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  1. Sure I can (and have now), but, what's the point? It's just a meaningless single point of data that could be completely random. Or down to who knows what reason. I wouldn't even consider it a bug and therefore worthy of checking up the save game. Just like that stupid post above mine that I replied to. Honestly I don't really see the point because this is a thing that should be easy to catch in a soak test if it is true. Of course a million players will create all kind of weird random results, cherry picking a couple of them doesn't really have any meaning one way or the other. And some bias is always going to be there. Everybody is biased, that is just non avoidable. People are messy, subjective and very good at lying, both to others and to themselves. That is number one lesson you learn in any science, to not believe anyone, including yourself. Only believe in cold, hard data :P
  2. On the other hand, in my Toulouse save, 4 and half seasons in, 8/8 champions league finalist were english and Endgland just won the 2022 World Cup, so, where are those other mythical clubs or mythical other nations, they obviously don't exist, it's just clear confirmation bias from people who can't look past their english bias.
  3. That is probably due to difference between quick sim which decides things in leagues that you are not playing in (unless you put them to full detail) and which produces much more conservative results, and a full sim that uses this match engine where strikers easily overperform quite significantly.
  4. The color is 99% irrelevant, role suitability is just a very broad and super generic guide about what role suits the player theoretically, in isolation and with absolutely no relevance put on wider tactics. By your logic you could put 11 goalkeepers on the goal, they would all be full green so that should be perfect tactics. You are so utterly, completely and incredibly wrong in your approach. Your tactics looks like a random jumble of incompatible roles. Carrileros are generally used in systems that dont have any "naturally" wide players, so it is kinda not suitable for tactics that has a winger and a full back on that side. No defensive roles in midfield mean that you have no cover for defence and are therefore easily caught on the break, and you have no midfielder that stays a bit back, therefore providing a passing outlet to stretch out teams that park the bus. And who knows what else problems are there that can't be spotted because it is not in english. Ignore role suitability, it has absolutely no influence on performance of players. Give your players roles that work together to create a meaningfull and cohesive apporach on the field.
  5. It's not south american, it's FIFA rule. It applies to all countries in the world, it's just that, due to worker migration laws, EU is "considered" a single country for these purposes, so inside EU those restrictions don't apply. Also, there are of course ways to circumvent the rule - usual loophole is that if the whole family moves to a new country then of course young players are allowed to sign for clubs in new country, so employing the parents (big clubs can never have enough janitors ) and moving the family is sometimes used to get players to come when young.
  6. Many of the PPMs just change player's tactical settings behind the scenes in order to simulate "personality" and do nothing else. That was explained by Ov Collyer (and he should kinda know it ) somewhere on FML part of the forums, so no, no one can give you the link as they are no longer visible (or even existing). Examples he had given were specifically pairs like Goes forward whenever possible / Stays back at all times which only "change" forward runs (Run From Deep as it is called now) settings one notch higher / lower (if possible, of course, it can't go higher than Often or below Rarely) and do nothing else. I'm 99% sure that Shoots from distance / Looks for pass rather than shooting was also mentioned as doing the same thing for Long shots settings because I remember many of us being confused by that just as people here are, so Ov had to confirm it, as we all took the "Looks for pass rather than shooting" to mean a bit more than that, but seems like no, it only makes player perform as that his Long shots setting was one notch lower than it is in his tactical setup.
  7. Your tactics look like an unholy mixture of classic and tactical wizard settings Van Persie is a "Complete Forward - Attack" but with mixed forward runs (so basically Support and not Attack) and without running with ball, shooting or crossing, so not at all Complete. He's in fact setup more like an Deep Lying Forward - Support, only with mentality of an advanced forward. There is probably a reason why such a setting does not exist in the wizard. Front three are on 18 mentality, but midfield three are on 5, 9 and 12, with short passing (although the team is on default). I don't think that any of tactical wizard philosophies create such a huge gap - no wonder they are disjointed (especially as they can't even pass too long). Don't mix and match, either let tactical wizard do its job (with minimal adjustments like setting long shots and things like that) or do it all classic, at least unless you know really well what you are doing. Beside that large mentality gap, you also play 2 playmakers and a defensive midfielder. Playmakers are supposed to drop down (relatively) deep to get the ball, so none of them is really linking with the attacking players. Either push one of them to AM position and/or change Ramsey to Central Midfielder - Attack, that way he'll be more advanced and provide some link. Don't shorten their passing, that way you are limiting their options. To repeat, unless you know what you're doing, don't tinker with tactics too much. If you're getting other things right (squad quality, player management, keeping high morale...) tactical wizard is good enough to win everything. Learn to use it first and then when you have that understanding think about adjusting things if you really dislike something.
  8. He might be on youth contract with signed pre-contract with his club. In that case you would be able to buy him when he "goes pro", that is when that contract kicks in, and when is that depends on the league, try on his 18th birthday.
  9. The key attribute for this is keeper's kicking the lower his kicking the shorter distance he'll kick the ball and then more often you'll see this happen. It can be partially avoided by having one of the central defenders on cover, than he has somewhat better chance of stopping it
  10. Maybe he had a sell on profit fee? Profit is not the whole fee, just that part that is above what you paid for him.
  11. Because it's a game and everybody can play it anyway they want of course playing with the database in this way makes it completely uninteresting from a tactical standpoint because the database is altered in such a way as to allow realistic stats for positive aspects of the way Arsenal play while at the same time ignoring negative ones (borderline horrible defense, and lots of cards as a consequence of it). But what would be the point of complaining about it, simply ignore the thread if you don't like it
  12. No he does not he plays flat back 4 with both players starting from the fullback position and acting like wingbacks, so either the wingback role in tactics creator or "forward arrow" in classic tactics. So they do not play outside of position. At least not according to what he says and in neither of those situations is it important what their positional rating for the WB spot is, as they are in the FB spot
  13. Wingback role in tactics creator is different than the wingback position in formation, if that is what you are essentially asking, and their positional ability to play in wb position is not used in any way if they play in fb position with wingback role.
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