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102 "Keep your friends close, but your enemies closer"

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  1. Yeah. Would be great to know how well it runs, particularly if you put in a ton of playable leagues. Im running a 2015 Macbook air so im looking at a 2x-3x performance improvement Much Appreciated!
  2. Has anyone had a try yet? Miles did reply to someone on twitter saying that on the dev kit, they didnt see any problems (they were unsure if multiplayer would work). They should be able to test now as the computers have been released, So it seems like it does work
  3. Completed my first season. ME is brilliant but my frustrations lies in the transfer window. Im finding it impossible to sell players. A bit of context im with Manchester United and i wanted to sell fred and Linderoff. Both had good seasons ( Avg 7.3 rating) and are valued around £40-£50m. I cant even sell them for half that. Understand wages are a factor but still struggling when offering to pay some it. Also find it frustrating seeing the AI make deals that would cost double if i attempted.
  4. I've been very critical of the last few FMs and i still stand by my comments on those iterations. What i will say it that this years ME is superb. I find that wingers and dribbling is much better. The player movements is more interesting. The interplay in midfield and the first time passes into space is excellent. The types of finishes are alot better as well - I have seen dinks, shifts onto other foot, curlers. My issues -Consensus is that the MU is awful and i completely agree. There are some good ideas in there but poorly implemented. How do i find stats by player during the game?(I.e the player stats you get at half time?). It would be great to see in the future a companion app where you can have data on your phone/ tablet so the laptop screen could be mostly the match - Anyone else finding that 5-2-1-2 is a very comment tactic. I see it ALOT. I think in general, the match AI is pretty basic. I saw in one game against Liverpool they put Andy Robertson as a DLF. I would like to see a much more intelligent and fluid match AI. I.e. the game plan isnt working, whats plan b? Make an early change, change formation e.c.t I only really see this in the last 10 minutes or so. - Transfers still a bit of an annoyance. Particularly getting rid of players. Seems i can never get rid of players even for half their value.
  5. Apple recently released their much anticipated MacBooks with their own Apple Silicon. im due an upgrade and keen to get one but since they are now based on the ARM architecture I don’t know if they will be able to play FM anyone have any insight?
  6. I can see that. Dont know how i feel about it. I kinda like knowing but it makes sense.
  7. I like them and i think they are the right decision. % are arbitrary and not realistic. Before people go "But looking at a heart icon isnt as well". You would need some sort of reflection of what the manager sees.
  8. Whats the general impressions of the ME this year?
  9. I play fm20 on a 2015 MacBook Air. It’ll play but just with less leagues and low graphics
  10. So its hard so lets just not bother and keep giving them our money? I acknowledged that its difficult & Complex. I accept It requires alot from engineers and to get engineers/ train engineers to the level requires alot of money. My argument is there have been issues that have plagued the ME from years. Its not like the fan bases hasn't raised these issues on multiple occasions on multiple releases. To fix the issues with the ME requires moving resources away from these "headline" features which are easier and cheaper to do to the ME. Like i said, to develop a good attacking system costs several magnitudes more resources (in money, time and experience) than to update the reactions system. For the same amount of money, you can have more "headline" features = more marketing material. Re: EA - Dont know if youre referencing the general game or their management, in either case its not a fair comparison . if its the management mode - its not the core game. Completely different product. if you are speaking generally about the game, again not a fair comparison. They have competition so if for example no one liked the shooting - people will move to PES. This forces FIFA to invest in those problem areas.
  11. At the end of the day, every single FM customer just wants a tactically deep ME. One where adjusting your tactics makes big gains/losses on the pitch. Currently it feels all skin deep ( Swear the option for low crosses is all cosmetic and doesn't actually change anything in the game) . The most important part of the game is neglected. Yes they invest in it each year but there have been glaring issues with it for years. And its been said time and time again, and i will say it once more. There is no competition. Fixing the ME is complex, expensive and difficult. Why spend the money on an engineer who would design an attacking system when you can spend a fraction of that money on a less experienced engineer who can make options for hugging and player and the reaction. One requires complex calculations to get it right, the other requires a relatively simple probability matrix.
  12. If that was the case then issues that have plagued the ME for years would been fixed. Floaty crosses when I don’t have a tall striker and set crosses to low, strikers dropping deep on the counter, players not following instructions, my bids getting rejected but a much lower transfer fee winning. These are just a few and these issues have been persistent for years. You only need to read through this forum to see it.The issue is FM is in a niche market. 2 million sales is small in the gaming industry but is a headline figure for FM. Name one other viable competitor? There isn’t . So if you have a craving to manage a football team there is literally no other game so I either cough up or don’t play the game. A lack of competition has harmed development. Resting on your laurels does harm development and you rest on your laurels when you don’t have competition . The ME is complex and is needing a full overhaul which is incredibly expensive but if you have no competition people still buy you game as it’s their only option so each year they tack on new modules, tweak bits but never solve the problems at the core. last year was a joke to be charged full price. New “features” were rehash’s of old systems that were repackaged
  13. I think the ME needs a complete overhaul. This ME has been in place for more than 10 years. Yes its had extensive revisions and updates but at the end of the day its framework and core are essentially the same. The football ideas 10 years ago have evolved and to expect the same dated technology to keep up is unrealistic. There is only so much you can add and tweak before you need to overhaul the engine. My issues Why is it, that when you set up a tactic where you have players switching (e.g. Wingers switching flanks) that it breaks the game if you change players or formations. This has been an issue for years. For example if i have switching wingers in a 4-3-2-1 and then decide to go for a 4-3-1-2 (this is a different saved tactic not just making in game adjustments to the current tactic). I make Sancho a false 9 and sub Rashford for Fred, the game still swaps Sancho with Fred throughout the game. Its even worse when you decide to change formations completely. I've had it where i've changed to a back 3 and have had a striker and defender swapping just because of the way i subbed and arranged. Strikers movement is terrible at times and doesnt make sense. If we are on the counter and my midfielder is driving towards goal, my striker (who is faster) should be looking to dovetail to create more space for the midfielder or look to break lines to get through on goal. But the game all too often has the strike slow down and end by behind the midfielder. For example if we win it in the centre circle my striker will jog and end up being 20m behind playing as a midfielder. Theres a difference between making the wrong decision (based on player intelligence) and a broken decision. How many times have you ever seen that in a real game? Instructions are continuously ignored. I don't have any tall strikers so i dont want floated balls. I want them driven in hard and low or even cut back. So why is it that whatever i do, my full backs always float the more far too often. The amount of one-on-ones missed is too high and unrealistic. The amount of defence splitting passed from defence from decent players is too many. I get in real games this happens but not to the extent i have seen You are far more likely to win by just having a high press making tactical set up obsolete. I could play with a newly promoted team and play high octane pressing football and i will do well even if my players are below quality. Tiredness has little impact on the game other than increasing injuries. They need to make it more obvious that when a player is playing week in, week out that they wont perform as well.
  14. Whats the general consensus for stadia? The tech really interests me but i have heard varying reports. Lag being the main concern but for something like FM where graphics/ twitch controllers are not the primary issue.
  15. Wow, much wit, much insight You win this round ... I would say reddit would be for more "casual" FM players who probably say it as it is and look at the core product - i.e the ME. vs here where more hardcore players where opinions will sway more to the extremes - love ir or hate it
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