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Nacaw

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Everything posted by Nacaw

  1. You've hit the limit, and now the game is broken. Maybe you can fix it by adjusting the wage budget? Or it could be permanently broken because it has gone negative. Either way, weird things happen when you get above 2 billion since the number 2,147,483,647 (or hexadecimal 7FFF,FFFF16) is the maximum positive value for a 32-bit signed binary integer in computing. It is therefore the maximum value for variables declared as integers in many programming languages, and the maximum possible score, money, etc. for many video games.
  2. Players shouldn't be boosted based on their transfer fee. If the relevant researcher has seen enough to boost him, that's another matter.
  3. I've managed to sign players to 11-year contracts before, 5 years base, 3 years optional extension and 3 years extension on promotion. Ludicrous frankly.
  4. If you never want to lose a match you dominate, the only solution is to reload. Teams lose games they shouldn't every weekend, it's part of football and it's part of FM. "It is possible to commit no mistakes and still lose. That is not a weakness. That is life."
  5. Your first sentence confuses me. It seems like you agree with me? Most people play this game for a couple of seasons with a big club. These are the people getting the most realistic experience. Once you go beyond that, realism breaks down. The same thing can be said of starting at lower level clubs or clubs from smaller leagues. Newgens are the opposite of what you seem to think. They are indeed there to keep the world realistic (=static), not to evolve it. Dynamic rep is extremely flawed and only really works in top 5 leagues. The new feature dynamic youth rating didn't even work for 6 months after the game launched. It's questionable it makes a difference even now that it *works*. The whole system is set up to keep big clubs from relegating and tiny clubs from promoting. I'm really surprised you can play this game without noticing that. Sure, there's no hardcore rule preventing it, but simming into the future shows that it rarely happens even over the greatest of time scales. I'm back to my previous point. If SI wanted to make a more dynamic game, they could. You can kinda see tiny changes towards that because hardcore players request it, but it's clearly not a focus for the development of the game. And that's OK, it's their vision for their product.
  6. You should be able to offer better contracts once the "Next season's payroll budget" has been announced
  7. The clause doesn't just expire because it's been paid once. You agreed to give them 30% of the profit you made on the player, and if you make profit twice (from the initial sale and now from your own sell-on clause) you will have to pay them part of the profit twice. That being said, it does look like they are getting 30% outright and you are getting 10%, while they should only get 30% of your cut. If the game was only counting the Zamalek profit clause, then you would have received no money at all.
  8. It looks like there are two clauses in play. You get 40% of the profit from the transfer, and Zamalek get 30% of that money. You must have promised a sell on clause to Zamalek when you bought him for 800k, way back in the day. That clause is still active, even if you've already sold him. So any additional profit you get from the next sale, they will also get a slice off. It could also be a bug, but then I can't get the numbers to match, because if Zamalek earned 30% profit from the Bayern transfer, they would be due more money than they are getting in your screenshot. Are you sure you did not receive any money for this player?
  9. Definitely according to SI. The aim for any version of football manager is first and foremost to produce a realistic first season. Anything after that is all about keeping things from becoming too unrealistic. The truth that is probably hard to accept, is that only a low % of people play a save for 5+ seasons before starting over. Many play just 1-2 seasons. In total, only 0.2% of people play 30 seasons during a game cycle. You'll find a good number of those people on this forum though, which tends to skew how we think about FM. I'm not saying you can't change the status quo. I'm saying that the game will naturally work to keep the balance of the current season, be it with clubs, leagues and nations. Even after 50-100 years, left to play out on it's own, leagues will very much look the same, and the power balance between them will also mostly remain. At the 200-1000 year mark the club hierarchy becomes muddled, but there will be some clubs that start out strong which will remain. League-wise the top 5 will remain the same even in the far far distance future. Obviously this is very unlikely to happen. If you wanted to make a game that tried to predict the future, so many more things would need to be dynamic, and the game itself would have to be dynamic in a much grander scale. SI could do that. But because of the playing habits of the playerbase, they aren't really interested in putting too many resources into that.
  10. I think you've misunderstood what this game is. It's not trying to predict the future, or how leagues and nations rise and fall. Instead, you are essentially locked into playing with the world conditions of the 22/23 season over and over. That's the baseline, and fighting against that baseline is mostly futile (but can also be fun).
  11. He literally played two days ago in Saudi. Apparently you don't go to jail in Spain until all appeals are exhausted, so that will likely buy him 1-2 more seasons. FM isn't really set up to handle something like this, but considering he has been found guilty of sexual assault in court, SI should probably just remove him from the game entirely.
  12. He isn't staying. The new contract will supersede any untriggered clauses in the old contract.
  13. You can't, but you can request it and sometimes the council will do it Had that happen with Stadio Olimpico in Rome that I did not own. Edit: The stadium in question is privately owned, so I don't know if that makes a difference compared to a council owned stadium.
  14. Hmm, must be loans to pay for the new stadium, otherwise it shouldn't be that massive. Either way, it's safe to ignore and just stick to the budgets you are given.
  15. Goalkeeper value has been a bit wonky for a couple of versions. I feel like it might be linked to reputation. The goalkeeper in question should have a higher value, Regardless, way too many people are complaining about the AI low-balling them when it's exactly what a good AI should do. Humans usually overpay for the players they want because they don't have the patience to wait for unhappiness to fester, and because it's generally easy to afford overpaying when you are successful.
  16. Viborg FF from Denmark. The scouts especially were making a killing, £5k per week doing a part time job Luckily part time didn't seem to affect the quality of staff I could attract. I did end up employing 100+ staff members though, which seems a little excessive..
  17. Yep, this has been an issues for several versions when starting with smaller, but still professional clubs. It sadly doesn't correct itself, I've won the CL with only part-time staff.
  18. It has though, it says right there in your own screenshot "minimum guaranteed 79.65k". This is the number the game will use until the final budget is announced. The transfer cost is 7.5k right now and 83.5k when he actually signs. To me, your offer is more than you can currently afford and I am surprised that the game let's you spend that much while being in a difficult financial position.
  19. I don't think a delay in newgens being interested in joining even the best clubs is a bad thing. It was previously way way way too easy to go through all youth intakes as they happened and sign up top talents just as they appeared in game. Brexit has made it harder for English teams to sign wonderkids, both IRL and in the game. I bet there will be a ton of EU regens willing to move inside the EU when they are 16/17 yo, just not straight away. To me this issue seems very specific to a few people playing in the UK finding it harder than it has been in the past, and the game being poor in communicating why very young players are not interested in negotiating future moves to big clubs.
  20. To me it looks like your main problem is not having enough transfer budget. The sign on fee comes out of that and the bar is completely red. Usually when signing out of contract players it will use money from next years budget if there isn't enough, but it looks like the fee will be more than your current transfer budget and next seasons transfer budget combined. But yeah, offering someone higher squad status is also a good way to increase the money you are able to offer.
  21. The game has always had weird ways of telling us things. Clearly every 16 yo playing football in Brazil would be interested in moving to Real Madrid. But the game is trying to replicate that we see very very few transfers arranged 2 or 3 years in advance (something which has been very easy to do in previous FM versions). So the solution has been to code youngsters only being interested in moves that can be completed inside 1 year. If the game would list the players as interested, but then always have them reject talking about a contract, people would call that unrealistic too. Sure, it can seem like duct tape over a pothole, but if makes the game more realistic most people will accept a little weirdness.
  22. https://www.guinnessworldrecords.com/news/2022/5/longest-game-of-football-manager-lasts-416-years-to-break-record-702466#:~:text=Paweł Siciński (Poland) started the,316 days) playing the game.
  23. Yeah, contract extensions in general might need some work. It's currently way to easy to lock players into 8 year deals (11 if your team is in the lower leagues), and I don't believe extensions are that common in real life contracts. I don't know that the solution is to add signing fees and bonuses for when a contract extension is triggered though, that seems very "american sports" to me.
  24. You get better offers right after the season rolls over, all clubs get their new budgets. If the AI starts bidding on your player, it will often increase the offer 3-4 times, during the summer, sometimes with a crazy offer as we get close to the deadline. I've sold players for way more than they are worth and sometimes it's just a fun challenge to deal with having no right backs for half a year
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