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rmills2000

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About rmills2000

  • Rank
    Amateur

About Me

  • About Me
    Plymouth, Devon, UK

Interests

  • Interests
    FM, FM and, er, FM...

Favourite Team

  • Favourite Team
    Gillingham

Currently Managing

  • Currently Managing
    Tiseby Dragons

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  1. rmills2000

    No League Fixtures in second season

    Hi Liam, Just had the same issue in my own custom DB. Discovered it was linked to promotion / relegation parameters (B clubs cannot be promoted etc) which was unbalancing the league structure. Firstly I'd suggest running the in-editor simulation of the competitions, that will highlight if there will be any issues going forward (run for 5+ seasons) Secondly, you could experiment with the min/max number of teams for each division parameter as that MAY get around this issue, although I've not tested that myself. Not sure how experienced you are with the editor, if any of this sounds like double dutch please shout lol
  2. Welcome to the Croft Isles, a bustling tropical footballing paradise off the south-west coast of Africa. (This is a work in progress but is 99% complete, only some cosmetic adjustments left to make.) Background; Hi all, I've been editing since the first editor surfaced and each year I create something daft - this year is no different aside from the fact I thought I'd share it with you all. The idea was to create a nation from scratch, heavily focused on youth development and high league 'mobility'. And so, the Croft Isles were spawned. Creation Notes: Everything created from scratch; 1 Nation 20 Cities 60 Stadiums 60 Professional clubs 60 Academy clubs (each affiliated to a Pro club) Derbies, Media, Non-Players... Youth Development; All 'Pro' clubs have an affiliated Academy side which may only field U21 players. Academy sides are incorporated into the national league structure Academy sides may not reach the same divisional level as their parent club All 'Pro' clubs have excellent youth training and youth recruitment Limit to 'Foreign' players that may be included in squads League Mobility; Potential for up to SIX sides to be relegated from each division per season Bottom 6 sides from each division are pooled with top 6 sides from next division down to contest 'Promotion Playoff' League format, play each other twice Top 6 sides at end of playoff are 'promoted' Bottom 6 sides at end of playoff are 'relegated' Championship Playoff in Premier Division Top 8 Premier Division sides contest playoff League format, play each other twice Top 2 sides qualify for African Champions League 3rd & 4th placed sides qualify for African Confederation Cup "Foreign" Players; All teams limited to 10 "Foreign" players in their 35 man squads May include a further 10 in Academy squad providing U21 Nations Treated As Non-Foreign; Premier Division Overview; Division 1 - 8 Overview; Cup Overview; Please feel free to download and enjoy. I welcome any constructive feedback or bug reporting. Croft Isles V1.0.fmf (Save in "Sports Interactive\Football Manager 2018\editor data")
  3. rmills2000

    Deleted Items still appearing in game?

    Hi Transk, I usually created new nations using CIS as the base (inactive nation) and then changing the continent, but this year I couldn't get my head around editing the continent so opted to 'take over' a smaller nation. I've gone back into the database changes and reinstated the players and cities linked to the original nation and renamed everything, that helped but didn't solve...
  4. Hi all, Changed Comoros to a fictitious nation, deleted everything related to Comoros and created everything from scratch... only problem is the deleted data is still registering in-game. This is having a massive impact on player names and nationalities, which is totally baffling me... Any suggestions?
  5. Quick update on my Gillingham save from earlier; First season in the Prem, predicted 20th (by a country mile with a squad that is largely the same as the one predicted 8th in League 1 two seasons before) - finished 16th and 4 points above the danger zone which, in my mind, is one hell of a result!) Made some decent signings in the summer, still predicted 20th again this season (I have 1 'Good Premier' player, 5 'Decent Premier' players - the rest are all still Championship level) but so far the season has started quite brightly! Couple of things that have worked for me; 1) OI's - 2) Changing the central MC's role to Advanced Playmaker (A) 3) Morale is everything - have been praising everyone who get's an 8.0 match rating or better and warning anyone under 6.4 after every game. The board have just announced that we're getting a new stadium in 2 years time, so let's see where we are when that happens
  6. Mr Rosler, you have single handedly saved FM15, FM16 and now FM17 for me - you are an FM GOD! 2nd successive promotion with Gillingham, predicted 8th last season in League One and came 2nd, predicted 23rd this season in Championship and came 1st Couple of things I've noticed over the two seasons; 1) My strikers consistently score low ratings and and seem very hit or miss - this may well be down to the players I have though. Have you experimented with any other striker roles at all? 2) My MC(A) was my top scorer both seasons 3) I found that when I want to see a 1-0 out, I switch one of the strikers out for an extra DC(D) and slot him him to the left of the DC(C) - has worked well for me, may not for others but worth a mention. Here's to next season - keep up the good work
  7. Seems that this is key to a good season; Started season with a couple of good DC's, although quite average pace and acceleration, and performed ok in the first half of the season. Bought in a couple of 'sprinters' in January, who were on a par quality-wise with what I already had, and the improvement in results and performances has been very noticeable and I'm now mounting a late title charge
  8. Quick question Mr Rosler; with the main weakness seemingly being balls over the top, have you experimented with more aggressive Sweeper Keeper duties? (Going to give it a go myself but curious if you have already tried it?)
  9. All the more reason why we should appreciate the efforts of Mr Rosler!
  10. Hi Mr Rosler, With all the hoo-ha on the boards the last few days I became aware that I've been following you for several years without (I don't think?) leaving you any feedback(?) and it is largely thanks to your tactics that several versions of the game haven't found a new life as Frisbees! Having mixed success with this tactic at the moment, but in fairness with this ME I think you've made the best of a bad situation. Anyway, just wanted to say a big thanks for all your efforts and keep up the good work!
  11. Hi guys, Could just be coincidence, but I've found that using 'tight marking = always' and 'closing down = always' on OI for anyone in an attacking position (ST/ AMLCR) seems to help tighten things up at the back a little.
  12. Hi Uwe, Looks like yet another killer tactic from you mate, hat off to you! Only a few games into the first season with Man Utd (and before I get slated, I've spent the last 5 months playing a save with Gillingham and fancied a go with a big team for a change ) - 100% record (3 in the league, 1 community shield, 1 league cup and 1 champions league) then came up against Chelsea... Think you've well and truly nailed it this time!
  13. Sorry SI, but you've lost me now. I have never been more disappointed and disillusioned with a Football Manager game than I have with FM2014. For starters, the ME is more flawed when compared to previous releases. How often do you see professional footballers standing still and watching a ball come 50 yards down pitch towards them only to react after it's bounced 20 yards behind them and their player has run past him? How many times do players misplace 2 yard passes? How many times to players get the ball in the centre circle with multiple options to pass to, only to hoof it back to the keeper? And before I get flamed and have "It must be your tactics" rammed down my throat again, it's not tactics, it's the game. And as for fluidity... Why should it take 8, 9, 10 weeks for a basic 442 tactic to become fluid? Are you telling me the players are that dumb? Come on! Player instructions appear to be a waste of time, rarely do players do as instructed even when fluid. All in all, I have to say that I HATE this version of the game, which is a real shame as I have had immense enjoyment with every other version since CM93/94. This is purely my opinion, I'm sure there are many of you out there who don't agree with it, and frankly fair play to you, but I've thrown in the towel and given up. Gone are the days when someone could sit down and PLAY the game. If I wanted to get into the finer details of tactical nuances I'd go do a FA Coaching course and manage a local Sunday League team, but I don't, I want to sit down, PLAY, and ENJOY a Football Manager game. Again, I'm sure that there are many out there who disagree, and again I say fair play to you, but I would wager that they are in the minority, and the majority of people who purchase the game are doing just that - purchasing a game. I think you have lost sight of this SI, but if this is a road that you wish to carry on down then perhaps you would consider introducing dome kind of 'difficulty' setting, similar to the way you launched Classic mode for users who don't have the time to dedicate to the game, perhaps you could introduce a 'Game' mode and a 'Simulation' mode to satisfy both camps?
  14. ** Reposted, because apparently freedom of speech isn't a right I have on here... ** Sorry SI, but you've lost me now. I have never been more disappointed and disillusioned with a Football Manager game than I have with FM2014. For starters, the ME is utter tripe compared to previous releases. How often do you see professional footballers standing still and watching a ball come 50 yards down pitch towards them only to react after it's bounced 20 yards behind them and their player has run past him? How many times do players misplace 2 yard passes? How many times to players get the ball in the centre circle with multiple options to pass to, only to hoof it back to the keeper? And before I get flamed and have "It must be your tactics" rammed down my throat again, it's not tactics, it's the game. And what is all this rubbish with fluidity? Why should it take 8, 9, 10 weeks for a basic 442 tactic to become fluid? Are you telling me the players are that dumb? Come on! Player instructions are a joke, rarely do players do as instructed. All in all, I have to say that I HATE this version of the game, which is a real shame as I have had immense enjoyment with every other version since CM93/94. I will NOT be wasting my money on FM15 unless someone really convinces me that SI have improved the game (and yes, it is foremost above all else a GAME). If you wish to continue down this self-indulgent route then feel free, but you wont be seeing any of my money. This is purely my opinion, I'm sure there are many of you out there who don't agree with it, and frankly fair play to you, but I've thrown in the towel and given up. Gone are the days when someone could sit down and PLAY the game. If I wanted to get into the finer details of tactical nuances I'd go do a FA Coaching course and manage a local Sunday League team, but I don't, I want to sit down, PLAY, and ENJOY a Football sManager game. I think you have lost sight of this SI.
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