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Scrench

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74 "Houston, we have a problem"

About Scrench

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    Amateur

Favourite Team

  • Favourite Team
    Barcelona

Currently Managing

  • Currently Managing
    Szeged, Ponferrada

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  1. Right now the only way to delegate the responsibility of appointing staff is by selecting someone to do it in the responsibilities tab, but this way that person will handle all of the staff appointment (coaching/non-coaching). My suggestion is to have an option to only delegate the hiring process for just one staff position as a one time thing. For example i would like to tell my director of football to hire a reserves goalkeeper coach, only this once, and i dont want him to do the hiring for any other staff position. This way we can have more control over which staff members we want to h
  2. I'm curious how the training tab looks like on the player profile with all these changes, as far as i know we havn't seen it yet
  3. I would bet next year long shots gonna be pretty powerful
  4. At least this years exploit is a pretty ridiculous and unlikely to be seen in real life. In previous years narrow formations and attacking wing backs dominated which are perfectly viable and often used tactical measures that make sense on their own, so those ME flaws caused a much bigger problem as they were regularly used by both the AI and user even without the intention to overpower the ME. The 3 narrow strikers is specifically used to do just that and make no sense in real life context, hence you encounter it less in game (unless you actively use this exploit). I think it's better tha
  5. Right now when the GK distributes to the CBs they are sitting in a very narrow position, making it much easier to press them. In real life they usually sit at the corner of the box during build up to offer better angles and make it harder to press them. Currently in the game we can achieve this sort of positioning with the Half back but having the option to make them spread without the need to use a specific role in the DM strata would be helpful and more realistic.
  6. Currently we can tell the GK to distribute to CBs or FB/WBs, would be better if we also had the option to tell him to distribute it to any of them so we don't have to manually adjust it when either of them is being marked during build-up.
  7. Last year I got a 442 sweeper and failed miserably. This time is going to be different! Count me in!
  8. I think it's only for clearer visual representation If we could change it than duties would become pointless
  9. The mentality bar now has grids on the PI screen @Ö-zil to the Arsenal!
  10. Personally i wouldn't use such type of player in that role, I prefer an all-rounder but it is highly tweakable and also you have a midfield three with a DM covering so i think he is fine there.
  11. Everything pretty much. Very versatile and flexible role, however a bit reserved in it's approach, but it's highly tweakable so it's not that big of a problem. I had great succes with it in my 4-1-4-1 and is a core player in my tactical philosophy. Offers very decent cover for attacking moves but i guess it is also highly player dependent.
  12. How about you play through a match, don't change anything, upload the pkm here so we can see where exactly the problems are. We could tell you how we spot the problem, what solutions are there. Would be quicker, easier and more structured than trying to puzzle together what everyone is thinking.
  13. Playing a match could be helpful before assuming that things won't work.
  14. After spending some time thinking about it, I can say that these new features look excellent. Regulars in the tactical forum probably noticed how most people have trouble with understanding the pros/cons of their tactic. The game barely gives any feedback (if it does it is absolutely garbage advice) regarding this area, and with the new analysis options, spotting and most importantly understanding the flaws will be soooo much easier for people who only has a slight interest in tactics and don't have a big lexical knowledge about the topic. Personally I probably won't use it really much bu
  15. There are numerous very promising new additions, however i still feel let down. Almost every single thread in the tactics subforum for the last year ended with the agreement that the defensive side of the game must be overhauled, most importantly defensive width settings and pressing options. Sometimes I wonder if someone from SI even reads these threads. Although I can see that they put a lot of effort into these new features (which are pretty good to be honest), but it's still underwhelming how the most basic problems within the tactical side of the game are still being ignored after so
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