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Seb Wassell

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Everything posted by Seb Wassell

  1. By all means set as many leagues as you wish to playable, especially if you prefer a slower pace of game, but this will of course impact your machine's performance considerably. I would highly recommend selecting some leagues over others. There is the 'Add/Remove League' option if you wish to add (or remove) leagues and nations at a later date. This is very useful for when moving to a new nation or into international management. Cheers, Seb.
  2. Hey blala, Might be poor decision making on the GK's part, might be a bug. Head over here - http://community.sigames.com/forumdisplay.php/505-Match-Engine-Issues - and upload the PKM along with some details (information on uploading can be found in there), the ME team can then take a look. Cheers, Seb.
  3. Hey YKW, Something to consider for future versions. As you say, the balance between reality and gameplay is a fine one. Head on over to the Wishlist thread - http://community.sigames.com/showthread.php/306914-What-s-that-A-new-Wishlist-Thread-What-you-would-like-to-see-in-future-FM-versions - and get it down. Cheers, Seb.
  4. There are a few differences in the way the match is run, but yes you will not be able to view the highlights or see stats in as much detail. I wouldn't advise running every league on playable however, it will be quite demanding on your system. Pick a certain number using the rating system as a rough guide along with how comfortable you feel with a slower/faster game. I'd recommend going with the bigger leagues within the continent, in addition to the nation you are playing in, on playable. The actual number is of course down to system performance and personal preference. Cheers, Seb.
  5. A playable league with detail level set to none will use the Quick Match Engine. This simulates the match using a wide variety of factors; you would see as a realistic table as you might through using the Full Match Engine (obviously upsets and anomalies are possible in both!). This alone would not weaken a league. Transfers are not affected by detail level, but rather the Playable/View Only options. Cheers, Seb.
  6. Hey 91836, Have you tried here: http://community.sigames.com/showthread.php/437015 Cheers, Seb.
  7. Hey sportsfan, The match detail is actually dictated by the options under 'Detail Level' under the [FM] menu. Playable and View Only will have those leagues work in differing levels of detail outside of the match engine, for example where transfers are concerned. I would recommend loading the 'big' leagues in playable but turning the detail level of those leagues that you are not involved in to "None". This will give you a good balance between an active gameworld and quicker processing. In respect to which match engine, either should produce reliable results. Of course it all comes down to personal preference and PC capabilities in the end. Cheers, Seb.
  8. Hey DrGerry, The intensity slider has been removed. It has been replaced instead by a system that calculates intensity by how much you choose to give a player to do. This can be seen in the bottom right-hand corner of the 'Training > Individual' page once you have selected a player, under "Workload". This workload changes depending on how much you give the player to do, for example Position/Role, Additional Focus, PPM, etc. If you wish to reduce a player's individual training intensity give him less to do. Cheers, Seb.
  9. May I also recommend that further discussion on tactics and the ME is taken to either the Tactics forum - http://community.sigames.com/forumdisplay.php/18-Tactics-amp-Training-Discussion - or to another thread in the General Discussion forum please. This is in the interest of keeping this thread for feedback and aiding new visitors in the navigation of that feedback. Of course if you believe you have a bug, please do head over to the appropriate bug forum: http://community.sigames.com/forumdisplay.php/519-Football-Manager-2016-Bugs-Forum Thank you kindly, Seb.
  10. Hey bigbear, Navigate to '[FM] > Preferences > Interface' and ensure 'Rendering Mode' is set to "GPU Assisted". Obviously also ensure that you have selected a 'Camera' (under 'Match') that is not 2d specific. Let me know if this allows you to view the matches in 3d? Cheers, Seb.
  11. Hey Paulo, Tactics forum could be worth a try: http://community.sigames.com/forumdisplay.php/18-Tactics-amp-Training-Discussion But if you think you've got a bug, please do head over here and open up a post along with a PKM (details on uploading can be found in there): http://community.sigames.com/forumdisplay.php/505-Match-Engine-Issues Cheers, Seb.
  12. Check out the tactics forum - http://community.sigames.com/forumdisplay.php/18-Tactics-amp-Training-Discussion Cheers, Seb.
  13. You can change, under 'Detail Level', the level of detail used when running matches in a specific competition. Obviously this is set to "All" as default for any competition you are involved in, but after that it is your choice. The fewer "All" detail, the quicker your game will run, but with less detail in respective competitions. My advice would be, if you're wanting a happy PC/quick game, only use Full Detail in the competitions your team take part in. Cheers, Seb.
  14. Hey there, It was a small update fixing an internal game issue. I can reassure you that it will not have caused any new issues, such as crashes, elsewhere. Cheers, Seb.
  15. Hey Danchinaski, If you reckon you've discovered some issues with managerial appointments, could you please head over here - http://community.sigames.com/forumdisplay.php/523-Transfers-Contracts-and-Scouting-Issues - and post along with an uploaded save (from before the appointment takes place). Details on uploading a save to our FTP can be found here: http://community.sigames.com/showthread.php/441296 Doing so will enable us to look into anything you consider to be a bug. Thank you kindly, Seb.
  16. Hey EuskalHerria and Danchinaski, This isn't entirely true. The game does have newgen managers, along with all other newgen staff. An issue with enough managers being appointed to fill every vacancy in edited DBs (relating to the sheer number required) is currently with our development team for review. However, playing in this way is by no means 'unplayable'. Cheers, Seb. As an addendum to this, please do raise any issues you find here in our bugs forum. We will gladly investigate
  17. Hey edgar555, Do you have a save from before this game is scheduled? If so, could you please start a post here - http://community.sigames.com/forumdisplay.php/524-Other-Gameplay-Issues - along with uploading the save to our FTP? Details on uploading to the FTP can be found here: http://community.sigames.com/showthread.php/441296 Thank you kindly, Seb.
  18. This is because you have effectively accepted his transfer request with the proviso of a reasonable offer coming in. He will be willing to be taken off of the transfer list if the interest in leaving is no longer relevant.
  19. Hi Silvs89, When you are in the game navigate through the following: '[FM] > About Football Manager' - What version is listed there? Cheers, Seb.
  20. There's much more to it than I inferred in my above post, but in that situation the AM will look to train a player in his best role according to his attributes. The AI certainly can, and will, retrain players for new positions. It is quite active in this respect.
  21. Hey Optimistic Dave, Treatment for a hip injury and taking the bandage off of a nose are not really comparable unfortunately. In terms of why choose the physio option, this is more relevant to lower league clubs. Everton and other large clubs are never (and would never in reality) feel the impact financially of choosing specialist treatment over the physio option, it is a tiny tiny proportion of their balance. Whereas a Vanarama North side most likely would. As such this is much more relevant to a club lower down the leagues than to, for example, Everton. Cheers, Seb.
  22. The AM will train him in his best role in the position he is played.
  23. Hey Miravlix. I can ensure you it is not a case of "deciding" to leave in bugs. My apologies that you are experiencing issues here. Have you raised it in the correct place? If not, could you please head over to the bugs forum and start a post? Without people raising issues we cannot get them looked into. Cheers, Seb.
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