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mmitch19

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5 "What we've got here is a failure to communicate"

About mmitch19

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    Amateur

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  • Currently Managing
    Tranmere Rovers

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  1. I.m not in front of the game, but it’s something like: right click on the player in squad view -> available for -> U18 -> then unpick the option that’s highlighted “make available for xxx mins”
  2. Issues found and reported from the beta - that are still present - need to be reported again?
  3. Weaker foot is gone/handled differently, the others are bugs. search says you are welcome 😜
  4. I’m not sure if this is working as intended. Applied for a Continental A course. I was rejected by the board as they were worried it could lead to me leaving for a bigger club. a) my rep is still only at Sunday League level and I’m at Tranmere, so that shouldn’t be a concern b) I was offered the chance to convince them, but the conversation only contains one possible response - will improve the clubs training. Picking that was successful. I’d think for example if the original concern was losing me, they’d e,g want me to sign an (optional?) extension to address tha
  5. I agree with all the people saying some of the comments are hugely jumping the gun. I struggled with the FM20 match engine and found it hard to influence as I wanted. I see some significant hope in the fact that the match day UI revamp, which is clearly supposed to focus us back onto what we see happening on the pitch, suggests there have been significant under the hood improvements.
  6. @KennedyBakircioglu Can you explain a little more how to do this - I've never played around with skins, but this looks like a real improvement. I was able to download the dark and light base skin ok and these work as expected Then understood that you'd taken panels from @bluestillidie00's TCS skin and added them in? I tried this, so now I have \Sports Interactive\Football Manager 2020 Touch\skins\fmc-dark\panels\player\player attributes panel, but I don't have the full fat FM look to the player attributes...? Thanks in advance...
  7. Question from a thread about individual position/role training in GD Interested to know how this works with the new training. If I train a player as box to box, a bunch of attacking and defensive attributes are trained. How does this interact with the training selected day by day and the whether he is in the attacking or defensive training unit? For example if he’s in the defensive unit and we’re focussed on defensive training will his dribbling not improve?
  8. Interested to know how this works with the new training. If I train a player as box to box, a bunch of attacking and defensive attributes are trained. How does this interact with the training selected day by day and the whether he is in the attacking or defensive training unit? For example if he’s in the defensive unit and we’re focussed on defensive training will his dribbling not improve?
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