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91427

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Posts posted by 91427

  1. 9 minutes ago, MrPompey said:

    "Seems like most player attributes haven't been touched" Wondering what evidence you base that statement on? Does this apply to a specific team?

    I started a new save and looked at player attributes for a bit, feel like you should have been able to work that out for yourself. Some people on this forum get weirdly defensive of SI when they get even the most minor criticism 

  2. 23 hours ago, Marko1989 said:

    This. The game really does need some big changes. FM 2023 is the first FM I didn't buy, nor I will waste my money on it. The transition from text only CM to 2D engine was WOW as you say. If I remember correctly, I also had that feel when they changed from Championship Manager to Football Manager.

    Then in 2009 we got 3D ( which is still very poor ) but again, it was huge improvement.

    If I am not wrong, after FM 2012, in FM 2013 they added collision to the match engine. 

    Nowadays, to me, FM just looks like slightly updated skin, "we will update continue button from this dMLCPha.png.de6b1186d7f214712816fef71e47de5a.png to this YmEFlQU.png.dcdc6b20e314282d7b994874c863fe5c.png and it is ready to go"
    ( I know I am exaggerating but that is how I feel when I see new fm these days )

    In recent years, instead of remembering big updates like before, what I remember the most is, ruined 2D engine in FM 2018 and ruined lightning in 3D engine.  I simply can't believe they went backwards in case of both. 

    2DFM.jpg.69dc7769b1c716d4f3966e3655a5c4d6.jpg

    10 YEARS. 10 YEARS.
    3DFN.thumb.jpg.1e323190775261557bb51df83a1be301.jpg

    It's really awful when you see the comparisons side by side. I don't mind slow improvements year to year but it shouldn't be too much to ask for the game to not get worse. 2D is even worse now than it was in that FM20 screenshot, in particular the flashing banner ads around the pitch that are very difficult to get rid of

  3. 9 hours ago, Ghost4928 said:

    That's completing ignoring situational factors and going purely on ball, attacker and goal. Where is the keeper in this scenario, does he have a chance of stopping the shot, what about other defenders that might be on the line (less likely to stop the goal, sure, but still not impossible).

    I'm also unsure how FM calculates xG, and what stats they are using and how they are using it.

    To say it's an issue without knowing the inner workings of it and all the situational factors that the engine has considered, but not represented well graphically, seems over the top.

    Some really bizarre mental gymnastics here. An open goal from a yard out should have a higher xg than a penalty. The fact it doesn't in my experience shows there is an issue. It's that simple 

  4. 5 hours ago, Ghost4928 said:

    And what about the memes of players like Torres, Morata, Werner, Lukaku, Nunez, etc.. missing open goals from a yard out or just missing open goals in the box?

    Just because a player is close to the goals, and the goal face is open, doesn't mean that they will 100% convert that chance.

    I'm aware it happens. But players don't miss from a yard out 40% of the time. Therefore in my experience there's an issue with xg in this game

  5. How do I get rid of the animated ad boards during games? I play in 2D which means you're shown every single ad board at once throughout the game, which can be incredibly distracting when they're constantly changing. It's the equivalent of flashing banner ads except it's a game that I've paid £30 for. There used to be no ads at all in 2D, SI changed that. You used to be able to lower your graphic settings to get rid of them, SI changed that. You used to be able to delete a file to get rid of them, SI changed that so the game now crashes instead. Now I've tried changing the stadiums in the pre-game editor to uncheck the digital ad boards box but that makes no difference. It's very frustrating - I want to be able to focus on the match, not generate ad revenue for SI

  6. 3 hours ago, Zemahh said:

    Is that not the whole point of an attacking striker? Otherwise, how would I instruct my striker to stay up and wait for counters, if he dropped deep even on Attack duty?

    If you want a striker to drop back, I think a PF-Su/De with Lower Line Of Engagement does that just fine.

    The point is the AI don't use it properly so they often end up with two strikers sitting on the halfway line the whole game doing no defensive work. That doesn't happen in real life

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