Jump to content
Sports Interactive Community


  • Content Count

  • Joined

  • Last visited

About sulljda

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This comment was posted by Neil Brock; Finding the issues is a relatively easy process. The difficulty comes with being able to change the match engine code in such a way that it reflects football in a more realistic way, whilst still outputting matches which have accurate scorelines and match stats compared to real life. All within what is a very is an extremely detailed and incredibly complex system. If it was easy to fix every issue raised, the match engine would have been in perfect state for FM05, not still being improved for every version like it is now it is a long never-ending road to perfection. What we have now is the closest simulated representation of real life football - but still one that absolutely can be improved in the future It was posted it the topic - Now. I am interested to see what people think about this comment because i think the detail of it is part of the issue for me now and my appreciation of the game. I have always viewed FM as a game, something for enjoyment. Over the last few releases i, sadly to say have started to have less and less fun. And maybe the above explains it. Football manager is not a game anymore. I am not playing football manager to try and create match states comparable to real life, what is the point in that? To me that is boring. I play games to do something different, have fun and do something that you cant normally do. I dont want to create real life stats. I want to create a tactic and build a team that defies normality. I dont think Pep or Ferguson ever created tactics or bought players to play football to create accurate scorelines or mimic general real life statistics. Their intention was never simulate real life football. They created football, a winning culture no one had seen before. Their tactics did not conform and they set trends and blazed trails for other managers to follow. Why am i playing a so called game where the actual details now appear to me to be pre-determined due to the match engine attempting to replicate real life stats. Im not saying the scoreline is already determined and its "fixed" but how does the match engine replicating real life stats affect my game? Is this why i see players make constant aimless 1 -2s to each other to impact on passing stats and numbers? Is this why i see players regularly squander 1vs1 chances to maintain accurate to life shot conversion rates? Is it why there have been constant issues with central play this release so that real life stats are met at the detriment of what we are actually trying to create with our tactics? Maybe i have got this wrong but i am interested to see others points of view. I dont want a simulation engine that is trying to mimic real life stats, i want a game that we can create something never seen before on, be a new Pep
  2. anyone have a stat for average number of corners per game in english football?
  3. I had a quick search and couldnt find this topic or one that answered it. Just a quick question. Has signing regens been made a lot harder this year on fm2018? I am arsenal and only 1 regen has even discussed a contract with me. Just wondering if it has been made harder. Cheers
  4. everyone has already explained this, it is an "attribute dump" as i like to call it. even though every attribute is not 20 the total sum of all of the attributes together equates to a greater CA of 190. So the attributes are decreasing to fall in line with a CA of 190 that you have selected. The attributes will decrease until they match a CA of 190 and then will stop. They will then increase a small amount to match the CA of 200. An easy way for you to understand this is go to one of your youth players in game. Reduce his CA by 20 points, for example, 130 to 110. Over the next week or 2 keep checking his attributes, you will see they decrease. This is so they match the CA of 110.
  5. i've been playing since the day the beta got released and have managed to reach Dec 10th of first season, English start date and club
  6. I was thinking the exact same thing about better feedback from scouts in relation to next opposition last month. But i then felt like i was being lazy by not putting in enough effort haha. We can pretty much get all the info we need if we look at the scout report in depth, obviously not everything we may want but enough to know players to target and ways to play. It is pretty tiresome having to do it each time however so i understand what your saying. I have a proposition along the same lines as yourself, kinda.... I think we should have a teem meeting a couple of days before each game. There could be a new staff role aptly named "analyst" who will tell us keys things about the other team, such as, blah blah is in scintillating form and very confident at the mo (mesut ozil), blah blah is struggling and could be targetted (eden hazard), their team generally set up in a ? way against teams like us, blah loves to get on the ball and control the game, their wingers are rapid, their cbs like to be aggressive and close down, yada yada yada. Then in the meeting their could be a few links to specific previous games showing small excerpts of play by the opposition showing how they attack or defend or whatever And then finally you can give feedback to your team saying stuff like, "do not let douglas costa dribble, if he gets the ball, make sure he knows your there", "their team are struggling bad at the mo, get an early goal and put the pressure on them even more" I would like something like this. I appreciate it is probably very hard to do, but i would like
  7. During my matches more and more recently I keep seeing examples of players either moving or not which i feel is totally unrealistic compared to real life and i feel this may be due to the player role i have assigned them. However, the situations in which these unrealistic movements are happening should not be effected by the player roles because any player with half a brain cell would make the movement or not make it. For example, i had my ST 5 yards inside my own half by the halfway line, he has 18 acceleration and 15 pace. The oppositions 2 defenders are 15 yards inside my half, moving and facing toward my goal. So as you can probably imagine my ST is basically all alone onside by being in his own half and all i need is one of my players to boot a half mediocre pass upfield for him to use his pace to chase and be in on goal. Low and behold one of my players actually players a better than mediocre pass for him to chase on to..... well you think he would. My ST for no clear reason decides to walk towards this balls and after a while start to jog. However the chance has gone because obviously the opposition have all sprinted back and shut him down. I literally can never imagine seeing this in real life as anyone with half a brain cell would sprint to the ball, god i can even imagine Balotelli sprinting. I have so many more examples but cba writing them out. I have started to get very frustrated
  8. I feel there are too many goals directly after me or the ai score. Literally i score and then they go down the other end from kick off and score. Or they score against me and i go down the other end and score. I know this does happen IRL but too often in the game i feel. Also at the start of every game there is either a shot on target or a chance created immediately. Gets a bit tedious
  • Create New...