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Seb Wassell

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Posts posted by Seb Wassell

  1. 6 hours ago, FourFiveOne said:

    Are player attribute ratings solely based on only their last season; in this case the 2022-2023 season, or are attributes re-evaluated and locked a few weeks before the release of the new FM version, in this case FM 24? For example; the new season started and a particular player is doing extremely well (better than last season) or a new talent arises in senior football and he's playing well and even starting matches, does that player's ratings get an increase compared to last season for the new FM, or does he keep having the same ratings given to him based on last season (end of season re-evaluation) and the first months of the new season are ignored? This is curious to me as FM is always released in November and most European leagues have started the new season several months ago, some even in July.

    The new season is considered but we do try to avoid recency bias where possible! 

  2. On 06/02/2021 at 20:11, OlivierL said:

    @Seb Wassell a small question. If u change your hoyd , will the one we 'sack' still have some influence on the next intakes ? I mean are they influencing youth players from 10/11/12/13 or if the influence of the new one 100% more important ?

    It is decided at a single point before the youth intake preview, but that point is obviously hidden. Your best bet is to do it in line with the preview and/or intake. 

  3. On 18/12/2020 at 18:12, jmpaparone said:

    Maybe @Seb Wassell could give us a clue about the strenght of this bonus ? In order to judge the opportunity of choosing a normal training session in stead of a match preparation session, it would be good to have an idea on the bonus strenght. Thanks a lot.

    It's not something that can be easily quantified. It does not give you a simple +10% to finishing, for example. And if it did, we probably wouldn't give that away ;)

  4. On 09/12/2020 at 17:17, jmpaparone said:

    Thanks for your opinion. It would be great if we could get an official (or kind of) answer on this. @Seb Wassell could you please take a look to this ? Thanks a lot by advance :

    - Is there a cap by attribute ?

    - Is there an invisble pattern/template in the evolution of skills distribution, governing the evolution of a young player (i mean something else than distributing CA points in function of training / role / match playing) ?

    Thanks guys (for the answers and for participating in making such a great game and community :D)

     

    On 09/12/2020 at 19:22, HUNT3R said:

    I will tag @Seb Wassellin this, if he has a chance to respond, but AFAIK, there isn't an attribute cap in place.

    I have had that too; the 'isn't making progress' but sometimes players still do, even if slowly. Now, I regard that as what it is - advice, rather than something concrete. My advice (and this is without 100% knowledge of the 'system') - evaluate it yourself. Give it some time and see if there are improvements or not.

    Saying that, younger players are generally more likely to be able to improve physical attributes, so for example, asking an 'older' player (23-24+) to improve something physical, may not yield results. Mental attributes are usually something 'older' players tend to develop more easily, so expecting a young player to immediately gain that side of the game may not be practical.

    There's no "cap", however an attribute gets progressively harder to improve the higher it is. Going from 9-10 is much easier than 18-19.

    Worth noting a few exceptions to this, such as the aforementioned Jumping Reach. A 5'3'' player is never going to be able to achieve 20 JR for example.

    Generally, a younger player will find improvements easier to come by, especially in the Physical attributes. Mental attributes may improve later than others on average.

    The advice from your staff is exactly that; advice. If you have quality staff members it can be worth listening to though.

    One final thing to highlight: CA does not get "distributed". Attributes drive CA. It is not CA that is improved by progressing/playing/training, it is the attributes. CA then responds to this according to various checks, such as PA.

  5. On 27/11/2020 at 22:15, OlivierL said:

    @Seb Wassell i have a new question; We know (because of this great topic ) what will influence the youth intake quality. For improving the personalities, does it help to have staff (senior and or youth staff) with good personalties? Or is the personalty of the hoyd the only important one? I always try to find staff with good personalties but not sure if this works all the time.

    You want all youth related staff to have 'preferable' personalities, but the HoYD is the key.

  6. 2 hours ago, george_nufc said:

    Obvious overrated teams that should be nerfed:

    • Leeds - 10th. Bielsa is clearly a brilliant manager but honestly is their squad THAT good? Admittedly I haven't watched a whole lot of Leeds, but a large number of their players look OP in game. Is their squad really better than the likes of West Ham (11th) and Aston Villa (14th)? They are 15th now and have looked quite poor the last few games. As a team that has only just been promoted after years in the Championship I don't feel like they have a top 10 squad.

    To the best of my knowledge, 10th is an in-game media prediction and not necessarily indicative of the raw research.

    Citing positions in the real life table now is a dead-end, only 8 games have been played. Leeds are 15th, were recently 5th and are three points off 7th. We have played both Liverpool and City in this time.

    If anything, I believe I have been harsh on the Leeds team rather than generous - I would encourage you to check the posts in here regarding Leeds from others and in turn my responses. If you were to compare our squad with FM20, you will not see many significant improvements. Some of the better players by CA have been signed this Summer and whilst they are now under my jurisdiction I have not had enough exposure to them to make serious changes, up or down.

    I think you say it yourself, you "haven't watched a whole lot of Leeds". Our recent results certainly suggest a poor team, but I would urge you to look further. Worth noting we beat Aston Villa (14th) 3-0.

  7. 15 hours ago, PlayStrox said:

    Robin Koch
    He played an fantastic last season with Freiburg and shows slowly why he deserves to be a part of the German Nationalteam. But i feel like in the Game he is way too bad to get even nominated for Germany. In Freiburg he showed that he got very good mental stats so basiclly would push some of those if you need exactly ask me which ones then i can write it to you :) 

     

    5 hours ago, Pete Sottrel said:

    Thanks for your input @PlayStrox - please feel free to drop me a line about Koch, and I will pass it on to our Leeds researcher.

    Robin Koch is currently our second best centre back in terms of CA, behind Diego Llorente. Both those players have had their research done by the German and Spanish researchers respectively, something I would like to stay largely faithful to for now as they will have had much greater exposure to the players than me.

    I have made some very small changes to Koch in the time he has been with Leeds to ensure that he is correctly considered by the AI, but I do think he is generally well represented. It is clear that he has quality, but he has also been solely responsible for a number of the goals we have conceded this season. Mistakes that, if consistent, would suggest his Mentals are not the strongest part of his game. I would like to reserve any further judgement until I have seen him play more than a handful of matches.

  8. 1 hour ago, ajt said:

    How are shouts working for others so far during matches? I can't seem to get anything other than encourage (when behind or drawing) or praise to give a positive result. demand more, focus etc all seem to get negative reactions

    That may be indicative of the personalities you have on your team. The way players react to shouts is governed by a number of factors, including but not limited to their personalities and the current match situation.

  9. 11 minutes ago, Dagenham_Dave said:

    Do I start this player or not?

    image.thumb.png.89cf110e59e069ca78e6089aea2bc89f.png

    Common sense would, of course, say no. He's injured. Why then does he have a full green heart and 'fresh' fatigue levels? If you ignore the injury, all that would tell you is he's lacking some match sharpness. 

    These little icons might be more 'realistic' than the percentages, but it seems there's a lot of work still to be done in how they actually function. It's making team selection more confusing. 

    Have you posted this in the bugs area? If not, could you do so please - https://community.sigames.com/forum/803-user-interface/

  10. A gentle but firm reminder that this is the feedback thread.

    We love hearing your feedback, be it positive, constructive criticism or simply meme.

    However, please do not post bugs in here. If you want it fixed, it needs to be posted in here - https://community.sigames.com/forum/770-football-manager-2021-early-access-beta-bugs-forum/

    "Has anyone else noticed..."

    "This weird thing just happened..."

    "This looks silly..."

    All of those are probably bugs and we can only resolve them if you let us know in the correct place.

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