already hard coded attributes on what THEY think a "winger" (for example) is. There is so much limitation and FM arent working on that instead on crap like Data Hub and all that fancy ****....
  7. Im 39 so I dont feel too old but I do feel like Im in a situation where FM feels very limited in how much they change stuff. Kind of like those FIFA fans. Reasons explained in my other post
  8. Honestly its just a terrible excuse anyway. People who wants to cheat/exploit the game will do so anyway. I actually do use the in game editor in a lot of my saves. But I use it so I can dictate transfers for the big teams as more often than not in about 3-5 years they just become way worse and I lose the challenge. So I use the in game editor to make transfers that the AI wouldnt make. I always end up with making my opponents stronger than me cause its fun
  9. Thank you so much this is exactly what I mean! In no way are the roles in FM a general interpretation of what the roles are IRL but what Sigames believe them to be and they're therefore hardcoded to act as such. This is why a role in one addition of FM can be very different from the next. It can be in small things like how they track back, how much etc.... I honestly dont even play FM seriously anymore, meaning I dont have a savegame where I find it fun and challenging because I know that whatever tactics I come up with, my team wont play like I want them to but roughly to how I want them too.
  10. The AI not being smart enough yet is a fair point I guess and they wouldn't cope with it. Just to be clear, in no way am I talking about creating tactics/roles etc for the sake of exploiting a weakness in AI. I merely want to see my players behave in a tactical setiup as I want to. Here's an example of a change that FM has made. I remember the first year the introduced the Half Back role for DM. I could then have two center backs and a DM with a half back role. In the game what would happen was that the center backs would stay out wide like RB and LB and the HB would turn into a CB when we lost the ball. I liked this version. But in the coming FMs I have noticed that the center backs dont act like that at all and leave me completely open on the flanks. Regardless if I put their specific rols to be more wide and so many more. Its these "little" things that limits what I would like to see.
  11. Thats the thing though. YOU understood it to be just presets. Perhaps they are. My other issue with it is that these roles doesnt give me a clear picture of what they will do on the field. How much does an Inside Forward in a AML position track back vs an Inverted Winger? If they even track back. Plus, the other problem is that sigames makes role based on what THEY think the roles function as. For instance, the roaming playmaker is someone who apparently needs to have good shots so he can be a threat and someone who goes inside the opponents box. I disagree with that. Xavi in his days was the best RPM and he had lousy shots, rarely got into the box and all. Just one of MANY examples. Plus, I want to be able to create my own "roles" instead of having to wait for a new edition of FM until I have the Wide Center Back available..... (example) Oh yea I totally forgot about that lol. While this is something similiar of what I ask I guess, even this one is limited. I mean I like the current one. I just feel they need to have a lot more options then for instance just: "Press more"..... Honestly its a bad excuse to use. People who want to exploit the game will find a way to do so. I merely want a game where I can actually experiment with tactics and get my team to play EXACTLY like I want to. Obviously not exactly but its pretty demotivating when you see that you cant make a certain player act a certain way to save your life.
  12. Been playing this game since, well, more than I probably should lol. With all the changes Ive seen through years, some very welcome and some not so welcome I feel that what I like the most about fm is the tactical flexibility. I feel that while some player roles are good to have I feel its too restricted in what I expect from the players in my tactical setup. Why do I have to wait for Sigames to come up with a new role (like the latest one being Wide Center Back) when I should have the ability to create that "role" on my own, based on player traits and what I ask them to do. I just feel that while some roles are necessary to have I just dont see why we need to have roles that are set in certain ways, in EVERY position. I really doubt someone says to Messi/Neymar: you're the inverted winger in this game. And it gets even more restricted when I cant chose how much I want a player to defend. I've noticed that in older FMs, the inside forward would track back more defensively whereas it does far less so in the newer games. This is something that is just stupid cause theres nothing in that role that tells me exactly how much a player tracks back, or something else. I couldnt give a rats ass about "Data Hub" and all that crap when I dont feel like I can have my team play exactly like I want to.
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